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Genre: Real Time Strategy (RTS), Strategy

Total War: Warhammer III

Thrones of Decay: Introducing Tamurkhan, The Maggot Lord



Greetings!

Decay is rolling through the known world of Warhammer, and 3 new Legendary Lords have emerged to push ingenuity and conflict into a new dawn, alongside a suite of new units, lords, heroes, campaign mechanics, and more!

Thrones of Decay, our latest paid expansion, will be arriving in Total War: WARHAMMER III alongside Update 5.0.

As promised, you’ll know exactly what’s coming in Thrones of Decay before you see a “Buy Now” button, so let's unearth our latest arrivals; those of invention, of amethyst, and of pestilence.

Check out the announcement trailer below:



This week, we’re delving into the first Legendary Lord to arrive in Thrones of Decay. One of Nurgle’s greatest champions, the infested Master of Hosts and Bringer of Desolation, the Maggot Lord himself; Tamurkhan. As the stuff of lie and legend, tales of the savage commander trail back for millennia, so, it’s best we set the record straight and meet an infested warlord for the ages.

📖 Read the full blog here



—The Total War Team

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Total War: WARHAMMER III – Thrones of Decay arrives later this Spring!



Greetings WARHAMMER III fans,

Get ready for a showdown of magic, maggots and mohawks. Thrones of Decay arrives later this Spring, starring:

🏰 Elspeth von Draken
🦠 Tamurkhan, the Maggot Lord
🍺 Malakai Makaisson

...and more!

Watch the trailer:


In case you missed it, with Thrones of Decay you'll have the choice between purchasing the full DLC bundle or each faction's content individually. You can read more about how this works here.

Wishlist now:
https://store.steampowered.com/bundle/39887/Total_War_WARHAMMER_III__Thrones_of_Decay
https://store.steampowered.com/app/2325832/Total_War_WARHAMMER_III__Elspeth__Thrones_of_Decay
https://store.steampowered.com/app/2891710/Total_War_WARHAMMER_III__Malakai__Thrones_of_Decay
https://store.steampowered.com/app/2891700/Total_War_WARHAMMER_III__Tamurkhan__Thrones_of_Decay

Be sure to check back tomorrow as we introduce you to the first of our new Legendary Lords (the Maggot Lord, to be precise) - Tamurkhan!

—The Total War Team

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Looking Ahead to WARHAMMER III: Thrones of Decay



Hi everyone,

With the full reveal of Thrones of Decay starting next week and continuing through April, I wanted to talk with you all about some pricing changes that we’re making for this DLC that we thought would be good to share ahead of our usual reveal business.

With Thrones of Decay, we'll be making a one-time change to the way in which we release our DLC, which will give you more choice in how you purchase your content.

As announced last year, Thrones of Decay welcomes all-new content for the Empire, Dwarfs and Nurgle, and we’re happy to reveal that each faction's new content will be available to purchase either as a complete bundle, or on an individual basis, i.e. if you only want to play as the Empire, you can buy this section of the DLC as a standalone purchase rather than having to buy everything, allowing you to pick and choose what you want to play.

You can read more details on how this will work in our blog right here:

Looking Ahead to WARHAMMER III: Thrones of Decay



We’re looking forward to revealing this new DLC for you next week, and keen to listen in on what you have to say about today's news. Please do join us over on the Total War Discord, or the Total War Forums to share your thoughts - we always appreciate it when you do!

Thanks for reading, we’ll be back early next week with more.

Adam Freeman
Head of Community – Total War



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Total War: WARHAMMER III - Hotfix 4.2.2



Greetings!

Today we're bringing you Hotfix 4.2.2 for Total War: WARHAMMER III, which tackles a few bugs, crashes, glitches, and more.

Here's what we've got:


  • We've made some visual adjustments to Saytang to ensure lore authenticity, aligning it with the concept art we previously shared within our blog "Patch 4.2 Shadows of Change Content Additions – Part 1: Cathay".
  • Fixed a crash that could occur during Sea Encounters.
  • Various Griffons have grabbed a slice of the Upelkuchen cake and are no longer shrunken on the Campaign map.
  • Replaced Assault Unit (Deal damage to one unit in the target army) with Assault Units (Deal damage spread across a random portion of units in the target army) for all characters. This affects the following heroes:

    • River Troll Hags
    • Skink Oracles
    • Empire Battle Wizards
    • Necromancers
    • Glade Captains
    • Vlad Von Carstein (As a Hero)
    • Frost Maidens
    • Iridescent Horrors
  • Fixed an issue where the Changeling's Trickster Cults would be revealed when any army (including enemy armies) retreats from a pre-battle involving the Changeling.
  • Melee units now have a bit of an easier time pinning down Katarin's sled.
  • Katarin's sled can now be more reliably targeted by missile weapons.
  • Fixed a specific issue where Legendary Heroes would not spawn if the army they intended to spawn at (usually the faction leader) was in a settlement that was under siege. We have noticed some additional edge cases of Legendary Heroes failing to spawn which we are currently investigating.
  • Fixed Vlad and Isabella von Carstein not being able to scout ruins when they are Heroes.
  • Fixed Vlad von Carstein not spreading growth as a Hero.
  • Celestial Lion is now a High Threat target. (All single entities are High Threat targets and take focused damage when caught in a splash attack.)
  • Saytang, The Watcher causes Terror, but hasn't been causing Fear as intended. We're not sure the dictionary supports our position on the difference, but Saytang is too scary for us to tell him no, so, he now causes both Fear and Terror.
  • Fixed the Cathay technology "Yin Hex" displaying melee units in its tooltip despite it only applying to ranged units.
  • Raknik Spiderclaw can now equip the Spider Banner magic standard, as the spider gods intended.
  • Beastmen advanced recruitment horde buildings now correctly appear in their own group.
  • Fixed an issue with Bretonnia Lords where their unit cards did not match their 3D model.
  • Druzhina now flips a coin during one of his idle animations instead of simply miming the act.
  • Fixed an issue in the Sisters of Twilight quest battle "Search for Ceithin-Har" where the herdstone buildings could be manually targeted and destroyed by ranged units.
  • Caravan Master skills that modify encounters (e.g. amount of Cargo paid as a toll or the chance of an Ambush Battle occurring) are now correctly calculated with each skill level.
  • Fixed Drycha not receiving the "Stolen Power" trait when unlocking Coeddil.
  • Fixed instances of Heinrich Kemmler's portrait being extremely wide.
  • Fixed Ulrika Magdova's porthole being too zoomed out.
  • The 3D porthole for the Chaos Lord of Tzeentch on a Disc of Tzeentch no longer focuses exclusively on his crotch.
  • Clan Skrat's faction leader Metastorm is now properly generated with both a face and a name.
  • The Kislev red line skill "Creatures of the Land" now correctly states that it applies to Frost Wyrm units.
  • The Bretonnian vow "Pledge to Campaign" (win a siege battle in a desert or jungle climate) can now be completed when reinforcing in battle.
  • Added the missing Chaos Warshrine mount to the Chaos Sorcerer Lord of Tzeentch (Metal).
  • Renamed the Grand Cathay technology "Nan-Gau Polearms" to "Nan-Gau Weaponry" to better reflect the effects it provides.
  • The Chaos Sorcerer and Chaos Sorcerer Lord of Tzeentch (Metal) now correctly have the "Prismatic Plurality" skill instead of "Evasion" on their magic line.
  • The Lizardmen Exotic Animals resource building now also affects Feral Troglodons.
  • The Lizardmen Exotic Animals resource building has a hidden effect reducing Recruitment costs - this effect is now visible.
  • The Hexoatl landmark building Blessed Incubator now also affects Feral Troglodon and Dread Saurian units.
  • When using the MS store version of DaVe, reprocessing the campaign no longer breaks frontend faction selection.
  • Fixed the camera clipping into the terrain in the intro cutscene to Grombrindal's quest battle "Rune Helm of Zhufbar".


Recently we learned that one of the random names generated from the High Elf pool had connotations that could be tied to an abominable character from 20th Century history. Upon learning this, our teams have taken immediate action to return to WARHAMMER II so that we can release an update removing the name.

As the name is also accessible within WARHAMMER III, we've similarly directed our team to make the very same update here as well.

We apologise that the name has been present in the game for this long, and are grateful to those who brought it to our attention so that we could take action.

Once again, thank you for your continued input and feedback on Patch 4.2.0, Hotfix 4.2.1, and the game as a whole. Please keep sharing your insights with us on our official forums, and we'll see you on the battlefield!

— The Total War Team

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Total War: WARHAMMER III - Hotfix 4.2.1



Greetings!

We've been delighted with the response to the Shadows of Change update released in 4.2.0 back in February, and we're jumping back in with a new hotfix to keep polishing things up.

Firstly, to correct an error from the 4.2 patch notes, we mistakenly listed Pavane of Slaanesh as losing access to Rampage, which is not the case. Instead, Rampage was removed from Hysterical Frenzy, and Pavane can continue to cause Rampage to their heart's content.

Now for the rest:

  • CELESTIAL GENERAL [Mount: CELESTIAL LION]
    • Hit Points 5868 → 6584
    • Melee Attack 42 → 50
    • Weapon Strength 450 → 470
    • Charge Bonus 46 → 65

  • CELESTIAL LION
    • Hit Points 5468 → 6268
    • Charge Bonus 46 → 65

  • PATRIARCH
    • No longer has access to the Brazier of Dazh item in multiplayer battles.

  • KAIROS FATEWEAVER
    • Replaced Regrowth with Birona's Timewarp in multiplayer battles.

  • Fixed an issue where the Chaos Lord of Tzeentch's Mark of Chaos costs were not being reduced with his character rank.
  • Fixed an instance where the mission chain to unlock the Blue Scribes would sometimes not progress after the first mission.
  • Added the "Wounds" passive ability to the Frost Wyrm unit.
  • The Blue Scribes now have access to the Lore of the Hag spells via their skill tree.
  • Fixed the Chaos Lord of Tzeentch not using one of the head variations in campaign.
  • Fixed an issue where some newly added ancillaries were being lost during campaign gameplay.
  • Fixed the Druzhina's skill "Speaks to the Forest" applying Regeneration to all units rather than just Hag Witch Heroes.
  • The Daemon Prince of Tzeentch will now receive the "Ascended Lord" trait when upgraded from a Chaos Lord of Tzeentch.
  • Fixed the persistent VFX for Flamers, Changebringers, Exalted Flamers, and The Burning Chariot. Now the blue / pink fire is attached to the correct parts of the model.
  • Fixed an issue where the Changebringers, Chaos Lord and Exalted Hero of Tzeentch did not have the the Disc of Tzeentch VFX attached to them.
  • Fixed an issue where the Gate Master could sometimes start a battle with the abilities "Bulwark of the Gate" and "Bastion's Defenders" despite not having them unlocked via the skill tree.
  • Added an initial 30 and 60 second delay to Feral Rage 1 and 2 becoming active, preventing Rampage from triggering immediately when the battle starts. We have some further improvements to how Rampage interacts with starting health state being planned, so, keep your eyes peeled for those.
  • Zhao Ming's unique skills that give bonuses to melee units now also apply to the Celestial Lion and Great Moon Bird units.
  • Fixed an issue preventing the Exalted Hero of Tzeentch from being able to attack other flying units while mounted on a Disc of Tzeentch.
  • Removed the effects from Yuan Bo's unique skill "Armies of the Celestial Court" that had become innate to some units, e.g. Spell Resistance for Jet Lions and Mastery of the Elemental Winds for Jade Lions.
  • Yuan Bo's unique skill "Armies of the Celestial Court" now grants Flammable attacks to the Great Moon Bird, and we've also upped the Bonus vs. Infantry on this skill from +8 to +10 for all Celestial Court units.
  • Fixed an issue where the Celestial Lion was receiving bonuses via Saytang's skill tree that were only intended for Jade and Jet Lion units.
  • Gate Master had an Arcane item slot despite not being a caster, so he's handed the privilege back to the Shugengan.
  • To avoid overlap with the Exalted Hero of Tzeentch, the Iridescent Horror Hero's actions have been changed to the following:
    • Embed Hero - Replenish Troops
    • Constant Local Effect - Stimulate Growth
    • Target Settlement - Damage Building
    • Target Hero - Wound
    • Target Army - Assault Unit (unchanged)

  • Fixed the Beastmen skill "Breakneck Charioteers" not applying Fear and Terror attributes to the correct chariot units.
  • Fixed Rakarth's rite "Convocation of Hunters" not increasing physical resistance for Hydra units.
  • Fixed the Warriors of Chaos skill "Hammer into Anvil" not applying to Gorebeast Chariot units and erroneously applying to Bloodcrushers of Khorne.
  • Fixed the Warriors of Chaos skill "Speed & Malice" not applying to Hellstrider units.
  • Fixed an effect that reduced the recruitment cost of Greenskin Troll units not applying to all types of Troll unit.
  • Fixed a number of effects that were not applying to all three types of Necropolis Knights units.
  • Fixed instances of Norsca Monster Hunt chains aborting when capturing a settlement that had a mission to raid the region.
  • Ostankya's "Whiff of Madness" Hex now only applies as long as the cursed unit remains in melee.
  • The Hag Witch skill "Wildkeeper" now affects Frost Wyrms.
  • Fixed a number of building effects that were providing the wrong values when damaged or ruined.
  • Fixed cases of Norsca faction leaders having blank names.
  • Fixed Ariel's porthole being too zoomed in.
  • Fixed an issue in the Sisters of Twilight quest battle "Search for Ceithin-Har" where the enemy reinforcements were entering at the wrong positions at the wrong time.
  • Fixed an issue where the number of Centigors of Tzeentch in the Warriors of Chaos recruitment pool could get excessively large.
  • Added missing Assembly Kit html files from Patch 4.1.
  • Fixed an issue where the audio mixer state could briefly be incorrectly set during AI agent actions.
  • Fixed an issue that allowed certain units, like Mother Ostankya, to attack buildings outside of their missile range.
  • Centigors and their variants no longer share the same visuals as their RoR counterparts.
  • The Changeling is a touch too immortal to play against, so we're making some tweaks to make him easier to catch:
    • When the Changeling loses a battle, if there is a Trickster Cult within that region, it will be revealed to the settlement owner.
    • When the Changeling loses all of his armies, all Trickster Cults will be revealed to the settlement owners.
    • Fixed an issue where the Changeling's armies could become hidden despite being in Raiding stance.
    • An additional effect has been added to his Raiding stance to make it clear that the army will always be visible when in that stance.
    • The Protection building chain will now reveal any hidden armies (i.e. armies belonging to the Changeling) in the local region.


That's all for now!

Thank you for your continued input and feedback on Patch 4.2.0 as we continue to implement these new updates. As always, if you come across any new bugs or issues after updating to 4.2.1, please take the time to report them over in our official forums.

We'll see you on the battlefield!

—The Total War Team

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TOTAL WAR: WARHAMMER III - THINGS IN THE WOOD E-BOOK


Greetings, Total War WARHAMMER III fans!

Join Radyg and his mysterious new companions as they share tales by the firelight of the Witch of Kislev and her harrowing legacy.

📖 Our latest e-book "Things in the Wood" by David Guymer is available to download now from your Total War Access Dashboard: https://dashboard.totalwar.com


—The Total War Team

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Patch 4.2 Shadows of Change Content Additions - Part 3: Kislev



Hi everyone,

Before I get into all the details about what to expect with Kislev, I'm excited to confirm that Patch 4.2 will launch on Thursday, February 22.

As I alluded to in our last blog on Tzeentch, the team have been working hard to get this exciting new content into your hands and we can't wait to hear what you think. Next week, we're thrilled to say that Black Library author David Guymer is back with a brand new short story on the Witch of Kislev, and on Wednesday, we'll be publishing the full Patch Notes for Patch 4.2 so that you can get caught up on what to expect when this all new content drops for Shadows of Change.

Before we dive straight into things, if you haven't already, check out our [url https://totalwar.com/blog/wh3-soc-update-cathay]Grand Cathay and [url https://totalwar.com/blog/wh3-soc-update-tzeentch]Tzeentch blogs to see what else is coming to Shadows of Change in Patch 4.2.

Let's get to it!



Read the full blog here



So, now you’ve heard all about all the new additions, the team wanted to gather together the content in its entirety to show you just what the Shadows of Change offering looks like now in comparison to launch.

BEFORE:


AFTER:


That’s it for now, thank you for your ongoing support and feedback. The team and I are super excited for the future and will be talking to you more on what’s next in the not too distant future for Total War: WARHAMMER III.

For Sigmar!

—Rich Aldridge (Game Director) & the Total War: WARHAMMER Team

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Patch 4.2 Shadows of Change Content Additions - Part 2: Tzeentch



Hi everyone,

Before I get into the details on the new additions for Tzeentch, I wanted to talk to you about the release date and where we are as of today. The team are still working flat out to finish things up and we found a few things at the start of this week that we need to address before handing things over to you.

I'm really pleased to say that the team is making great progress through these last few changes and we are still on track to release to you later this month, but the release won't be this week (which we had originally been trying really hard to hit). I'll be back later this week with more information on the extra characters and units coming to Kislev, as well as to update you further on the release plans.

Before we dive straight into things, if you haven't read the last blog entry which focused on Grand Cathay, you can do so here.

Tzeentch Additions



Listening to your feedback on characters and units which you have shared with us since the release of Shadows of Change, we have focused on improving the melee offering at Tzeentch’s disposal for their Lords and Heroes. Tzeentch will always be a magic-heavy focused race, but we understand having those hard-hitting frontline generals and heroes are important in balancing out your armies. This is exactly what we have added to the roster for you in the form of the Chaos Lord of Tzeentch and the Exalted Hero of Tzeentch. We have also taken the opportunity to add a further two new units into the DLC for Tzeentch, which are covered in detail in the full blog post linked below.



Read the full blog here



I’ll be back later this week with my final blog on the great nation of Kislev and the new characters and units that they will be receiving as a part of Patch 4.2.

—Rich Aldridge (Game Director) & the Total War Team

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Patch 4.2 Shadows of Change Content Additions - Part 1: Cathay



Hi everyone,

I’m Richard Aldridge, Game Director for Total War: WARHAMMER. Today I want to share some news with you on the new content that will be arriving soon for Shadows of Change with Patch 4.2 - free for existing owners, and bolstering the DLC for anyone picking it up post Patch 4.2.

I’ll be covering what you can expect going forward from the Total War: WARHAMMER series, taking a peek behind the curtain as to how we go about planning, creating and making our DLCs, and having a close look at the new additions Grand Cathay will be receiving as a part of the 4.2 update.

Reflecting on Shadows of Change



I’ll cut straight to it, we didn’t give you enough new characters and units to play with at the original release of Shadows of Change.

We believe we can put this right for you, having listened to your feedback these past months to provide you with better and more varied options for your armies. We know that you, our community, are as passionate about the game as we are, and we’re pleased to say that many of your suggestions are being enacted upon. Not all ideas and requests are possible, though. The Era of Karl Franz is, as you’ve come to expect, a rich and exciting setting for Total War, and we work closely with The Warhammer Studio to ensure that the content for this era of Warhammer is as faithfully represented in our game as possible.

All of the forces featured within the Shadows of Change DLC can look forward to a sizable collection of reinforcements, but we won’t be adding Hag Mothers as Generic Lords, as Mother Ostankya is the only Hag Mother of Kislev. Similarly, the relationship between Gospodars and Ungols is taking a back seat as we look less at the tensions of historic Kislevite culture, and more at what defines Kislev as a unified military force in the Era of Karl Franz.

Similarly, we won’t be adding beaks to Tzaangors, as while this avian characteristic occurs in other Warhammer settings, these elite Gors in the Old World represent those Beastmen who have drawn the eye of the Changer of Ways, rather than a totally separate offshoot breed. But as ever, we aim to ensure that whatever we do add to Total War: WARHAMMER III is as authentic an experience of the world of Warhammer as possible.

What to expect moving forward



Looking to the future, the team and I love the Warhammer universe and want to make as much content for it as possible. Whether that be to add further exciting characters like the Golden Knight, spectacular units and creatures (Yes, I’m looking at you mighty “Hotpot”) or other unexplored lore. We still plan to make many more DLCs for Total War: WARHAMMER III, with some of them like Thrones of Decay following the same premise and composition as Shadows of Change where we will add to and develop three existing races from across the Warhammer world. Accompanied by our patches and updates, this will give us the opportunity to go back to some of your most beloved races and give them some attention.

Below I have laid out what you can expect to see for Shadows of Change and Thrones of Decay in terms of the content and features for these products moving forward.

DLC Content – Shadows of Change & Thrones of Decay

  • 3 Legendary Lords – Each playable in the Realms of Chaos and Immortal Empires campaigns
  • Unique gameplay mechanics for each legendary lord
  • 3 Legendary Heroes – One per race
  • 3 Lords – One per race
  • 3 Heroes – One per race
  • 5 Units (Infantry/Cavalry/Monsters/etc…) per race
  • 3 Regiments of Renown per race
  • 1 FREELC Character (Aekold Helbrass for Shadows of Change and a Legendary Lord for Thrones of Decay)

Potential Further Content

  • New Spell Lore*
  • New Mounts*
  • New Additional FREELC*

*Subject to the IP, theming of the DLC, and where applicable



Thank you again for your invaluable feedback since the release of Shadows of Change, and in particular the thoughts on improving the rosters and having parity across the races with the content we are adding as a part of them.

As mentioned above; each race will now have a Legendary Lord, Legendary Hero, Lord, Hero, 5 units and 3 Regiments of Renown. This, we hope, will allow you to lead thematic armies that are better connected to the Legendary Lords in the DLC, add both lower tier troops and big centrepiece monsters and start to fill some of the gaps and needs of the races in the game that you have asked for.

Where possible, with “Further Content” we will also be adding thematic lores of magic, mounts for new and existing characters to make use of, and making some much-requested FREELC where it makes sense (Cough, cough, Katarin’s Sled).

I hope that everything I’ve mentioned above looks much more in line with your own expectations for the DLC, as we move to significantly bridge the gap to our past products like Chaos Dwarfs in what we will offer moving forwards, starting with Shadows of Change.

Now onto the exciting stuff you’ve all come to see!



It's too much for us to fit into a Steam post, so head over to the full blog post below to find out more about the Celestial Lion (pictured above) and the other new content coming to Grand Cathay, as well as the latest news on when you can expect this content to arrive.

Read the full blog here



Chat to you all next week!

—Rich Aldridge (Game Director) & the Total War Team

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Total War: WARHAMMER III - Hotfix 4.1.4



Greetings!

We hope you all had a wonderful holiday season, however long ago it may seem! Now we're firmly planted in 2024, we've rolled out another hotfix for Total War: WARHAMMER III. Let's take a look:


  • Fixed a bug with defensive formation in deployment that was introduced with Hotfix 4.1.0. The bug caused the AI to misalign the army when the deployment zones were not lined up North to South.
  • The Channelling stance for Dark Elves and Vampire Counts will now correctly enable replenishment in all foreign territory, not just enemy territory.
  • Oxyotl will no longer receive Visions of the Old Ones missions that target the Changeling's faction, as his armies could become hidden and not valid to target.
  • Resolved an issue causing flickering shadows on battle maps when moving the camera particularly when using zoom functions, ensuring smoother visual experience and consistent shadow rendering during battles.
  • Fixed a crash when cycling through armies with the Warband Upgrades panel open.
  • Fixed Count Noctilus missing the Encourage attribute when mounted on the Necrofex Colossus.
  • Astragoth Ironhand and The Fay Enchantress now have a set bonus for their unique items.
  • Fixed an issue where negative traits for Bretonnian characters would never be removed when they were garrisoned in a settlement with a Worship chain building.
  • Fixed the Boon of Chaos "Slayer of Champions" not unlocking when defeating an army with 3 or more characters in it.
  • Fixed Lokhir's skill "Patriarch of the Fellhearts", Astragoth's skill "Infernal Lord", Snikch's skill "Contract Loopholes" and Ariel's skill "Forest's Calling" not increasing Lord recruit rank when replacing Lords.
  • Fixed Vilitch's technology "Ritual Staff" erroneously applying to Chaos Warriors of Khorne (Dual Weapons). Halberds and Spears only, please!
  • Drycha's technologies "Wisdom of the Wildwood" and "Wisdom of Addaivoch" now only apply to the Malevolent tree units.
  • The Bretonnian character trait "Crusader" no longer gives attrition resistance to all owned armies on the map.
  • Fixed instances of deployable towers clipping on Volksgrad.
  • The Prophetess's staff, the Skaven Warlord's weapons, and Imrik's spear will now be properly splattered with blood.
  • Fixed a geometry issue with the Kislev River bridge model where players could see through the bottom of the bridge due to missing geometry.


Thank you once again for your input and patience as we continue to implement these new updates, and please keep sharing your insights with us over in the CA Community.

If you experience any new bugs or issues after updating, please report them in our dedicated support forum HERE.

See you on the battlefield!

—The Total War Team

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