Tormentis cover
Tormentis screenshot
Genre: Strategy, Indie

Tormentis

Version 0.1.0.7 - Balancing Patch

There have been increasing questions and discussions about balancing in recent days, which we want to address with today's patch and improve the situation.

Players who have played more campaign dungeons have been able to collect relatively little gold. The amount of gold has been increased here - there is also a bonus if you open all the chests in a dungeon.

A few players have gone a bit overboard with the multiple looting and repeated attacking of individual players. This has led to a lot of frustration among dungeon owners. Even though this is basically part of the game, it should cause so much frustration. We have taken a few steps to ease the situation.

1.) Chests receive a protected amount of gold that cannot be looted.

2.) If you attack repeatedly within 30 minutes, not only will your trophies be ignored, but all rewards will be reduced as well. This makes repeated attacks less attractive.

We will actively monitor this. If this is not enough, we will take further steps here.

In addition, a building style is currently gaining ground to protect boxes with traps from being looted. In principle, there is nothing wrong with this, but it cannot be the case that the success of a box looting should only depend on the exact position and perfect timing of the trap deactivation skill. Adjustments have been made to the trap deactivation skill here.

Changelog version 0.1.0.7

  • shielded chest gold amount that cannot be looted by other players
  • dungeon defense indicators added
  • disable traps skill: radius increased, duration slighty increased, removed mana costs
  • level progress on main page
  • increased gold rewards in campaign dungeons
  • blue pouches do not contain common gear anymore
  • red pouches do not contain common and magic gear anymore
  • SFX on level-up in dungeon result
  • walls block chest reveal when walking nearby
  • hide skill upgrade button when skill is max level
  • effective hero level calculation has been revised
  • fixed blocking decoration: arrow volleys and battle banner
  • fixed trophy display in pvp notifications
  • fixed gem requirements on skills (generator: citrine, offensive: ruby, defensive: sapphire, tactical: emerald)
  • - fixed critical strike chance display in enchant menu


Have fun with the new patch!

LImited World Access Demo

Tormentis Limited World Access demo is OUT NOW!

We want you to be able to test Tormentis with all other players in the live world!

We also want you to keep your progress and your hero if you decide to purchase Tormentis!


Try Tormentis for free!



Build your own dungeon, let other players attack it and try to successfully plunder other players' dungeons with your hero.

Make friends with other players and test their latest dungeons without fighting for trophies.

Trade valuable and useful equipment with other players via the auction house or direct trade.


How does the demo differ from the Early Access version?



1) in the demo your hero cannot exceed level 10
2) in the demo only campaign chapter 1 can be played
3) offline mode is only available in Early Access


See you soon in Tormentis!

Version 0.1.0.6

- revised welcome screen to explain the difference between online and offline mode
- balancing changes - monster: frost spider +12% damage
- balancing changes - skill: charged bolt - bolt travel speed +25%
- fixed firebolt issue not hitting enemies
- fixed pickup issue after firebolt issue occured
- fixed visiblity range for chest icon on minimap
- fixed chest rotation on minimap
- improved French translations

Version 0.1.0.5

- change inventory as default view when opening hero menu
- repetitive attacks on players do not affect trophies for 30 minutes after successful attack
- reduced draw calls for main scene dungeon
- reduced draw calls for gameplay dungeon
- loot bags are now visible on minimap
- unopened chests are now visible on minimap
- adjusted xp rewards for pvp dungeons
- fixed strange behavior on strafe skill

V0.1.0.4

The patch is taking care of some recently reported bugs.

- fixed weapon crafting button not beeing disabled when not having enough gold
- fixed a general hitbox problem for projectiles that was too far ahead
- fixed menus at Blacksmith, Hero and Auction House can be hidden when switching too fast
- fixed fire arrow flight animation
- fixed explosive arrow not making AOE damage

V0.1.0.3

This is a bugfix release containing important fixes for mission progress and visual fixes.

- fix story mission 2.10 beeing stuck in loading screen
- fix animation and sfx for fire arrow skill

V0.1.0.2

The patch V0.1.0.2 primarily fixes display problems and improves the feel of the game.

- evasion cooldown reduced to 1 second
- fixed treasury room door sfx
- fixed iron blow hitbox and
- adjusted all attack distances for monster melee attacks
- fixed visual range call for threaten skill
- fixed castle walls not becoming transparent
- fixed tooltips on chests and treasury displaying rebound key
- fixed continuous mouse moving when minimap opens

Version 0.1.0.1

The fix fixes some translation errors and small visual issues.

- fixed missing headline in crafting confirmation panel
- fixed level display in French translation
- fixed typo for magic gloves in German translation
- fixed typo in arctic spear description

Tormentis is OUT NOW in Early Access!

About four years ago, my wife and I decided to start a new project. Now, after more than three years of development, Tormentis is finally being released into Early Access.

https://store.steampowered.com/app/1782480/Tormentis/

We would like to welcome you all and wish you lots of fun and excitement, challenging dungeons and interesting battles in the release game world. We are very excited and happy about this huge milestone!


Early Access Game State



All the features we had planned for the release were implemented. In addition to three story regions, over 100 decorative items, over two dozen monsters and traps, the game also contains other equipment (belts, rings and amulets). However, we noticed that 2 bow skills and 2 magestaff skills are not yet optimally balanced. So we have temporarily deactivated them and will activate them as soon as possible.


Patches & Updates



A few thoughts on Early Access and how we want to deal with updates. We don't want to publish quickly tested versions that then contain errors. Our goal is to deliver well-tested and functioning updates to offer you continuous gaming fun.

If you find any bugs, please let us know in as much detail as possible. We will try to identify them immediately and plan and fix them for the next update. It would be great if this could be done via our Discord/Bugs channel. Otherwise, we try to manage the reports in the Steam Discussions. In one of the next updates, our support system will be integrated, where tickets can be written.


Our next goals



1) Fix and balance the missing bow and magestaff skills

2) Include element strengths and weaknesses: Assign monsters a fixed element with which they actively attack and against which they have a high resistance across all levels. At the same time, however, they also have a weakness - an element with which they are always vulnerable. In addition, they have a special elemental crit (if it is a critical hit) if you attack them with the element of their weakness.
This already weakens the copying of dungeon construction methods in general, as a completely different result in the dungeon is possible simply by selecting different hero skills.

3) The dungeon editor for adventure mode, with which players can create an unlimited number of dungeons that will be enriched with a story and playable by everyone

Tormentis Early Access Release Date revealed!

We are excited to announce that Tormentis will be released into Early Access on July 22nd!

Tormentis is an exciting multiplayer dungeon action RPG that takes you into a world full of adventure and strategic challenges. In Tormentis, you can not only build your own dungeons but also attack and conquer other players' dungeons. Test your skills and show that you have the best strategies and the bravest heroes!

Tormentis is also playable in offline / singleplayer game!

Why Early Access?


We have chosen Early Access because we want to develop a well-balanced and captivating gaming experience together with our community. Your feedback and ideas are crucial to making Tormentis the game we all want it to be. Here are our goals for Early Access:

  • Balance: Your feedback will help us balance the game mechanics and challenges so that they are both exciting and fair.
  • Dungeon Editor: We want to develop a robust and versatile dungeon editor that allows you to create countless unique dungeons. These dungeons will also be explored in a new adventure mode, among other things.
  • Community Feedback: Your suggestions and ideas are important to us. Together, we can continuously improve and expand Tormentis.


Features of Tormentis:



  • Dungeon Creation: Design your own unique dungeons with 10 different traps, 15 different monsters to challenge other players. Customize your dungeon with over 100 different decoration items.
  • Multiplayer Experience: Experience exciting, player-created dungeons with ever-new challenges and fight your way to the top of the league.
  • Interactions: Befriend, exchange daily gifts, and test your friends' dungeons.
  • Trade: Unmodified loot can be traded with other players, either in the auction house or directly with other players via a bartering system.
  • Role-Playing Elements: Improve your characters, collect valuable equipment, and unleash powerful abilities.


We can't wait to dive into the world of Tormentis with you on July 22nd! Get ready to build and defend your dungeons and prepare for the ultimate dungeon battles.

Stay tuned for more updates and details in the coming weeks. Thank you for your support and interest in Tormentis!

Your Tormentis Team