The respawn system for the player's troops and enemy troops has been changed (all armored vehicles are lined up in a column one at a time, on the roads, in the correct order of units in the battalion). Another step towards realism and logic.
The AI of armored vehicles and cars has been significantly improved (sticking is eliminated, the AI driver tries to bypass other vehicles, in general, the behavior of AI vehicles has become more adequate.
Fixed a bug in the level 2 uniform editor (only for the eastern regions, not available in the demo version of the game).
A new battalion artillery control system from the 1st person has been added (a direct order to start shelling the selected enemy through binoculars).
A new battalion artillery control system has been added in tactical mode (select artillery using the 1-9 keys, or manually, give a direct order to start shelling the selected enemy by right-clicking on an enemy unit (an attack icon will appear).
All empty equipment remains with the player after winning the battle (example: after all the shells were used up, the crew was dropped from the MLRS and sent into battle, in the form of infantry. After the victory, the empty MLRS will be stored in the battalion. equip with a crew in the nearest settlement.All equipment works according to this principle).
Fixed artillery (aiming accuracy, shooting at selected targets, direct fire).
Fixed mouse sensitivity settings, mouse invert.
Fixed the initial launch of the game in windowed mode (previously due to this there were cases of errors related to resolution). Note: after installing the game in Steam, if your game does not start, try manually deleting the old graphics settings (C:\Users\Admin\AppData\Local\TotalConflictResistance).
Fixed a critical error when exiting the battle (the battle immediately started over on the global map).
Fixed a critical bug in the localization settings, due to which the language in the game constantly strayed to "default".
Improved weapon editor.
Added the ability to change the serial number of units in the battalion (Drag and Drop).
Fixed battalion re-equipment (bug with re-equipping with sights if the soldiers already had weapons for this scope in their hands, a bug in which it was impossible to re-equip the battalion if there were no reservists in the settlement).
Fixed errors in the text (numbering of battalions, detachments, etc.).
Fixed bugs in the "follow me" command, now the troops line up behind you in a wedge.
Fixed bugs in the "move all" command, now the troops line up.
Fixed bugs with changing weapons (binoculars and RPG7).
Fixed bugs due to which it was impossible to re-equip fighters if there are no reservists in the city.
Fixed a bug due to which the RPG7 disappeared when entering tactical mode.
Removed the skin of a soldier with a confederate flag (someone thought it was offensive, but we do not want to offend anyone).
The system for creating convoys has been improved (the last settlement selected by the player is saved).
Fixed prone movement speed bug (when using binoculars).
Fixed tank sight (height offset).
Fixed some locations (critical bug with levitating village, bugs in the direction of hits, etc.).
Added shells for all armored vehicles (in researches and production).
The system for replenishing ammunition for armored vehicles has been improved (via the "Supply" button).
Added the ability to get rid of unnecessary trash through the convoy creation menu (send to a landfill)
Improved the graphic part of the global map
Improved interface in campaign mode
Added interactive information lists of cities and battalions of the player (quick access menu, double-click - camera jump to the target)
Fixed sights for AK74M and G36 (critical bugs)
Fixed "Follow me" command on "K" key
Fixed selection of units in tactical mode
Level 1 helmets fixed, restraint straps added
Fixed a critical bug that caused your soldiers to end up underground
Implemented AI for MLRS (AI for self-propelled guns will be implemented soon)
As soon as the work on the MLRS (BM21 and M270) is completed, we will add one car to each capital to make you have more fun!
Changed fog of war in campaign mode (fog of war will also be added to tactical game mode soon)
P. S.: Thanks for waiting, for your support! Take care of yourself.
[UPDATE] VERSION 0.10.18
Fixed a critical bug due to which there was an endless armored vehicles
Fixed a critical bug that caused your soldiers to spawn endlessly when exiting tactical mode
Added new helmets (old US helmet from 1980s, modern Russian helmet)
Implemented MLRS (so far only for the eastern bloc, BM-21, AI is not yet able to shoot from it)
Improved some GUI elements
Improved AI on the global map (AI has become more active and aggressive)
Fixed critical errors in automatic battles (battle was not calculated)
Work has begun on the system of special-purpose battalions (night sabotage, ambushes)
Fixed some locations for tactical battles
Improved some locations, added details
Fixed capture of enemy cities (critical error due to which it was impossible to capture the city on the first attempt)
Improved localization
Increased draw distance for trees, rocks and other natural objects
Partially fixed AI vision (the enemy could see the player through wooden fences, thin metal surfaces)
Improved shooting sound (small arms, RPG)
Fixed and balanced new tanks (K2 and T14)
The movement algorithm for units on the tactical map has been improved, now soldiers do not run across to the other side when moving in the opposite direction
Added a information window for captured trophies when winning a tactical battle (in addition to small arms, you can capture armored vehicles from the enemy)
P. S.: Thanks for waiting, for your support! Take care of yourself.
P. P. S.: We have added new music to the game by Wiktoria Zac (almost all the music in the game is from her), I think she is a great contemporary composer with the most talent, you can listen to her music on YouTube.
[UPDATE] VERSION 0.10.17
Fixed a critical bug when the city was not captured after the battle
Fixed critical bugs in AI on the global map
Added a window for captured trophies after the battle
Fixed visibility range of trees
Fixed the window for exchanging squads between battalions
Fixed automatic combat
Fixed engine sound
P. S.: Thanks for waiting, for your support! Take care of yourself.
[UPDATE] VERSION 0.10.16
Increased play time in the demo until December 1, 2025
Added the ability to enter your cities
Fixed AI for tanks and vehicles (fixed critical bugs)
Added mechanics for re-equipping battalions
Added new GUI elements
Fixed localization (fonts, settings, etc.)
Added new tanks (T14 and K2)
Added new animations for soldiers
Added new AI mechanics (patrolling, free mode, etc.)
Added weapon switch (Rifle to RPG)
Improved HUD (number of shells in RPG, firing mode)
Added the ability to retreat from combat
Some locations have been improved
P. S.: Thanks for waiting, for your support! Take care of yourself.
[UPDATE] VERSION 0.10.12
Shotguns fixed
Fixed graphics settings, screen resolution and keybindings
Added the ability to save / load the game
Fixed AI for armored vehicles and vehicles (sometimes they stopped obeying orders, etc.)
Fixed some trees (it was impossible to demolish a tree with a tank)
Fixed destructibility system
Fixed game speed buttons in campaign mode (now never hidden)
Added anti-aliasing settings
Fixed auto-attack for player units
Fixed win/lose condition (now depends on starting number of soldiers in battalions)
Fixed AI defense mode
Implemented squad exchange between battalions (similar to Total War)
Fixed camera when aiming in a tank
P. S.: Thanks for waiting, for your support! Take care of yourself.
Total Conflict: Resistance - LIVE STREAM Next Fest October 2022
Greetings to all. On October 8, 2022, I plan to play and broadcast a demo version of the game Total Conflict: Resistance as part of the Steam Game Festival 2022. Come to the broadcast, it will be exciting!
[UPDATE] VERSION 0.10.06
List of changes and improvements:
Added new commands to control your squads. Key "F1" - Attack, Key "F2" - Stop, "F3" - Retreat (you can send all your soldiers to attack by selecting units on the "Tab" key and pressing "F1". Your soldiers will immediately to attack.
Fixed trees collision.
Improved AI navigation (pathfinding for tanks, cars, etc.).
Added two new sights - 4x optical sight, red dot sight.
Added modifications for all pistols in the game (silencer and red dot sight).
Some locations improved.
All buildings in the game have been fixed, objects blocking visibility from buildings have been removed, etc.
Optimized tactical battles.
Enemy respawn has been fixed.
Fixed AI in the campaign.
Changed the balance of ammo production (increased the number of produced ammo by several times).
Fixed random faction selection at the start of a new campaign.
Fixed screen resolution setting (but I need to test it, unfortunately I have a 1080p monitor).
Fixed key binding settings (need to be tested).
Increased the speed of the campaign in the "fast mode" to x3 (instead of x2).
Fixed shotguns and pistols (increased accuracy)
Improved grenade throw sound effects
Increased the overall effectiveness of grenades (especially from the MK2 defensive hand grenade, increased the radius of destruction by shrapnel)
HINTS (Tactical battle):
Press "Tab" to select all units. Use the "1"-"9" keys to select an individual squad.
Press the "F1" key to send the selected units into battle.
To send the selected units to any position, right-click (use a binocular for convenience, "B" key).
To deploy a squad in any direction, use the middle mouse button.
Press the "F2" key to stop (hold on) the selected squads.
You can send selected units to their original position by pressing the "F3" key.
You can "possess" any selected squad by pressing the "H" key.
You can switch to tactical mode by pressing the "M" key.
To quickly land troops, select all units by pressing "Tab", press "J". Passengers will leave the transport.
Use the "X", "C" and "Z" keys to change the body position of the soldiers. Standing infantry moves much faster than in "Crouch" and "Prone" modes.
Use the "Shift" key while aiming.
Use the "K" key to order the selected units to follow you
To exit/enter a vehicle, pick up a other weapon, press the "F" key.
To change the shooting mode of an weapon (single-burst-automatic mode, etc.), press the "V" key.
To change weapons in armored vehicles, press the "V" key (change the main weapon to a machine gun, etc.). Use "Shift" while aiming.
Never use armored vehicles without infantry support.
Try not to bring armored vehicles into the city.
Organize the production of ammunition and grenade launchers in advance, this will significantly increase the combat effectiveness of the infantry.
P. S.: Thanks for waiting, for your support! Take care of yourself.
[UPDATE] VERSION 0.10.05
New factions are available to play (the number of playable factions has been increased to four, at the start of the campaign you are given a random faction)
Fixed some effects
Optimization of tactical battles
Fixed navigation errors for soldiers
Fixed Remington 870 animation
Fixed respawn of the enemy (the enemy is now advancing in a united front, entering the flanks and rear)
Added detailed information about the soldiers in the battalion (number of cartridges, grenade launcher, mounted sights on weapons)
Introduced ammunition mechanics, now you need to produce ammunition, supply them to your troops
Fixed the mechanics of reservists, now they can be transported from city to city
Fixed villages, now they are constantly replenished with reservists
Added new music
Fixed some locations
Fixed camera in tactical mode (in combat)
Reduced the number of armored vehicles from opponents
Introduced the mechanics of wounded soldiers who can be cured after the battle
P. S.: We will finish the localization soon, thanks for waiting, for your support! Take care of yourself. Thanks you!
DEMO version of Total Conflict: Resistance is available now!
Only a test scenario for the campaign for the Sambro region is available. More than 100 types of research, many types of products (from cartridges to tanks), more than 30 types of armored vehicles, more than 100 types of small arms. In-depth strategic gameplay in campaign and tactical battles in 100x100 mode, creation of unique types of troops by the player using weapon and uniform editors, and much, much more.
Development is carried out in the following direction:
Different political parties (only Democracy is available now)
Systems of political stability and civil wars within the region
Full localization into all available languages
Weather effects (rain, snow)
Helicopters and planes (air strikes, landing, infantry support)
Construction (now building in automatic mode)
Dynamic events
Campaign difficulty and tactical battle settings
Save campaign progress (Save/Load)
Extraction / processing of resources
New types of small arms, sights and modifications
New armored vehicles
New types of locations - airfields
Change of power
Diplomacy
Ports and Fleets
Trade
Laws
Dear friends, you can ask any questions about the game in the chat on the game stream. Don't forget that the game is in its early stages of development, in alpha state. There may be minor bugs, balance problems.