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Genre: Real Time Strategy (RTS), Strategy

Total War: Warhammer III

Hotfix 5.0.2



Greetings!

We've just rolled out Hotfix 5.0.2 to tackle some more issues that arose since the launch of Update 5.0 and Thrones of Decay, including the instability issues mentioned last week.

Here's what we've got:


  • Fixed occasional crash when taking over a settlement where multiple factions had hostile slots (such as Cults, Garden of Morr etc.)
  • Fixed missions failing to generate when they had an agent reward, if the home region of the player was under siege, causing the game to softlock and preventing the end turn cycle from ending.
  • Upped the maximum infections gained post-battle from 37 to 100. (We'll continue to review both the conversion rate and the maximum going forward.)


Thanks again for all of your feedback and bug reports; they've been pivotal in helping us prioritise fixes and get these out as quickly as we can. As also mentioned last week, we're making great progress in testing our tweaks to the Age of Reckoning system, and we look forward to bringing those to you soon alongside some additional fixes and amendments.

As always, if you experience any issues after updating to 5.0.2 please let us know in our dedicated bug reporting sub-forum, or if you just want to talk all things Total War you can join the disccusion in the CA Community or over on our official Discord server.

In the meantime, we'll see you on the battlefield!


—The Total War Team




⚠ IMPORTANT




If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING




Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Hotfix 5.0.1



Greetings folks,

Before we reach the weekend, we wanted to get a single line hotfix out to address a critical issue that we spotted earlier in the week for new players that are making their way through the Prologue. Hotfix 5.0.1 is now live for all users here on Steam, with other platforms following as soon as we’re able too.
For posterity, here’s the single fix that we’re addressing in this update:


  • Fixed a soft-lock occurring in the prologue after Turn 5 when the tutorial was enabled

Note: Soft-locks are when the game continues to run, but you find yourself unable to continue your turn for unexpected reasons.

Whilst we’re here, we wanted to let you know that we are also aware of some further instability issues that have popped up since Update 5.0 dropped this week, to let you know that we’re working on these issues as priority, and that we hope to have an update on some further fixes for you next week.

One key crash that we’re currently aware of which has a loose workaround for it:


  • A crash can occur when Vampires take a settlement with a Garden of Morr in it – If you currently experience this issue in your campaign, and don’t want to wait for our next Hotfix, we have found that you can temporarily work around the problem by razing your own Settlement before any Vampires arrive. We’ll be looking to address the issue next week so that you don’t have to do that!

We are otherwise aware of random occurrences of Malakai’s campaign becoming soft-locked at infrequent intervals, and understand that reloading to a prior turn and progressing as normal is sometimes successful bypassing that softlock. We’re again looking to address this issue, as well as any other key instability issues as soon as we can next week.

If you encounter any new issues with the game since Update 5.0, or want to stay up to date with the very latest information, do join us over on the official forums, where new issues are being tracked in our dedicated bugs sub-forum.


WHAT’S NEXT



Thanks for all of your feedback surrounding the Age of Reckoning system since Update 5.0 and the launch of Thrones of Decay. This has been really helpful to all of us across the teams this week as we’ve looked at some possible adjustments that we’d like to bring into the game as soon as we’re able.

Some of these fixes have already been lined up for a future update, and whilst we’re working away on them, here's a sneak peek at what we have in mind:

What issues are we looking to address in later updates?




  • Grudge Targets scaling out of control as the player meets new factions (specifically as the player meets new factions across the world via things like quest battles and alliances.)
  • Players feeling too rushed by the 10 turn cycle
  • Players struggling to get out of the lower tier brackets where they would receive debuffs rather than bonuses.
  • Some Dwarf factions have easier starts than others when it comes to hitting Grudge Targets.
  • The influx of free units and the summoned grudge settler army has a disproportionately massive effect on the early game.
  • In the late game, massive stockpiles of grudge settler units build up in the pools of participating factions, causing constant instant and free replenishment for losses.


What are we looking to do to address these issues?




  • We are looking to change how we calculate your met factions when determining Grudge Targets to instead look at factions you share a land border with rather than just any met faction.
    • This change will still allow Grudge Targets to scale up/down depending on your local situation, but it won't get out of control after simply meeting new factions across the map.

  • We will be removing the control/growth penalties from the 2nd Age of Reckoning bracket (Skruff) and slightly lowering the debuffs from the 1st (Elgi).
    • While we don't want players to always hit the higher rewards each cycle, we also don't want them to struggle to get out of the negative brackets. By making the 2nd stage (Skruff) act more like a neutral stage rather than a second negative one, it will hopefully alleviate the pressure of needing to clear at least 50% each cycle to simply get out of the red.

  • We are looking to increase the Age of Reckoning durations to 15 turns from 10
    • By giving players a longer duration we hope it gives them a bit more freedom to take that 2-3 turn movement to a new target that might have more grudges rather than feeling like you always need to rush to the next closest enemy because you don't have enough time.

  • We will be adding a few more starting grudges to the world where appropriate
  • We will be reducing the size of the spawned grudge settler army, but allowing you to increase it more via techs.
  • Grudge settler units will no longer be free to recruit, but adding some recruitment cost reduction in midgame techs.
  • We're reducing the maximum grudge settlers reserved in the pool, and reducing the cap of grudge settler units that can be in each army at the start of the game, but adding more capacity to the tech tree.

The overall goal is that players shouldn't hit the maximum reward every time, but we don't want that to become a stressful experience for players who just don't want to receive debuffs, so we'll continue to test and monitor the changes over the following patches to ensure we hit that sweet spot.

When do we expect these changes to arrive?



Our top priority has and always will be to resolve any instability issues that we’re made aware, like those mentioned at the top of this post. Once fixes for these have been rolled out, our next goal will be focused around bringing further updates and improvements, including the Age of Reckoning tweaks detailed above out to you in a future update as soon as we’re able.

We won’t rush this out as we want to make sure we get them right and everything is working as it should, so we can’t give a specific timeframe on this, but we’ll likely return to you next week with more information on upcoming updates.

Thanks for checking in with us otherwise, enjoy the weekend! It’s a public holiday here in the UK on Monday, so we’ll look to check in with any new information on Tuesday.

—The Total War Team




⚠ IMPORTANT




If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING




Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Thrones of Decays - How to unlock Epidemius



Thrones of Decay has arrived, so it's time to get better acquainted with Epidemius! ⚔️

Learn how to unlock your FREE Legendary Lord in our FAQ.

—The Total War Team

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Thrones of Decay is OUT NOW!



Greetings!

We're excited to announce that Thrones of Decay, the latest DLC for Total War: WARHAMMER III, is OUT NOW alongside Patch 5.0!

https://store.steampowered.com/bundle/39887/Total_War_WARHAMMER_III__Thrones_of_Decay/

Check out the launch trailer below:



If you haven't already, you can check out the full patch notes in our blog post below to see the full list of changes coming in Patch 5.0.

📜 Patch Notes 5.0.0



It's been an absolute pleasure seeing your reactions to this new content as we've revealed it over the past few weeks, and can't wait to see how you get on playing as Tamurkhan, Elspeth and Malakai!

As always, we'll be listening out for your feedback after launch, so head over to the CA Community or the official Total War Discord server to share your thoughts.

If you run into any bugs or issues after updating, please report them in our dedicated bug reporting area of the CA Community.

Thanks once again for your ongoing support, and we'll see you on the battlefield!

—The Total War Team



⚠ IMPORTANT




If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING




Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Thrones of Decay: Malakai Makaisson Gameplay Showcase

"Inventive, quirky... doomed."

Sit back and watch the fireworks as we go hands-on with Malakai Makaisson in our final Thrones of Decay gameplay showcase!



—The Total War Team

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Thrones of Decay – Patch 5.0: Introducing the Free Content



Hello, Total War: WARHAMMER community! Welcome to the final instalment of the Thrones of Decay blog series. Much like Grandfather Nurgle, we come bearing gifts, but thankfully not ones of a pestilent nature. Instead, we have some exciting free content to dive into detail about, all of which you’ll get to experience for free when Patch 5.0 arrives alongside Thrones of Decay’s launch on April 30th.

But before we get to that; If you’ve been with us these past few weeks, you’ll no doubt know that our next DLC is shaping up to be a showdown of mohawks, maggots and machines as we welcome exciting new content to the rosters of the Empire, Dwarfs and Nurgle. Click on the links below in case you missed it to get a detailed look at the new paid content, as well as details on the free race updates.

https://store.steampowered.com/news/app/1142710/view/4169844395592747184
https://store.steampowered.com/news/app/1142710/view/7057778465253156581
https://store.steampowered.com/news/app/1142710/view/7057778465253376816

Learn more about free content in our blog:

📖 Read the full blog here



—The Total War Team

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Thrones Of Decay: Introducing Malakai Makaisson



Greetings!

This week, we’re delving into the final Legendary Lord to arrive in Thrones of Decay, for doing otherwise would end up with each and every one of our names in the Dammaz Kron. The Dwarfs are taking grand engineering to the next level, and with the caliber of mighty machines this guy builds, you'd be wise not to find yourself in the Great Book of Grudges.

Introducing...

Malakai Makaisson!



📖 Read the full blog here



—The Total War Team

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Thrones of Decay - Elspeth von Draken Gameplay Showcase

"Mysterious, powerful... and a bit creepy."

It's time to get better acquainted with the Graveyard Rose in our Elspeth von Draken gameplay showcase. 🌹 (Did we mention she wields a dragon laser?!)



—The Total War Team

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Thrones Of Decay: Introducing Elspeth Von Draken



Greetings!

We’re back this week with our second deep dive into Thrones of Decay. Having royally infested ourselves with Nurgle’s blessing last time, we thought it appropriate to take a refreshing trip to the Gardens of Morr with the Empire’s latest Legendary Lord; Elspeth von Draken.

And though you may have heard some rumblings already, we’re delighted to confirm that Thrones of Decay will be releasing on the 30th of April.

You can check out the introduction to Thrones of Decay and Tamurkhan, The Maggot Lord here, as well as the Nurgle Showcase on the official Total War YouTube channel.




📖 Read the full blog here




—The Total War Team

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Total War: WARHAMMER III - Tamurkhan, The Maggot Lord Gameplay Showcase

"Tanky, disgusting, inevitable."

Get a closer look (but not too close 🤢) at Thrones of Decay's glorious Maggot Lord in our Tamurkhan gameplay showcase!



—The Total War Team

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord