We've been hard at work trying to squash the nastiest bugs in the demo and make the overall experience a bit more stable. If you continue to have issues, please submit a bug report via the in-game link or join our discord to talk to us directly!
Fixes
Settings and preferences should be saved between game sessions now.
Community events should no longer be executable during the end of day summary.
Community events should no longer get stuck on the fade-to-black transition.
The camera should add and remove targets properly.
Saving and loading should be more stable now.
Dogs should eat and drink without issue now.
Visitors should leave when adoptions end.
Visitors shouldn't get stuck on evaluating the first dog anymore.
All visitors should be interactable now.
Using the reset player button should work in any scene with the player now.
Moved the euthanasia option to the new game menu so that no one misses the option to toggle it off.
The daily timer should no longer continue into the negative without triggering the summary sequence.
You can return to the main menu from character selection.
General stability improvements to mitigate issues that we have been unable to recreate.
Workarounds
Clear prior save files if you are continuing to have issues.
Try completely closing and reopening the game before starting a new game if they are having issues.
Camera stuck in some instances. Added a button in the menu to reset camera which should fix offset camera and black screen issues.
If the dogs start to do "the wave" and stop eating/drinking go to the shelter construction and click the "checkout" button. Don't ask why, but it works!
If the player gets stuck, look for the "reset position" button from the pause menu
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Again, thank you all so much for playing the demo. We hope that you are excited for the full release later this year and all of your feedback and help will make the game even better than we could make it on our own.
Cheers, - Tanner, Olivia, and the rest of the TTR Team
NextFest Demo Patch Notes
We're aware there there have been quite a few bugs that have cropped up during the demo, and we've spent the day squashing as many as we could! A new version of the demo should be ready to update with a handful of fixes.
Fixes
Fixed issue where Sandbox toggle from debug menu only works the first time the menu is loaded.
Fixed issue preventing starting a new game after the first time the menu is loaded.
Player no longer gets stuck in narrow spaces between kennels.
Fixed issue causing volume settings to be reset between sessions.
Can no longer take and return dogs from adopting visitors.
Addressed some save/load issues, such as dogs being less likely to be loose on load (still being improved).
Balance Tweaks and Changes
Enabled tutorial panels for story mode segments
Slightly adjusted tick rate
Reduced poop frequency by 66%
Enabled Sandbox button on main menu to jump past the story cutscenes
Working To Fix/Known Issues
Visitors won't leave after adoptions for some players (related to nav mesh issues)
Day ends and timer continues into negative but no end of day summary screen
Community Event stuck on black screen when resolved.
Companion highlight issue
Loading a save can cause the nav mesh to be incomplete
Returning to the main menu from character select makes it impossible to start game
After 2nd day dogs may stop eating/drinking/become difficult to leash. (related to nav mesh issues)
Some visitors cannot be spoken to
Workarounds
Camera stuck in some instances. Added a button in the menu to reset camera which should fix offset camera and black screen issues.
If the dogs start to do "the wave" and stop eating/drinking go to the shelter construction and click the "checkout" button. Don't ask why, but it works!
If the player gets stuck, look for the "reset position" button from the pause menu
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Many thanks to the folks on our Discord, as well as those that have been using the in-game bug report form. And thank you for bearing with us during this alpha preview into the game! We are going to do what we can to keep fixin', and probably do at least one more patch on the demo to fix the most critical issues.
Cheers, -Olivia, Tanner, and the rest of the TTR Team
Steam Next Fest and Dev Updates
Hello everyone!
We’re excited to announce we’re going to be a part of the Steam Next Fest! Starting today, you’ll be able to play our latest demo! To celebrate our latest demo being out, we will be doing an art stream here on Steam. You’ll be able to check that out Thursday June 17th at 9am EST.
As you play through the demo, if you have any questions, need to report a bug, or just want to talk with the community and the devs, you can join us over on Discord!
Dev Updates Just a quick overview of what all we’ve been up to over the past couple months!
On Adopt-A-Shelter-Pet Day (April 30th) we announced that we have partnered with the Petfinder Foundation where 20% of our profits will be donated to. You can see our trailer for that below. Olivia has been working on cutscenes and story content as you might have seen in our semi weekly dev streams. If you've missed out on those, follow us on Twitch to get notified when we go live! Tanner has been working on backend stuff like performance, saving/loading, and the Nintendo Switch port.
We're excited to be bringing you an art stream from our extremely talented art team to celebrate being part of Next Fest. Be sure to tune in June 17th at 9am EST to check it out!
We were at E3 2021!
We were fortunate enough to be included in the Freedom Games showcase at E3 this year! Hopefully you all enjoyed it and were excited to see a brief look into our backstory, as well as a new trailer!
In case you missed it or just want to watch it again, here is our E3 trailer! [previewyoutube="9HHUOzYR7r4;full"]
To The Rescue has a new Publisher!
Today is a very exciting day for us and it's one we've been itching to announce for weeks! We have partnered with Freedom Games! to publish To The Rescue! They are a new publisher who has been tremendously helpful and supportive of us making the game everything we know it can be. It was a long road for us to find a publishing partner, but we couldn't be more excited to be working with these fine folks!
Alongside this news, we are happy to announce that we will be releasing simultaneously, this fall, on PC, Mac, & Nintendo Switch!
[previewyoutube="niqTRKRfBj4;full"]
A New Dev Diary!
Hey Everyone!
We are excited to share a bit more about the ways you can customize and expand your shelter in our latest Dev Diary on Shelter Construction! If you haven't yet, you can checkout our previous Dev Diaries over on our website for a bit of a behind-the-scenes look at how development is going!
The To The Rescue! team will be streaming an open Q&A session while showing off some more gameplay. Bring any and all questions about the game: we'll be answering them!
View the stream on Little Rock Games' Twitch channel starting at 10:00am CST on August 30th.
Developer Microtalks
Three of To The Rescue!'s developers will be sharing some insights about the process of creating the game, including discussions about the game's AI, design, and production. These talks might be useful for other game developers, and also will be interesting for anything wanting to learn more about the game behind-the-scenes.
View the stream on Little Rock Games' Twitch channel starting at 10:00am CST on August 29th.
Art Stream with Byron and Kat
Lead artist Byron Buzlig and lead animator Kat Higgins will be hosting a casual art stream as they work on some content and designs for To The Rescue!.
View the stream on Little Rock Games' Twitch channel starting at 11:00am CST on August 28th.