Total Conflict: Resistance cover
Total Conflict: Resistance screenshot
Genre: Simulator, Strategy

Total Conflict: Resistance

[UPDATE] VERSION 0.35.2




  • Fixed diplomacy (possibility of "bribe" in some missions).
  • Fixed bugs in animations when entering your city (inspection of positions).
  • Fixed a bug when moving the cursor (the position was lost).
  • Fixed re-equipment of units (sometimes the new appearance of soldiers was not applied).
  • Added detailed information about equipped weapons and used ammunition (battalion menu).
  • Added the ability to go to the city/battalion tab from the squads menu.
  • Improved description of saved games.
  • Fixed a bug due to which weekly deliveries were repeated to enemy cities.
  • Fixed a bug due to which the previously selected localization of the game was lost.


The official discord channel of the game: Link

[UPDATE] VERSION 0.35.1




  • Temporarily removed the vegetation through which the AI can see the player.
  • Increased the maximum number of troops in battle (now 100 people on each side).
  • Increased the number of soldiers in the company to 10 (now there are 100 people in the company).
  • Fixed production and construction balance (AI and player).
  • Fixed damage from shells on armored vehicles (Front-Left/Right side-Back).
  • Fixed AI (range, including help of allies in the war).
  • Fixed an AI navigation bug that prevented soldiers from entering houses.
  • Fixed a bug in the weapon (the ammo counter in the magazine was off).
  • Fixed a bug due to which the performance of the game dropped significantly.
  • Fixed end-zone triggers.


The official discord channel of the game: Link

[GLOBAL UPDATE] VERSION 0.35




  • Added a new UI in the global game mode, in tactical battles.
  • Added squad editor (full customization of your troops, creation of "armored", "reconnaissance", etc. units).
  • Added models for mines, oil rigs, etc. to the global map.
  • Added different thickness of armor for armored vehicles (Forehead, side, etc.).
  • Added "Quick battle" (random battles with an enemy on a random map, not available in the demo version).
  • Added information about ammunition in armored vehicles (type, quantity, etc.) in the battalion menu.
  • Added dynamic change of seasons (in tactical and global game modes).
  • Added introductory information at the start of a new campaign.
  • Added new news events.
  • Added "Winter" camouflage for all vehicles.
  • Improved vehicle models, added physics for antennas, mudguards, etc.
  • Silencers have been improved (the detection range of an infantryman when fired with a silencer on a weapon is much lower than usual).
  • Added weapon ammo information to the supply menu.
  • The system of ordering movement in tactical mode has been improved (you can select any number of units, by holding the right mouse button you can stretch them in any direction).
  • Added information windows when completing a diplomatic mission, successful construction, etc.
  • The complexity balance of the game has been improved (the starting set of weapons depends on the complexity, etc.).
  • Added Serbian language to the game.
  • Research improved.

  • Fixed rearmament of troops (ammunition had to be handed out manually).
  • Fixed physics for some vehicles.
  • Fixed a critical bug that caused battalions to get stuck on the map.
  • Fixed selecting and issuing orders to selected units in tactical game mode (including artillery).
  • Fixed diplomacy (destroyed factions are no longer displayed).
  • Fixed diplomacy (money for bribes is taken from the whole country, not just from the capital).
  • Fixed critical bug in AI navigation in tactical game mode.
  • Fixed missing trophies after a battle in a city.
  • Fixed collision of vehicles with enemy infantry.
  • Fixed sale of cigarettes on the world market.
  • Fixed collision errors for some objects.
  • Fixed numbers on some armored vehicles.
  • Fixed gunner death animation in G500.
  • Fixed visual errors in some vehicles.
  • Fixed navigation for AI at the location "Berezino".
  • Fixed critical errors at the start of a battle on the global map.
  • Fixed entering the city in peacetime.
  • Fixed bugs with fuel for battalions.
  • Fixed P226 pistol (9x19mm ammo).
  • Fixed passengers on Stryker.
  • Fixed main menu.
  • Fixed sandbags.

  • Significant optimization of the game has been carried out (for weak PCs).


The official discord channel of the game: Link

Happy New Year!



Dear friends, the past year, for many of us was a trying time, however there were some bright moments, including the forming of our humble community, and we are happy to have you be a part of it!

We are sincerely grateful to all of you for joining us, supporting us in the development process, helping to resolve the bugs and improve the game, and giving us fresh ideas and suggestions!

In the next year we are planning to release the early access and we really hope we don't disappoint.

Let the New Year bring wellbeing and peace to your families, wealth and comfort to your home, tranquility and harmony to your soul, opportunities and success to your personal and professional life!

We wish you a Happy New Year!

[GLOBAL UPDATE] VERSION 0.19.29




  • Added basic economy to the game. Any product has its own price in $ and in resources
  • Added population mechanics in republics. Industry is tied to the number of workers, and so on.
  • Added a new strategic map in the form of a detailed island.
  • Added new mechanic - diplomacy
  • Added new mechanics - construction
  • Added new mechanic - trade
  • Added information about troopers in vehicles
  • Added new police uniform
  • Added new character models (Police)
  • Added new events
  • Added the ability to set the direction for units by holding the right mouse button (in tactical game mode)
  • Added information about the resource in the settlement
  • Added information about the main resources in the republic
  • Added new vehicles (BRDM-2)
  • Added new vehicles (T-64)
  • Added new vehicles (T-80)
  • Added new vehicles (BTR-80)
  • Added new vehicles (Abrams X)
  • Implemented hunger, riots, revolutions and civil wars, different stats for the political regime
  • Implemented dynamic change of day on the global map

  • Fixed first person hand animations
  • Fixed weekly supply system (via the "create a convoy" menu)
  • Fixed miscalculation of cartridges in captured armored vehicles
  • Fixed a critical bug due to which ammo in armored vehicles went into minus
  • Fixed a critical bug due to which the player could have more than 200 missiles for RPG
  • Fixed tactical battle window
  • Fixed selection of units and cities on the global map.
  • Fixed reversal of armored vehicles
  • Fixed bug in HUD at 4k screen resolution
  • Fixed camera in tactical battle
  • Fixed some minor bugs

  • The game has been optimized in global and tactical modes. Increased FPS
  • Improved the supply system for battalions in the city
  • Improved the designation of opponents
  • Improved localization
  • Improved industry


Merry Christmas and Happy Holidays!

Friends and family gather near,
To share love and cheer,
We lift our voices in song,
This Christmas is where we belong.

May your holiday be filled with love,
Peace, and joy from above,
May all your wishes come true,
And may the new year bring all good things to you.


This holiday season, we want to take a moment to wish you all a very Merry Christmas and Happy Holidays. Thank you for showing an interest in our humble project, helping out with fixing bugs, your suggestions and pointing us in the right direction for future development of the game.

May this holiday season bring you joy, happiness and time spent with loved ones. May all your wishes come true, and these days bring you only good things!

Merry Christmas and Happy Holidays!

[UPDATE] VERSION 0.11.25










  • Fixed machine guns on some tanks (improved models).
  • Improved tank machine guns, added reloading and the number of cartridges in stock.
  • Fixed all modifiable weapons.
  • Added new iron sights.
  • Fixed a bug with endless spawning of sights.
  • Added new hands for 1st person mode.
  • Modified models for destroyed vehicles.
  • Fixed passengers in "Stryker" and "LAV-25".
  • Fixed some bugs on locations.
  • Added new HUD.
  • Added a black market (for now, only the ability to sell your weapons and equipment will be finalized).
  • Fixed some events.
  • Fixed game difficulty selection (the amount of damage for the player, AI, visibility distance, etc. depend on the complexity)
  • Shell casings now react with other surfaces, stay on the ground, etc.
  • Added sound when the cartridge case hits the surface.
  • When reloading, an empty weapon magazine remains on the ground.
  • Fixed bolt action rifles, case now crashes on rechamber.
  • Added basic alliances on the global map, some countries protect their weaker neighbors.
  • Fixed battles in automatic mode.
  • Friendly fire now depends on the selected difficulty. On the easy level, friendly fire is completely disabled.
  • Damage to the player now depends on the selected difficulty.
  • Fixed a bug due to which it was impossible to crush enemies.
  • Fixed suspension on some tanks (visually).
  • Fixed a critical error in navigation on locations in Baikadam.
  • Fixed the balance of produced ammo (caliber 23mm and more).
  • Added ultimatum event when entering neutral territory.
  • AI visibility range now depends on the selected difficulty.
  • Fixed a critical bug due to which vehicles could spawn on top of each other.


The official discord channel of the game: Link

[UPDATE] VERSION 0.11.16




  • Added a new quick access menu to orders. It is activated by pressing the "Tab" or "1" - "9" key (press key 0.5s).
  • Added the ability to move into any fighter of your choice, through a new menu of orders.
  • Fixed AI for vehicles (goes around destroyed vehicles, improved algorithm).
  • Fixed destroyed vehicles (remains at the location until the end of the battle, the time of fire and smoke is increased).
  • Fixed the balance of the production of shells for armored personnel carriers and tanks.
  • Added a new stealth system for vehicles and infantry (depends on the time of day, on the position of the body, in the future it will depend on the quality of camouflage, silencers on weapons, etc.).
  • Added new orders (Prohibition on firing).
  • Fixed control settings.


P. S.: New mechanics significantly expand the tactical part of the game. Now you can let the enemy get closer, make surprise night attacks, conduct stealth fights and much more. We will soon introduce silencers, camouflage, and a stealth system on the global map into this system so that you can create and lead special forces battalions into battle.

The official discord channel of the game: Link

[UPDATE] VERSION 0.11.13




  • Added new vehicles for Rebels (armored G500 with M2 machine gun).
  • Fixed critical errors when dragging units in a battalion.
  • Fixed destructibility of some objects (fences, etc.).
  • Improved AI for armored vehicles in tactical battles.
  • Fixed firing sound for 25mm and 30mm guns.
  • Fixed a bug with displaying the rearmament button.
  • Fixed AI on the global map (removed "cheats" when AI could spawn units without the required number of reservists, etc.).
  • Fixed AI development on the global map (not as fast as before).
  • Fixed rearmament of the garrison.
  • Fixed characters, now enemies can be crushed with vehicles.
  • Fixed houses capture system (location, perimeter, etc.).
  • Fixed almost all locations for random skirmishes.
  • Fixed cursor bugs.
  • Fixed animations for pistols.
  • Optimized global game mode.


P. S.: Join the official discord server!

[UPDATE] VERSION 0.11.05




  • Implemented a development system for battalions (the battalion improves its skills after each major victory).
  • The level of the battle affects the accuracy of shooting, morale, etc.
  • Added information about the amount of ammunition in the battalion vehicles.
  • Fixed critical errors on the global map.
  • Increased combat distance.
  • Reduced the accuracy of small arms and RPGs in AI. The battalion level gives a bonus to infantry accuracy.
  • Added the ability to place infantry inside large buildings.
  • Improved vehicle movement algorithm.
  • Added information about companies in the battalion.
  • Fixed artillery system (MLRS will not fire until the player specifies a target, fixed AI behavior).
  • Fixed MLRS (error in shooting, it started 40 seconds after the order).
  • When the vehicle is turned over, the crew and the player leave it.
  • Added faction selection menu when starting a new game.
  • Fixed a bug with the scope when changing rifle to RPG.
  • Added tank A34 and 76mm shells have been added to it.
  • Fixed bugs in the rearmament and resupply system of the battalion.
  • Added the ability to rename a battalion.
  • The intensity of the tactical battle has been increased, the reserve system has been changed.
  • Improved AI on the global map (development, reaction to an attack, etc.).
  • Changed some flags.
  • Improved portraits.
  • Improved some sounds.


P. S.: Join the official discord server!