We’re back with Hotfix 6.1.2, bringing a host of fixes and tweaks to Total War: WARHAMMER III. This update includes various improvements and adjustments, with notable faction balance tweaks for Kislev following Patch 6.1.
With that, let’s get into it.
— Steve Coleman // Senior Community Manager // Orc Choreographer
HIGHLIGHTS
Kislev - Based on your feedback and reviews by our Design team, we've made adjustments to balance, building, tiering, and tech for Kislev to improve your overall gameplay experience.
Tzeentch - Kairos Fateweaver has received a number of skill fixes and adjustments.
Balancing & Bugs - a fresh batch of bug fixes and additional balance adjustments, including fixes targeting recent performance issues e.g. stuttering. As always, please report any other issues you encounter through our bug reporting sub-forum.
STILL COOKING
Here’s a short list of some issues that we couldn’t quite squeeze into this hotfix, but we see them and we’re working on them:
Mod manager/launcher performance issues.
Issues surrounding the display of enemy movement range previews in campaign.
Court & Orthodoxy becomes significantly more difficult to balance after confederating your opponent.
Reports of support stuck at 100/100 and not receiving boons.
Matriarchal power achievement not unlockable using the new invocations.
PERFORMANCE
Resolved an issue causing potential frame stuttering on certain machines, as well as occasional video frame skipping in the main menu.
Fixed a possible crash on the end battle screen.
Fixed a crash that was occurring when loading the game.
Fixed a crash that would occur when completing the Ritual of Rebirth in the Gryphon Wood during a Wood Elven Co-op campaign.
Fixed a crash when accessing the Ice Court.
Fixed a crash caused by loading a save containing the tier 3 church building from pre-Kislev rework. Any instances of the tier 3 church will be replaced by the middle option in the new building tree for the churches.
CAMPAIGN
General // Gameplay
Kislev Balance Tweaks:
Devotion adjustments: Lowered the requirement for using Invocations to 25+ devotion. (It still costs 50 devotion to perform an invocation).
Kislev Building and Tiering Adjustments:
The Ice Guard recruitment building has been collapsed into one single building (found at tier 4), providing access to both Ice Guard variants and capacity for Frost Maidens.
If you had either building constructed in an existing save, they will convert to the new combined building.
Kislevite Cultural Capital defense buildings have been combined:
Watch patrol building chain has been removed.
All the benefits associated with it have been moved to the City Defences chain, which combines siege benefits with garrisons and devotion.
Kislev’s Wall buildings now also generate a small amount of Devotion:
Ataman Experience Adjustments:
Significantly increased experience granted by defence buildings for Atamans:
Doubled the Experience granted by Resource buildings for Atamans.
50 – 100 - 150 -> 100 – 200 – 300
Ataman’s Estate:
XP per turn: 800 -> 1000
Income modifier: -100% -> -50%
Additionally, no longer completely disables income
Starting Supplies for sieges: 300 -> 1000
Ogre Tiering Adjustments
Gnoblar Flingers
Barracks tier 2 -> 1
Gnoblar Pigback Riders
Barracks tier 1 -> 2
Other:
Fixed bugs where Atamans (Atamen?) were lost forever if they were injured in battle or you lost or traded the city that they were based in. They can now be correctly re-recruited.
Gnoblar Flingers no longer start at 10% health in garrisons on turn 1 of campaigns. (They were just out of breath!)
The "Royal Ice Guardians" technology for Kislev now correctly provides upkeep reduction for armies lead by Ice Witches instead of Frost Maidens.
While Yuri's journey certainly is a struggle, we didn't mean to cut his tech tree down to just the "Struggling" category. The rest of the missing prologue tech tree has been restored.
Kislev will no longer generate several outdated missions related to the supporter race and the old devotion system.
Fixed a bug in Post Battle screen where mass visual artifacting would occur subsequently filled with black space covering the area.
Added a cost element on tooltips for provincial devotion rituals.
The ritual buttons in Kislev's Province Invocations UI are now correctly disabled when Devotion is spent for a Force Invocation and falls below the required threshold.
Kairos' "Gaze To The Past" skill now correctly applies to the 4 lores aligned with his past head.
Minor adjustments to Kairos' skill tree:
added -25% cooldown reduction for all spells to "Prescient Cant"
added "Fires of Change" lore passive to "Dwell in the Present"
The "Court Agent" trait for Ice Witches and Frost Maidens now gives +2 ice court support per turn.
Kislev will no longer randomly gain and lose access to Invocations in Gates, Forts and Bastions (these settlements do not have Public Order or Devotion.)
The Kislev technology "Common Cause" is now correctly limited to units that are between rank 0 and rank 3. (Sorry Regiments of Renown, you're way out of this league.)
UI // UX
Added a scrollbar to the available Atamans list in the Atamans Overlay so that it displays persistently and not only on mouse hover.
Fixed Victory Conditions strings in the Victory Conditions panel that were missing localisation.
Fire resistance and Fire Weakness now follow the new visual pattern we implemented in 6.1 with positive values appearing green and negative values appearing red when looking at the tooltip for a unit.
Fix issue on the Unit Info panel where the Hero Details toggle button did not align correctly with the frame.
BATTLE
General // Gameplay
Kislev Unit integration adjustments:
Added some more technology support for Akshina Ambushers.
Troll County Pathfinder now provides +10% range for Akshina Ambushers.
Akshina Ambushers now benefit from Praag Veterans for +2 base missile damage
The 'Leather Treatment' technology now also applies to Gryphon Legion units.
The ‘Dwarfen Anvil’ technology now also applies to Horse Archers.
The ‘Breechloaders’ technology now also grants +10% range for affected united.
Common steel Orthodoxy Boon
Recruit rank bonus 5 -> 3
Added Kislevite Warriors to affected units
Other:
The past and Future Kairos in the "Staff Of Tomorrow" quest battle now have spellcasting again. (Past Kairos and Future Kairos both now also only use spells associated with the past or future head!)
Knights of the Brazen throne have now been issued their extra beefy Skullcrushers, changing their mass 1500 -> 1800 to match the 6.1 Balance Patch Notes that accidentally contained this change before it was made.
Fixed an issue where units with the Fire Whilist Moving ability could engage units outside their range if the unit was moving backwards or towards them.
Gorbad Ironclaw no longer takes penalties for being in a forest while on foot. (He's large and in charge, but not that large).
Lore of Hags is now affected by spell intensity modifiers (Omen of Spirits is exempted, to prevent it recursively increasing its own intensity).
Several minor adjustments to RoR units that were not in parity with their regular version: Sisters of the Singing Doom (Witch Elves) // Melee attack +1
As always, if you run into any new issues after updating to 6.1.2, please let us know over in our dedicated bug reporting sub-forum.
See you on the battlefield!
— The Total War Team
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
🧱 MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.
We've just rolled out Hotfix 6.1.1, which primarily addresses an issue that was causing a crash on some modded campaigns.
Fixed crash related to loading files in mods containing uppercase characters in their names
Fixed issue where game was being flagged as modded when no mods were enabled
We aim to be back next week with Hotfix 6.1.2, which will include fixes for the Known Issues detailed in our Patch 6.1 Release Notes.
We're also aware that some players are encountering graphical issues when using their RTX 50 series graphics cards. For those users, please update your GPU drivers to the latest version using the Nvidia app, Geforce Experience or directly on Nvidia's website. If you continue to experience issues, please report them in our bug reporting sub-forum.
See you on the battlefield!
— The Total War Team
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
🧱 MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.
As always, if you run into any new issues after updating to Patch 6.1, please let us know in our dedicated bug reporting sub-forum so our QA teams can investigate.
See you on the battlefield!
— The Total War Team
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
🧱 MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.
Whether you're a Total War veteran, a newcomer to the series, or simply want to complete your collection, this is the perfect opportunity to grab a deal!
🕙 Sale ends Thursday, March 20th @ 6PM GMT/11AM PT
— The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
In today's blog I have Rado back with me to catchup with you all on how our recent Campaign AI Beta went, what we’ve learned, and what we’re already working on for the next edition of that Beta.
Before we get to that, a heads up that we’ve moved back our planned release of Patch 6.1 from mid-March to Tuesday, March 25. As always, we want to ensure that our updates are as solid as they can be, and as shared in our recent 6.1 Dev Blog, we’ve got plenty of big updates coming to Kislev and Tzeentch, plus new free units on the way, and want to make sure they get the full love and care they deserve before landing in-game!
On which note, William asked us to pass on his thanks to you all for the love shown to our placeholder art!
As a follow-up to the 6.1 preview blog, we wanted to let you know that we heard your feedback around Mother Ostankya’s campaign starting position. The team have added a new option to her campaigns that allows you to return to Kislev if you wish to do so.
We’ll have more on that in the coming weeks, but for now, head to the full blog to get the latest from Rado on the Campaign AI beta:
The time has come for us to talk more about what’s coming to Total War: WARHAMMER III in Patch 6.1, and today we have one of our talented Designers here to shed some light on the changes and additions you can expect to see when it arrives in mid March.
Before we hand over the mic, we’d like to say a huge thank you to everyone who has opted in to our Campaign AI Beta on Steam over the past few weeks. We’ve had some great feedback that we’re already hard at work parsing through, and will be closing this current round of Beta testing this Friday 28th February at 11:00 GMT. The Beta feedback survey will remain open until Sunday 2nd March at 21:00 GMT, so if you haven’t already, please do take a few minutes to share your thoughts with us and have your voice heard to help shape the future of Campaign AI. We’ll be in touch in the near future with an update on our next steps, and hopefully set a date for the next Beta round.
With that said, it’s time to hand over to Will to talk more about what’s coming with 6.1 in mid March.
To celebrate Total War: WARHAMMER III turning 3 the other day, you can now grab a selection of Total War: WARHAMMER titles with up to 75% off until 27th Feb!
Hotfix 6.0.5 has just dropped for Total War: WARHAMMER III, bringing with it a suite of improvements and fixes. Here are some highlights:
Azhag now has access to his missing spells ‘Spirit Leech’ and ‘Aspect of the Dreadknight’
AI with multiple reinforcements are now less idle in battle, attacking the player rather than waiting for all reinforcements to arrive
Camera movement is faster and more responsive on the Campaign map (particularly noticeable in late-game scenarios)
If you're currently opted-in to the Campaign AI Beta branch on Steam, these changes will arrive tomorrow (19/02) so that you can take advantage of the improvements alongside the Campaign AI changes included in the Beta.
Now let’s jump into the full list…
PERFORMANCE
Fixed a rare VFX-related crash that occurred during battle.
CAMPAIGN
General/Gameplay
Fixed a bug where Nurgle factions did not receive Infection rewards when sacking or razing a settlement.
Fixed a bug where the Blood Pilgrimage mission was completed when recruiting any unit, instead of only the specified ones.
Skill Tree
Fixed a bug where Azhag didn’t start with access to Spirit Leech and Aspect of the Dreadknight.
UI/UX
Enhanced performance when moving the camera on the campaign map, particularly noticeable in late-game scenarios when most of the shroud is uncovered. This improvement ensures smoother and more responsive camera movement, providing a better user experience.
Fixed a bug where the 'Undo assigned skill points' button remained clickable in the Character Details panel when switching to the Details tab.
Fixed a bug where the 'Collect income' checkbox in the UI was not displayed properly.
Stuttering when rapidly hovering over different unit cards in the Campaign and Battle UI should now be reduced.
BATTLE
General/Gameplay
Fixed a bug where, when repositioning ranged units in a different direction, they clumped together and got stuck.
Fixed an issue causing The Forbidden Fens vegetation VFX to appear red.
AI
Fixed a bug where the attacking AI remained stationary for too long during battles with multiple reinforcements, waiting for all of them to arrive instead of attacking the player.
Animations
Adjusted the maximum number of splash attack victims the Terracotta Sentinel can hit with its attacks.
Fixed a bug where the Terracotta Sentinel’s weapon visibly snaps while transitioning between animations.
Fixed an issue where Ushabti Great Bows would not show the proper equip/unequip animation when switching between ‘turn’ and ‘melee attack’ animations.
Bonebreaker and Terrorgeist mounts now use their matched combat animations against Cathayan units.
UI/UX
Fixed a bug in Skirmish mode where the AI stats modifier would reset as the player navigated away from the relevant menu.
MULTIPLAYER
Fixed a bug that occurred in a multiplayer game with Golgfag, where the Mercenary Contracts mechanic stops working after Save/Load.
AUDIO
Added missing audio to water features on the Greed Grove battle map and to some corruption pools on the campaign map.
Fixed an issue where the SFX of the floating pyramid during the Black Pyramid end-game scenario sounded low quality.
Fixed an issue with environmental audio on the Thundering Falls subterranean battle map.
Fixed an issue where the SFX for sinking ships would include human voices for non-human factions.
If you run into any new issues or bugs after updating to 6.0.5, please be sure to raise them over in our dedicated bug reporting sub-forum so our wonderful QA teams can investigate.
See you on the battlefield!
— The Total War Team
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
🧱 MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.
Total War: WARHAMMER III is 3 years old today! Thank you to all of you who have been a part of this journey so far, whether you joined on day 1 or day 1095! 🎉
— The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.