Tom Clancy's Ghost Recon: Wildlands cover
Tom Clancy's Ghost Recon: Wildlands screenshot
PC PS4 XONE Stadia Steam Epic
Genre: Shooter, Tactical, Adventure

Tom Clancy's Ghost Recon: Wildlands

Ghost War Update 2: Jungle Storm and Title Update 11 Patch Notes



Today we are thrilled to share with you all of the changes we are bringing to Tom Clancy’s Ghost Recon Wildlands with the Jungle Storm update. It will be available on December 14 on PC, PlayStation®4, and Xbox One. The size of the patch will be 4 GB on Steam, 13 GB on Uplay and up to 13 GB on consoles depending on your version. Please remember that you’ll need to restart and update your platform if you wish to play online.



This update brings a myriad of fixes, improvements, and biggest of all — Ranked Mode for Ghost War. We have been listening to all of the feedback the community has been sharing, and we have worked hard to fit as much into this update as possible, while still maintaining the balance that is paramount in Ghost War. Read all about the improvements we’ve made below.

https://youtu.be/RcT88W5lkqU

GHOST WAR CHANGES

Ranked mode

Ranked Mode is now available in Ghost War! It is unlocked at level 15 and will challenge you to climb the ranks from Bronze to Elite. You can read everything you need to know about this new ranked mode in our FAQ article.

New classes

A new Marksman class has been added, called Pathfinder. Equipped with a crossbow, his light step does not trigger mines, he cannot be detected by Scout's Drone motion sensor, marked by drones or the Sentinel's Satcom Tracker. Season Pass and Ghost War Pass owners will have immediate access to the class, while the other players will be able to purchase the Pathfinder with 4000 Prestige Credits after a week, in the usual skill trees. The class can also be unlocked in the in game store against Credits.



A new Assault class has been added to the game. The Predator is a reliable and versatile frontline fighter, equipped with either an M16 rifle or the MG121 LMG. His Battle Rage ability grants him all the Adrenaline bonuses for a short time: increased health and regeneration, suppression immunity and faster revive. Season Pass and Ghost War Pass owners will have immediate access to the class, while the other players will be able to purchase the Predator with 4000 Prestige Credits after a week, in the usual skill trees. The class can also be unlocked in the in game store against Credits.



New maps

New maps are added to Quickplay, Custom games, and Ranked rotation for both Elimination and Uplink game modes. Ruins and Jungle Base are added for Elimination and Scrapyard and Urban Incursion for Uplink.

Jungle Base

A small Bolivian village supported by open fields and a central massive communication center. Jungle Base is an urban environment with surrounding foliage for flanking, and elevated areas perfect for snipers. Between the buildings and bushes there are plenty of places to hide, so make sure your team is watching your back!



Ruins

Located in the forest valley, Ruins is surrounded by trees. The middle of the map has spacious areas between buildings. Be mindful of a sniper’s gaze or an assassin’s sneaky attack.



Scrapyard

A Santa Blanca hideout used to store and move cocaine to a nearby airfield, Scrapyard is a sparse, urban style environment. The middle of the map is full of right corners, so be prepared for some close combat!



Urban Incursion

A Bolivian town on the slopes of Inca Camina, this map is a moderate density urban environment for players to enjoy urban warfare. This map offers a bit of a different style and pacing from the normal Ghost War match.



Character customization presets

Three customization presets are now available to use with each class. Every customization done on a preset slot will be instantly saved. With the addition of the presets, the full customization is only available outside a match to speed up the player ready process.

We have also added a Costumes option to character customization and 5 class packs — Tech, Sentinel, Medic, Assassin, and Enforcer.

Players Stats Page

We have added a page in game in which you can view all of your stats. Weapon stats have also been added to the Gunsmith page.

Quit penalty system

We reworked our penalty system for quitting a match while it’s still ongoing. We added strikes-outs, temporary ban penalties and warning popup to make sure the player is conscious of the sanction. The ban are going from 10 minutes to 4 hours at most and the strikes are disappearing after a 2 hours long probation without a new quit. Also, keep in mind that if you leave a match before the end, you will still receive a defeat but no victory, depending on your squad result. For more information about this system, please read our Ranked mode FAQ.

Full Changes List



NEW FEATURES


  • Added Ranked mode play, unlocked at level 15 ,
  • Added 3 preset slots for character customization
  • Added Costumes option to character customization
  • Added Player Stats page
  • Added 5 class packs - Tech, Sentinel Medic, Assassin, Enforcer


GAME MODES


  • Uplink: Decreased the Access Point activation timer to 150 seconds
  • Elimination: Recon tower now marks players longer (45 seconds)


CLASSES


  • Added mines back to Sniper’s class loadout
  • Added a new Marksman class, the Pathfinder: equipped with a crossbow, his light step does not trigger mines and he cannot be marked by drones or Satcom trackers. This class will be exclusive to Ghost War Pass holders for 1 week.
  • Added a new Assault class Predator: enters Battle Rage for a short amount of time, gaining increased health and regeneration, suppression immunity and faster revives. This class will be exclusive to Ghost War Pass holders for 1 week.
  • Redesigned Tech class to increase its effectiveness: deployed jammer now destroys launched drones and prevents further deployment for 15 seconds across all the map
  • Added bonus damage versus drones for all Sniper class primary weapons
  • Increased Sentinel’s Satcom tracker cooldown to 60 seconds (was 40)
  • Reverted Enforcer Mk48 magazine size to 200 bullets
  • The medic’s drone is now auto-marked faster than the drones of other classes – 2 seconds instead of 6. This should allow other players to more effectively counter medics.
  • The Assault "Health Bonus" in the class progression system, even at 10%, proved slightly more significant than we wanted. We've changed this bonus to now give a 10% health bonus when revived. The individual classes still retain their specific extra HP, which is usually 30%.


MAPS


  • New maps added for Elimination game mode: Ruins, Jungle Base
  • New maps added for Uplink game mode: Scrapyard, Urban Incursion
  • Farm Town: complete rebalance of the map, changing the bounds, spawn points and fixing an exploit
  • Dust Town: rebuilt the bounds of the map to ensure no desertion occurs while still safely away from the boundary
  • Mountain Village: removed access to the cliff face south of the town
  • Sub Factory: patched up a hole in the world
  • Warehouse: the map was slightly reworked and some navigation issues were fixed
  • Burnt-Out: fixed several navigation issues


WEAPONS


  • New weapons added from the Fallen Ghosts expansion for the Assassin, Tank, Sentinel, and Scout.
  • Added scope options to Diversionist’s M4A1
  • Reduced all pistols damage by 15%
  • Reduced all weapons penetration values (except for Sniper’s primary weapons)
  • Increased the damage of the Assassin’s Vector by 10%
  • Increased the ammo capacity of the Assassin’s Vector by an extra mag
  • Decreased the recoil of the Scout’s MP7 by 17%
  • Buffed all Support classes SMGs damage by 10%
  • Reverted Enforcer Mk48 magazine size to 200 rounds


IMPROVEMENTS


  • Changed C4 to behave more like a trap than a high powered grenade: reduced throw range to half and can now be only be detonated when placed
  • Improvements to Quit penalty system: We reworked the penalty system to make it clearer and more transparent. The system is more lenient in Quickplay than it is in Ranked.
  • Weapon stats added in Gunsmith page
  • Melee takedowns now awards double the XP of a normal takedown (100)
  • Recon tower now marks players longer (45 seconds)
  • Auto-mark toggle should no longer affect binoculars and drone marking which are always on
  • Improved map/mode rotation in Quickplay and Ranked playlists ,
  • Reduced night time setting occurrence in playlists
  • Dusk start time setting increased by one hour and dawn setting reduced by one hour to allow more daytime play until transition
  • Improved ping placement and added out of screen feedback
  • Decreased the Loadout selection timer to 30 seconds
  • Removed ability to customize character between rounds to speed up class selection and ready process; only preset selection made possible
  • Added new Bowman announcements for win and loss round objectives
  • Players assisting teammates with kills will receive assist bonus XP
  • Further tweaks to the endgame cinematics to reduce transition time to the next round
  • Added ability to start a Custom Game with one player
  • Downed teammate bodies should no longer block access
  • Added server enforced HUD settings in Custom Game
  • Inverted the Challenge of Factions pages in-game


BUGFIXES


  • HUD settings should no longer reset on each update
  • Fixed an issue here the night vision mode would not be kept when returning from drone
  • Fixed an issue where aim assist was reset when selecting a new class
  • Fixed an issue in the HUD where a “new” notifications was appearing on the STD Grenade after every reboot


Campaign Changes



GAMEPLAY


  • There’s a new threat facing Bolivia. The Predator has come in search of new trophies. Take on this newest Legend and reap the rewards. If you want to know more, you can watch the replay of the special livestream we had on this event.


HUD


  • New helicopter controls should now hide with the rest of the HUD when toggling off the HUD
  • Fixed players being able to see the chat from a player they have blocked
  • Fixed Tacmap tabs disappearing upon accessing the store and returning to the Tacmap from the in-game menu
  • Added missing information about what bonuses have unlocked after booster activation
  • Fixed the bug causing the game language to reset to English when entering the Ghost War menu, regardless of what the localization was set when entering the main game.
  • Fixed an issue with the "New" notification appearing on the STD Grenade Launcher after every reboot


As always, we’d like to take this moment to thank all of our amazing community members for sharing your thoughts with us, and helping us to continue to make Ghost Recon Wildlands as an amazing game experience as possible. Please let us know your thoughts on this latest update on our official forums, and on Reddit.

Ranked Mode FAQ



With Update 2: Jungle Storm, we brought a new ranked mode system. You can now compete against the others to climb the ladder and sit at the top. In order to help you doing so, you will find all the explanations you need below.

How to unlock the ranked play?

Ranked play becomes accessible once you reached level 15. If you have already reached Prestige, this limitation do not apply to you.

How does it work?

The ranked games are divided between Seasons of two months each. A Season starts on the 1st of the month and ends two days before the end on the second month. At the beginning of each Season, you will have to finish 15 placement rounds.Your results during these placement rounds will determine what your starting rank is for the ongoing Season. The rank of every player is reset at the beginning of every Season; nothing is granted forever. Afterward, it will be up to you and your squad to improve your rank or remain at the top.

How does the progression work?

Players are divided in 6 brackets based on their Matchmaking Rating: Bronze, Silver, Gold, Platinum, Diamond and Elite. Once you played the 15 rounds of placement of a Season, you’ll be assigned to one of these brackets. Afterward, based on your round win/lose count, you will go higher or lower in the brackets. Players who achieved Gold or higher won’t drop down to Silver or Bronze that season, however.

Where will people see my rank?

The game displays the rank of a player with their nametags. Thus, you can see other players’ rank in the match lobby, on the tacmap, on the end-screen and in the sum-up of the match. This is also where other players will see your own rank!

How does the matchmaking work?

Ranked is a new matchmaking mode, in which you’ll be able to play both Elimination and Uplink. Players will be able to select either Quickplay/Custom/Ranked from the main menu.

In Ranked Mode, players start with their Quickplay MMR, not from a baseline. For this reason, it is possible for people to play all Ranked matches together and end up in different leagues. This will eventually even out if they keep on playing together.

The MMR of players, in both Ranked mode and Quickmatch, is based on the results of the individual rounds and not on the outcome of the entire match. For this reason, it is possible sometimes to be demoted after winning a match, especially after a 3-2 result. This will happen if the opposing team has a MMR lower than the match winners. The amount of MMR gained and lost after a round depends on how big the initial MMR gap was, so it is possible for the 2 losses in a 3-2 match to matter more than the 3 wins.

Only two things impact a player’s MMR after a round. One of them is winning or losing. The other is the standing of each player before the round. A player will lose less MMR after an “expected” loss, faced with a higher MMR opponent, and will lose more MMR points after a loss against a lower opponent (and the same is true for how many points they win after a victory). This behavior is exactly the same as in all games that use an Elo or Glicko type of system.

What are the rewards?

Every completed ranked match will grant a bonus XP. Every new bracket promotion will grant bonus Prestige credits. At the end of a Season, players will earn XP boosters and Prestige credits based on their bracket.

What are the leave penalties?

Leaving an ongoing ranked game will grant the player a strike that will disappear after a probation time or accumulate with other strikes if he keeps quitting ongoing ranked games. When strikes start cumulating, the player will receive a warning pop-up to confirm he will receive a temporary ban penalty if he chooses to leave the match. The penalties will then increase from 10 minutes to 4 hours.

Ghost Recon Wildlands – Legendary Movie Monster, The Predator, Coming in Free DLC



A deadly new threat enters Ghost Recon Wildlands this week, armed with powerful weapons, advanced stealth abilities, and more mandibles than seem strictly necessary. From December 14 through early January, the Predator will bring its unique skills to a special challenge that sees players (solo or with up to four players in co-op) hunting the creature—and being hunted in return. Defeating the Predator will be no easy task, but if players manage to take it down, they will be rewarded with exclusive items, including the Predator mask, which features Predator vision. To help you fully embrace your inner hunter, the Predator Pack (available in the in-game store) introduces 15 new customization items inspired by the original movie, including weapons and a new close combat move.

https://youtu.be/cokpaG9SyiE

Ghost War, the free PVP mode for Ghost Recon Wildlands, will also get a Predator-inspired addition: A new class of soldier inspired by Dutch, the protagonist from the original movie, who can engage a battle rage mode to tip the scales in his favor.

“At Ubisoft Paris, we have been fans of the Predator for a long time and are thrilled to bring such an iconic character to our game” said Nouredine Abboud, senior producer at Ubisoft. “The challenge is full of references to the original Predator movie, and we cannot wait to see the reaction of our players!”

We got to chat with Abboud to learn more about where the idea to bring the Predator into Wildlands came from, and how they designed the hunt to capture the deadly tension of the movie.

The Legends of the Wildlands have previously been rooted in the setting and history of Bolivia. What motivated you to look elsewhere for inspiration?

The Legends of the Wildlands really began as easter eggs for the community. When we first saw videos of our players showing their passion, we thought it would be interesting to play up to their expectations, while at the same time building on the incredibly rich Bolivian culture.

When our Fallen Ghost DLC was released, we were amazed by the feedback we got from the community members, who praised its more somber tone and its tactical approach. But what we sensed was that there had to be a Predator hiding somewhere, observing us in the jungle setting of the DLC. That’s where the idea originally started.

How did this process even start? What did the team need to do first?

When we realized in June that this year was the 30th anniversary of the original Predator movie, the coincidence was too great to pass up. We have a very good relationship with 20th Century Fox, and they were as excited as we were to let the Predator fight the Ghosts in an environment that fit their vision, so it was an exciting and fruitful discussion. Our team learned everything they could about the Predator, not only by studying the original movie, but also through exchanges between our artists and the creatives at 20th Century Fox.

What was the reaction for the team when they found out they would get to work with one of film's most popular sci-fi characters?

The entire team was ecstatic, especially the creative team in Montpellier. Our team appreciates the original Predator movie just as much as our community does, and everybody involved had a clear vision of the direction we could give to this special challenge. I have to say that Tom Isaksen, our lead character artist, has done a tremendous job of recreating the original Predator, taking care of every costume detail. It was a great challenge.

What aspects of the Predator did you know you'd absolutely have to nail to convey the same suspense that's present in the movies?

The mission is built to recreate some of the tension felt by Dutch and his crew in the original Predator movie. You first discover hints about the Predator’s presence before actually getting to meet and fight him. Getting that feeling of being swallowed by the surrounding jungle was something we really wanted to convey. And of course, the music takes a big part in creating the tension.

Along those same lines, what were the challenges in balancing the Predator's abilities with the systems that already exist in Ghost Recon Wildlands? What can the Predator do, and what do the Ghosts need to do to fight it?

The Predator can run around, jump in the trees, taunt the Ghosts, and activate his cloaking device. Once he wants to engage you, he can use his Plasma Caster or his Smart Disc, depending on the situation. Being able to quickly react and always keep on your toes will be the key to defeating the Predator.

How did you approach calibrating the difficulty level for this encounter? How much of a challenge are you throwing at players?

We know that the Predator is the best hunter there is, and we really wanted our players to feel he was a great menace. The talented game designers in Montpellier tweaked the gameplay to make sure this would be the most difficult fight players could find in Ghost Recon Wildlands, especially when you approach it solo. To prevail, we think the Ghosts will need to work as a unit, so we advise our players to try out this challenge in four-player co-op with a lot of coordination and communication!

Will the Predator ever try to blow itself up?

That will be for you to find out.

[UPDATE] XP Issues in Ghost War

Hello Ghosts,

We have heard concerns over the bug related to the amount of XP shown as being received after every match in Ghost War. Some players have been reporting that they are being shown negative XP points being earned. We wanted to take a moment to address this issue.

It seems to only be impacting players who began leveling prior to the October 24 update and is only on the player facing side. In other words, it only looks as if you are not being awarded XP properly, but in actuality you are. Our backend is calculating all of the XP properly, and therefore you should get upgrade points and unlock classes and perks on schedule, regardless of what XP you see you are getting.

This being said, this issue will be fixed in a future update, so stay tuned.

Thank you all for your patience and understanding while we resolve this issue,
Your Ghost Recon Community Team

Maintenance is now over!

Today's maintenance is now completed. Please refresh your game client for the changes to take effect.

[All platforms] 45min maintenance on October 12th @8am UTC

Hello Ghosts, we will operate a 45min maintenance tomorrow to update our servers and the console scripts on the occasion of the free week-end.

Please note that this maintenance will only impact the online play, including Ghost War. If you are already in a game from the moment when the maintenance starts, your session will be put to offline mode so that you can still be able to play the campaign mode solo with your 3 AI teammates.
We will update this thread regularly to let you know about the maintenance.

[All platforms] Maintenance on July 21st @8am UTC

Hello Ghosts,

Tomorrow at 8am UTC, we will operate a 2h maintenance in order to update our servers for the upcoming Title Update 6.
We will share our patch notes around 10am UTC tomorrow. In the meantime, we will update this thread regularly to let you know about the maintenance.

This maintenance will only impact the online play. If you are already in a game from the moment when the maintenance starts, your session will be put to offline mode so that you can still be able to play the game solo with your 3 AI teammates.

UPDATE:
The maintenance is now over! Thank you for your patience. Please also note that the Patch 6.0 is available for download. Patch notes can be found [URL="https://ghost-recon.ubisoft.com/wildlands/en-gb/news/detail.aspx?c=tcm:154-296574-16&ct=tcm:154-76770-32"]here[/URL].

Players in game need to reboot the game to apply the patch. Its size is up to 9.5GB depending on your client. You can still keep on playing and wait before applying the patch. An in-game notification will let you know when the patch is available. Please note that in order to play co-op with friends, you will need to all have the same version of the game.
Please be aware that the patch will automatically download the next time you launch the game, so if you are already in a game session, you will need to reboot it to benefit from the improvements.

Easter Eggs in Ghost Recon Wildlands

Ghost Recon Wildlands contains many secrets for our players to uncover should they prove themselves cunning and adventurous.

As we explore the Easter Eggs in Wildlands, we consulted with our Lead FX Designer, Mathieu Martinet, to gather insight on a few of his favorites.

Don’t Press Me

We knew the quickest way to get players to press something was to put a giant sign next that said the exact opposite. Mathieu had this to say on including these Easter Eggs:

“In my opinion, the ‘do not press me’ concept allows players to have fun, make choices and share these fun moments.

The idea was to create something unusual and unexpected in the Ghost Recon. When you see that kind of call to action, it’s really natural to be curious, to not follow the rule and see what happens. Unconsciously you know that something special will happen.”

The result may not be exactly what you expect from a large blue button with a sign next to it telling you not to press it. Head to the giant dam in Pucara to kick off your Easter Egg hunt with a bang!




If you like your explosions a little bigger, you’ll find Mathieu’s favorite Easter Egg in the Salt Flats of Koani:

“My favorite [Easter Egg] is the huge explosion in Salt Flats of Koani. This is the essence of the ‘Don’t Press Me’ concept. There’s a lot more elaborate staging on this one in particular, which is why I like it the most.”




The third button can be found on one of the hills in La Cruz. After you press this, don’t panic! You’ll be in for a pleasant surprise as long as you don’t look away.




The final button you definitely shouldn’t press resides in the province of Malca near one of the tallest statues in Wildlands, a tribute to the symbol of El Sueño’s cartel. Your Ghost won’t get scorched, though we can’t say the same for Santa Muerte.

The Chair




We’re heading back to the Salt Flats for one of our favorite Easter Eggs. In the northern part of the Koani region, you’ll find a chair that might look a little out of place in the stark white landscape.

Take the red pill and we’ll show you how deep the rabbit hole goes, Ghosts.

Hidden Statues




Scattered amongst the mountains, in the highest reaches, there are shrines to the goddess Pachamama. Hidden in 8 of these shrines you can find statues of the Earth Mother that you can pick up.

Once you gather all of them, the locals will gather to pay their respects to Pachamama at the shrines where the statues were located.

Mysterious Owl




In Libertad province, you can find many animals native to the area. We encourage you to look up every once and a while, as you might see a very special owl that reacts unexpectedly should you manage to hit it.

It’s time to test your marksmanship, Ghosts!

We hope you’ve enjoyed finding Easter Eggs in Ghost Recon Wildlands and you’re inspired to do some hunting to see them all yourself.

New secrets emerge from the Wildlands frequently, even those that were thought to be nothing more than myths from the unforgiving cold of the Andes mountains. Make sure you stay frosty, Ghosts, some of these legends may prove very real and far more dangerous than what you’ve faced before.

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on ghostrecon.com and be sure to visit our official forums as well as the subreddit.

To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network and download the Ghost Recon HQ App (iOS - Android).

Legends of Bolivia


The world of Ghost Recon Wildlands’ Bolivia is a fascinating one. There is as much beauty and mystery in the legends of Bolivia as there is in the landscapes you can explore throughout the game.

While taking on the Santa Blanca Cartel, you may have picked up Kingslayer Files from the many towns and locations you visited. In some of those, you’ll find more information on your enigmatic quarry, El Sueño, and in others, you’ll find the legends that shape the rich culture of Bolivia.

We asked Eric Simon, Senior Game Designer on Ghost Recon Wildlands, why the team decided to use these legends to inform the setting of Wildlands:

“Bolivia is one of those countries that has splendid landscapes, a long story and a strong culture of its own.

Ghost Recon Wildlands’ Bolivia is a fictional version created to provide a unique gameplay experience. However, we also wanted to give to the players the opportunity to learn more about Bolivia’s history and culture.

This opportunity was our reasoning behind choosing these legends, which represent historical figures, customs, traditions and beliefs coming from Ancient Bolivia.”

Here are some of our favorite legends featured in Ghost Recon Wildlands!

The Worship of Santa Muerte, Origins and Criminal Practice


The worship of Santa Muerte first appeared in the Mexico area during the pre-Columbian era. Natives honored a Death god and its female counterpart to secure their way into the afterlife. During the Spanish era and under Catholic influence, the cult saw the emergence of a female saint known as Santa Muerte.

Though rejected by mainstream churches, it gradually became a popular worship for people looking for protection against misfortunes. Some outlaws and drug traffickers worship her.

They frequently seek her blessing for their ammunition and weapons, or for protection for their illegal activities. The Santa Blanca Cartel uses this iconic figure to strike fear into the hearts of its enemies.

Regarding the legend of Santa Muerte, Eric added, “These legends also inspired Mexican drug traffickers, particularly in regards to the worship of the Santa Muerte.

The drug traffickers developed a counterculture that justified their criminal actions, as well as an environment where violence and murders are common and condoned. The confrontation of traditional Bolivian culture and violent cartel culture is one of the pillars of Ghost Recon Wildlands.”

Legendary Figures

Túpac Katari (1750 – 81)



Born into a poor Aymara family, Túpac Katari led a major indigenous rebellion against the Spanish Empire between 1780 and 1781. Followed by 40 thousand supporters, along with his wife Bartolina Sisa, he twice laid siege to La Paz against the Spanish.

Subsequently betrayed, he was arrested, tortured, and finally quartered on the 15th of November 1781. Just before dying, he said: “I die, but I will return as millions.” Túpac Katari is now considered an early martyr of the indigenous struggle and the namesake of the rebel leader, Pac Katari, who believes he is a direct descendant.

Simón Bolívar (1783 – 1830)



Simón Bolívar is a major figure of the Latin American wars of independence against the Spanish crown. Born into a wealthy family, he was influenced by the Enlightenment philosophers and the French Revolution.

Trained as a soldier, he fought against the Spanish and their allies for more than two decades, gradually liberating what are now Colombia, Venezuela, Ecuador, Peru, and Bolivia, giving his name to the latter. Simón died in 1830, without being able to maintain the political unity of Latin America.

Gods of the Andes

Pachamama


Pachamama is the Andean Earth goddess. She ensures protection and fertility for the people. She is one of the most popular gods in Bolivia, even though she is also said to be jealous and desirous, requiring constant tokens of respect.

There are many ways to honor her, and one frequent and simple ritual is to spill some liquor on the ground before drinking. It is called the Challa.

El Tío de la Mina



As the god of the Underworld, El Tío represents a major figure of the mining culture in Bolivia. His origins date back to a pre-Columbian Uru god walled Wari.

Miners often gather deep inside the mines, especially in Potosi, offering liquor, cigarettes, and coca leaves to a statue of El Tío in exchange for its protection. Those who fail to honor him may suffer death and injuries. He is usually represented as a mix of a devil and a goat with very explicit male attributes.

Mama Cocha



Mama Cocha is a kind of sea goddess, invoked by sailors and fishermen for protection or to ensure good fishing. In Bolivia, she is linked to rivers and the lakes of the Andes, especially in Titicaca. She is sometimes referred to as the wife of Cirachoca, the pre-Columbian god, and creator of all things with whom she had two children: Inti, the Sun, and Mama Killa, the Moon. Some stories add Pachamama to the family.

Mama Coca



Legends about Mama Coca often tell very different tales. Some think she was Pachamama’s daughter, while others say she was the courted wife of one of the first Incan emperors.

Most stories end with the idea that when she died, her body was dismembered and buried separately. In the tomb’s center appeared a new plant call ‘coca,’ whose leaves, originally reserved for men, could be used to relieve pains and were considered sacred.

Illapa



Illapa was the god of thunder and rain in Inca mythology. He is considered one of the most powerful gods in the Inca pantheon, along with Inti the Sun god.

He is often represented as a man wearing shiny clothing, a sling, and a club. Ancient Incas believed that Illapa brought rain by drawing water from the Milky Way and pouring it over the earth. Thunder was the sound of his sling and lightning was believed to be the gleam of his clothes.

Legendary Locations

The Salt Flats


The Aymara have a myth that explains the creation of the Salt Flats of Uyuni. They believe that, long ago, the volcanoes surrounding the Salar could walk, talk, and even fall in love. The legend says that Tunupa, one of the tallest volcanoes, became pregnant and gave birth to a baby volcano.

Kushu, a nearby volcano who believed he was the father, abducted the child. Tunupa cried for a long time, her tears blended with her mother’s milk, and the mix poured over the arid land, creating the Salt Flats.

Laguna Colorada



Laguna Colorada, or Red Lagoon, is a shallow salt lake of some 60 square kilometers. It is located in southwestern Bolivia, in the Lipez area. It's peculiar color comes from a mix of red sediments and algae with white crystals of borax.

The lagoon is an important mating site for pink flamingos. Local people traditionally come here to hunt them using bolas, a very efficient kind of throwing weapon made of stones on the ends of interconnected cords that entangle the long legs of the flamingos.

To find out more about the many fascinating legends that helped shape Bolivian culture, make sure you find all the Kingslayer files in the game.

We’ve also heard rumors from the locals in Inca Camina about something taking their livestock at an alarming rate. Something that has them terrified…

While you’re gathering intel on the legends of Bolivia, make sure you investigate this as well. Helping the locals will improve our relationship with the rebels and undermine the Santa Blanca.

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on ghostrecon.com and be sure to visit our official forums as well as the subreddit.

To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network and download the Ghost Recon HQ App (iOS - Android).

Face the deadliest challenge in Fallen Ghosts


The Ghosts are special forces prepared to face any conflict, no matter how challenging it is. They have successfully torn apart the powerful Santa Blanca Cartel, turning their organization into little more than ashes, but now they will have to face the greatest challenge they ever experienced: a combat situation with a ruthless enemy who pursues them without hesitation.

Welcome to Fallen Ghosts. This expansion, featuring new missions, weapons, skills, and enemies, will be available on May 30 for the season pass owners, and on June 6 for individual purchase.




Run, fight, hide: test your skills against an unforgiving enemy




After the fall of the Santa Blanca Cartel, Unidad’s military force is unable to contain the chaos created by the Ghosts. Santa Blanca’s disorganized members search for revenge and the rebels are trying to take back control of cocaine production. In order to help restore order in the country, Unidad enlists the most dangerous volunteers, disgraced ex-military special operations and ex-cartel members from various Latin-American countries, giving birth to a unit specializing in the most brutal operations: Los Extranjeros.

Before leaving the country for good, the Ghosts have one last mission: they need to evacuate the last CIA members and American civilians remaining in the country. On their way in, their chopper is shot down and they crash in the middle of the jungle. They are now chased by enemies better equipped and stronger than them…so they will need to play smart if they want to survive.




New bosses, missions, and challenges

The new Fallen Ghosts campaign features 15 new missions in which you will face four new bosses located in three different regions. As with the main game, you have total freedom of choice in the way you complete the missions, either by controlling your AI squad alone or by joining up to three other players in co-op.

The new missions will test your combat skills and the coordination with your team: you will have to eliminate lieutenants, defend civilians, and extract VIPs, all to work your way through to the heads of each region. In addition to the main missions, Fallen Ghosts will also incorporate new side missions scattered around the map. If you complete all the missions of a specific type, you can unlock a final activity that grants you exclusive prizes upon completion.

But these are not the only changes: for those of you who love a good challenge, the Advanced and Expert difficulties have been tweaked to offer a greater challenge. Turn off the HUD and immerse yourself in the most extreme tactical experience you can experience in Tom Clancy’s Ghost Recon Wildlands.




New deadly enemies: Los Extranjeros



During the events of Fallen Ghosts, your squad will be pursued by Los Extranjeros. Operating under the government protection gave them access to the latest combat technology so, for the first time, the Ghosts will not be the ones equipped with the most advanced tools.

You will have to deal with four new types of enemies and each one of them will require a different approach. Armored enemies wear heavy bulletproof vests and will be hard to kill in close combat; Elite Snipers have a wide detection range and unbeatable aiming skills; the Jammers have an interference antenna equipped on their backpacks that disables all your electronic gadgets; and finally, the Covert Ops will test your detection capabilities with their advanced optical camouflages and their silent but lethal crossbows. They are implacable, and they will push the Ghosts to their limits.




New weapons and skills




Luckily, the Ghosts will have some resources to face this new threat. Fallen Ghosts includes 25 weapons, including six new exclusive ones, featuring assault rifles, sniper rifles, and even a crossbow that can be equipped with explosive arrows. Additionally, you will also be able to get more than 10 exclusive legendary versions.




New set of skills and extra level cap

You start Fallen Ghosts with a new level 30 character with all of the main game skills already active. However, to help you fight this new deadly enemy, you’ll be able to teach your ghost some new skills. To unlock them, the level cap will be raised to level 35. Here are some examples of skills you’ll be able to use, with more of them coming in the final release:

- Drone Updates: The best friend of the Ghosts is now updated with even more tactical options.

- Flash Drone: Transform your drone into a mobile flashbang grenade that will repeatedly trigger blinding flashes.

- Attack Drone: Attach a small-caliber shooting device to your drone to transform it into a lethal flying weapon.

- Drone Vengeance: Equip it with an explosive payload that will activate automatically when shot down by an enemy.

- Physical Skills: Tracked and hunted down, you’ll be forced to unleash your inner Ghost and improve your reflexes to survive.

- Oxygen: Improve your ability to swim underwater for a longer time. Stay undetected and find new stealthy ways to attack your enemy.

- Reaction Marking: Improve your senses and tag every enemy shooting at you.

- Weapons Skills:

- Explosive bolt: Equip your new crossbow with explosive bolts. More deadly, less silent.

- Fast Reload: Increase your dexterity and reload your weapons faster.

For those of you who mastered the campaign, Fallen Ghosts should test your tactical and combat skills to the limit, either solo or with friends. We really hope you will be up to the challenge, Ghosts, because Los Extranjeros will show no mercy.

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on ghostrecon.com and be sure to visit our official forums as well as the subreddit.

To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network and download the Ghost Recon HQ App (iOS - Android).