An additional icon has been added to the button with the help on the left, which will help you understand that the window with the help can be closed.
An additional effect has been added to the button with a video hint about the conveyor belt so that it does not go unnoticed :P
Now it's more clear when the wire cannot be connected (see the most beautiful gif in the world):
There was just another update - it's a few more improvements :)
Improved the "what is needed" and "what can be produced" part of the machine interface.
An allied robot producer's container now displays the robots that that producer needs (just drop the robots in the container and the robot will spawn).
Added an effect to the recipe-tracking button so that the button draws attention to itself, because it is so lonely..
Some edits :)
An additional icon has been added to the button with the help on the left, which will help you understand that the window with the help can be closed.
An additional effect has been added to the button with a video hint about the conveyor belt so that it does not go unnoticed :P
Now it's more clear when the wire cannot be connected (see the most beautiful gif in the world):
Player suggestion update v.136.31
It was suggested to one of the players to make the purifier start working with the next stack if the previous stack did not have the required amount of resource to process. Now the purifier works exactly like this, however, if there is enough resource in the previous stack again, it will be processed by the next one.
Another player was asked to make more directions for the main character, now the main character has 8 directions for each type of animation instead of 4.
Splitter & Merger (upgrade)
βAdded sprites for each splitter and merger upgrade.
The tree harvester sprite has been completely redesigned.
Added sprites for the tree harvester for each of his upgrades (3 levels of upgrades + 1 standard appearance)
The visual effect of the tree harvester has been changed.
Finalization of the Thief
The thief can now attack, the competitive corporation has finalized his capabilities and now the thief is able to attack robots with his laser.
Thief's laser deals small but constant damage.
Thief now drops an Oxygen Ionizer.
The following items can also drop from the thief: Light bulbs, Hydraulic cylinder, Robotic eye, Scrap metal, Gears.
Something..
Added quantity buttons (10, 25, 50 and max) to the crafting menu.
Fixed a bug due to which some item icons were not displayed when picking them up.
The movement speed of a standart enemy has been slightly increased, the delay between preparing for shots has been slightly reduced.
Increased the movement speed of the Thief.
Thief now does not steal the whole stack, the thief steals a little and runs away to the base.
Reduced the time it takes a thief to steal items from containers from 25 seconds to 10.
The chance of a thief spawning on an enemy spawner is now 38%.
New enemy - Thief and more..
βAdded a new enemy - Thief, this enemy steals items from object containers, strengthen the perimeter guard! The thief was created by competitors in order to annoy the CosmoDoc corporations, so they made him fast, he literally runs, but at the same time he does not know how to fight. He, as a true thief, remains invisible to robots during the theft, however, Leela (the main robot) is able to detect the theft and will be warned in time. Can you catch up with the thief and return the stolen items back, or will you be ambushed?
Added footstep sounds dependent on the surface on which the characters are walking (sounds added for all robots).
Added a shadow under the characters to look even better!
Added effects of dust and other things, depending on the surface on which the characters are walking.
Work has been done on some sound effects of explosions and shots, sound has been added to the flying plasma
Psst, are there any light bulbs? :P
Decreased enemy mortar close-up time from 1.02 sec to 0.94 sec.
Increased chance of dropping Light Bulbs from enemy robots from 11% to 20% chance.
Increased the chance of building mixture dropping from enemy structures from 11% to 17% chance.
Soon I will continue to fill the game with content, I already came up with something awesome :D but it takes time. Well, for now π‘π‘π‘π‘π‘π‘π‘π‘π‘