Hey everyone! We've got another batch of patch fixes. We can not express how much gratitude we have for the community and player base for helping us by reporting these bugs/glitches asap.
Fix an issue when euthanizing the dog (blocker, cannot go back)
Fix Right Stick controls are inverse for brush, Water, and Dog scooper
Add a quick selection to confirm the purchase or other confirmation
Fix when you return to the page to manage your employees on your computer, this page is broken and you can never interact with it again.
Fix the artwork/sprite for the Mayor's dialogue portrait does not match the appearance of her in-game sprite
As always, please report any bugs you may get in our Discord server so we can ensure we address them!
Patch 1.1.143
Hey everyone! we're back with another update! Mainly more bug fixing this month!
General stability improvements.
Added better controller support.
Added saves for better future proofing.
Old saves could still have bugs, if your save is incompatible, we recommend deleting them to restart a fresh experience. We apologize for the inconvenience.
UI/UX has better user flow and now supports controllers.
Fixed several crashes that happen when some event happens in game.
Fixed bugs that make doorways not work properly (Not walkable or creates holes in walls).
Fixed bug that prevents some players from unleashing the dogs at the 'Play Spaces'.
Fixed bug where it's possible to get stuck in tutorial conversation.
Fixed bug that prevents some players from unselecting a blueprint in shelter construction screen.
Fixed bug where some saves could not be loaded.
Fixed bug where some players saw all their dogs become puppies
Fixed bug that prevents players to clock out in some rare situations
Fixed bug where the save can become corrupted and cannot be loaded
Fixed bug where loading save did not load properly and could lead to random other bugs
Experimental: Hotfix 1.0.71
Hi everybody! We are back with our first update to the Experimental branch! The experimental branch let's us release new updates in a limited way to catch any new issues that might have snuck in. You can swap to the experimental branch if you see a bug you've been experiencing has been fixed in an experimental update, and let us know if you encounter it again. If you're not familiar, you can try the experimental branch by right clicking TTR in your Steam library and then selecting properties. From there, you can navigate to the Betas tab and swap to the experimental branch. After we are confident the experimental branch hasn't introduced any new issues, we will move the update to the default branch.
Now, onto the bug fixes!
Bug Fixes
Fixed issue that prevented players from moving through vertical doors sometimes.
Fixed an issue that allowed helpers to interact with dogs from a long distance.
Improved the reliability of the scene moving Ringo to Diesel's kennel.
Corrected typo in the auto scrubber skill description.
Hotfix 1.0.70
We're back with a small update to fix a few prominent issues that were reported in the last patch. Hopefully these fixes address any issues you might have been experiencing! As always, if you're experiencing difficulties, follow the bug report link in the game and we will do our best to help!
Bug Fixes
Fixed issue that prevented players from scooping poops
Fixed an issue that prevented players from talking to the companion dog.
Adjusted the collision detection for generating door cutouts to address the issue preventing some players from moving through doors.
Patch 1.0.68
Patch 1.0.68 Hi everybody! It’s been a while, but we are back with a mountain of bug fixes! If you’ve stepped away from the game because of bugs or performance issues, we’d like to invite you back to see how we’ve improved. Below are a few of the highlights, but there are many more changes than we could reasonably list here. We wanted to take our time to try and get a handle on the most severe issues that players were experiencing and bring the game closer to our intended experience. If you experience any issues,please use the in-game link to submit a support ticket so that we can assist you and prioritize any new issues that crop up. Updates will be more regular moving forward, and we are excited to hear what kinds of new content for the game that you would love to see in the new year!
Bug Fixes
Fixes for issues in the story and tutorial preventing progression.
Overall Performance Improvement: You should notice strong performance improvements for larger shelters.
Fixes to Side Story Content: Side stories such as Jeremy’s New Dog should progress properly now without starting duplicate instances or failing to progress.
Adoptions
Fixes for issues with the adoption sequence such as refusing to take the selected dog, or refusing to leave.
Lost dog visitors will not automatically begin a conversation when trying to hand them a dog before speaking with them.
Construction
Construction Layering: sub elements in the construction menu like doors and kennels should properly layer visually with walls and floors.
Fixed issue with demolished rooms reappearing when loading saves.
Valid door placement is more strongly enforced, preventing doors from being placed over kennels and on wall boundaries.
Kennels should now maintain their upgrades and level when loading a save.
UI
Fixed many UI formatting, functionality, and spelling issues.
All construction items should be properly named now.
All text should fit in the given space or animate to accommodate.
Renamed the Tutorial and Sandbox options on the new game panel to Intro and Quickplay respectively to better convey their purpose.
Grant Issues: Grants should now check for completion properly at the end of each week, with new grants being available at the beginning of each week. Additionally, grants should load and animate properly.
Fixed issue with event icons appearing as white squares.
Functionality
Fixed issue with gameplay settings resetting under certain circumstances when opening the settings menu or restarting the game.
Controller Support: Controller support is widely available and input tooltips should use relevant controller glyphs.
Super dogs should maintain their appearance between loading saves.
Play area capacities should be enforced now.
Improvements to the function of the interaction focus marker, particularly when around multiple interactable objects.
Helpers properly pause now during cutscenes,while using the pc, and other irregular game states.
Fixes for issues in the story and tutorial preventing progression.
Fixed an issue that allowed players to grab objects through walls.
Players must now be holding the scrub brush to continue washing a dog in the bath.
Features & Changes
Added a few new companion tips to assist new players.
Show kennel ribbons are targetable with the folder, allowing players to see the linked dog’s info.
Visitors now check to see if there are dogs in the show kennel before failing an adoption. If there aren’t any dogs present, they will ask the player if they should wait, or come back another time.
New animations for the community map menu on the pc.
Added paging functionality for the save rollback panel to make it smoother to navigate for larger save files.
Added an Unstuck button to the pause menu that resets the player to the front door and reapplies the room construction function to resolve any navigation issues.
Added new stressor factors to some traits.
Bad With Dogs: Generates stress when near other dogs.
Dominant: Generates stress when sharing a space with another dog with the dominate trait.
Sensitive Stomach: Generates stress when eating a non-preferred food.
Separation Anxiety: Generates stress when not near other dogs or humans.
Hotfix 1.0.51
A Few More Fixes
I've got a few much needed bug fixes ready to go! As we continue to get a handle on bugs, what kind of content or changes do you want to see most? We've made some QOL progress with the adoption skip and dog trackers, but I want to know what you're looking forward to next!
Bug Fixes
Fostered dogs should no longer duplicate and appear in the holding kennel.
Adoption actions should no longer freeze adoptions when you have the second adoption action skill.
The game should no longer fail to save if it is unable to create a back up save.
As always, thank you for your support! If you haven't yet, be sure to leave us a review! I love to hear how we are doing and what you think so that we can continue to make TTR as awesome as it can be!
Tanner, Olivia and the rest of the TTR team.
Hotfix 1.0.48
Back again!
Back with another hotfix to address some urgent issues! As always, I want to reiterate that we are committed to making TTR the best it can be! I know that it has been a rough road, but we are getting closer. Thank you all for all of your support.
Bug Fixes
Frozen input after loading into the shelter is fixed.
Fosters failing to appear in the foster panel is fixed.
All Dogs disappearing when loading into the shelter is fixed.
The story goal to unlock the foster network should properly clear now.
The adoption skip input is now remappable. If your input prompt appears bugged, remap the control in the settings.
Tanner, Olivia and the rest of the TTR team.
Hotfix 1.0.46
Hey Everyone!
We have a small patch to address a few issues that we've identified since the last patch. As always, please report any bugs you find so that we can keep working to make the game as good as it can be!
Bug Fixes
Machines with touchscreen input should no longer experience any issues with the mouse being unusable.
Right-facing T kennels should have a capacity of 4 dogs now.
Vertical Run Kennels have had their colliders adjusted so that they should be able to placed directly next to one another now.
The input for the adoption evaluation skip should now properly default to the space bar. Control remapping for this input will be coming in a future update.
Thanks! Tanner, Olivia, and the rest of the TTR team.
Patch 1.0.45
Hey everyone!
As always, thank you all for your support and patience. We have another patch for you all today to address more of those pesky bugs as well as add in some quality of life things that you all have been asking for! Here's a quick highlight of some of the most prominent quality of life things you all have been asking for:
Skipping adoptions - Does it feel like adopters sometimes take forever when choosing their furever friend? Well now you can skip all of the waiting around and get right down to getting them their new friend 🐶
Dog locator - Having a hard time locating a dog in your shelter? Not sure which kennel they're in? Well now from the dog log you can track a doggo and they will have a little indicator over their head to help you find them!
Nearby objects now being sorted by type and then position - When close to objects, you no longer have to just scroll through everything to get to the thing you want! Priority is now set by their type and then by position closest to you
Before we get into the full log, we want to again thank you all for everything. We hope this helps improve your experiences with To The Rescue. Please consider leaving us a review letting us know your thoughts.
If you do happen to come across a new pesky bug, please join our Discord and open a ticket where one of our mods/helpers will work with you to get it logged.
- Tanner, Olivia and the rest of the TTR team
Bug Fixes
Fix for issue that could overwrite most recent save with dummy data.
Interactions should now be limited to the currently active (yellow highlight/outline) container or interactable. The current interactable is determined by picking the closest interactable to the player.
The order of focusables (targets of the interaction pointer) is now sorted and determined by object type, horizontal position, and then vertical position. Scrolling through nearby targets should move by object type, from upper left to lower right.
Breakrooms should no longer dissappear.
Duplicate and incorrect foster entry data should be fixed.
The page control buttons for the Staff panel should function properly now.
Fixed issue that allowed failed games to be loaded and continued in a broken state.
The kickstarter backer plaque should be interactable again.
Issue for frozen dialog requiring using the escape key should be fixed now.
Fixed issue that allowed doors to be placed on top of existing decor in rooms like the break room.
Fixed issue that would create cutouts for horizontal run kennels placed next to horizontal walls.
Helpers should no longer become unresponsive. If helpers are waiting in the lobby, make sure that you have enough break rooms and they are accessible with doors.
Fix for duplicate fosters issue.
The mayor's portrait should now appear centered properly during tutorials.
Fixes for the end game cutscene. Visitors who can be spoken to will have an icon above them until you have spoken to them.
The current goals on the pause menu should be placed properly.
New Additions/Changes
Added a Toggle to dog log entries that will track a dog's location with a pointer on the screen. The pointer will dissapear when toggled off, the dog is leashed by the player, or the dog is teleported with the Ribbons.
Dog Log entries now include disease and vaccine information for each dog similar to the file folder view.
Added a skip to the evaluation section of adoptions.
Limited the frequency of dialog interactions to address issues like the camera becoming stuck or skipping lines.
Reduced the capacity of Sunny Paws from 24 to 18 to make this stage less overwhelming.
Cleaned up layering and colliders in the player home scene.
Optimization and performance Improvements
*Quick note: If you have remapped your controls, the Skip Adoption shortcut becomes unmapped. The fix is just to reset controls to default.*
Patch 1.0.41
Hey everyone!
Just a small patch to fix another important bug that you all have been reporting. If you're still experiencing issues, please join our Discord, take a ticket and report the bug to our moderators.
Fixed the issue preventing some users from being able to use mouse inputs in game.