Tormentis cover
Tormentis screenshot
Genre: Strategy, Indie

Tormentis

Patch Version 0.1.2.3

This patch fixes a few issues that were reported to us. One of them is the position desync of players and monsters, which has been significantly reduced.


  • reduce position desync of players
  • reduce position desync of monsters
  • information about weak weapons is displayed when the blacksmith is available
  • magic bubble skill now works on damage from traps

Patch Version 0.1.2.2

The patch fixes a few problems caused by the skill indicators. We want to further improve playability. We have also revised the settings so that you can now adjust the volume in the game and find all settings under one menu item.


  • Settings have been combined and expanded
  • Forward roll no longer has an indicator and moves in the direction of the mouse position
  • Skill indicators now remain visible when moving and can be triggered
  • If there is not enough mana, no skill indicator can be displayed
  • If there is not enough mana, no skill can be reserved
  • Skill indicators can be deactivated in the settings and will trigger as before when the button is pressed

Patch Version 0.1.2.1

In this patch we have revised the reward page at the end of the dungeon and implemented a few improvements to the animations.


  • the evasion skill animates more smoothly and no longer gets stuck at the end when it changes to running.
  • texts for the dungeon level in the dungeon editor revised
  • reward page revised and fixed a mouseover error that caused details to flicker.
  • in the last few days, server-side changes have been implemented that correct the calculation of trophies when you win

Patch V0.1.2.0: Skill Indicators

Dear players, dear community,

Today's patch V0.1.2.0 is definitely worth a bigger contribution, as it implements an internal milestone that we need for upcoming controller support and the mobile port. There were also some errors and problems with skill positioning, which we have also fixed here. All skills with an area of ​​effect receive visual representations in order to be able to determine direction and/or position. To this end, the preparation of the following skill has been revised again so that the position of the preparation is also saved.

Deactivating traps has been completely revised and all traps now also visibly stop.

In addition, there were many requests and problems related to securing loot boxes with traps. In particular, the fact that deactivating traps was actually mandatory in some dungeons and thus blocked a skill slot bothered many players. We had already expected something like this in advance and prepared a legendary property on items that prevents you from being interrupted by damage when opening loot boxes. This patch will also include a new legendary belt that has this property: Treasure Hunter's Belt.

We are continuing to work on Adventure Mode. Unfortunately, it is much more complex than expected, especially the adjustments to the Dungeon Editor. This will take a few more weeks to ensure that it works flawlessly and does not affect the regular Dungeon Editor (for the League). We hope to have Adventure Mode ready in the next 4-6 weeks.

The promised revised League rewards will be adjusted in the next patch.

Change log version 0.1.2.0:

  • Skill indicators added for all skills that require a direction or area of ​​effect to be used
  • Skill ranges and areas of effect of some skills adjusted
  • New legendary treasure hunter's belt
  • Trap deactivation skill completely revised and all traps now visibly stop
  • The spider coffin problem mentioned in the bug forum has been fixed and the walkable area has been adjusted so that no more inaccessible areas are created by 1 field wide areas.
  • Life bar jumps fixed for bleeding and other damage
  • Incorrect positioning of the fire wall has been fixed.
  • Cost of the 7th inventory page has been fixed


Your Tormentis team

Patch Version 0.1.1.4

This patch fixes the problem of players hiding monsters behind barricades so that other players cannot get 3 stars. From now on, it is necessary to defeat all monsters in the dungeon to validate it.

There have also been significant performance improvements when loading dungeons and during the game when heroes are standing behind walls and the walls become transparent.

The drop chances in other players' dungeons have been revised again. From now on, your own dungeon affects the drop chances. The better it is developed, the higher the bonus for receiving loot bags from monsters.

Change log:
- Number of monsters is displayed (total number is visible when 5 or less are left)
- Dungeon validation shows messages when you are standing in front of the treasure chamber and have not yet killed all the chests or monsters
- the effective dungeon level is displayed in the dungeon editor. - the better the effective dungeon level is compared to the hero level, the higher the drop chance bonus you have in other players' dungeons
- the comparison of items has been completely revised
- improved transparency of walls
- reduced loading time in dungeons for walls
- dungeons are now properly completed when you give up

Patch Version V0.1.1.3

This patch brings legendary items to Tormentis for the first time! Future patches will bring more legendary items with new unique properties!

- introducing legendary items: Trap Walkers
- improved hitboxes for iron blow melee attack
- fixed skeleton on throne decoration
- fixed Response.Pvp.Invalid error

Patch Version 0.1.1.2

Today's patch fixes (hopefully completely) the monster position desyncs and some other issues that have been noticed. We also made initial changes to the dungeon editor to prepare it for Adventure Mode and added a few QoL features.


  • revised editor storage/shop UI, show required spares
  • elite and boss in dungeon editor have now colored frames
  • highlight target slots for equipment, suppress error messages on invalid positions
  • add translated error message when moving items to full inventory pages
  • fixed monster desync
  • fixed player position glitching away from its original position after certain animations (e.g. interact)
  • fixed door space to prevent glitching into treasury
  • fixed planter boxes, empty can move walked and rolled over, planted block now
  • fixed arctic spear slow effect
  • fixed hellhound delayed attack numbers

Patch - Version 0.1.1.1

This small patch is mainly to fix the current desync issues and laggy player movement when running around corners that were caused by performance improvements from V0.1.0.8.


  • improved player position sync
  • improved monster position sync (reported desync was no longer reproducible)
  • fixed evade not working on traps

Balancing Patch - Version 0.1.1.0

We would like to introduce you to the first major balancing patch, which primarily begins to correct the imbalance between gold gain and gold expenditure. In addition, some changes have been made that allow excessive exploitation of certain dungeon builds. In addition, some errors have been corrected and a few quality of life improvements have been implemented.

- chest upgrades are reduced by 75% of the cost
- chest upgrades are active immediately and do not need to be revalidated
- monster costs and upgrades are reduced by around 30%
- pouch drop chances adjusted
- maximum amount of gold that can be looted from dungeon looting is 20% of current generated gold
- skill respec costs have been reduced by 60-80% (depending on level range)
- effective hero level is calculated by hero level only (without taking equipment into account)
- experience gain in PvP dungeons depends on the dungeon rating (stars: 40% / 80% / 100%)
- fixed pagination in the friends list and gifts list
- friends list will also show all outgoing friend requests and you can withdraw them
- your own skill levels are displayed on the skill icons.
- in the auction house you can restrict search by item level
- in the auction house you can search for item properties critical strike chance and critical strike damage
- chests cannot be opened through walls anymore
- fixed magic bubble ignoring control imparing effects from snow mortar
- fixed occasional double damage on Tesla towers
- fixed items can be placed in battlements in start room and treasury

Version 0.1.0.8

Dear players, today's patch mainly fixes technical issues that have been reported over the last few days. While fixing the issues, we were also able to make some improvements that should have a positive impact on gameplay performance.


  • channeling skills do not interrupt anymore by unintended movement (mouse click or keys)
  • revised pvp notifications
  • fixed monster hitboxes and desyncs
  • fixed loading screen freezes (caused by first lightning pillar sync while loading)
  • fixed hero rotation (looks into wrong direction when interrupting chest interaction)
  • fixed ranged monsters approaching into melee range


Have fun with the new patch!