Total Conflict: Resistance cover
Total Conflict: Resistance screenshot
Genre: Simulator, Strategy

Total Conflict: Resistance

[UPDATE] VERSION 0.85.1




  • Fixed a critical error that caused enemy soldiers' weapon modifications to break (temporarily had to remove AI equipment with various modifications to small arms).
  • BMPT Terminator added to the tactical campaign.
  • Corrected the description of the caliber of the Challenger 2 tank.
  • Implemented the return to the rear of squads by pressing F3 (in tactical battles, the squad will be sent to the end of the battalion's queue, made for sending spent artillery to the rear, etc.).
  • Added several different gas masks for almost all types of troops (different gas masks for all factions).
  • Fixed a bug due to which it was impossible to build some buildings after the destruction of the city.
  • Added bonuses to relations between factions when concluding agreements with them.
  • Fixed a bug due to which it was impossible to delete some squads in the garrison.
  • AI has been improved.
  • Some errors in events that made it impossible to see the cause of these events have been fixed.
  • The volume of some sounds and music in battle has been fixed.

[GLOBAL UPDATE] VERSION 0.85.0



Hello, dear players!
We have completed work on the main functionality of the Workshop in Steam, now you can create your modifications. Over time, we will expand the functionality to fully open all the possibilities for modifying the game. Already now you can create / modify models, textures, materials, locations, databases, create your own factions and much more (the SDK itself is now distributed in the branch with the beta version of the game, you can select it in the properties of the game "beta_test 0.85 SDK").
Thank you very much for waiting and supporting us in our difficult task. We first encountered the implementation of the extended functionality of the Workshop, it was difficult and resource-intensive work. But it had to be done, because we ourselves started our careers by creating modifications for games (Half-Life 1, Silent Storm, Max Payne 1, Total War, WarCraft 3, Operation Flashpoint, etc.), adding excellent SDKs, map editors, scripts, scenarios, etc. by developers allowed us to gain our first experience in game development. And now, just 20 years later, we were able to make the game Total Conflict.
We will support all successful modifications and their creators, perhaps some large mods will be able to come out later as separate DLCs (so that the authors of complex modifications can also earn money for food).
And finally, we can continue working on fixing bugs and working on the main roadmap. There is still a lot of work ahead, we believe that only together with you we can make an excellent game that will be enjoyable to play even after many years.


  • Added functionality for creating your own modifications (SDK).
  • Added new armored vehicle to the game (Challenger II).
  • Added new armored vehicle to the game (M10 Booker).
  • Added new armored vehicle to the game (Marder IFV).
  • Added new armored vehicle to the game (KTO Rosomak).
  • Added new armored vehicle to the game (BMPT Terminator).
  • Added random emergency incidents at production facilities (in global game mode).
  • Added information about fines and other negative effects in adopted laws (politics).
  • Significantly improved AI in global game mode (fixed "meat" assaults, each battalion under AI control is given "behavioral lines" in order to diversify the gameplay).
  • Significantly improved AI in the tactical game mode (pathfinding, movement of armored vehicles and cars, search for cover for infantry).
  • Added new music (in tactical battles and campaign).
  • Improved the sound system in tactical battles (added more than 100 new sounds for infantry).
  • Fixed rearmament of AI squads (weapons, sights, silencers and armored vehicles in global game mode).
  • Fixed production time of armored vehicles (balance in global game mode).
  • Fixed the operation of "Improving Relations" with other factions. The better the relations, the harder it will be to improve them.
  • All photos in news releases have been corrected and stylized.
  • Some faction leaders and commanders in the game have been corrected (portraits).
  • The initial amount of bread in each city has been increased (on the global map).
  • Critical errors in armored vehicles have been fixed (armor thickness, overall reliability, price, production, etc.).
  • "Quick Battles" have been improved, now you can select factions, number of troops, location, time of day, etc.
  • Optimized use of video card memory.
  • Fixed the ban on firing from some types of MLRS in the marching position (it was possible to fire a missile into the cabin of your truck).
  • Added a new mouse cursor to the game.
  • Fixed a critical error that could cause the game to freeze (when the enemy attacked the player's city).
  • Fixed an error that caused destroyed countries to continue trading on the world market.
  • Fixed some buildings in tactical battles (the ability to place infantry in them).
  • Added new events for capturing all factions in the game by the player.
  • Fixed a critical error that could cause the game to freeze after killing the driver and gunner in an armored vehicle/car.
  • Fixed an error that caused pistols to disappear from fighters after the battle.
  • Fixed an error that caused the camera centering to work incorrectly (in global game mode, the "F" key).
  • Fixed errors that made it impossible to create a garrison in a captured city.
  • Fixed an error that caused the AI ​​to not use its best armored vehicles.
  • Fixed the squad renaming system (text went beyond the windows).
  • Fixed the names of armored vehicles in squad editing mode.
  • Added a description of the number of workplaces at enterprises (during construction).
  • Fixed the purchase of elite infantry squads in the tactical campaign.
  • Fixed a bug due to which the amount of money on the world market was displayed incorrectly.
  • Fixed errors due to which some infantry textures were knocked down.
  • Fixed a collision for some objects (in tactical battles).
  • Fixed a bug due to which the hint window was not completely hidden in a tactical battle.
  • Fixed the settings for the display time of the bodies of the dead, decals, etc.
  • Fixed the sights on pickups with DShK.
  • Fixed all achievements in Steam (achievements).
  • Fixed critical errors in the border violation system (now war will not be declared on the republic if some of the cities in it are captured by another faction).
  • Fixed critical errors of landing troops loaded into boxes (teleported to land after loading the game).
  • Fixed critical errors in AI, due to which infantry could freeze in one place (in tactical battle).
  • Fixed an error due to which AI could land troops in a destroyed settlement (in global game mode).
  • Fixed a critical error due to which it was possible to create many armored vehicles from one squad (in tactical battle).
  • Fixed the M2A2 model.
  • Fixed an error due to which a battalion loaded onto ships consumed its fuel reserves while moving (in global game mode).
  • Fixed localization (partially, soon we will do professional localization of the game into all languages).
  • Fixed a critical error due to which the game could freeze at the end of the battle, when selecting your squad (in a tactical battle).
  • Fixed an error due to which it was possible to reload weapons and crawl at the same time (in a tactical battle).
  • Fixed an error due to which the AI ​​continued to shoot at empty tanks and cars (in a tactical battle).
  • Fixed an error due to which the pistol appeared on the back of soldiers, and not in the holster (in a tactical battle).
  • Fixed an error due to which the soldier under the player's control was lost after the end of a tactical battle.
































[HOTFIX] VERSION 0.81.3




  • Over time (from 1 to 2 years), rebels appear in destroyed settlements (they restore the destroyed settlement).
  • Fixed a critical bug due to which the player would end up in the air when switching tactical/first-person mode (M key).
  • Fixed a critical error due to which the player's fleet was removed from the global map (after a tactical battle for the port).
  • Fixed critical errors due to which the player could control battalions and cities of a faction other than his own (during a civil war).
  • Fixed a bug due to which AI on the global map could destroy or plunder a populated area in its region.
  • The chance of destroying populated areas for AI has been reduced.
  • Fixed errors in the sounds of looting and destruction of cities.

[HOTFIX] VERSION 0.81.2




  • The destruction of cities by AI has been fixed (there is now a small probability of destruction).
  • The order queue system for the shift key in tactical battles has been fixed.
  • Fixed a critical bug due to which armored vehicles were blind.
  • Fixed a bug due to which the battalion unloaded all the fuel when entering the city.
  • Now it is impossible to destroy the ports on the islands (a temporary measure; our plans include implementing a city restoration system).
  • Fixed the left battalion panel in the global game mode (displaying a list of units).
  • Fixed the display of the names of settlements when they are captured.
  • Fixed mods for AK74 Mod (errors with location, and added missing mods).

[HOTFIX] VERSION 0.81.1




  • Fixed a critical bug that made it impossible to capture cities.
  • Fixed a critical error when loading the tactical campaign (it was impossible to load the game at a certain stage).
  • Fixed a critical error due to which random locations were not loaded (when entering a tactical battle).
  • Localization has been fixed.

[UPDATE] VERSION 0.81.0




  • Added the ability to create your own custom squads in the global game mode.
  • The system for capturing settlements and cities has been improved, now it is possible to occupy a settlement, transfer it to an ally (owner), plunder it, or completely destroy it (AI transfers liberated cities to its allies, robs and destroys cities and settlements). Destroyed settlements cannot be restored (at this stage of development of this system).
  • Added visibility range settings for player and enemy troops (adjustable in gameplay settings).
  • Added settings for shooting accuracy for player and enemy troops (adjustable in gameplay settings).
  • AI vision in tactical battles has been improved (AI cannot see through bushes and trees, palm trees and shrubs have been corrected, etc.).
  • Fixed a bug due to which airborne units were not cleared after loading the game.
  • Fixed a bug due to which the enemy could attack hidden player units with aviation and artillery (in tactical battles).
  • Fixed a bug due to which the alarm was not triggered when using aviation and artillery (in tactical battles).
  • The research branch for armored vehicles in eastern countries has been fixed.
  • Fixed a bug due to which the AI ​​could build some buildings that are not in the game (on the global map).
  • Fixed a bug due to which the player and enemy troops began to spawn at the landing site (in tactical battles).
  • Infantry movement has been fixed (now soldiers will not climb trees).
  • Fixed a bug due to which battalion commanders lost all experience.
  • Fixed the display of the parachute on the back of paratroopers.
  • The balance in the global campaign has been partially corrected.
  • Localization has been fixed.

[GLOBAL UPDATE] VERSION 0.80.0



https://store.steampowered.com/app/2628270/Total_Conflict_Resistance__Eastern_Airborne_Forces/

Dear players, thank you for waiting, we will soon release a set of tools for the workshop so that you can create your own modifications. This took a lot of time. There is a lot of work ahead, the interface and controls in the tactical game mode will be completely changed, new campaigns and game modes will appear, various development branches for battalion commanders, the use of cargo aircraft. There will also be significant improvements to diplomacy, AI, and much more.


List of fixes and improvements:


  • The first DLC has been added to the game - “Eastern Airborne Forces” (6 types of unique transport for global and tactical campaigns).
  • Added a system of commanders for battalions in the global game mode (200 unique commanders, you need to start a new game, in the future the system will be saturated with RPG elements, etc.).
  • Added policy system and laws (33 new laws available for adoption in the global game mode).
  • Added the ability to land infantry from helicopters in a tactical battle (the troops must be landed in helicopters at the airfield).
  • Night covert attacks on the enemy garrison have been implemented (alarm system, using weapons with silencers you can penetrate behind enemy lines).
  • A system of defensive positions has been created for armored vehicles near the garrison in a tactical battle.
  • A new detailed model has been created for the IS-152 self-propelled guns.
  • Added the ability to place infantry in all buildings in the tactical game mode.
  • New events have been added (lack of provisions in the army).
  • Added a window for recording all resources in the country (a complete list of what you have, with information about the actual location of resources, armored vehicles, weapons, etc., with the ability to send convoys).
  • Added a cover system for AI in the tactical game mode.
  • AI has been improved in the tactical game mode.
  • Absolutely all locations in the tactical game mode have been improved (now all army spawns are protected from gunfire).
  • The FPS setting in the game has been improved (you can set any limit, from 1 to 360 frames per second).
  • Fixed the resource window in the global game mode (sorting has been implemented).
  • Fixed the resource consumption/production statistics window (sorting implemented).
  • Fixed the order queue in the tactical game mode (holding down the Shift key).
  • Fixed a bug in the display of units in the tactical game mode.
  • Fixed a bug due to which a projectile in an RPG could disappear.
  • AI vision has been corrected (now AI cannot see through trees and bushes).
  • Critical errors in some locations have been fixed.


[UPDATE] VERSION 0.72.0




  • Large-scale optimization of the game has been carried out (a huge number of locations have been redone).
  • Added new effects for cars and armored vehicles (dust, dirt, exhaust gases, etc.).
  • The damage system for armored vehicles has been improved (damage to tracks).
  • Some faction flags have been improved.
  • Fixed critical errors in the Pago and Peskara locations.
  • Fixed a bug where it was possible to drive a car without a driver.
  • Fixed a bug where it was possible to fire from a gun without a gunner in the vehicle.
  • Fixed a bug due to which the AI could continue to drive a vehicle if the engine or tracks were damaged.
  • Critical errors in placing soldiers in armored vehicles in the driver's seat have been corrected.
  • The display of the number of soldiers in squads has been fixed (the player character is now taken into account).
  • Critical errors in the convoy system on the global map have been fixed.

[UPDATE] VERSION 0.71.0




  • The damage system for armored vehicles has been improved, it is now possible to damage the turret, engine (immobilize the vehicle), destroy the gunner, etc. (the damage system will be significantly improved).
  • Added full support for DLSS technology (with the ability to configure it in the game menu).
  • Added new effects when shells hit armor (without dust and dirt).
  • Added new armored vehicle CV90120-T (with 120mm smoothbore gun).
  • New Type-63 and CV90120-T armored vehicles have been added to the tactical campaign.
  • Fixed a critical error due to which a character could disappear while getting into the driver's seat of an armored vehicle (in the tactical game mode).
  • The physics of cars and armored vehicles has been improved (destruction of trees and the environment depends on the weight of the vehicle).
  • Destruction of trees using high-explosive fragmentation shells has been improved.
  • Auto-saving of the global campaign has been temporarily disabled (critical error).
  • Fixed a critical bug in the global game mode, in which the game could freeze when you press pause during the start of the battle.
  • Fixed the destruction of fences in some locations.
  • Due to a large number of complaints about a critical error during the battle for the city of Pago, a completely new location of the city of Pago was created.
  • Fixed a bug due to which sights and other mods on small arms could disappear.
  • Fixed a bug due to which it was possible to control a battalion located on ships.
  • Fixed a bug due to which the game speed did not return to the last selected one.

[UPDATE] VERSION 0.70.0




  • Added new armored vehicles (Type-63 with 85mm cannon for the Southern Islands).
  • Fixed a critical error due to which the AI did not land troops from vehicles and armored personnel carriers in a tactical battle.
  • Added new uniforms for regular troops of the Eastern bloc.
  • Added new food (Fish).
  • A new building has been added (Fish Factory, you must start a new game to build the building).
  • Added button "x5" game speed in global game mode.
  • Fixed calling helicopter support using the F8 key.
  • Fixed a bug due to which the supply window for troops and cities did not close.
  • Localization has been fixed.