Earlier this week we released Hotfix 4.0.6 which targeted a number of fixes for WARHAMMER III, including an issue where Mother Ostankya's and her Hag Witches would "double-shoot" when standing still.
However, this fix for Mother Ostankya came with the unintended consequence of some visual glitching on her model, which we've addressed in this hotfix.
As a side note, this hotfix will still display as 4.0.6 in-game, but the build number itself has been updated to 23687.3129211. You can verify this update by checking the new build number to ensure you have the latest changes.
If you experience any new bugs or issues after updating, please report them HERE!
See you on the battlefield!
—The Total War Team
For the latest news and announcements, drop by our official social channels.
When attacked, units should now only ignore orders (especially move orders) and return to combat when the majority of the unit is in danger and not in cases where a low number of entities face trouble. This should make cavalry in particularly feel more responsive when repeatedly charging, withdrawing and charging again.
Fixed an issue where Mother Ostankya and her Hag Witches would shoot twice in quick succession when standing still.
Giant Spiders and Spider Hatchlings can now make use of a selection of attacks while chasing routing enemies (including hops, skips and cute but deadly nibbles!)
Fixed an issue that was causing multiplayer clients to override the `Guard` and `Skirmish` mode on units not under their control based on their local settings, especially when re-summoned in Domination.
The Skaven 'Power Grab' passive will no longer trigger when the lord is teleport withdrawn in Domination and Survival battles.
Changed the requirement of the Chaos Dwarfs end game scenario objective from only 'Control' to 'Raze or Control' settlements, allowing Beastmen to complete the objective.
The Changeling's unique skill 'Adherents of the Trickster' will now correctly increase the Cultist Hero recruit rank.
Fixed an instance preventing a valid battle map loading when fighting a sally out battle in the Athel Loren area.
The Empire Forts and Oak of Ages settlements will now give defensive supplies when under attack.
Fixed an issue in an Ulthuan Lakes battle map where impassable terrain was being created by a plane of water under the map
Fixed a Chaos Wastes mountains battle map not having a valid playable area.
Once again, your feedback helps make these changes possible, so please keep it coming.
If you experience any new bugs or issues after updating to 4.0.6, please report them over on our support forums.
Thanks for your ongoing support and patience!
—The Total War Team
Total War: WARHAMMER III - Hotfix 4.0.5
Greetings!
We're back with hotfix 4.0.5, which brings with it a round of fixes targeting critical Battle AI bugs.
Fixed an issue with Battle AI melee target selection indecisiveness when in contact with multiple opposing units; as a result they should drop attack orders less often.
Fixed an issue where the AI would assign a disproportionate number of units to hunt down opposing outlying units, leaving a skeleton crew to perform the main assault. We've flipped this so the AI should dedicate most of its force to the main engagement and not send its entire force to chase that one pesky outrider.
Fixed an issue where player units with the transformation ability would occasionally trigger the AI's scouting behaviour. The underlying issue stems from how we handle transforming units, which are actually two separate units that swap places. When transforming, the AI would lose track of the original and assume it had gone into hiding, causing it to occasionally swap into scouting mode to search for Yuan Bo (The Human) while Yuan Bo (The Dragon!) was bearing down on it.
Addressed crashes that could occur with certain units in siege battles where the AI is defending and has units that crumble, disintegrate or otherwise reach a microscopic amount of remaining strength.
Fixed an issue with the previous Hotfix's Wood Elf outpost changes where some garrison units and effects were missing on certain buildings.
As always, your feedback helps make these changes a reality, so please keep it coming!
If you continue to experience any bugs or issues after updating to 4.0.5, please report them over on our support forums.
Thanks for your ongoing support and patience!
—The Total War Team
Total War: WARHAMMER III - Hotfix 4.0.4
Greetings!
Thanks once again for all of your ongoing reports and feedback since the launch of 4.0 and its subsequent hotfixes. We've just rolled out hotfix 4.0.4 which addresses the following:
Fixed Wood Elves not having unique outposts in notable capitals e.g. Altdorf, Castle Drakenhof (unique outposts have also been added to Wei-Jin and Zharr-Naggrund).
Fixed Nakai's long victory reward (increased Hero recruitment rank) not functioning properly for his faction.
Fixed an issue that prevented the AI from assigning tasks to units during the deployment phase when defending a settlement. This was being caused by the units' strength being significantly lower than their maximum, causing the game to softlock.
Belegar's unique grudge to re-capture Karak Eight Peaks now gives the reward it did in the initial release (An Oath Fulfilled).
Fixed an issue where Gotrek and Felix would gain their magic items multiple times when first spawning.
Fixed the Chaos Dwarf occupied versions of the Empire Fort buildings not displaying correctly in the building browser, along with the amount of corruption they spread per level.
Fixed the Teleport button in the Ultimate Scheme tooltip/popup not showing as inactive when teleportation was not possible. It now also correctly shows the cost of teleporting in the tooltip.
Fixed the Speed & Malice skill not applying to Doom Knights of Tzeentch units.
Please continue to talk to us about your experience in Total War: WARHAMMER III, positive and negative, so we can continue pushing the game to where we all want it to be.
If you continue to experience any bugs or issues after updating to 4.0.4, please report them over on our support forums.
Thanks for your ongoing support and patience!
—The Total War Team
Total War: WARHAMMER III - Hotfix 4.0.3
Greetings!
Thanks to your valuable feedback, we've just rolled out an additional hotfix that addresses the following:
Fixed an issue where Oxyotl's Visions of the Old Ones missions would target armies belonging to the Changeling while they were hidden.
Fixed an issue that was causing an incorrect modifier to be used in Charge Bonus calculations for the AI on difficulties above Easy.
Fixed an issue where Aekold Helbrass would not spawn with his magic items when controlled by non-Tzeentch factions.
Fixed Nakai not being able to construct allied outpost buildings.
Fixed the mount models of the Bretonnian Wardens of Montfort Regiment of Renown.
Fixed visual issues with the Bretonnian Foot Squire shields.
Fixed missing textures with the Bretonnian Knight's weapons, Knights Errant and Questing Knights.
Fixed an issue preventing Vlad von Carstein from hitting multiple entities with certain melee attacks due to missing splash attack meta data. This solution also resolves similar issues for other related but different units.
Fixed some Scheme objectives not updating their counter until reloading a save.
Fixed a crash when spending a Skill Point on a Mount skill that would automatically unlock (all mount skills now just have one level.)
Fixed Dark Elf technologies that increase Hero recruit rank not applying when Heroes were recruited from a Black Ark.
Fixed the Haichai and Black Pit settlements preventing certain buildings from being constructed in them.
Fixed an issue when using the Invocation of Dazh wherein if the player constructed multiple buildings at the same time, they would only receive one supporter rather than one per building.
Fixed an LUA error that could occur when completing the Changeling's Grand Scheme in the Empire in the Realms of Chaos campaign, which would cause the Elector Counts to not go to war with each other.
Fixed a soft lock that could occur during the Witch's Hut panel scripted tour when jumping to the technology panel.
Clarified text around Nakai's settlement occupation options. When he gifts a settlement, he does in fact sack the settlement as well. The tooltips have been adjusted to make this clearer, as has the effect in his technology 'Sequence of Plunder'.
The Magic Wards of Climate Change commandment for Kislev is now available in any province that contains at least one region that has a Chaotic climate. The effects have also been fixed for Boris Ursus, countering the unsuitable climate penalties rather than the uninhabitable penalties.
Added missing Skaven technologies 'Freaks off the Leash' and 'Brood Breeders'.
Fixed Skaven technologies 'Monstrous Abominations' and 'Unfathomable Horrors' not applying to Mutant Rat Ogre units.
Increased the distance at which Yuan Bo (in dragon form) changes from regular speed to his full charge speed. This was done to help him keep up with faster units which are running away from him, e.g. if Yuan Bo is trying to catch a missile cavalry unit, the increased charge speed will trigger from further away.
Fixed the Changeling building 'Reality Wound' not spawning a hostile army and destroying itself on completion when in an allied settlement.
The Changeling's Grand Scheme in the Empire now causes all Elector Counts to declare war on all other Elector Counts (not just Reikland), even if they're allied. They are also prevented from making peace or confederating each other if controlled by the AI.
The Changeling now gains the forms of Legendary Heroes he recruits during the campaign.
The Changeling no longer gets the form of Ariel for free when defeating the Sisters of Twilight in battle.
The Changeling now gains the forms of Legendary characters in factions he vassalises or confederates.
These speed of these updates is helped massively by your detailed reports and feedback, so thank you! Each time you tell us about your game experiences - both the good and the bad - is an opportunity for us to learn.
You can continue to report and bugs or issues since 4.0 and its subsequent hotfixes on our support forums, where our diligent QA team will be listening and logging.
Thanks for your ongoing support and patience!
—The Total War Team
SEGA Wonderland Sale now on until 21st September!
SEGA SALE NOW ON!
The SEGA Sale is now on Steam until 21st September! Pick up any of the Total War: WARHAMMER franchise or our historical Total War titles for up to 75% off!
Whether you're a Total War: WARHAMMER veteran or want to complete your collection of Total War historical titles, this is the perfect opportunity to grab the ones you're missing!
🕙 Sale ends Thursday 21st October @ 11AM PT/6PM GMT
For the latest news and announcements, don't forget to visit our official social channels.
Thanks once again for your ongoing bug reports and feedback after the launch of Shadows of Change, Update 4.0 and Hotfix 4.0.1.
We've just pushed out another hotfix to address some more issues that we've been investigating since the release last week.
FIXED IN 4.0.2
Fixed Miao Ying and Zhao Ming's quest items mistakenly being tied to the Shadows of Change DLC.
Fixed Deff Gorge (Skarbrand's starting settlement) not allowing certain buildings to be constructed in it.
Updated AI fort logic in the Beastmen Herdstone minor settlement map to improve their functionality map-wide.
Changed Kairos' Blue Line skill "All Intents & Purposes" from a -100% cost for "Reveal Intentions" to a -33% cost for "Track Army" and "Reveal Shroud."
Fixed a map issue that was causing a Chaos Mountains battle to be misaligned.
Breaking treaties with vassals to create new vassals will now break correctly and impact your reliability rating.
Fixed an issue where ancillaries could not be unequipped with a left click.
Fixed the Beastmen being able to increase unit caps of DLC-locked units without owning the respective DLCs.
Fixed an issue where the Changing of The Ways feature would not allow you to force peace between the player faction and another faction.
Malagor has been politely asked to return the Bray Scream and Devolve spells in favour of his original starting spells.
Fixed multiple issues of units clipping under the terrain in the Battle at the Thundering Falls battle map
We're still listening to your reports and feedback, so please continue to report any bugs or issues since updating to 4.0, 4.0.1 or 4.0.2 in here in the Steam Discussions or over on our official support forums where our diligent QA team will continue to investigate new reports.
Thanks for your ongoing support and patience!
—The Total War Team
Total War: WARHAMMER III - Hotfix 4.0.1
Greetings everyone!
We hope you've all been enjoying diving into new campaigns and epic battles with the Changeling, Mother Ostankya and Yuan Bo!
We've just released a small hotfix to address a few problems that have arisen in the wake of Update 4.0.
These fixes are as follows:
Fixed a crash when the Scheme to sack the gates in Ulthuan, and the abandonment of a settlement in Ulthuan, were completed simultaneously.
Fixed the unlocking of Trickster Rift technologies being exclusively stuck behind the Sylvanian Rift Scheme.
Fixed an issue where the quest to unlock the Blue Scribes would fail to generate if the player wasn't at war.
Please do keep talking to us about your experiences with Update 4.0! If you come across any other bugs or issues please report them in our Update 4.0 / Shadows of Change Bug Report Megathread where our awesome QA team will be listening and logging.
On Monday we'll be working through your reports and feedback from the weekend, and aim to give you an update on Tuesday with any additional issues that we are investigating.
—The Total War Team
Total War: WARHAMMER III - How to unlock Aekold Helbrass
Having left the Empire behind in search of his true purpose, Aekold Helbrass was mortally wounded by his mirror image, only to be reborn under Tzeentch as his Champion.
⚔️ Unlock Free Legendary Hero today! 📰 Find out more HERE!
Shadows of Change and Update 4.0 are out now!
SHADOWS OF CHANGE IS OUT NOW!
Let the games begin! 🎲🎭
Shadows of Change and Update 4.0 are now available for Total War: WARHAMMER III!
... and don't forget to check out the awesome new launch trailer!
As always, we continue to listen to your feedback and suggestions and ensure they're fed back to the right people. You can join the disccusion at the official Total War Discord server and share your thoughts with us and your fellow Total War fans.
—The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
🧱 MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.