Total Conflict: Resistance cover
Total Conflict: Resistance screenshot
Genre: Simulator, Strategy

Total Conflict: Resistance

[UPDATE] VERSION 0.69.0




  • Added autosave in global game mode (you can change the frequency and also turn off autosave in the gameplay settings menu).
  • Fixed the balance of production of armored vehicles, weapons and ammunition for the AI (now you will not see tank spam, etc.).
  • Fixed a bug in the downtime notification at your production site.
  • Some errors have been fixed in events related to attacks on allies.
  • Fixed some errors on the global map.
  • Added additional information about products (total number of products in the country, etc.).
  • Improved AI in tactical battles.
  • The missing armored vehicles have been added to the tactical campaign.
  • Localization has been fixed.

[UPDATE] VERSION 0.68.0




  • New events have been added when defeating factions of the Southern Islands.
  • Fixed notification about production in campaign mode.
  • AI has been significantly improved.
  • The SKS rifle has been fixed (the AI's rate of fire has been increased).
  • Fixed experience gain for battle.
  • Fixed a bug due to which AI in campaign mode could produce aircraft and landing ships without the necessary research.
  • Fixed a critical error due to which the AI in the tactical mode of the game could not pick up weapons.
  • Fixed the sound of helicopters.
  • Fixed the weapon editor in production adaptations (you can install sights and suppressers).
  • Fixed the M249 machine gun (it did not work as a small weapon).
  • Some faction flags have been fixed.
  • Unused vehicles in the squad editor have been removed.
  • Fixed some bugs in the tactical game mode.

[HOTFIX] VERSION 0.67.2



Hello friends!
We are currently busy developing the SDK and scenario editor, etc.
Part of the code responsible for the Steam workshop was included in the previous build, which caused critical crashes in the game.
We fixed everything, the game works fine at the moment (restart Steam to update the game).
We have also added new armored vehicles to the tactical campaign.
We will try not to repeat such mistakes in the future; we were too hasty in releasing the next update.
The workshop (SDK) will take a lot of resources and time, but in parallel we continue to work on fixing bugs and generally improving the game.
Many wrote about the broken AI, but in the latest updates a tremendous amount of work has been done on AI, on navigation, etc., jams and other unpleasant errors in AI navigation have been removed.

We would like to ask you to give us a chance to develop; in January, in addition to vacation, we had to move to another, larger office, which took about a week. We ask you to support our project with your feedback, the fate of the project directly depends on this. Thank you!

[UPDATE] VERSION 0.67.0




  • Added a new artillery system (TOS-1A "Solntsepek").
  • Added a new infantry fighting vehicle (STRF-90 with a 40mm automatic cannon).
  • Added a new M-249 light machine gun for West troops.
  • Added new ammunition to the game.
  • Fixed critical errors in some locations (navigation).
  • Fixed the hiring of special infantry in the tactical game mode.
  • Fixed some sounds and effects.
  • Fixed small bugs.


P. S.: Dear friends! For a long time, our entire team was on vacation; it was necessary to regain strength for further work on the project. Thank you for supporting us! We believe that together with you we can make the best game in its genre. Follow the news!















Happy New Year!



Dear friends, 2023 brought us many exciting moments, including the early access release of our game and a significant increase in our community!

We sincerely thank all of you for supporting us in the development of the game, helping us find bugs, offering interesting ideas and sharing your advice with us in the year!

In the new year we plan to add new UI, politics, laws, workshop, multiplayer and much more!

Congratulations to you, Happy New Year! May the New Year bring prosperity and peace to your families, wealth and coziness to your homes, tranquility and harmony to your souls, prospects and success to your business!

Happy New Year, friends!

[UPDATE] VERSION 0.66.0




  • A new high-quality model of the T-62 tank has been created.
  • Fixed errors on the global map (landscape on the northern islands). Attention! There may be errors with the location of troops, it is advisable to start a new game.
  • Fixed errors in navigation due to which troops were stuck in place, could not pass through roads, etc.
  • Added defense positions in each settlement (there was no defense in the new southern cities, ports, etc.).
  • Defense positions in some locations have been fixed.
  • Fixed a bug due to which it was possible to land troops at sea.
  • Fixed critical errors when initiating a battle in the global game mode.
  • A bug has been fixed due to which, when landing from ships in a city, the battalion began moving by sea.
  • Bugs in the defense of the city of Balay have been corrected.
  • Corrected the name of AbramsX in the production menu.
  • Fixed errors when a driver died in a car (the car did not stop, it was impossible to put people back into the car).
  • The limit on the display of cities and battalions for a player in global game mode has been fixed.
  • Fixed a bug due to which a newly created squad was not armed with RPG shells.
  • Fixed a bug due to which bonuses to research and construction were not immediately applied when loading a save.

[UPDATE] VERSION 0.65.0




  • The balance of small arms for the Southern Islands has been corrected (now troops will not take a shotgun instead of rifles, etc.).
  • Fixed shotguns (increased accuracy).
  • The AI of the air defense troops has been corrected (the effectiveness of the air defense has been significantly increased).
  • Fixed display of shells from RPG7.
  • Added T90 tank.
  • Destruction of aircraft has been improved.
  • Some locations have been improved (errors in AI routes have been corrected, defense points have been added, etc.).
  • Fixed some errors when killing a driver in a car.
  • The AI in the tactical game mode has been fixed (the enemy has become more dynamic, delays on respawn have been removed, and much more).
  • Fixed a critical error due to which there was a limit on the number of production lines a player had in the global game mode.
  • Fixed a bug due to which soldiers sometimes did not draw their weapons from behind their backs.
  • Losses of aircraft and helicopters in a tactical battle are taken into account in the further global campaign.
  • The armor penetration of some projectiles has been fixed.

[UPDATE] VERSION 0.64.0




  • Added the ability to shoot down planes and helicopters using air defense.
  • New factions have been added to the tactical campaign.
  • New locations have been added to the tactical campaign.
  • Some locations have been improved (old positions for the defense of populated areas have been added and corrected).
  • Added new body armor for Military, Regular, SpecOps troops in the game.
  • Aviation has been added to the tactical campaign.
  • Added the ability to remove ships and planes from the army, as well as remove fleets and air formations (return to the nearest city).
  • Penalties for “Imperialism” have been corrected (the impact on diplomatic relations with other countries has been reduced several times).
  • Fixed the destruction of some objects in new locations (fences, pillars, etc.).
  • The time for re-calling air and artillery support in a tactical battle has been corrected.
  • Fixed icons in the global game mode (production, diplomacy, etc.).
  • The name of the VTR silencer in the squad editor has been corrected.
  • Fixed a bug due to which it was possible to study closed production.
  • The number of battles before victory in a tactical campaign has been increased.
  • The load system for soldiers has been improved (body armor and other heavy equipment (including weapons) now affect the maximum movement speed).
  • Fixed a bug due to which you could control a mutinous battalion.
  • Fixed a bug due to which diplomatic relations with all countries were reduced due to the destruction of rebels on their territory.
  • Trade has been fixed (displaying insufficient money to purchase goods).
  • Fixed some bugs in the global game mode.
  • Errors in research have been fixed.

[UPDATE] VERSION 0.63.0




  • Added sorting of all products by type to production.
  • AI on the global map has been improved.
  • Added a system of dynamic prices for all goods (on the world market, prices change depending on several factors, new events are in development, etc.).
  • Fixed critical errors in navigation in some locations (cars could get stuck, etc.).
  • Fixed a bug due to which enemy battalions could end up at sea without ships.
  • AI of cars and armored vehicles has been improved.
  • The direction of air and artillery support has been corrected.
  • The game has been significantly optimized.
  • Battles have been improved, the enemy will surrender faster in case of critical losses.
  • Errors in research have been fixed.
  • Materials on body armor for the infantry of the Island States have been corrected.
  • Localization has been fixed.
  • Improved diplomacy.

[UPDATE] VERSION 0.62.1




  • Fixed 100mm shells (description) for BMP3 and T55.
  • Fixed errors in research (after loading, the autorun of the next research did not work, it was also impossible to research T55, etc.).
  • Fixed errors in the mechanics of calling support.
  • Added additional objects to the global map (display of resources - mines, oil rigs, etc.).
  • Fixed a critical error when recruiting troops in the city (each soldier took 2 RPGs instead of 1).
  • Food and fuel consumption has been corrected when a battalion is loaded into the fleet.
  • Fixed the display of the ocean on the global map.
  • Critical errors in the Porto Maria location have been fixed.
  • Critical errors in the Burhafen location have been fixed.
  • Critical errors in the Boyen location have been fixed.
  • Fixed critical errors in the location Desert 03 (random location).
  • The AI system for developing countries has been fixed (reservists will not accumulate endlessly for the AI).
  • Errors have been corrected when landing troops in enemy ports.
  • Fixed errors when a neutral fleet attacked the player without declaring war.
  • Fixed a critical bug when your armies and cities came under the ownership of the Akutan faction, instead of becoming Rebels (during famine).
  • Fixed the port of Katanda (it was impossible to load troops into ships in the port).
  • The number of slots for construction in cities has been increased (previously there was a limit of 40 cities).
  • Fixed errors in which the “dig in” and “exchange troops” commands for battalions on the global map were not executed.
  • The cost and production time of airplanes and helicopters have been corrected.