Added a new UI in the global game mode, in tactical battles.
Added squad editor (full customization of your troops, creation of "armored", "reconnaissance", etc. units).
Added models for mines, oil rigs, etc. to the global map.
Added different thickness of armor for armored vehicles (Forehead, side, etc.).
Added "Quick battle" (random battles with an enemy on a random map, not available in the demo version).
Added information about ammunition in armored vehicles (type, quantity, etc.) in the battalion menu.
Added dynamic change of seasons (in tactical and global game modes).
Added introductory information at the start of a new campaign.
Added new news events.
Added "Winter" camouflage for all vehicles.
Improved vehicle models, added physics for antennas, mudguards, etc.
Silencers have been improved (the detection range of an infantryman when fired with a silencer on a weapon is much lower than usual).
Added weapon ammo information to the supply menu.
The system of ordering movement in tactical mode has been improved (you can select any number of units, by holding the right mouse button you can stretch them in any direction).
Added information windows when completing a diplomatic mission, successful construction, etc.
The complexity balance of the game has been improved (the starting set of weapons depends on the complexity, etc.).
Added Serbian language to the game.
Research improved.
Fixed rearmament of troops (ammunition had to be handed out manually).
Fixed physics for some vehicles.
Fixed a critical bug that caused battalions to get stuck on the map.
Fixed selecting and issuing orders to selected units in tactical game mode (including artillery).
Fixed diplomacy (destroyed factions are no longer displayed).
Fixed diplomacy (money for bribes is taken from the whole country, not just from the capital).
Fixed critical bug in AI navigation in tactical game mode.
Fixed missing trophies after a battle in a city.
Fixed collision of vehicles with enemy infantry.
Fixed sale of cigarettes on the world market.
Fixed collision errors for some objects.
Fixed numbers on some armored vehicles.
Fixed gunner death animation in G500.
Fixed visual errors in some vehicles.
Fixed navigation for AI at the location "Berezino".
Fixed critical errors at the start of a battle on the global map.
Fixed entering the city in peacetime.
Fixed bugs with fuel for battalions.
Fixed P226 pistol (9x19mm ammo).
Fixed passengers on Stryker.
Fixed main menu.
Fixed sandbags.
Significant optimization of the game has been carried out (for weak PCs).
Dear friends, the past year, for many of us was a trying time, however there were some bright moments, including the forming of our humble community, and we are happy to have you be a part of it!
We are sincerely grateful to all of you for joining us, supporting us in the development process, helping to resolve the bugs and improve the game, and giving us fresh ideas and suggestions!
In the next year we are planning to release the early access and we really hope we don't disappoint.
Let the New Year bring wellbeing and peace to your families, wealth and comfort to your home, tranquility and harmony to your soul, opportunities and success to your personal and professional life!
We wish you a Happy New Year!
[GLOBAL UPDATE] VERSION 0.19.29
Added basic economy to the game. Any product has its own price in $ and in resources
Added population mechanics in republics. Industry is tied to the number of workers, and so on.
Added a new strategic map in the form of a detailed island.
Added new mechanic - diplomacy
Added new mechanics - construction
Added new mechanic - trade
Added information about troopers in vehicles
Added new police uniform
Added new character models (Police)
Added new events
Added the ability to set the direction for units by holding the right mouse button (in tactical game mode)
Added information about the resource in the settlement
Added information about the main resources in the republic
Added new vehicles (BRDM-2)
Added new vehicles (T-64)
Added new vehicles (T-80)
Added new vehicles (BTR-80)
Added new vehicles (Abrams X)
Implemented hunger, riots, revolutions and civil wars, different stats for the political regime
Implemented dynamic change of day on the global map
Fixed first person hand animations
Fixed weekly supply system (via the "create a convoy" menu)
Fixed miscalculation of cartridges in captured armored vehicles
Fixed a critical bug due to which ammo in armored vehicles went into minus
Fixed a critical bug due to which the player could have more than 200 missiles for RPG
Fixed tactical battle window
Fixed selection of units and cities on the global map.
Fixed reversal of armored vehicles
Fixed bug in HUD at 4k screen resolution
Fixed camera in tactical battle
Fixed some minor bugs
The game has been optimized in global and tactical modes. Increased FPS
Improved the supply system for battalions in the city
Improved the designation of opponents
Improved localization
Improved industry
Merry Christmas and Happy Holidays!
Friends and family gather near, To share love and cheer, We lift our voices in song, This Christmas is where we belong.
May your holiday be filled with love, Peace, and joy from above, May all your wishes come true, And may the new year bring all good things to you.
This holiday season, we want to take a moment to wish you all a very Merry Christmas and Happy Holidays. Thank you for showing an interest in our humble project, helping out with fixing bugs, your suggestions and pointing us in the right direction for future development of the game.
May this holiday season bring you joy, happiness and time spent with loved ones. May all your wishes come true, and these days bring you only good things!
Merry Christmas and Happy Holidays!
[UPDATE] VERSION 0.11.25
Fixed machine guns on some tanks (improved models).
Improved tank machine guns, added reloading and the number of cartridges in stock.
Fixed all modifiable weapons.
Added new iron sights.
Fixed a bug with endless spawning of sights.
Added new hands for 1st person mode.
Modified models for destroyed vehicles.
Fixed passengers in "Stryker" and "LAV-25".
Fixed some bugs on locations.
Added new HUD.
Added a black market (for now, only the ability to sell your weapons and equipment will be finalized).
Fixed some events.
Fixed game difficulty selection (the amount of damage for the player, AI, visibility distance, etc. depend on the complexity)
Shell casings now react with other surfaces, stay on the ground, etc.
Added sound when the cartridge case hits the surface.
When reloading, an empty weapon magazine remains on the ground.
Fixed bolt action rifles, case now crashes on rechamber.
Added basic alliances on the global map, some countries protect their weaker neighbors.
Fixed battles in automatic mode.
Friendly fire now depends on the selected difficulty. On the easy level, friendly fire is completely disabled.
Damage to the player now depends on the selected difficulty.
Fixed a bug due to which it was impossible to crush enemies.
Fixed suspension on some tanks (visually).
Fixed a critical error in navigation on locations in Baikadam.
Fixed the balance of produced ammo (caliber 23mm and more).
Added ultimatum event when entering neutral territory.
AI visibility range now depends on the selected difficulty.
Fixed a critical bug due to which vehicles could spawn on top of each other.
Added a new quick access menu to orders. It is activated by pressing the "Tab" or "1" - "9" key (press key 0.5s).
Added the ability to move into any fighter of your choice, through a new menu of orders.
Fixed AI for vehicles (goes around destroyed vehicles, improved algorithm).
Fixed destroyed vehicles (remains at the location until the end of the battle, the time of fire and smoke is increased).
Fixed the balance of the production of shells for armored personnel carriers and tanks.
Added a new stealth system for vehicles and infantry (depends on the time of day, on the position of the body, in the future it will depend on the quality of camouflage, silencers on weapons, etc.).
Added new orders (Prohibition on firing).
Fixed control settings.
P. S.: New mechanics significantly expand the tactical part of the game. Now you can let the enemy get closer, make surprise night attacks, conduct stealth fights and much more. We will soon introduce silencers, camouflage, and a stealth system on the global map into this system so that you can create and lead special forces battalions into battle.