The newest patch is now live for Mac users! We have a long list of fixes ready to hopefully ensure you are having a much more stable experience. As always, if you have any issues, please head over to our Discord to submit a bug report or find help in our awesome community!
Bug Fixes
Fixed issue with items in player's inventory during the day transition becoming stuck in their inventory the next day.
Pausing during cutscenes should no longer cause issues with cutscene timing.
The time of day should be properly cleared when creating a new save during the same game instance.
Fixed issue with vaccinations reducing adoptability by one star.
Fixed the Clock Out button disappearing if enabling the summary tab in the reports page (when it wasn't enabled by default)
Fixed issue with end game scene, making it impossible to get to credits if said "no" the first time to the mayor
Fixed issue with being able to click to differnt tabs during the daily summary.
Fixed an issue with the Daily Summary becoming stuck.
Fixed the issue with Adoption Trait matches and the Emphasize action not registering properly.
Fixed issue with the Dog Log being able to scroll to empty pages when "Filter to Current" was checked.
Fixed issue with the default flooring patterns on the kennel and mecial rooms being mismatched.
Fixed issue with grants in sandbox mode sometimes loading placeholder text.
Fixed issue with pluralization in Adopt-a-thon community events where multiple dogs were adopted
Fixed issue with run kennels creating a hole in walls they are up against.
Rooms should now save and load wallpaper and flooring choices properly.
Kennels should now load and save upgrades and kennel level properly.
Animation fixes to dogs and visitors.
Fixed some camera issues with cutscenes 3_1 and 3_2
Story thread progress should be cleared properly when creating a new save during the same game instance.
Fix for incorrect labels for some kennels in the construction panel.
Fix for incorrect population cap label on the contstruction for L and T kennel variants.
Fix for the holding kennel navigation graph updater in Sunny Paws.
Fix for the summary screen not properly displaying prior data.
Adjusted the bounds of Sunny Paws shelter level.
Fix for input issue during the adoption action stage of adoptiosn that prevevents progression.
Fix for issue preventing helpers from being fired.
Fix for the community event panels closing when attempting to schedule an event.
Added an input override toggin in the controls menu. The default state will automatically detect the most recently used input device. The Keyboard & Mouse state will limit input to only the mouse and keyboard.
UI layering issues in the computer.
New Additions/Changes
Added additional Super Dog design Rolo
Added missing text (Russian, in the construction menu) and fixed a few typos
Added text that shows days remaining in the grants tab
Added icon on the tab that comes up when there is no selected grant.
Added icons in the construction menu for LL RL and T Kennels.
Added scrolling behavior to traits that are too long in the dog folder.
Added icon to traits to show traits that generate stress.
Added new icon to dog thought bubbles to indicate when they are generating stress.
Added new icons for each of the 4 skill categories.
Added an event that can spawn between 3 and 5 dogs when the shelter is below 65% capacity.
Added an icon to mark a dog's Home Kennel when they are focused while on leash.
Added a restriction on Lost dog events to only be dogs that arrived within the last 7 days.
Added an icon in the build menu to display if a room doesn't have a door.
Dogs now eat and drink at higher thresholds than before.
Playspaces no longer have wallpaper and flooring options in the inspector.
Visitors without any dialog do not highlight in the end game scene, making it more clear which ones you're supposed to be able to talk to
Ribbons can now return a dog to their home kennel, even if they have been removed manually from the show kennel, provided they have a home kennel (The home kennel icon should appear when on leash and focused if they do).
Patch 1.0.40
Hey everyone!
Small patch to hopefully fix some of the bugs you all have be reporting since the 1.0.39 update the other day. If you're still experiencing issues, please join our Discord server, take a ticket and report the bugs to our moderators.
Bug Fixes
Fix for input issue during the adoption action stage of adoptiosn that prevevents progression.
Fix for issue preventing helpers from being fired.
Fix for the community event panels closing when attempting to schedule an event.
Added an input override toggin in the controls menu. The default state will automatically detect the most recently used input device. The Keyboard & Mouse state will limit input to only the mouse and keyboard.
UI layering issues in the computer.
Patch 1.0.39
Hey everyone!
I want to thank all of you for your patience as we’ve worked on this patch. It has been a while, but I hope that our work shines through in the fixes and improvements we’ve been able to make and If you’re new to TTR I hope that you just get to focus on helping virtual (and real) pups. We have more work to do, but I hope you are still enjoying TTR and that it will be much easier to do so now!
I also want to reiterate that we aren’t stepping away from TTR anytime soon. We are committed to making sure that the game is everything it can be and we still have tons of content planned to further expand the game this year and beyond. Things like new shelter customizations, new dog and character designs, deeper interactions between the dogs, and much more!
We have the best audience and community out there and we can’t wait to share even more with you. Additionally, I want to shout out our incredible helpers and Discord mods who have been there to help you with issues while we work and provided invaluable feedback during testing.
Sincerely, thank you from Tanner, Olivia and the rest of the TTR team.
*Patch is now out on PC, Mac update will follow soon*
Bug Fixes
Fixed helpers still being stuck after building break room door
Fixed dogs being unable to move near helper when on leash (should fix dogs and helpers getting stuck in some cases)
Fixed leashed dogs and helpers not waiting in place when stopped
Fixed issues with helpers leaving dogs in tub
Fixed helpers not queuing properly to wait for tub and rewrote helper bath code to improve stability
Fixed helpers no longer seek dirty dogs that are already in baths or on other helpers leashes
Fixed helpers no longer remove healthy (but also dirty) dogs from quarantine kennel to bathe them
Fixed bug causing all milestone rewards from purchases to occur twice
Riberta's prizes no longer count towards milestones
Clock out button no longer dissappears when changing tabs.
Duplicate breakrooms should no longer appear occasionally when loading a save file.
Dogs should maintain their vaccine bonus after loading a save file.
Fixed an exploit in the shop that allowed players to 'return' items to the store for credit to buy other items.
Fixed a bug so that the player is now prevented from being able to return dogs to their home kennels with ribbons during adoptions.
Fixed issue with 3rd grant not showing up while in same gameplay session after unlocking it.
Made it not possible to go to other tabs during the end of day summary with the controller, which would softlock the game.
Helpers should no longer stop at the edge of the breakroom. They should fully enter the room.
All settings UI should properly update settings.
Kennel level upgrades should compute correctly and checkout properly.
Fixed tiling error in the main menu scene.
Fixed bug where Jeremy's dog was not properly saved/loaded.
Buttons inside scrollable panels should no longer prevent scrolling while mousing over them.
Improved performance of AI and Pathfinding
Improved physics performance
Fixed issue with some stages of Jeremy's progression saving (should work on exisiting saves)
General Localization Fixes
General Controller Support Improvements.
Fixed the double dialog/tutorial input issue.
Can no longer highlight or pickup items through walls.
New Additions / Changes
Helpers now display their currently assigned tasks when near the player.
Helpers now have thought bubbles to highlight their current status. ie tired, idle, etc
Added support for loading prior days of a savefile. Playing from a prior save will begin to overwrite later days as the game progresses.
Improved the reliability of kennel collision detection during construction.
All L kennels should now have a capacity of 4 dogs.
All L kennels should be navigable by the dogs in them.
Credits are now playable from the main menu.
Made the lowest tick rate difficulty setting slower.
The scale of wages, fines, and utilities are now affected by a new difficulty slider
Added community members to credits
Added new superdog
Rebalanced foster events to prevent the foster network from growing out of control.
Added paging support for the Fosters panel and the Helper panel.
Added a prompt to use leashmode to hand dogs to visitors during adoptions when they might be stuck.
Patch 1.0.31
Hey everyone!
We're excited to finally bring v.1.0.31! As always, thank you all for your reports in Discord. As you join the server, please check the known-issues channel for a list of what all has been reported and are being actively worked on. Anything you find outside of that, please report in the bug-reports channel using the !bug command in the pinned messages. We're hopeful these fixes will resolve a lot of the issues that players are having, but definitely let us know if you are still experiencing problems.
Tanner, Olivia and the rest of the TTR team
Bug Fixes
Fixed issue with items in player's inventory during the day transition becoming stuck in their inventory the next day.
Pausing during cutscenes should no longer cause issues with cutscene timing.
The time of day should be properly cleared when creating a new save during the same game instance.
Fixed issue with vaccinations reducing adoptability by one star.
Fixed the Clock Out button disappearing if enabling the summary tab in the reports page (when it wasn't enabled by default)
Fixed issue with end game scene, making it impossible to get to credits if said "no" the first time to the mayor
Fixed issue with being able to click to differnt tabs during the daily summary.
Fixed an issue with the Daily Summary becoming stuck.
Fixed the issue with Adoption Trait matches and the Emphasize action not registering properly.
Fixed issue with the Dog Log being able to scroll to empty pages when "Filter to Current" was checked.
Fixed issue with the default flooring patterns on the kennel and mecial rooms being mismatched.
Fixed issue with grants in sandbox mode sometimes loading placeholder text.
Fixed issue with pluralization in Adopt-a-thon community events where multiple dogs were adopted
Fixed issue with run kennels creating a hole in walls they are up against.
Rooms should now save and load wallpaper and flooring choices properly.
Kennels should now load and save upgrades and kennel level properly.
Animation fixes to dogs and visitors.
Fixed some camera issues with cutscenes 3_1 and 3_2
Story thread progress should be cleared properly when creating a new save during the same game instance.
Fix for incorrect labels for some kennels in the construction panel.
Fix for incorrect population cap label on the contstruction for L and T kennel variants.
Fix for the holding kennel navigation graph updater in Sunny Paws.
Fix for the summary screen not properly displaying prior data.
Adjusted the bounds of Sunny Paws shelter level.
New Additions/Changes
Added additional Super Dog design Rolo
Added missing text (Russian, in the construction menu) and fixed a few typos
Added text that shows days remaining in the grants tab
Added icon on the tab that comes up when there is no selected grant.
Added icons in the construction menu for LL RL and T Kennels.
Added scrolling behavior to traits that are too long in the dog folder.
Added icon to traits to show traits that generate stress.
Added new icon to dog thought bubbles to indicate when they are generating stress.
Added new icons for each of the 4 skill categories.
Added an event that can spawn between 3 and 5 dogs when the shelter is below 65% capacity.
Added an icon to mark a dog's Home Kennel when they are focused while on leash.
Added a restriction on Lost dog events to only be dogs that arrived within the last 7 days.
Added an icon in the build menu to display if a room doesn't have a door.
Dogs now eat and drink at higher thresholds than before.
Playspaces no longer have wallpaper and flooring options in the inspector.
Visitors without any dialog do not highlight in the end game scene, making it more clear which ones you're supposed to be able to talk to
Ribbons can now return a dog to their home kennel, even if they have been removed manually from the show kennel, provided they have a home kennel (The home kennel icon should appear when on leash and focused if they do).
Patch 1.0.26
Hey everyone!
We're excited to finally bring v.1.0.26! As always, thank you all for your reports and suggestions in Discord. As you join the server, please check the known-issues channel for a list of what all has been reported and are being actively worked on. Anything you find outside of that, please report in the bug-reports channel using the !bug command in the pinned messages. We're hopeful these fixes will resolve a lot of the issues that players are having, but definitely let us know if you are still experiencing problems.
Tanner, Olivia and the rest of the TTR team
Major Bug Fixes/Change
Grants no longer stop tracking further progress once the game is loaded
New dogs will now show up more often when you are low on dogs
Increased the cost of helpers
Player no longer walks into and gets stuck in kennels when entering conversations
Dog thought bubble symbols now reference the specific disease they have when sick
Added a failsafe to return dogs to their playspace if they escape
Greatly reduced save file size
Greatly improved file write times. Issues with lost frames while saving should be reduced
Fixed issue causing the talkable adopters to not ever appear in the final cutscene
Upgraded kennels should reflect their current level in the Construction Tab when loading a save
Story thread progression is now being properly saved
The issues with the Public Relations skill tree becoming stuck are now fixed
Added failsafe to unstick most (if not all) stuck helpers with dogs on leashes
Rebalanced milestone rewards.
Rebalanced Adoption Actions
Minor Bug Fixes/Changes
Reorganized the store to match the order of the foodboxes on the food table.
Fixed an issue with the Second Adoption Action skill soft locking the adoption from finishing
Having caps lock on while naming shelter/character/dog making it look like sPoNgEBoB MEme text will no longer occur
Minor typo fixes (Spanish)
Fixed issue with some sandbox tutorial popups never appearing
Dropped items will be returned to their containers overnight
Fixed issue with the daily score awarding more than 5 skill points
Helpers will now scoop poop again
Fixed issue with being able to clean poops in playspaces
The clock out button will now always appear the first time the day ends
Helpers should no longer generate with the same appearance as the player, so now you can't get confused with your helper twin.
Raised the threshold for when dogs are considered hungry or thirsty
Reduced rewards for reputation community events
Fixed a highlight outline issue with the First Aid Cabinet
Added a filter to the Dog Log to hide dogs not currently at the Shelter
Helpers should no longer get stuck when removing a dog from a kennel
Fixed dogs appear to still be in kennel when first leashed by player
Rooms with occupied kennels are no longer able to be demolished until the dogs are removed
Fixed issue with fully vaccinated dogs not retaining star bonus on load
Visitors can no longer be spoken to while they are leaving. This prevents possibility of starting an adoption after the shelter has closed and soft locking
Helpers will no longer get stuck when trying to reach and clean a playspace that had outdoor space around it
Run kennels now properly clear their area of outside scatter
Previously adopted dogs no longer appear in the summary panel
Fosters should now make a new slot available after a Foster Adoption
Version 1.0.23
Hey everyone!
First off, thank you all for all of the bug reports and suggestions you have been sending our way in Discord. It's been really helpful for us, so please keep sending those reports. As you join the server, please check the known-issues channel for a list of what all has been reported and is being actively worked on. Anything you find outside of that, then report in the bug-reports channel using the !bug command in the pinned messages.
Before we go through all the fixes/changes, we just want to highlight one of biggest requests we've added in this patch which is a Story Mode Tutorial toggle to the new game panel. Toggling this off will skip the introduction of the story and progress straight to the Mayor's tour of the new shelter
Tanner, Olivia and the rest of the TTR team
Major Bug Fixes/Changes
Fixed issue with game not saving the first time a scene is loaded.
Dogs should no longer spawn with the same names as dogs needed to progress tutorial in Sunny Paws (again: we're looking at you Peanut and Ringo)
Made it no longer possible for dogs to run away where you can't get them in Sunny Paws
Made dogs that spawn in Sunny Paws have much higher needs at the start to make it hopefully a bit less hectic or stressful
Fixed the visual issue in the character selection screen that occurs after having unlocked the secret character
Added Story Tutorial toggle to the new game panel. Toggling this off will skip the introduction of the story and progress straight to the Mayor's tour of the new shelter
Fixed an issue that would occasionally lock the save slots preventing a new game from being started
Adjusted font settings to address the issue with dissapearing text on Mac
Added a failsafe to check skill availability so they shouldn't become incorrectly locked
Loose dogs now return to the player if they get too far away. They also now generally prefer to stay inside
Limited the maximum rate of disease spread to make outbreaks more manageble.
Balance changes for adoption and new dog event biases: should reduce the number of times one will happen without the other
When the foster network is unlocked, it is now very likely that the first foster will appear on the next day.
Fix for bug that allows unlimited liking of a social media post with the Floofscrolling sklil.
Minor Bug Fixes/Changes
Added a catch to remove dogs from the list of current dogs that shouldn't and dont spawn into the scene
Fixed issue causing superdog traits and other recently added traits to appear as mirrors of other traits or garbage data
Fixed issue with superdogs not knowing what shelter stage they belonged in and haunting the player for all eternity
Fix for the issue with the Backer Plaque being interactable from outside the lobby. It should no longer override interactions with nearby kennels.
Fixed an issue for dogs recieving duplicate traits.
Fixed animation issues with several visitor and player designs
Fixed helpers removing dogs from show kennels to bathe them in certain circumstances
When the foster network is unlocked, it is now very likely that the first foster will appear on the next day.
Fix for bug that allows unlimited liking of a social media post with the Floofscrolling skill.
Added a failsafe to return dogs to their current kennel if they have wandered out for some reason.
Added a markerboard next to the First Aid cabinet to show the current inventory count of first aid kits.
Version 1.0.19
Hey everyone!
We've been working hard on all the bugs yall have been submitting so far today. Hopefully the fixes quite a few of them to allow you all to have a better experience in game! Beyond these updates, if you are experiencing something different, please join our Discord and report it in the bug-reports channel with the command pinned in the channel.
Tanner, Olivia, and the rest of the TTR team
Bug Fixes
Implemented a fix for stress gain happening before stage 3 leading to injuries that can't be treated yet.
Implemented a fix for events not happening on the first day of the game.
Dogs should no longer spawn with the same names as dogs needed to progress tutorial in Sunny Paws
The puppy events were getting a bit out of hand, so we reduced the frequency of puppy events
Added a catch for a issue in cutscenes that potentialy broke cutscenes and led to potential hard blocks.
Reduced the slowest speed from 1 tick every 2.5 seconds to 1 tick every 3 seconds.
Fixed common issue with saves that was caused by specific dog traits.
Fixed an issue with being unable to close construction during mayor cutscene. The mayor should no longer impede your constructions.
Added a call to refresh setting values when loading to the menu.
Companions no longer have a radioactive looking outline animation.
Fixed an issue with kennel upgrades retaining default text.
Simple Bathing minigame mode will no longer be extremely, so hopefully you'll be able to have more simple baths.
1.0.16 Mac Patch
Full fix for save crashing issue on Mac.
Version 1.0.16
Full fix for save crashing issue.
Version 1.0.15
A temporary fix for an issue with saving the game with traits with trait conflicts.