The log harvester was running slower as it harvested logs too fast and there was no need to install another one of the same type.
Logs are now cleaned more slowly in the purifier.
Cleaned logs are cut more slowly in the saw machine.
Aluminum and Gold also became slower to cut in the saw machine.
Improved the sprite of machines that cut fruits and vegetables at the last stage of the game (these machines will soon receive sprites for each of their upgrades).
Slightly improved the visualization of such resources on the ground: Iron ore, Aluminum ore, Gold ore, Copper ore, Quartz, Coal.
Something else:
I know that some of you would like a game mode that does not have enemies, so, it will be soon, I will do it, but I need time to think over some points that are closely related to the enemies in the game.
Have a nice game!
Where should the robots go? Show!
A new button for a new feature has been added - specify the place where your robots should move. Robots that are within the radius of the call start moving where you clicked the mouse.
A button has been added to the key assignment menu, by default the function of the move to position command is bound to the Space key. You can also activate this feature by simply clicking on the crosshair icon.
Cactus extractor completed v145.32
Completed sprite chain for each cactus extractor upgrade.
Sprite of the last stage of the upgrade:
New features v144.32
Increased the number of quick slots, now there are 9 of them instead of 5
Added the ability to split the stack in the container and slots
Now you can move items quickly with Shift + LMB from anywhere, while if only the inventory is open, then things will move between slots and inventory in this way.
Fixed a bug where an enemy mortar spawned inside of your factory. Now for sure! I found my mistake :D
Some more improvements
Increased the radius of summoning allies.
Allies now drop what they're doing and run to your aid when you call them.
Now, when you hover over the call button, an area will be shown in which allies can receive a call signal.
Increased the boost time for movement speed to 5 minutes.
Now you can simply replace some parts of the conveyor belt with others in one click.
Minor changes to text display.
There was another update, as you can see, in it I fixed a bug that I forgot to fix in the previous update ;)
Fixed a bug where tracked recipes could not be closed without opening the inventory.
Now, in order for the camera to move away when you hover over the button to summon an ally, you need to hold the cursor over the button for 1.4 seconds. That is, you can just click on it and the camera range will remain untouched.
What? again?!
Fixed the button for picking up items from the conveyor, now it is not clickable, and is not displayed on top of some windows.
Increased movement speed buff time from 60s to 180s (3 minutes).
Added buff sound.
Added sound when summoning allies.
Added a visual effect for summoning allies.
Improved readability of plasma cell count and buff time.
Update v.141.32
Now the cactus can be used as fuel, all types of cactus are able to burn.
Added a new item Bottle of Oil, crafted from chopped cactus, cut coconut, and an empty bottle. This bottle is a movement speed buff.
Added the ability to apply buffs, so far there is one buff for movement speed in the game, a bottle of oil gives an increase in movement speed for 60 seconds.
The buff is saved and loaded from game saves.
To use a bottle of oil, drag it to the slot and click on it with the middle mouse button.
Improvements :D
Today without gifs ːcozyhitman2ː
All buttons on the main interface of the game have been repositioned, now it's hard to confuse the dash button with a quick slot :F
Now the button for picking up items from the conveyor, filling the bottle with water, watering the plant (suddenly: this is the same button) is visible near the character when such an opportunity appears.
Fixed a bug when it wrote "no ammunition" although they were.
Now in the description of the item it writes additional information about additional actions with them (move, split).
Now the top of the screen always shows the number of plasma cells that you have, you can also click the blue eye to add a plasma cell recipe to the tracking recipe.
Allied control! And not only..
Optimized the code for summoning robots to buildings that have received damage from the enemy.
Now an allied combat robot, when receiving damage, can call on the help of its allied robots (combat and engineers).
Engineer Robot can now summon a Combat Robot when taking damage.
The main character can no longer take damage from his mortar.
Allied robots now pay attention when the main character is attacked, they come to the rescue if the main character is not too far away.
Added 3 new abilities for the main character:
-Sword and heart button summons all nearby allies to you.
-The sword button only summons combat robots.
-The heart button only summons engineer robots.
Cooldown time 2s, when you are attacked, the allies closest to you will come and the buttons become unavailable for the next 2s.
3 new keys have been added to the key assignment menu for new features.
Abilities can also be activated by simply clicking on the icon.
See beautiful GIFs and try it yourself! After all, with this opportunity it became possible to carry out raid sweeps of enemy spots.
Few edits #2
Smelter now has 2 resource slots instead of 3. 3 slots were misleading. The smelter uses 1 slot for the smelting resource, 2 slot for the fuel.
Thief can no longer steal ammo from turrets and mortars.
The Crafting Terminal now opens with tier 2 instead of tier 3.
Added thanks to Glidercat in thank you message on the main screen of the game (search for him on youtube).