A couple new quality of life features. A couple balance changes.
All full version updates are incompatible with older versions of the game. Anyone playing 58.12 will not be able to play with people on update 60. Make sure to tell your friends to update the game on steam.
Enchanter's study now allows rerolling of attributes for unique items.
Private join by name mode can now join a game set to private.
Hosts now have 3 options for the private button: Private, public, and friends only. Also, it should be more clear now which one is selected.
Killing the boss now snapshots the clock victory conditions. Reviving after the boss is dead still counts against you… for now.
Coin pickup radius and expiration timer doubled
Movement speed for all entities is now capped at 400%.
Fixed more tooltips.
Fixed a memory leak in the netcode.
Balance
Monster threat decay reduced by half.
Rogue secret passage now has a minimum cooldown allowed.
Rogue blood carver damage increased by 100%
Rogue exposed wound talent increased to 3%, with 500% extra on non-boss enemies
Rogue patient assassin increased to 350% extra damage.
Rogue Hit and run damage reduction increased to 35%
Rogue blinding bomb damage reduction increased to 40%.
Rogue conserve energy damage reduction increased to 40%.
Fixed several issues with summoner unique Powercrystal. Also renamed it Crystallus.
Fire tornado damage reduced 20%
Armored brute & calamity brute hp increased.
Meteor damage with player scaling reduced.
Wall of death timer scaling with player count reduced
Priestess unique “tactician” damage buffed
Priestess unique druidlore duration increased 200% but healing per second remains the same.
Update 58.7
Update 58.7
Acid zombies scaling with player count adjusted.
Fixed a rare crash using black hole
Fixed an exploit with Knight Juggernaut and Shield Focus
Enchanter’s study costs reduced, especially at higher levels.
Working on a larger update to fix multiplayer connection issues that a small percentage of users are experiencing.
Update 58.6- Connectivity fixes
Update 58.6 Fixed multiplayer connectivity issues. Acid zombies scaling with player count adjusted. Fixed a rare crash using black hole
Update 58.2 Discord Link
End of map coin and exp rewards if a quest is failed or surrendered now scale based on remaining boss hp.
Duration on buffs and debuffs now shows on the buff.
10% more of the total exp and coin reward now comes from exploration.
Coin cost of rerolling floors has been reduced by 50%.
Coin cost of buying items has been reduced by 40%
Discord button added to town screen to promote the discord community and help people find people to play with.
Seed of regeneration unique item now gives the correct amount of regeneration (110% more). All seed of regeneration items in inventories are updated with the new values.
Fixed priestess talents that increase angelic alacrity range.
Fixed a few rare crashes.
Skeleton archer damage reduced
Skeletal curse skeleton archer damage reduced
Skeleton artillery cast time increased
Ambush archer cast time increased
Magic Blade + bear mask uniques together healing fixed
Magic Blade unique energy gain per enemy hit bug fixed.
Update 58
Update 58
Toggle Show HP keybind now available. By default it replaces Hold Show HP. Show HP is still an option in the options menu.
Dashing in the direction your character is moving is now an option instead of dashing at cursor
Priestess will no longer become stuck if killed or stunned while casting a spell
Damage over time effects are now blocked by shielding effects like the ones from the Warlock.
Max FPS can now correctly be set to values other than 60.
Fixed a rare crash.
Difficulty past floor 50 smoothed out a bit
Balance
Shielded Eradication removed.
1 new boss ability.
Summoner talent Theurgist now makes manahoars deal damage based on their maximum hp instead of a flat amount.
Molten series of boss abilities retuned. More consistent. Easier with more players.
Skeleton Archer and Skeletal Curse nerfed slightly.
Fixed Priestess Unique Corrupted seed and Vecritor’s robes mistakenly having shared some behavior.
Fixed Knight talent Fight On
Souls now persist through death.
Rogue Blood dance now applies a second bleed effect when used from stealth.
Rogue Pilfer potion healing increased by 15%
Rogue Blood dance should now correctly dash its full range on controller.
Boss meteor damage scaling with players increased.
Update 57.1- FPS Cap
By popular request.
Versions 57 and 57.1 are compatible to play with eachother.
Max FPS and Vsync options added to the options menu.
Cursor color options added to the menu.
Update 57- Lost Souls
New Exploration Feature. Lost souls.
Controller now handles melee attacks and dashes a little better.
Reset floor button now costs a flat amount of currency per floor difficulty instead of a percentage of coin.
Reset floor button no longer incorrectly shows during story quests.
Fixed a couple more rare crashes related to lag.
Player Balance
Buffed several of the Rogue’s special pilfered potions and the probability for the good ones to appear.
Rogue talent Evasive maneuvers renamed Hit and Run and also now gives 20% damage reduction.
Rogue Quickclaw unique now also gives the rogue damage reduction.
Detonate now only interrupts spellcasting when cast on large minions.
Summoner talent initiative changed to Maestro. Allows you to phase relic ability minions by attuning them.
Summoner talent Reversal now lets you Coalesce phased minions.
Summoner relic abilities crumble speeds adjusted.
Summoner attunement increased 35%.
Summoner talent earthward changed from 400% to 200%. It was never 500%. The tooltip was wrong.
Summoner Grand Medallion changed from 50% more minion efficiency to 25%.
Summoner gigahoar energy regen values changed slightly.
Summoner brute health and talents that increase it buffed.
Summoner Detonation damage increased by 30%.
Summoner Theurgist detonation damage increased by 20%
Summoner mastery now effects detonation, brute damage reduction, behemoth damage reduction, and terrarender damage reduction at full values instead of half.
Fixed a bug where manually detonating a manahoar with both Theurgist and Martyrhoar selected would cause a double detonation.
Boss ability Exploders cooldown increased 20% and number of enemies spawned reduced but hp increased
Boss ability Bursters cooldown increased 10% and number of enemies spawned reduced but hp increased
Boss ability Bombers number of enemies spawned reduced slightly but hp increased.
Virulent Zombie and Spreading cooldown increased, damage increased 20%, and they expire after 20 seconds instead of lasting infinitely.
Fire Twisters/Tornadoes now last longer and chase faster, but cooldown increased.
Meteor damage scaling per player increased.
Tor Eternum Roadmap
The core gameplay is well received. The game is stable. The bosses are fun to kill.
What's next for Tor Eternum? Little balance changes and tunings are easy to make. Those go without saying. You’ll see loads of little patches and tweaks here and there. If you see an annoying/boring boss ability, I’m seeing it too. So what about the long term stuff? What’s next? Time for more CONTENT.
Exploration Phase: More everything. More bad guys. Furniture. Puzzles. Secrets. Rewards like powerups that last for the entire boss fight. We’ve got some fun stuff cooked up. I hear you. I play the game too. The first ones to come out will be pretty simple. We’re just gonna keep dropping content in there until it feels good.
Boss abilities and unique items: Double what we have right now by the end of the year. Boss battles are fun. Uniques are fun. More. Better. More better.
Steam Achievements. Gonna get ‘em in.
Something for the lategamers: I make this game. I am going to be playing and playtesting it constantly. It needs to be fun for people like me who play a LOT. Eventually when all my characters are high level, then what? Prestige system. Permanent account-wide bonus for resetting your characters and starting fresh based on how far you got. This feature is for later when we start peaking our power. It may or may not be attached to a future larger game feature in some way/shape/form. Like an optional season reset.
Keep an eye on the updates. Content will start being dropped regularly. Weekly or Biweekly. Feel free to drop in the community discord if you’re looking for people to play with. https://discord.gg/bcSbK8pb
Update 56 I hate shielded eradication
Couple of balance tweaks. Some very important crash fixes. And a couple of quality of life fixes on some story bosses.
As always, anyone on version 56 will not be able to play with people on previous version. Get your friends on version 56. And if you're on version 55 wondering where everyone is, they're on version 56.
Unique trinket greed changed to effect miracle for priestess and fixed.
Fixed a rare issue where certain projectiles like cataclysm orbs would linger and sit on top of people.
Fixed a rare crash.
Shielded spell of Eradication cooldown increased significantly, shield amount reduced by 50% , chance to show up on bosses reduced by 60% and removed from all story bosses. Damage has been increased.
Warp mastery buff duration changed from 10 seconds to 4 seconds.
Cataclysm orb windup time increased by 1 second.
Increased the number of Fire Pillars spawning from boss ability Fire Pillars.
Rogue Lucky Find talent odds increased by 50%.
Pilfer potion demonsblood potion chance increased by 25%
Pilfer potion chance to get a default potion reduced.
Bosses that were too small before are now bigger.
Rogue quest “The Big One” special ability less annoying.
No longer be able to peek paragon talents by switching characters with paragon talents open
Dragon spellcasting animation is now purple/pink to make it much more obvious he is casting a spell that can be interrupted.
Rogue find weakness damage buffed by 10%.
Rogue exploit weakness damage buffed by 5%.
Knight slash damage buffed by 5%.
Miracle now teleports revived players to the Priestess to make it more obvious you’ve been revived.
Blood carver tooltip fixed.
Martyr now has a minimum cooldown of 6.5 seconds.
Big cube big pet crumbling increased by 50%.
Update 55 Couple of quick fixes
Update 55 Couple of quick fixes
-Afk flag should now properly reset if you leave your afk flagged game, or start/end a game. -Summoner missing paragon talent has been found. -Fixed a bug where summoner detonate was doing exponentially more damage if it crit multiple enemies. -Crushing slam radius reduced 15% -Summoner talent piercing spikes now pierces 4 additional enemies and reduces energy cost of gargoyles. -Harm Rune damage scaling per player increased significantly. -Fixed Prophecy dagger unique -Rogue Dangerpaw unique energy drain reduced 60%. This is a buff. -Fixed rogue stealth pocket sand supposed to cost no energy -Specific boss abilities were overbudget and causing the boss to spawn with less abilities than they were supposed to. This had greater impact at higher floor levels. -Being able to get multiple stacks of rogue talent Discover Weakness fixed.