At the tail end of last year, you saw us run a few of our Hotfixes out for Total War: WARHAMMER III via the Beta function on Steam. This was invaluable for our teams as we readied some necessary game updates during the rollout of Omens of Destruction, and helped us catch some last minute feedback from you and ensure our updates were on point. Whilst we haven’t needed to pull on that lever quite so much since we got back into the swing of things in 2025, it has encouraged us to think about even more ways that we can involve you in some of our more complex game changes, and work closer with you all to bring more improvements to the game.
To that end, tomorrow (February 13th) we will launch a new public Beta Branch for Total War: WARHAMMER III via Steam. This Beta will allow you to experience and provide feedback on the latest improvements to our Campaign AI, where your insights and experiences will help us refine and enhance the game. To understand what changes we’re making, you’ll read about all of the science from Principal Technical Designer Radoslav Borisov down below, and if you check back on this post tomorrow, you’ll find detailed instructions on how to access the Beta at the foot of this post.
We’ll run this Beta for around two weeks initially, bringing it to a close around February the 26th. It’ll be running on a modified version of the live game that you’re already playing today, so this Beta won’t be used to test any additional upcoming changes to the wider game, and we’ll be encouraging folks to start fresh Campaigns for this test in order to check best on how our changes are performing.
Tomorrow, we’ll be opening a new sub-forum over on the Total War Forums to gather your feedback on the Campaign AI fixes and improvements that we’re looking to make, alongside a survey that will run throughout the Beta that will invite players to share their feedback directly with us. We’ll post that survey link in the news feed of the Beta version of the game itself, but if you check back tomorrow, we’ll have updated our posts so that you’ll have direct access to it on your other devices, in case you’re looking to complete it after spending more time with your thoughts.
At the conclusion of this first Beta at the end of February, we’ll comb through all of your feedback, pour over the data our side, and come back to you to talk more about where we’ll be looking to make improvements and to bring further changes. If all goes well, we’re planning a second round of testing with an updated Beta sometime later in the Spring. Please keep in mind that this is our goal, and to expect direct comms from us if this timeframe has to shift. Campaign AI improvement is a big, and complex topic, and our goal is to break it down into smaller pieces and address them with player feedback front of mind so we can deliver improvements that you want in a sustainable way.
To those who do look to get involved, thank you in advance for your participation in this Beta!
As alluded to earlier in January, we're back with another hotfix for Total War: WARHAMMER III. Hotfix 6.0.4 introduces a plethora of fixes and tweaks to improve your gameplay experience. Here's a couple of highlights from this hotfix:
Fixed a bug where Lords would not disengage from a settlement after selecting certain post battle options. This includes, but is not limited to, The Changeling when establishing a Trickster Cult and the Vampire Coast when establishing a Pirate Cove.
Ogre armies can now recruit Regiments of Renown when they are within the circle of influence of an Ogre Camp.
Fixed an issue where reinforcing AI units will be given the same order location and will clump together as they all try and pile on to complete their order.
Read on for the full list of changes...
PERFORMANCE
Fixed a crash that occurred when attempting to reset skill points for female characters.
Fixed a crash that occurred when changing the factions on the left side of the Intrigue of the Court panel while playing as the High Elves.
Fixed a possible crash that could occur when saving and reloading a save file after a manual battle.
Fixed a crash that occurred when trying to imprison a Military Convoy Lord.
Fixed a crash that would occur when trying to select an Ogre Lord with over 100,000 Meat resource.
Fixed a crash that occurred when using Eltharion’s Athel Tamarha imprisonment mechanic on an Ogre Tyrant or a Caravan Master.
Fixed a very rare crash caused by a frame-based issue that would occur when triggering a VFX particle system e.g. artillery demolishing a structure during a siege.
Fixed a crash in The Lost God Prologue campaign caused by selecting Spartak Matrosov in the Beacon settlement and pressing attack target.
Fixed a crash that occurred when clicking or hovering over the zoom to army location button in the Challenges of Khorne screen while dragging the map.
CAMPAIGN
GENERAL/GAMEPLAY
Fixed a bug where Lords would not disengage from a settlement after selecting certain post battle options. This includes, but is not limited to, The Changeling when establishing a Trickster Cult and the Vampire Coast when establishing a Pirate Cove.
Resolved an issue where Concealment Bombs were granted innately in the campaign, ensuring that the skill to grant them is now relevant/useful.
Fixed a bug where armies obtained via Allegiance (borrowed from allied factions) with Scrap/Aspect/Mutation upgrades had access to those upgrades. Viewing the upgrades is now limited to cases where they exist, are not locked/excluded, or the army is loaned.
Fixed an issue so that AI factions will now hire mercenaries from your Ogre camps.
Eternal War spawned armies no longer trigger Daemons Reforged, aligning with the intended design.
Ogre armies can now recruit Regiments of Renown when they are within the circle of influence of an Ogre Camp.
Fixed an issue where WAAAGH! armies would erroneously execute underway interceptions.
UI/UX
Fixed the Manufactory panel being inaccessible if no further upgrades were available.
Fixed a bug for Orcs & Goblins where the Scrap Upgrades button would grey out when a unit is instantly recruited.
Fixed an issue where a tooltip explaining that settlements razed by Khornate factions are blocked from occupation wouldn’t appear.
Fixed a bug where Orcs & Goblins or Wood Elves could access Scrap or Aspects on Skaven units, causing Throt's Lab UI to appear broken.
Fixed an issue with Challenges of Khorne battles where Challenge armies on the campaign minimap didn’t have icons.
Fixed an issue with Challenges of Khorne battles so that players can now know if the Challenge army will be reinforced beforehand.
Fixed a bug where Recruitment cost reduction rewards for Arbaal's Challenges were missing from event notifications, despite appearing in the Challenges of Khorne screen. Notifications now correctly display all rewards when receiving or completing a Challenge.
BATTLE
GENERAL/GAMEPLAY
Resolved some instances where ranged units will clump while reforming but we're still looking into further issues with this.
Improved Gotrek and Felix’s initial survivability in ‘The Adventures of Gotrek and Felix’ quest battle (to Gotrek’s dismay).
Fixed a bug where replays wouldn’t have projectile upgrades saved into them e.g. Elspeth’s Helstorm rocket batteries upgraded in the Imperial Gunnery School would fire 3 instead of 4 rockets in a volley.
Fixed a bug where Unyielding Assault failed to prevent Melee Attack reductions from Fatigue.
AI
Fixed an issue where reinforcing AI units will be given the same order location and will clump together as they all try and pile on to complete their order.
AUDIO
Fixed an issue where Kholek was missing persistent VFX sounds in campaign.
Fixed an issue where Vampire Counts Corpse Carts were missing sound effects.
Fixed a bug where the Foundry of Bones - Chaos was missing the lava lake and river sounds.
Fixed a bug where certain environmental loops did not stop after a cutscene.
As always, if you run into any new issues or bugs after updating to Hotfix 6.0.4, please report them over in our dedicated bug reporting sub-forum.
See you on the battlefield!
— The Total War Team
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
🧱 MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.
We hope you all had a fantastic festive break and New Year celebration!
At the end of 2024 we rolled out Hotfix 6.0.3 as an opt-in Beta for you to try over the holiday period. We're pleased to announce that we've now rolled this hotfix out to all players, including one additional fix:
Resolved a script error that prevented events from triggering after completing missions as Gorbad Ironclaw.
Our original plan was to release this in late January but we wanted to get these changes out to you all as quickly as possible so you could all enjoy them. We're now working on Hotfix 6.0.4 which is currently aiming for the end of January, but if this changes we'll be sure to let you know!
For those who didn't opt-in to the Beta, here's a full list of changes in 6.0.3:
Hotfix 6.0.3 Release Notes
SKULLTAKER UPDATES AND FIXES
Adjusted Blood Hosts and Disciple forces so they no longer benefit from the Daemonic Reforging chance.
Adjusted the effects of the Cloak of Skulls so that they now only apply when Skulltaker himself defeats a Lord.
When playing as Skulltaker, the Legendary Lord 2x bonus for Champion’s Essence will now only be applied once. After defeating a Champion in battle, the bonus will no longer stack.
Blood Hosts now increase the cost of the ‘Blood for the Blood God’ occupation option while they are on the map. This means that the more active Blood Hosts there are, the more costly it becomes to create new Blood Hosts. This change addresses the over-reliance of Khorne factions on excessive Blood Host forces.
Reduced the XP gain bonus from the Cloak of Skulls on the ‘Dubois the Prescient’ skull, from 25/50 to 20/40.
Fixed an issue where Bloodspeakers lacked mounts when playing as Valkia.
Fixed an issue where Heralds of Khorne and Bloodreapers on Blood Throne mounts were missing Siege Attacker.
Fixed the 2D porthole for The Slaughtergard (Chosen of Khorne - Halberds) using the wrong image.
Fixed a text inconsistency in the description of the Daemons Reforged effect for the Skulltakers faction.
PERFORMANCE
Resolved a rare crash that could occur during VFX rendering.
Fixed a crash that occurred when loading saved Savage Orc Great Shaman lords.
Fixed a potential crash when loading a battle in certain cases.
Fixed a crash that occurred when loading the Black Orc Big Boss character.
Fixed a crash that occurred when teleporting to the Great Drill of Hashut quest battle.
CAMPAIGN
GENERAL/GAMEPLAY
Erd Mentality Rebalance:
Melee Defence: 40 > 20
Ward Save: 40 > 20
Number of Squig Herds in range for maximum value: 10 > 5
Fixed an issue where Da Acid Burpa (Colossal Squig RoR) was not counting towards the unit requirements for the ‘Splode Da Big One Tactik’ in Da Plan.
Ogre Camps now take only 3 turns to be redeployed, instead of 5.
Removed Destroy ‘Kraka Drak’ from Throgg and Astragoth’s victory conditions and replaced it with Malakai’s faction
Nasty Skulkers, Rogue Idol, River Trolls, and Snotling Pump Wagon (base unit) have been added to Gorbad - Omens of Destruction DLC for use in his Da Plan feature.
Resolved a script error that prevented events from triggering after completing missions as Gorbad Ironclaw.
TECHNOLOGY TREE
The Hammer of Gork’s Blinded contact effect is no longer replaced by Dazed from the Orcs & Goblins’ Avalanche Smash technology.
Eshin Maneater’s Weeping Blade effect is no longer replaced by Armour Sundering from the Ogres’ Betta Plunda technology.
SKILL TREE
Fixed an issue where Snagla's ‘Beneath the Gloomy Canopy’ skill would lose its Stalk effect when upgraded.
Removed the ‘Immune to Contact Effects’ from the Slaughtermaster's Poisonmaster skill, as they possess that attribute innately.
Removed the Thundertusk and Stonehorn from the Hunter skill effects that provided Vanguard, Frenzy, and Stalk Hunter skills.
Fixed the missing Idol of Gork Scrap upgrade for Savage Orc units.
Fixed the Divinatory Authority skill incorrectly reducing cooldowns for Cold-Blooded instead of Focus Instincts.
UNITS
Fixed an issue where Markus Wulfhart’s Imperial Regiments of Greatswords had a different tier to regular Greatswords.
UI/UX
Fixed a UI issue with the Ogre’s army ability ‘Meat Feast’, which incorrectly stated it affected multiple units when it only affects a single unit.
BATTLE
UNITS
Fixed an issue where Colossal Squigs were missing Siege Attacker.
Added missing MP unit caps to the following: Colossal Squig, Da Acif Burpa, Snagla Deff Throwa, Piggyback Knights, Slaughterbrute, Eshin Maneater, Skullcannon, Hellforged Bellowers, and Arachnarok Flinger.
Fixed an issue where Khorngors were still available for Warriors of Chaos when unit caps were active.
Fixed the abilities ‘Bathed in Blood’ and ‘Blinding Radiance’ being incorrectly labelled as active abilities.
Thanks to everyone who’s shared their feedback with us since the launch of Omens of Destruction and Update 6.0. If you run into any new issues after updating to 6.0.3, please let us know over in our dedicated bug reporting sub-forum.
See you on the battlefield!
— The Total War Team
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
🧱 MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.
We’ve been continuing to listen to your feedback since the release of Update 6.0 and its subsequent hotfixes, and have been working on a number of adjustments for Skulltaker to address some of your concerns.
Our aim is to release these as part of our first hotfix in the new year, currently scheduled for late January, but we wanted to give you the chance to get an early look at some of these changes so have added a new opt-in Beta for Steam users, allowing you to try them out over the Holidays along with some other fixes and adjustments that have already made it in.
Once we’re back in the new year we’ll be cracking on with our work on this hotfix, getting some more fixes added in and completing our testing to ensure everything is working as intended.
For now, let’s take a look at what’s included in this Beta release.
Hotfix 6.0.3 BETA Release Notes
SKULLTAKER UPDATES AND FIXES
Adjusted Blood Hosts and Disciple forces so they no longer benefit from the Daemonic Reforging chance.
Adjusted the effects of the Cloak of Skulls so that they now only apply when Skulltaker himself defeats a Lord.
When playing as Skulltaker, the Legendary Lord 2x bonus for Champion’s Essence will now only be applied once. After defeating a Champion in battle, the bonus will no longer stack.
Blood Hosts now increase the cost of the ‘Blood for the Blood God’ occupation option while they are on the map. This means that the more active Blood Hosts there are, the more costly it becomes to create new Blood Hosts. This change addresses the over-reliance of Khorne factions on excessive Blood Host forces.
Reduced the XP gain bonus from the Cloak of Skulls on the ‘Dubois the Prescient’ skull, from 25/50 to 20/40.
Fixed an issue where Bloodspeakers lacked mounts when playing as Valkia.
Fixed an issue where Heralds of Khorne and Bloodreapers on Blood Throne mounts were missing Siege Attacker.
Fixed the 2D porthole for The Slaughtergard (Chosen of Khorne - Halberds) using the wrong image.
Fixed a text inconsistency in the description of the Daemons Reforged effect for the Skulltakers faction.
PERFORMANCE
Resolved a rare crash that could occur during VFX rendering.
Fixed a crash that occurred when loading saved Savage Orc Great Shaman lords.
Fixed a potential crash when loading a battle in certain cases.
Fixed a crash that occurred when loading the Black Orc Big Boss character.
Fixed a crash that occurred when teleporting to the Great Drill of Hashut quest battle.
CAMPAIGN
GENERAL/GAMEPLAY
Erd Mentality Rebalance:
Melee Defence: 40 > 20
Ward Save: 40 > 20
Number of Squig Herds in range for maximum value: 10 > 5
Fixed an issue where Da Acid Burpa (Colossal Squig RoR) was not counting towards the unit requirements for the ‘Splode Da Big One Tactik’ in Da Plan.
Ogre Camps now take only 3 turns to be redeployed, instead of 5.
Removed Destroy ‘Kraka Drak’ from Throgg and Astragoth’s victory conditions and replaced it with Malakai’s faction
Nasty Skulkers, Rogue Idol, River Trolls, and Snotling Pump Wagon (base unit) have been added to Gorbad - Omens of Destruction DLC for use in his Da Plan feature.
TECHNOLOGY TREE
The Hammer of Gork’s Blinded contact effect is no longer replaced by Dazed from the Orcs & Goblins’ Avalanche Smash technology.
Eshin Maneater’s Weeping Blade effect is no longer replaced by Armour Sundering from the Ogres’ Betta Plunda technology.
SKILL TREE
Fixed an issue where Snagla's ‘Beneath the Gloomy Canopy’ skill would lose its Stalk effect when upgraded.
Removed the ‘Immune to Contact Effects’ from the Slaughtermaster's Poisonmaster skill, as they possess that attribute innately.
Removed the Thundertusk and Stonehorn from the Hunter skill effects that provided Vanguard, Frenzy, and Stalk Hunter skills.
Fixed the missing Idol of Gork Scrap upgrade for Savage Orc units.
Fixed the Divinatory Authority skill incorrectly reducing cooldowns for Cold-Blooded instead of Focus Instincts.
UNITS
Fixed an issue where Markus Wulfhart’s Imperial Regiments of Greatswords had a different tier to regular Greatswords.
UI/UX
Fixed a UI issue with the Ogre’s army ability ‘Meat Feast’, which incorrectly stated it affected multiple units when it only affects a single unit.
BATTLE
UNITS
Fixed an issue where Colossal Squigs were missing Siege Attacker.
Added missing MP unit caps to the following: Colossal Squig, Da Acif Burpa, Snagla Deff Throwa, Piggyback Knights, Slaughterbrute, Eshin Maneater, Skullcannon, Hellforged Bellowers, and Arachnarok Flinger.
Fixed an issue where Khorngors were still available for Warriors of Chaos when unit caps were active.
Fixed the abilities ‘Bathed in Blood’ and ‘Blinding Radiance’ being incorrectly labelled as active abilities.
How to download the Beta branch
If you would like to opt-in to this Beta branch and try these changes today, here's how you can do it:
Open your Steam client and go to your Library.
Right-click on Total War: WARHAMMER III and select 'Properties'.
Navigate to the 'Betas' tab.
In the drop-down menu, select the option ‘beta_hotfix_603 – BETA Hotfix 6.0.3'.
Steam will then download the necessary files and begin the patching process to install the Hotfix.
The download is relatively small, but Steam will need to patch around 25GB of game data in order to install the Hotfix. This can take some time depending on your hard drive speeds.
The full release of Hotfix 6.0.3 is currently aiming for this Friday, and when this happens your game will automatically switch to the main release.
Please note: If you update to 6.0.3 early, you will only be able to play multiplayer with other players who are also opted in to the 6.0.3 Beta until the update rolls out to all players. You can switch back to 6.0.2 at any time by selecting ‘None’ in the Betas dropdown menu.
Thanks to everyone who’s shared their feedback with us since the launch of Omens of Destruction and Update 6.0. This will be our last game update before we power down for a couple of weeks to rest, recuperate and eat our body weight in mince pies. We’ll be back in 2025, ready and raring to kick back into gear.
Happy Holidays!
—The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
We’ve just rolled out Hotfix 6.0.2 for Total War: WARHAMMER III to all players, bringing with it a number of adjustments following on from last week's Update 6.0, including fixes to Ogre Camp and Vampire Counts stances, some improvements to one of Golgfag’s victory conditions and much more, as well as fixes for those known issues originally detailed in our message last week.
Note: If you previously opted in to the Beta version of this hotfix on Steam, your game will automatically switch to the full release version. You do not need to take any action. Players who were previously playing in the Beta will note that we have added two additional changes since we launched the Beta, which are marked in italics in the main post below. We want to thank everyone who downloaded this Beta and checked it out this week!
On top of the changes detailed in the release notes published earlier this week, we've also added Squig Herds and Black Orc Big Boss units to the core Orc & Goblins roster in all of our products which share this faction as a part of this Hotfix.
These units will be added free of charge to anyone who didn't already have them as part of that change, ensuring that you can use Gorbad's tactics 'Light 'Em Up!', 'Erd Mentality', and 'Lead da Charge!' for players running his Campaign.
Our design intent was always to allow for Gorbad to have lots of variety in the units at his disposal to make best use of his tactics. On being made aware of this oversight, we've taken action to put things right.
We will be reviewing the rest of the feature, and will be back again with further changes as part of us better testing our content for the future.
Please accept our apologies for only now spotting this issue!
With all that said, let's dive into the full list of what's included in this Hotfix.
Hotfix 6.0.2 Release Notes
HIGHLIGHTS
Fixed a bug where, if the Ogre Camp ranks up, its stance reverts to Raiding stance.
Fixed a bug where, if an Ogre Camp recruits units from within itself, it drops out of Encamp stance and switches to Raiding stance.
Fixed an issue where Vampire Counts were missing the ambush stance.
Added Lightning Strike to Skarsnik's 'Ready & Waitin'' skill.
Slightly adjusted Golgfag's victory conditions – gifts to clients now count as occupied settlements (see the dev note in the Victory Conditions section below).
PERFORMANCE
Fixed a soft lock that occurred after Valkia retreated from the Spear of Slaupnir battle mission.
CAMPAIGN
GENERAL/GAMEPLAY
Sneaky Rogues can now be used with any large monster, not just Rogue Idols
Sneaky Rogues mission now requires 25 monsters to be recruited
Added a camp limit check for Ogre camps.
Decreased the amount of Treasury and Meat gained from Golgfag's Contracts to align with the intended design.
Fixed an issue where Arbaal could receive the defeat dilemma after losing a Lightning Strike battle as a reinforcing army (i.e., not actively participating in the battle).
Increased the amount of Planz gained from battles as Gorbad (1 → 2).
Fixed an issue where Arbaal could sometimes receive more than eight Challenges of Khorne simultaneously.
Fixed an issue where advice about a Chaos God becoming ascendant in the Great Game would play for factions without Unholy Manifestations.
Fixed an issue where Blood Host armies that were reinforcing would not have their attrition immunity timers updated after winning a battle.
Fixed a bug where the 'Travel to Client' teleport for Golgfag was unavailable when any lord or settlement from the player faction was involved in a siege (either on attack or defence).
STANCES
Fixed a bug where the High Elves' Alith Anar's Stalking stance did not display the correct icon.
Fixed a bug where Vampire Coast Lords were unable to enter Dig stance to uncover treasure.
Fixed an issue where Vampire Counts were missing the ambush stance.
Fixed a bug where, if the Ogre Camp ranks up, its stance reverts to Raiding stance.
Fixed a bug where, if an Ogre Camp recruits units from within itself, it drops out of Encamp stance and switches to Raiding stance.
Fixed an issue where loaned armies had no available stances.
TECHNOLOGY TREE
Fixed an issue where the Khorne technology 'Giant Slayer' was not applying to Khorngor units.
Fixed the Khorne technology 'Rage Within' – it no longer incorrectly targets non-infantry units.
ABILITIES/ATTRIBUTES/TRAITS
Fixed several issues where abilities and attributes were not functioning for the following Golgfag banners: Bomb Lobber, Bone Muncha, Feral, and Slayer.
Fixed an issue where Scyla Anfingrimm would not have his innate trait when playing as Daemons of Chaos.
SKILL TREE
Added Lightning Strike to Skarsnik's 'Ready & Waitin'' skill.
RECRUITMENT
Fixed an issue where Slaughtermasters and Butchers were not receiving Skrag's recruit rank bonus when recruited from Camps.
Reduced Mangler Squig recruitment time from 2 turns to 1.
VICTORY CONDITIONS
Slightly adjusted Golgfag's victory conditions – gifts to clients now count as occupied settlements.
Dev Note: Golgfag relies on gifting settlements rather than occupying, sacking, or razing, so we now count gifted settlements towards that total.
UI/UX
Fixed a bug where the Ogre Camps scripted tour text said 'sent' instead of 'send'.
BATTLE
GENERAL/GAMEPLAY
Fixed an issue where fighting in the new regions added to southern Cathay could result in a blank battle map.
Fixed an issue preventing the Pit of Shades from targeting the ground correctly.
Fixed a bug where certain units, including Oxyotl and Gyrobombers, could turn and fire multiple volleys at once.
The Unstoppable Choppas ability now does +50% weapon strength up from 25%.
MODELS/ANIMATIONS
Fixed a bug where Arbaal on Fleshound bent too far forward during a rider defend animation.
Fixed an issue in Skulltaker's quest battle where the enemy Dwarf Runelord's model appeared corrupted.
UI/UX
Fixed an issue with the artillery manual aiming mode using ALT + Right-click.
POST-BATTLE
Increased the Meat cap from post-battle captives from 62 to 250.
Fixed an issue where, at times, the number of Mangler Squigs that survived a battle differed from the number of units alive in the post-battle.
Thanks once again for your ongoing feedback. As always, if you run into any issues after updating to Hotfix 6.0.2, please let us know in our dedicated bug reporting sub-forum.
See you on the battlefield!
— The Total War Team
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
🧱 MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.
Our QA teams are currently hard at work doing their final testing for Hotfix 6.0.2, and it’s our aim to publish this update this Friday, 20th December, so that we can get these changes out to you before we power down for the Holidays. This hotfix brings with it a number of adjustments following on from last week's Update 6.0, including fixes to Ogre Camp and Vampire Count stances, some improvements to one of Golgfag’s victory conditions and much more, as well as fixes for those known issues originally detailed in our message last week.
Whilst we’re completing all our own final checks, if you’re a Steam user we’ve given you the opportunity to download this hotfix right now as an opt-in Beta branch, allowing you to take an early look at what we’re changing, and press on with your campaigns. Instructions on how to do this can be found at the bottom of this post.
If all goes well, we’ll release this Hotfix to all players on Friday, and anyone who opts into the Beta will be able to continue with any campaign progress they make in the meantime. If we need to change up our plans, we’ll be loud across all our community channels with revised timing for the update.
Let’s dive straight into what’s included!
Hotfix 6.0.2 Release Notes
HIGHLIGHTS
Fixed a bug where, if the Ogre Camp ranks up, its stance reverts to Raiding stance.
Fixed a bug where, if an Ogre Camp recruits units from within itself, it drops out of Encamp stance and switches to Raiding stance.
Fixed an issue where Vampire Counts were missing the ambush stance.
Added Lightning Strike to Skarsnik's 'Ready & Waitin'' skill.
Slightly adjusted Golgfag's victory conditions – gifts to clients now count as occupied settlements (see the dev note in the Victory Conditions section below).
PERFORMANCE
Fixed a soft lock that occurred after Valkia retreated from the Spear of Slaupnir battle mission.
CAMPAIGN
GENERAL/GAMEPLAY
Added a camp limit check for Ogre camps.
Decreased the amount of Treasury and Meat gained from Golgfag's Contracts to align with the intended design.
Fixed an issue where Arbaal could receive the defeat dilemma after losing a Lightning Strike battle as a reinforcing army (i.e., not actively participating in the battle).
Increased the amount of Planz gained from battles as Gorbad (1 → 2).
Fixed an issue where Arbaal could sometimes receive more than eight Challenges of Khorne simultaneously.
Fixed an issue where advice about a Chaos God becoming ascendant in the Great Game would play for factions without Unholy Manifestations.
Fixed an issue where Blood Host armies that were reinforcing would not have their attrition immunity timers updated after winning a battle.
Fixed a bug where the 'Travel to Client' teleport for Golgfag was unavailable when any lord or settlement from the player faction was involved in a siege (either on attack or defence).
STANCES
Fixed a bug where the High Elves' Alith Anar's Stalking stance did not display the correct icon.
Fixed a bug where Vampire Coast Lords were unable to enter Dig stance to uncover treasure.
Fixed an issue where Vampire Counts were missing the ambush stance.
Fixed a bug where, if the Ogre Camp ranks up, its stance reverts to Raiding stance.
Fixed a bug where, if an Ogre Camp recruits units from within itself, it drops out of Encamp stance and switches to Raiding stance.
Fixed an issue where loaned armies had no available stances.
TECHNOLOGY TREE
Fixed an issue where the Khorne technology 'Giant Slayer' was not applying to Khorngor units.
Fixed the Khorne technology 'Rage Within' – it no longer incorrectly targets non-infantry units.
ABILITIES/ATTRIBUTES/TRAITS
Fixed several issues where abilities and attributes were not functioning for the following Golgfag banners: Bomb Lobber, Bone Muncha, Feral, and Slayer.
Fixed an issue where Scyla Anfingrimm would not have his innate trait when playing as Daemons of Chaos.
SKILL TREE
Added Lightning Strike to Skarsnik's 'Ready & Waitin'' skill.
RECRUITMENT
Fixed an issue where Slaughtermasters and Butchers were not receiving Skrag's recruit rank bonus when recruited from Camps.
Reduced Mangler Squig recruitment time from 2 turns to 1.
VICTORY CONDITIONS
Slightly adjusted Golgfag's victory conditions – gifts to clients now count as occupied settlements.
Dev Note: Golgfag relies on gifting settlements rather than occupying, sacking, or razing, so we now count gifted settlements towards that total.
UI/UX
Fixed a bug where the Ogre Camps scripted tour text said 'sent' instead of 'send'.
BATTLE
GENERAL/GAMEPLAY
Fixed an issue where fighting in the new regions added to southern Cathay could result in a blank battle map.
Fixed an issue preventing the Pit of Shades from targeting the ground correctly.
Fixed a bug where certain units, including Oxyotl and Gyrobombers, could turn and fire multiple volleys at once.
The Unstoppable Choppas ability now does +50% weapon strength up from 25%.
MODELS/ANIMATIONS
Fixed a bug where Arbaal on Fleshound bent too far forward during a rider defend animation.
Fixed an issue in Skulltaker's quest battle where the enemy Dwarf Runelord's model appeared corrupted.
UI/UX
Fixed an issue with the artillery manual aiming mode using ALT + Right-click.
POST-BATTLE
Increased the Meat cap from post-battle captives from 62 to 250.
Fixed an issue where, at times, the number of Mangler Squigs that survived a battle differed from the number of units alive in the post-battle.
How to download the Beta branch
If you’re a Steam user and would like to get a preview of this hotfix today, you can opt-in to the Beta branch right now. Here’s how to do it:
Open your Steam client and go to your Library.
Right-click on Total War: WARHAMMER III and select 'Properties'.
Navigate to the 'Betas' tab.
In the drop-down menu, select the option ‘beta_hotfix – BETA Hotfix 6.0.2'.
Steam will then download the necessary files and begin the patching process to install the Hotfix.
The download is relatively small, but Steam will need to patch around 30GB of game data in order to install the Hotfix. This can take some time depending on your hard drive speeds.
The full release of Hotfix 6.0.2 is currently aiming for this Friday, and when this happens your game will automatically switch to the main release.
Please note: If you update to 6.0.2 early, you will only be able to play multiplayer with other players who are also opted in to the 6.0.2 Beta until the update rolls out to all players. You can switch back to 6.0.1 at any time by selecting ‘None’ in the Betas dropdown menu.
Thanks once again for your ongoing feedback. As always, if you run into any issues after updating to Hotfix 6.0.2, please let us know in our dedicated bug reporting sub-forum.
If we're looking good this Friday, check back on this post for any ammendments we might have made in the event we roll out the Hotfix for all players.
See you on the battlefield!
— The Total War Team
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
🧱 MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
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