Touhou: Lost Branch of Legend cover
Touhou: Lost Branch of Legend screenshot
Genre: Strategy, Adventure, Indie, Card & Board Game

Touhou: Lost Branch of Legend

v1.7.2 UI Update

4/30 v1.7.2.10590



This update is for the Beta Branch only.
To access the beta, right click the game on the Library and go to Properties->Betas->Beta version.

Gameplay Changes



The Removal Price Cap introduced in v1.3.11 has been removed.
With the addition of Prepare in v.1.6.1, removals have become more frequent, no longer less so than other deckbuilders.
As Dream Catcher's current effect is satisfactory for now, we'll introduce new exhibit with its previous effect of fixing the Removal price if needed.

Unleashed Potential and Philosophy of the Despised no longer apply the Exile keyword on their affected cards.
Unconscious Amnesia now correctly causes a discarded Peak Perfection to draw cards.
If Closed Heart's intent concealment is dispelled, the revealed intent now properly displays its name.
Reworded Reflection and Static Charge to state they trigger specifically from attacks (the statuses themselves are unchanged)
Lock On from Dream Youmu (Doremy) is now properly applied after all other enemies have acted.

Framerate settings are now saved and remain upon restarting.
Hidden/defeated units no longer produce speech bubbles.

UI/Miscellaneous



Added a right-click cancel option, similar to pressing ESC but without displaying
Added an option to display White/Red, White/Green and Blue/Green cards as Red/White, Green/White and Green/Blue akin to Magic: The Gathering.
Animated Environment is now grouped with the graphics settings.


We're actively working on Gamepad support on the alpha branch. However, it's currently unfinished and it's not recommended to enable it at this time.
Turning on Gamepad support does add UI elements, which will require active debugging.

Card display changes:
Cards with more than 4 related cards now display them with box icons similar to Run History (only example currently is Perfect Time Stop). Supports up to 10 cards.
Related cards no longer tilt, and the tooltips now update immediately when toggling Upgrade status. (Previously, both of these updated with the rest of the interface)
The artist credit has been merged into one string and centered.

Added a tip about the pros and cons of off-color mana Shining Exhibits when first encountering one.

v1.7.1 字体更新

4月10日 v1.7.1.10410



在 Steam 库页面右键游戏→属性→测试版→选择 Beta 分支来提前体验本次更新。

字体和本地化更新



我会在此版本中对游戏的本地化切换时的字体替换做调整,这会导致不同语言下的显示效果不够稳定,故单独开一个小版本在Beta分支上进行迭代。

其它累计更新



绝大部分选择多张牌的情况下,界面会展示选择顺序,实际结算依次进行。
这对于「被厌恶者的哲学」等卡牌有重大影响。
目前只有占卜无法排序,无法排序的情况下不会显示顺序数字。

「水色绒毯」费用1U→1U/2。

敌人诹访子变化的「青蛙」,会将原卡牌展示为关联卡牌。
卡牌提示框更新,现在会说明双色卡牌的原始颜色。
修复部分展品读档后的变黑提示错误,「苹果」等。
如果多个敌人的状态UI互相重叠,鼠标悬停一个敌人会将他的状态置于最上层。
「智能音箱」选择的卡牌,在牌库中的UI提示方式更新。

Koishi Officialy Sets Outs for the Incident!

Koishi Officialy Sets Outs for the Incident!



The fifth playable character, Koishi Komeiji, is now available in the main branch!

Koishi can switch between three different Mental States to her advantage, as well as unleash heart-shaped danmaku of love on her enemies with Follow-Up Attacks!



Koishi is unlockable by reaching Unlock Level 8.


The final act has been reworked to feature a unique background, cutscene and music.
The sixth playable character, Alice, is currently being worked in the background.
The other characters were also tweaked, Reimu and Sakuya more so.

The game version has been updated from v1.5.1 to v1.7.0
Read the previous changelogs for more details.


Future Plans



1. Story Mode
2. Alice Margatroid, the sixth Playable Character
3. Steam Trading Cards etc.
Listed in no particular order. We cannot provide a specific release date for each feature at this time.

One of our longtime partners is helping us implement full controller support to help improve Steam Deck compatibility.


Onward to the Stars



Now that Lost Branch of Legend has reached the amount of content promised back in the Early Access launch,
It's only appropritate to show what we at Alioth Studio have planned for our next game.

It's space themed business management game, for which we've been exploring two possible direction for since April 2023.

1. A turn based, Golden Age of Sci-fi styled, Roguelike colonization, simulator akin to Stellaris 1.0.


2. A real time, more realistic Sci-Fi styled city development simulator similar to Anno. Demo Video: Bilibili


We're currently working on a possible third direction.

v1.7.0 Final Act Update

3/24 v1.7.0.10300



Version v1.7.0 has been updated to the Beta branch.
We'll wait feedback for a couple of days, fixing any possible issues and releasing it to the main branch as soon as we can.

Right-click the game on the Steam Library page → Properties → Beta → Select Beta Branch to get an early taste of this update.
A new Stable branch has been added for v1.6.1.

General



Added theme songs for Act 4, game loss, game victory and Alice's boss battle.
The 6th playable character, Alice, is currently being worked on in the background.

Implemented animations for the Moon Rabbit Duo.

Combat info optimizations:
Status effects are highlighted when they're relevant, e.g. Crow Tengu's Apex Speedster.
Exhibits that are currently active or are about to be triggered are highlighted, e.g.Parasol of Gaps,Dream Diary.
Inactive exhibits that don't have further effects or no effect in combat are greyed out, e.g. Chopper,Blink Dagger.



Exhibits



Magic Poker now also provides an extra draw on extra turns.
Just-a-Knife damage boost to Basic Attacks increased: 2/4→3/6。
The Mighty Shaku Power bonus increased:2-4→3-5。
Crow Tengu's Wing now provides 1 Graze at the start of combat.
Black Notebook now also applies 1 Vulnerable and no longer incorrectly affects the Disguised Tanuki.
Roukanken now stays for the duration of the run.

The following exhibits are removed from the pool in the described timings:
Izanagi Object does not appear as a possible reward in Act 3
Inchling's Bowl no longer appears starting from Act 3, Level 5 (Sumireko Event)
Soy Sauce Bottle and Omikuji no longer appear starting from Act 3, Level 10 (Reisen Event, including the event itself)

Cards



Youkai Buster Upgraded cost loosened: RR→1R.
Flammable Laser Upgraded cost loosened: RR→1R.
Bouncing Knives cost loosened: WW→1W/2, damage increased: 10→12,Upgrade no longer applies Lock On.
Private Vision Upgraded cost loosened:U→1.
Freeze Shot cost loosened: UU/1U→1U/2.
Daiyousei, Lively Assistant cost loosened: GG→1G.
Romantic Rose upgraded cost loosened: B→1.
Selflessness cost loosened: 1GG→2G.
Air Kiss cost loosened: BB/B→1B/1。

Hakurei's Evilest Orbs now keyworded as a Yin-Yang Orb card.
Currently there are two "Creature Type"-like card keywords: Basic and Yin-Yang Orb. Should more of them be introduced, another means of displaying them will be added.
Cleansing Ritual reverted to a Block card that Exiles.
New Neutral Red/White Card added, "Star Falling",with Cleansing Ritual's prior Divine Favor effect but fixed across versions: 3/4→4/5

Supernova cost loosened:R→1
Twofold Chemical Upgraded cost adjusted: 2→1H:WB

Time Magic reworked, now adds random non-common cards on use and on each extra turn.
The previous effect was moved to a new card, "Spatial Illusion"
Clock Corpse now allows effects that increase cards drawn during the draw step and Replenish triggers that happen then.
Sight of Distant Blade, Lunar Cycle, Private Square are made more subtle and don't interrupt the game flow when drawn.

Adjusted Koishi's card order in the collection so Green cards come before Black cards.
Low Profile Block increased: 4/6→5/7,bonus Passion Block increased: 8/12→10/14.
Talk Through the Hat always Upgrades the placed card and never Exiles, cards drawn on Upgrade increassed: 2→3.
Mental Release & Presence Concealment Upgraded damage increased, 14→20、1→2,Upgraded cost increased: 1G/1→1G/2.
Withering Dreams Barrier on Serenity increased: 18/24→21/28.
Sleepless Night Upgraded cost loosened, B→1,Vulnerable adjusted: 2/4→3,Upgrade also applies 3 Lock On.
Cage of Roses Cost Loosened, BB→1B.
Unconscious Action is now a defense card that also provides 5 Block on top of its existing effect.
Lonely Heart now has Repenish, mana gain improved: B/P→P/PP,Upgrade no longer increases damage.
DNA Transcript is now exclusively produced from DNA's Flaw, has Echo, Exile & Ethereal, damage increased by 1.
Youkai EEG now deals 10 damage and gives 10 Block (previously dealt 18 damage)
Mental Reset reworked, now provides a different effect based on the current Mental State
Moment of Respite cost adjusted:G→1G/1,now Retains a card in the hand pre-Upgrade and a card either in the hand or brought from the discard pile post Upgrade.
Serene Memories cost reduced, 1G→G。
Crazed Thorns reworked, now provides Block, deals damage to each enemy and performs a Follow-Up attack.
Unleashed Potential Cost loosened, reduced on Upgrade: BBB/1BB→1BB/1B.
Subterranean Rose cost increased:2G→3G , base version mana gain improved:WUBRG→WUBRGC
Anatta cost reduced: 3W→2W。
Diving Consciousness is now Uncommon, no longer enters Serenity, improved Dream and retrieval effects.
Epiphany is now Rare, Cost reverted: 1U/1.

"Instant Bodhi" has been removed, as the maximum life effect skewed it.

Gameplay



Elites drop 5 more Gold.
Normal Enemies in the last third of each act still drop the same amount of money.
Shop Removal upper cost increased:100→125.

Player Graze now only decrements at the start of each Natural Turn, and happens before Block is removed instead of after the draw step.
Fantastical Storm now provides its Graze on use, not at the start of its extra turn.

Static Charge is only lost at the start of a Natural Turn.

The price of the "Mononobe no Futo: Predict the Future" event was reduced:30→10.

Enemies



The final boss's Teapot With Long Spout now applies the debuffs after all enemies have acted.
If an enemy intent applying Vulnerable and/or Lock On is not last in line, it is given as a status effect on the enemy itself that applies said debuffs once all enemies have acted.

Tanuki Suwako's Frog is now a 4 cost card that restores the original card when played.

Boss Koishi's Inspirations are no longer randomized and and don't include a possible attack.
Adjusted her other actions and increased her values slightly.

Megumu reworked, now includes a new "Distribute Newspapers" non-attack intent.
Her status cards have been seperated into Glares and Newspapers, which makes better sense flavor-wise.
Shining Tripod now only affects Status cards given, damage is increased by Firepower as normal.
Bribery is now Ethereal.
If defeated after receiving a bribe, she now refunds it on defeat.

Tenshi Firepower gain reduced on Lunatic, 2/3/4→2/3/3,Spell Card attack scaling reduced outside of Normal, 6/8/10→6.

Yuyuko's life increased: 360/380/380→400,Firepower gain increased outside of Normal:2→2/3/3。
Death Butterfly life increased 2, attacks now randomly deal up to 2 extra damage.



Miscellaneous Fixes



The Achievements "Good Eye!" and "Yum" now have more exhibits that can unlock them.
Achievements here are being used as reminders of particular beneficial event outcomes and interactions. We apologize to the completionists that had trouble with these two in particular.
"Minin'" Gold requirement reduced, 800→500,Money Shower itself now reminds how much money has been gained this run.
"Might Makes Right" no longer unlocks from enemies having 50 Firepower.
"Love Epiphany" no longer requires Fugue to be exited from exhausting its card count (changing into another Mental State after playing the required 12 cards also unlocks it)

Gossip cannot be removed with Prepare.

Fixed an issue where effects affecting cards on the battlefield didn't affect cards in additional zones (e.g. Descendant of the Inchlings' cost reduction.)
Optimized Mental State changes, fixed issues such as A.T. Field not triggering from exiting Fugue at the end of turn.

When hiding the card interaction UI, Follow-Up cards will be transparent.
When looking up cards by text in the collection, if set to Upgraded, text specific to upgraded cards now returns any relevant cards. (e.g. Looking up Debut on Upgraded cards brings up Meditation)
Fixed multiple instances of the additional info symbol in card descriptions. (e.g. Yukari, Boundary of Fantasy)

v1.6.1 Gameplay Update

1/22 v1.6.1.10113



General



Added a new option after bosses: "Prepare". Allows a non-Basic, non-Misfortune card to be removed.
This can be used to remove cards that for example, work well enough in Acts 1 & 2 but falter against the Act 3 Bosses.

5 new achievements have been added.

Cards in the Collection can now be sorted by Illustator and Seen/Unseen status, and filters can be adjusted by Ascending or Descending order.

When sorting cards based on Seen status, added a tooltip stating that seeing a card in-game is enough for it to count as seen, regardless if it's selected or purchased.
This is only a reminder, not a change to an existing mechhanic.

Thanks to the community's contributions, the following two languages are up to date:
Added Ukrainan translation.
Major update to the Russsian translation.


Cards



Maximum Life Cards:

Only one copy of Shapeshift Academy can increase maximum life per combat.
Receive Guidance reworked, no longer provides maximumm life.

New Colorless Neutral card added:"Power of the Ordinary".
Instant Bodhi now provides maximum life. The previous effect was moved to Power of the Ordinary.

Reimu:

Added a new status effect: "Divine Favor".
Cleansing Ritual and Sake Offering have been reworked as Divine Favor cards.
Added a new Rare card:"Hakurei's Providence".

"Maiden's Aerial Dance" has been removed.
Tiny Hitbox is now Common instead of Uncommon.
Homing Amulet now provides mana next turn instead of providing mana based on having Temporary Firepower.
Dance of Sacred Sakura cost loosened: RR→1R。
Hakurei Temple Fair cost loosened: WW→1W。
"Fantasy Seal -Blink-" is now Mono-Red, cost loosened:3WR→4R.
Hakurei Illusion no longer has Ethereal, Upgraded cost reduced:1WWRR→WWRR.
Lakeside Dance cost increased:1U/0→2U/U。
Furious Purification Rod now works more intuitively.
"One's Last Home" has been removed.
New Black card added:"Ace Exterminator".
Misumaru, Skilled Crafter now provides 2 Block/Barrier from the Passive Skill by default,Upgraded cost reduced:WG→H:WG。

Sakuya:

Dazzling Dash Upgraded cost increased:2W→2WW。

Koishi:

Added several new cards.

Embryo's Dream and Ancestral Dreams now trigger the first Follow-Up card to be discarded by the Dream effect. Their values have been adjusted to compensate.

The amount of Inspiration needed to enter Fugue is now 4.
Epiphany Upgraded cost increased: 1→2.
Kokoro, Awoken Persona no longer reduces cost on Upgrade, Upgraded base Unity and Fugue Active Skill cost increased, 5→6.

Talk Through the Hat cost loosened, G→1,loses Exile on Upgrade.
Hartmann's Youkai Girl now plays the top card of the draw pile on use, and the auto-play effect happens before the draw step.
Embers of Love reworked, now places a high-cost card on the top of the draw pile.
Unleashed Potential reworked, now allows a card from the draw pile to be played twice.
The Butterfly Dream now places its cards on top of the draw pile on use and at the start of turn.

Self-Control reworked
DNA Transcript damage per hit increased by 1
DNA's Flaw cost reduced:2GG→2G.
Perfect Crime now steals Barrier.
Imaginary Danmaku cost increased: 1BB→3B.

Neutral:

Heart Excerpt Slash damage decreased:10/15→8/12.
Crimson Energy Release cost increased by 1, Block/Barrier increased: 8→10.
Summon Take-Minakata now grants 5 Divine Favor on use.
"Bucket Apparition" has been removed.


Bugfixes



Fixed Emotional Surge spawned from Imaginary Danmaku not hitting twice.
Additionaly, relaxed conditional effects so they can trigger either when the card is played or the effect is resolved.

"Fantasy Seal -Silence-" now properly triggers exhibits like Roukanken.

Embrace the Darkness worked by setting the base cost of the card to 0 and didn't account for temporary cost increases. Now it takes them into account.
e.g.: Left-Fan copying a 0 cost card will set its cost to 1, and Embrace the Darkness can now set that copy's cost to 0.


Modder Relevant Notes



Follow-Up cards now support the "play twice" parameter.
Cards can be called as Follow-Ups from most areas in the stack.(Except for PlayArea).

v1.6.0 Koishi Sets Out For The Incident!

v1.6.0 Koishi Sets Out For The Incident!

11/15 v1.6.0.9971




The 5th Playable Character: Koishi Komeiji



Koishi Komeiji has gone out to resolve the incident!
She can switch between three different Mental States, each with a distinct advantage, as well as attack her enemies with Follow-Up Attacks.
She's available on Unlock Level 8.



Right click the game on the Library and go to Properties->Betas->Beta version to try Koishi out early.
As she's currently on the the Beta Branch, her attacks and design are subject to change.
In the meantime, we will continue to optimize her perfomance.

The game has been updated to ver. 1.6.0.9971 . Changes in the last number of the version number will not result in ongoing runs to be discarded.


General



Added Koishi's boss theme:随心。
Added theme songs for the Act 3 Elites.

Implemented animations for Kappas, Ghost Girls (Sick/Drowned/Lovesick Girl) and Wolf Tengus.

Redid the character starter exhibit sprites.
Updated artwork on several cards.
Various graphical effect tweaks.


Enemies



Added Koishi Komeiji as a boss in Act 1. Currently, three playable characters besides the currently chosen one will be present as options when choosing the boss for Act 1.

Some enemy encounters may now have random enemies, e.g. the Tanuki in 3-1 can transform into either Kanako or Suwako.
Affected encounters:1-2's Poison Doll,、1-3's Five Kedama、2-3's Divine Spirit、3-1's Tanuki、3-2 Kappa (2 Terminators, 1 Kappa)

The final boss's Exhibits now appear in the collection and are unlocked when seen in her combat.

Final boss Exhibit adjustments:
Shining Longbow and Overdecorated Gold Cup have switched groups.
Shining Longbow's Status cards are now split as one in draw pile and one in discard pile.

In a previous version, players fouund Shining Longbow too powerful as a first Exhibit and was swapped with Overdecorated Gold Cup from the second group.
However, Overdecorated Gold Cup's exhibit removal was also seen too unfair in that spot, so the swap was reverted and Shining Longbow was nerfed to compensate.

New order of Final Boss exhibits, listed from earliest to latest.
First:Teapot with Long Spout, Pendants That Emit Evil Spirits. Shining Longbow.
Second:Overdecorated Gold Cup, Pyramid-Shaped Puzzle
Third:Gem-Encrusted Gloves. Winged Key
Sixth(Final):Starred Crystalline Ball


Other Gameplay Changes



Kaguya's Secret Treasures now add one Philosopher's Mana to the mana base.

As part of the Koishi update, we've introduced Follow-Up cards and a special form of them: playing cards twice.
Some cards were adjusted accordingly:
The Reimu card Evil Exterminate now plays attack cards twice.
The Kaguya Treasure Buddha's Stone Bowl causes defense cards to be played twice.
New Neutral card added: Devil's Recitation. Plays Ability cards twice.
The neutral Century's Doppelgangers now causes the first card of each turn to be played twice.
Its original effect as a Super Extra Turn was moved to a new three-colored neutral card:"End of Imperishable Night".
As "End of Imperishable Night" has Shivering Nightmare's colors, the latter was changed into a Blue/Black Neutral card, and its values were adjusted.

The Koishi update has also introduced the keyword: "Dream".
New Neutral card added: Dream Express. An Ability card with a Dream effect each turn.


The less notable changes below were meant for ver.1.5.2 back in July.
Then we felt focusing on rolling out Koishi was more important than messing with some numbers, so they're also applied here.

Propelling Silver was reworked into an Ability that increases the damage output of Throwing Knives.
The Neutral card "Mito no Mitsukuni" has been removed, and Trick Bullets now has a similar optional discard and draw effect

Lunar Cycle Block increased by 1.
Dazzling Dash base cost increased, 2WW→3WW.
Watermelon Knife Firepower decreased by 1
Entrench Body & Counter Danmaku Upgraded values increased, 13→14
Noctilucae's Nest damage decreased 20→18。
Midsummer Flowers Upgraded damage increase value decreased, 5→4.
Garden of the Sun Block decreased by 2.
Beauties of Nature now adds 1 Midsummer Flowers before Upgrade, after Upgrade it adds 2 instead of reducing its cost.
Grudge Returning cost loosened,BG→1H:BG.
Four of a Kind is now Uncommon, damage decreased, 14→12.


Bugfixes



Fixed a softlock caused by Heart Excerpt Slash defeating a Rabbit Trickers when Funds Transfer is Exiled by its effect.
This also fixes an issue caused by a card getting Exiled as another effect attempts to Exile the same card.

Fixed "Fantasy Seal -Silence-"'s Upgrade not increasing its value to or by 25.

All Hands on Deck now correctly Star, Showering Starlight's Lock On if applicable.
The Moon Rabbits now behave like other enemies when attacking the player and triggering a counter effect (Subsequent attacks are cancelled if the counter ends the combat.

Fixed a freeze caused by using Trace On with less than 5 mana in the mana base.
(The fifth card will not appear in this case, and in this scenario Marble Phantasm can only produce cards with total costs of 4 or less)

When both the Upgraded version of Impregnable! and Amulet are present, the latter will not decrement if Lock On is to be applied.

Fixed Remove Impurity and Filthless World not prioritzing cards with Hybrid Costs.

Ibuki Gourd now also checks for cards beiing Exiled or removed, such as a drawn Shining Sword on an empty hand.


Future Plans



We plan to spend the next couple of months on optimizing Koishi's mechanics, values and effects.

Afterwards, we'll be rebalancing the game in general as we also work on Story Mode.
The Final Act will be reworked once again, with new music and and ending sequences for both victory and defeat.

We also plan to implement Steam Community items as much as possible, then we'll proceed to the full release.
There will be content updates past the full release, such as Alice, the sixth playable character.

v1.5.1 Gameplay Update

7/17 v1.5.1 Gameplay Update



General



Added theme songs for the Act 2 Elites.

Implemented animations for Fox Youkai and Poisonous Dolls.

Exhibits



New Shining Exhibit added: Rainbow Lotus
Roukanken is now a Rare Shop Exhibit, no longer provides mana at the first turn of combat.

Philosopher's Stone Reworked: now keeps Philospher's Mana between turns.
The previous effect was moved to the Donation Box.

Spare Throwing Knives Reworked: Now adds a non-Upgraded Throwing Knife to the draw pile at the start of combat and after a shuffle.

Cards



New Keyword added: Overflow. Provides mana the first time this card is drawn each turn.

Final Spark now has Overflow:P,Upgraded damage decreased: 32→30.
Quicken Time now has Overflow:C,Upgraded cost loosened: G→1.
Best Friend now has Overflow:G/GG,cost increased: 0→1.
True Full Moon now has Overflow:B,no longer has Retain.

New Reimu Red Card added: "Fantasy Seal -Worn-"
New Green Neutral Card added: Sakura-Colored Sea

Bouncing Knives now applies Lock On before adding Throwing Knives.
Winter Resolution & Time Magic's Upgraded costs were loosened to 2.
Time Stop Detective Reworked: Now an Ability that applies Lock On on each enemy on use and at the start of each extra turn.
Silver Loom Reworked: Now provides Block based on how many Throwing Knives are present.
C. Ricochet is now Blue, cost increased:WU→2U,damage increased:15/20→20/25。
Silver Dimension cost loosened:WW→1W。
Time Domination reverted to Uncommon, Time Pulse gain reduced by 1.
Deflation World cost reverted to 2W, readjusted for the new cost: Damage increased: 20→24, now applies 2/4 Lock On before discarding Throwing Knives.
Dazzling Dash Reworked: Now a Rare Ability that adds a 0-cost attack card to the hand when a Throwing Knife is played (Time Stop Detective now fills its previous niche as a Firepower booster)
My Knife's Recursions cost loosened 2WW→3W.

Icicle Dance effect standardized: 1/2→2, cost adjusted:UU→1UU/1U.
Wingbeats Flight no longer increases Block gain on Upgrade.

Sculpture - Square (The multiple hits Sculpture) cost reduced by 1
Dreadful Raging Waves damage increased:7→8。
Flash of Spring condition changed to "When the current mana total is greater than the base mana total." Both values will be displayed on the card during combat.
Instant Bodhi now adds a Vitality to the hand instead increasing Temporary Firepower output on Upgrade.
Four of a Kind now provides 1 Firepower, other stats on the card are altered to compensate.


Bugfixes



Boss Marisa is no longer affected by Firepower Down and Temporary Firepower Down to match the description from her Might Makes Right! status effect.
Blossoming Fantasy Seal no longer has its cost affected by Beauties of Nature. (A holdover from a previous version of the latter)
Fixed a rare softlock caused by the final boss's Liberator of Items.

Fixed a softlock caused by Trick of Wicked Hermit attempting to Upgrade a card that was temoporarily Upgraded mid-combat, is present in the hand, and isn't Upgraded in the Library.

Fixed an issue where due to outdated interfaces, Spell Card attacks did not trigger Freeze Shot or Meiling, Neglectful Gatekeeper's effects.
Affected bosses: Sakuya, Cirno, Tenshi, Yuyuko.

Fixed a bug during the Reisen:Assistance From Eientei event, where pressing the 3 key would reward both exhibits even without the High-Grade Handbag.

v.1.5.0 Main Branch Update

With the new updates to card art, v.1.5.0 has been moved to the main branch.

For more details on the update itself, click here to view the full patch notes.

A minor gameplay update patch, v.1.5.1, will be released in the next few days.
Afterwards, we will release the fifth playable character, Koishi Komeiji. We hope she will be released in the main branch before the Early Access Anniversary on August 18th.

v1.5.0 Hybrid Costs, Cirno Rework, New Cards

5/21 v1.5.0 Hybrid Costs, Cirno Rework, New Cards



This update is for the Beta Branch only.
To access the beta, right click the game on the Library and go to Properties->Betas->Beta version.

General



Added theme songs for the Act 1 Elites.
Themes for the later act Elites will be added in future updates.

Implemented animations for Crow Tengus.
Fully completed animations for Hata no Kokoro, masks will now rotated around her.
Upgraded to Spine ver.4.2 and updated character animations.

New Card Art:"Evil-Sealing Circle","Binding Border","Hakurei's Evilest Orbs","Three Gods of Sumiyoshi","Time Magic","Apotheosis","Necromancy","Eviction Order".
Updated Card Art:"Gift of Nature","Mana Freeze","Frog".


Hybrid Mana Costs



Lost Branch of Legend has always had a problem with the context of two-colored cards with odd numbered costs, especially 1-cost two-colors that always end up with a generic cost.
Our solution to that problem is introducing Hybrid Mana Costs.

It's worth noting that while MtG has cards with multiple types of Hybrid Mana on their cards, such Leyline of the Guildpact with its 4 types,
LBoL only allows for one type of Hybrid Cost on its cards, mostly due to a lack of need for multiple types on the same card and to not complicate automatically spending mana on these cards.
In plaintext notation, we'll be using "H" followed by the letters of the colors in that Hybrid cost.
E.g.: H:WR refers to a cost that can be paid with either one White Mana or one Red Mana. 2HH:WG refers to a cost of 2 generic mana and 2 mana that can be paid in any combination of White and Green.

A large number of two-colored cards had their costs changed to Hybrid (In most cases, this is a buff)

New White/Green Neutral Card added:"Half-Human, Half-Phantom"。
Maiden's Waltz now provides Barrier pre-Upgrade, Barrier output decreased:5→3,Upgraded cost decreased: WR→H:WR。
Around 30 total cards have had their costs changed to Hybrid, check in-game for further details.




Cirno Rework



Cirno's Blue cards have been completely reworked. While she retains her Cold status, her damage output has increased.
Some of her more experimental cards have been removed, ,while cards that synergize more with Blue's color identity of strong card draw have been added.
The changes are too numerous to list here, check in-game for further details.

The Neutral Card "Yuki-Onna Visitation" has been removed.


New Cards, Generally Filling The Blanks in the Neutral Card Pool



New Sakuya Card added:"Danmaku Deflection"。
New Marisa Card added:"Supernova"。

New Mono-White Neutral Cards added: "Heart Excerpt Slash"、"Superspeed Flier","Gather Faith","Noctilucae's Nest".
New Two-Colored White Neutral Cards added:"Summon Take-Minakata","Oomonoimi's Banquet"。
Devour History changed from Rare to Uncommon.

New Mono-Blue Neutral Cards added:"Riptide","Tao Fetal Movement","Teacher's Dedication","Memories of the Divine Age".
New Two-Colored Blue Cards added:"Dragon Palace's Message"、"Gathering of Drunk Oni".
Reworked Blue Neutral Cards:"Melancholy Eruption","Water Blanket","Transmigration of Hieda","Heavenly Water Miracle".
Other Blue cards had their values and rarities adjusted.

New Mono-Green Neutral Cards added:"Flash of Spring","Garden of the Sun","Forest Depths","Moonlit Lotus".
Reworked Green Neutral Card: "Beauties of Nature".
Other Green cards had their values and rarities adjusted.

New Red/Green Neutral Card added:"Wind God Girl"。
New Three Colored Neutral Cards added:"Hell's Animal Realm Road","Magic of the Mallet","Runaway Seasons".

Added a new keyword trait: "Gadget". Cards with this trait can only appear in the main eight slots of the shop and have an appearance weight of 2.
New Colorless Neutral Cards added:"Cucmber Missile","Clean Energy","Private Radar".




Other Gameplay Adjustments



Reimu Hakurei's Spell Card "Omnidirectional Demon Binding Circle" no longer produces a Yin-Yang Orb.

After Boss Marisa uses her spell card, on top of increasing its next damage by 5, her other attacks deal 1 more damage.
Reduced the damage on most of Boss Cirno's attacks.
Reduced Fox Youkai's life by 4.
Reduced the initial and additional levels of Poison Death from Dolls of Nerium and Belladona.
The final boss's Pyramid-Shaped Puzzle now also adds a card that allows cards to be drawn past its limit at the cost of life.

Adjusted most Mana Gain cards (For the most part they've been buffed)
Examples include: Sunlight Prayer,Ship's Phantom,News Fabrication.
Other noteworthy changes on Mana Gain cards:
Spring-Colored Path cost increased, 0→1。
"Borrow" Materials now costs 0,only adds one Rainbow.
Short Break now costs 0,adds a Radiance instead of a Rainbow。
Sure Gamble now has Retain by default, Upgraded cost decreased:4U→2U。


Most beneficial effects that trigger when a given card is drawn now occur when such cards enter the hand, such as Forest Adventure and Sight of Distant Blade.

Buffs to X cost cards:
Watermelon Knife reworked to not be an X cost card, now gives Firepower after the attack.
Propelling Silver & Gensokyo's Blossoming damage per mana increased, 6/8→7/9. Propelling Silver also has the target change capabilities of pre-rework Watermelon Knife.

Miscellaneous card changes:
Secret Border Upgraded cost reduced,4W→3W, damage is now the same in both versions, 16/20→18。
Faithful Meditation cost reverted, 1WWW→WWW.
Spread Amulet base version damage increased, 12/14→13/14.
One's Last Home Upgraded cost reduced, 2B→2, Upgrade doesn't increase Block gain.

Mushroom Feast now Common and has Exile, life gain increased: 4/5→5/7。
Hand Warmer now Uncommon,reworked to Exile cards for Concentration equal to cards Exiled, Upgrade adds Innate.
"Danmaku Notes Upgraded cost loosened1R→2。
"Rocket Broom Upgraded cost loosened:RR→1R。
Red Star Explosion cost loosened:1RR→2R。
Shoot the Moon's Overdrive cost is always 2, Upgrade increases damage and adds Accurate.
Emergency Defense Block increased, 20→21。
Starlight Typhoon base hits increased, 1/2→2/3, Upgraded Starlight Convergence no longer Upgrades its Starlight Typhoon, instead increases its damage. (Still places it on the top of the draw pile)
Replenish Fuel now costs 0 by default, has Exile which is lost on Upgrade.

Purchase Materials Upgraded cost loosened, W→1.
Frozen Time's Upgrade no longer increases retained mana.
Quantum Tunneling cost removed, R→0, damage reduced by 4.

Lost Raiment (Token from The Fallen Moon-Rabbit) cost removed:W→0, now has Replenish.
Bass of Taiko damage increased by 1,Upgraded cost loosened:1R→2。
And Then Will There Be None? Upgraded cost increased, 1R→2R。
Grimoire Study life loss increased, 2→3。
Dance of Empty Masks now applies 3/4 Temporary Firepower Down on use
Faith of Native God life loss increased, 1→2。
Waves of Reversed Scale now has Exile
Century's Doppelgangers now has Ethereal, Upgrade removes Ethereal instead of increasing the card limit on its extra turn.
Water Gun damage increased,25→30.


Miscellaneous



Instances of 10 or more colored mana in text will now display as 10x followed by the mana icon.
Tooltip size now also affects enemy intent size.
It's no longer possible to interact with the hand outside of the player's turn. (This is to prevent softlocks from attempting to play cards outside of the player's turn)

If there are more than five Innate cards (Including the Smart Speaker card) in the library, they will all be drawn on the first turn (this does not ignore the maximum hand size).
Tanuki Suwako's Jinx doesn't trigger on Extra turns, similar to Apex Speedster.
The first choice of the "Miyoi: The Solitary Sommelier" now directly draws from enemy pool with 3-3. If the player makes it there afterward, different enemies than those from the event will be prioritized.
Fixed an issue with the "Perfect Elegance" bonus being invalidated by entering the Fiinal Act. Now it and the "Elegance" bonus only check for Acts 1-3
Fixed cards getting stuck in a 3D rotated state.

v1.4.2 Regular Update

General




Added cut-ins for Hata no Kokoro, Junko, and Sanae Kochiya.
Implemented animations for Clownpiece, Keystones and Bats.

Added a 3D rotation effect to hovering cards.
Fixed issues with certain graphical effects producing black squares.


Cards




New Card Art: "Disintegrating Winds","Lunatic Dream","Orrery's Sun","Short Break","Hourai's Sea of Trees","Dubious Tea Party","Lunacy","Letty, Winter Embodied","Three Gods of Sumiyoshi".
Finished Card Art: "Clock Corpse","Meiling, Neglectful Gatekeeper","Star, Showering Starlight" ,"Lunar Rabbit Incense".
New Alternate Card Art: "The Falling Moon-Rabbit","The Reclusive Sage","True Full Moon","The Immortal Flame","Tale of the Bamboo Cutter","Filthless World".
New Art (Community Contributions): "Spring is Here!","Silver Elegance".


Added a new White Neutral Card:"Devour History"。
Added a new Red Neutral Card:"And Then Will There Be None?"。

Revive the Saint has been replaced with "Marble Phantasm"。
Grimoire Study Reworked: Now adds random 0-cost cards at the cost of life.

Receive Guidance can now Exile any card in exchange for Power, and Ability cards Exiled this way increase maximum life (only once per combat)
Danmaku Notes base version Block increased: 10/12→12/16
Meiling, Neglectful Gatekeeper's Passive Skill now also activates at the start of the Player's turn. Ugrade no longer affects the cost of the Ultimate Skill.
Best Friend cost removed:G→0。
The Day the Sea Split now allows for choosing which cards in the hand should be shuffled into the draw pile. Upgrade adds Retain and mana gain.

Added detail text for important interactions with certain cards.
Added flavor text for a number of cards.
Fixed a rare bug with Peak Perfection: if Exiled from being Ethereal, now draws its cards after the end of turn (they will not be discarded, or if Ethereal, Exiled) instead of drawing after a card is played next turn.

Gameplay Miscellaneous




Added new standard enemies:
Divine Spirits: Spirit of Elegance and Spirit of Wealth
Disguised Tanuki: Kanako Yasaka and Suwako Moriya
Encounters in Acts 2 & 3 have been adjusted to accomodate the new enemies.

Terminator Drones have their damage output reduced.
Amulet on the Drones has been replaced with a new status effect, "Household Appliance"
Apex Speedster now states whether it has already triggered.
Drowning from Drowned Girl now wears off when she's defeated, similar to Fox Charm.


Miscellaneous



Fixed issues with the Japanese font.
Improved other localiztions, particularly on ttheir fonts and layout.
Vietnamese localization is almost complete, now undergoing community testing.