Genre: Strategy, Adventure, Indie, Card & Board Game
Touhou: Lost Branch of Legend
1/8 v1.4.1 Colorless Update
General
Implemented animations for Doremy Sweet. Implemented graphical effects for Remilia's Scarlet Fate.
New Content
Added a new Colorless Shining Exhibit : "Old Lunar Sake" Added new Colorless Neutral cards :"Sea of Tranquility","Disintegrating Winds". More Colorless cards are to be added in future updates.
Added a new Off-Color Reimu Card:"Receive Guidance". Added a new Off-Color Sakuya Card:"Meiling, Neglectful Gatekeeper". Added new Neutral Cards :"Early Bird"(White/Green),"Last Stand Formation"(Blue/Black),"Fantastical Storm"(Red/Green).
Fixes & Adjustments
True Full Moon & Event Horizon's instant loss effects are now Debuffs instead of Special, and can now be countered by sources of Amulet (e.g.Hakurei Amulet)
Patchouli, Elemental Alchemist's 1st Active Skill Power gain reduced:5/6→3/5。 Life Game cost reduced:1UG→UG,now Exiles adjacent Status/Misfortune cards.
Fixed an issue where Peaked Cap's increased draw step draw persisted after being removed mid-combat. Pyramid-Shaped Puzzle's count now only decrements when a card is successfully drawn, not when the draw effect fails to resolve due to a full hand or an empty draw pile. Adjusted Sardinia Mooncake's upgrade timing (made it similar to Lunar Rabbit Incense's),so Throwing Knives from You Are Next! are now valid targets. Cards previewed from Shiny Bulb are now affected by auto-upgrade exhibits such as Bicycle (the auto-upgrade still applied as normal previously)
Fixed performance issues related to the UI. Attempted to optimize intesiveness for effects on Yukari's Room (Gaps)
This doesn't include the enemy reworks mentioned in v1.4.0's patch notes, these will come in a later update.
Turbo Mode animation speed increased from x1.6 to x2, and there's now an on screen indicator for Turbo Mode being on.
Added support for Portuguese language
New cards added: "Wall of Bhaavaagra"、"Patchouli, Elemental Alchemist".
Finished card art for "Eternal and Instantaneous".
Card Visuals and Quality of Life
Cards being moved or added to the hand will now appear 3D.
Optimized the resolution of cards in combat to make them appear more natural.
All card piles can now be viewed in actual order (excluding the draw pile normally). Also added the option to be able to see the numerical order of cards in a given pile, and the top and bottom cards of the draw and discard piles. This can also be toggled with the "Display Enemy Order" key.
Major Enemy Update
From V.1.4 onward, there will be changes to enemies both minor and major.
Reimu Hakurei Rebalance:: Yin-Yang Orbs will now be summoned at the start of combat and will be resummoned after a certain number of turns. These Yin-Yang Orbs have seperate, weaker stats compared to the normal ones.
Drowned Girl Rebalance: Reduced her damage output.
Youmu Konpaku Rebalance: Increased the damage on her multi-hit attack on Hard and Lunatic.
Hata no Kokoro Rework: 1.Implemented animations. She will have different ones based on her emotion. 2.Will now track debuffs applied to the player, strengthening her Spell Card in the process 3.Her Spell Card is now performed in a new "Serious" emotion instead of "Sorrow"。 4.When changing emotions, her upcoming emotion will appear as the intent (this doesn't affect the emotions themselves)
Clownpiece Rebalance: Base life reduced by 50, now starts 100 Barrier. Her attacks can now add the Lunacy Status card.
Junko Rework: 1.Will now track the player gaining Philosopher's Mana, becoming enraged and stronger as a result. 2."Refinement of Earthly Impurities has been reworked and will now give her Barrier in addition to removing her debuffs. It will also debuff the player based on how much Philosopher's Mana she has. 3.Has a new action, "Pristine Lunacy" 4."Lilies of Murderous Intent" is now a Spell Card that hits twice and enhances Purifying Light, causing the player to lose life when it triggers. 5. Values such as damage and life adjusted.
Final Boss Rebalance: "Reverse Offensive" will now provide her with Barrier.
Bosses in Act 3 onward have the ability to remove their debuffs. This will now display on their intents to notify players in advance. Optimized the perfomance for multi laser attacks like Sanae Kochiya's "Nine Syllable Stabs" and Junko's "Lilies of Murderous Intent" Nightmares will now Exile themselves when enough are present to trigger the instant loss effect, so when negated by the Ultramarine Orb Elixir, the count resets to zero. Updated the perfomance of some minor enemies.
Minor Rebalances
New Jade Box modifier added, "Highly Perceptive". This will start the game with the Border Sensor. "Shinmyoumaru: Rebellion Against Rare Cards"'s third option now allows upgraded basic cards to be chosen, and the replacements will retain their upgrade status. "Hecatia: Support Idol" Now offers a choice of two different T-Shirt sizes, providing 2 or 3 maximum life and Lock On at the start of combat. (The original exhibit was too strong)
Ever Cool Seasonal Fantasia's cost reduced by 1 All-Points Bulletin changed from Attack to Skill. Manipulation of Fate will no longer target Unplayable cards (such cards do have a mana cost, though not normally visible). Fixed an issue with the "Clean Hands" achievement where reloading after obtaining an exhibit would make the run inegible for it.
Fixed issues with Hourai's Sea of Trees: 1. Fixed an issue where it would incorrectly accept 8 mana as the maximum cost: now properly capped at 7 mana. 2. Fixed interaction with High Fidelity Headphones: previously, it would reduce the maximum cost (to prevent unwanted triggers of the "return cards from Exile" effect) Now, it instead raises the number of hits by 1, up to a maximum of 7, and no longer affects the card's cost.
Hotfixes
12/4: When junko's status effect Lilies of Murderous Intent damages the player, it will no longer disqualify you of damageless run achievements. Fixed error of final boss trying to summon Yin-Yang orbs. Fixed error of final boss not summoning enemies starting from the 10th round.
Temporarily removed mana color wheel selection in character selection screen, the Rewatch Prologue icon is now directly shown on the lower left corner. Fixed series of problems caused by UI camera using perspective and turning card text's frame into white. Fixed danmaku effect playing multiple times when enemies do multi-instance attacks. Fixed exile card visual effect losing surface layer. Attempted to fix block/barrier showing when their value is 0.
12/6: Reverted the engine to a version that should fix some minor issue and restore compatibility to mods.
Roukanken now gives BW at the start of the Player's first turn. Ibuki Gourd now adds a Tipsy to the hand at the start of the Player's first turn. Shiny Bulb now allows for a choice of one of two Rare Cards in Gaps (can be skipped) Donation Box now gives 10 Money when acquired. Butter Robot's card reward is now a choice of 1 of 5 cards. Hina Doll will no longer appear starting from Act 3, Level 10.
12/2 v1.4.0 Enemy Major Update: Part 1
General
Update the engine version and plugins. (The game is now compiled with IL2CPP). There may be some unforseen issues, so we've reopened the beta branch for the time being.
Turbo Mode animation speed increased from x1.6 to x2, and there's now an on screen indicator for Turbo Mode being on.
Added support for Portuguese language
New cards added: "Wall of Bhaavaagra"、"Patchouli, Elemental Alchemist".
Finished card art for "Eternal and Instantaneous".
Card Visuals and Quality of Life
Cards being moved or added to the hand will now appear 3D.
Optimized the resolution of cards in combat to make them appear more natural.
All card piles can now be viewed in actual order (excluding the draw pile normally). Also added the option to be able to see the numerical order of cards in a given pile, and the top and bottom cards of the draw and discard piles. This can also be toggled with the "Display Enemy Order" key.
Major Enemy Update
From V.1.4 onward, there will be changes to enemies both minor and major.
Reimu Hakurei Rebalance:: Yin-Yang Orbs will now be summoned at the start of combat and will be resummoned after a certain number of turns. These Yin-Yang Orbs have seperate, weaker stats compared to the normal ones.
Drowned Girl Rebalance: Reduced her damage output.
Youmu Konpaku Rebalance: Increased the damage on her multi-hit attack on Hard and Lunatic.
Hata no Kokoro Rework: 1.Implemented animations. She will have different ones based on her emotion. 2.Will now track debuffs applied to the player, strengthening her Spell Card in the process 3.Her Spell Card is now performed in a new "Serious" emotion instead of "Sorrow"。 4.When changing emotions, her upcoming emotion will appear as the intent (this doesn't affect the emotions themselves)
Clownpiece Rebalance: Base life reduced by 50, now starts 100 Barrier. Her attacks can now add the Lunacy Status card.
Junko Rework: 1.Will now track the player gaining Philosopher's Mana, becoming enraged and stronger as a result. 2."Refinement of Earthly Impurities has been reworked and will now give her Barrier in addition to removing her debuffs. It will also debuff the player based on how much Philosopher's Mana she has. 3.Has a new action, "Pristine Lunacy" 4."Lilies of Murderous Intent" is now a Spell Card that hits twice and enhances Purifying Light, causing the player to lose life when it triggers. 5. Values such as damage and life adjusted.
Final Boss Rebalance: "Reverse Offensive" will now provide her with Barrier.
Bosses in Act 3 onward have the ability to remove their debuffs. This will now display on their intents to notify players in advance. Optimized the perfomance for multi laser attacks like Sanae Kochiya's "Nine Syllable Stabs" and Junko's "Lilies of Murderous Intent" Nightmares will now Exile themselves when enough are present to trigget the instant loss effect, so when negated by the Ultramarine Orb Elixir, the count resets to zero. Updated the perfomance of some minor enemies.
Minor Rebalances
New Jade Box modifier added, "Highly Perceptive". This will start the game with the Border Sensor. "Shinmyoumaru: Rebellion Against Rare Cards"'s third option now allows upgraded basic cards to be chosen, and the replacements will retain their upgrade status. "Hecatia: Support Idol" Now offers a choice of two different T-Shirt sizes, providing 2 or 3 maximum life and Lock On at the start of combat. (The original exhibit was too strong)
Ever Cool Seasonal Fantasia's cost reduced by 1 All-Points Bulletin changed from Attack to Skill. Manipulation of Fate will no longer target Unplayable cards (such cards do have a mana cost, though not normally visible). Fixed an issue with the "Clean Hands" achievement where reloading after obtaining an exhibit would make the run inegible for it.
Fixed issues with Hourai's Sea of Trees: 1. Fixed an issue where it would incorrectly accept 8 mana as the maximum cost: now properly capped at 7 mana. 2. Fixed interaction with High Fidelity Headphones: previously, it would reduce the maximum cost (to prevent unwanted triggers of the "return cards from Exile" effect) Now, it instead raises the number of hits by 1, up to a maximum of 7, and no longer affects the card's cost.
v1.3.18 Extra Turn Update
11/7 v1.3.18 Extra Turn Update
General
New event added:"Kosuzu Motoori: Rental Bookstore Suzunaan"。 Added 4 new exhibits related to the event.
New card art: "Bewitched Silver Knife"
Great Tengu's Decree damage increased by 1 Frantic Falling Leaves Graze increased:1→2,Temporary Firepower decreased:2/3→1/2。 Gensokyo, Past and Present is now Uncommon.
New Three-Colored Neutral Card:"Century's Doppelgangers"
This card "inserts" an immediate extra turn when played. Yutopia designed this card well, but it caused problems with extra turn cards with other effects.
Such cards' extra turns were meant to have drawbacks like being unable to deal damage, draw cards etc. It's now possible to have such multiple such extra turns at once, and they will resolve the order they were played, starting from the first. These effects don't merge, and multiple instances of the same effect will occur independently
The following 5 cards are affected: "Broken Timeline" "Clock Corpse" "You Are Next!" "Eternal and Instantaneous" "Luna Clock"
v1.3.17 Spell Card Update
10/27 v1.3.17 Spell Card Update
General
New Card Art: "Navigation Star" , "Dazzling Dash"
Improved the mechanism for cards that change cost under certain condition, this allows for Fleeting Fantasy's effect to affect Attack cards with this kind of effect.
Shikigami Protection cost reduced: 1WU→1WU/WU, choose 3/5→4/5 random uncommon cards.
Difficulty Adjustments
Removed Request: Old Battery Returned Request "Bitter Medicine" to two separate Requests: "Bitter Medicine" and "Last Stand" Adjusted the order of Requests.
Character Spell Card Adjustment
Sakuya's Spell card, Illusion World "The World" no longer ends the Player's turn immediately and can be used multiple times in a single turn. Its Power cost is increased to 120 (By default the maximum power is 240)
This adjustment is for ensuring its synergy with "Zener Cards" and "Sutra of Dharmatic Power".
Before Public Release, all effects that apply Extra Turn does not end the current turn. We thought the effects would be too powerful, so we changed all of those effects to end the current turn. Now, the Spell Card is reverted back to its original effect, but has an increased cost at the same time.
Following this change, the Spell Card Tooltip now has detailed descriptions for the Spell Card's Power Cost, maximum amount of Spell Card charges and use limitations in a turn, the Spell Cards' Power Cost are also shown while selecting a character.
"A Nice Person" Achievement Unlock Bug
Fixed the Achievement Unlock Bug for "Mystia: Late Night Barbecue". Cause of Bug: When given the option to heal or gain Power, if the food that gives Power is chosen, it will not contribute to unlocking the achievement even if money is paid normally.
What's worthy of mentioning is that this achievement's accumulation does not have a required condition (always has been). Using seeds, Jade Box or playing in Easy Difficulty will do just fine, it will even count if a little trolling is done by restarting and paying 5 times. There have been speculations from players that has yet to unlock this achievement, in reality it's caused by picking the food that gives Life, sorry for omission during testing.
v1.3.16 Minor Update
10/18 v1.3.16 Minor Update
Added a new event:"Toyosatomimi no Miko: Make Spell Cards Great Again". The Spell Card button and its effects have been redesigned to go along the event.
Fixed issues with some achievements' unlock conditions.
Dark Dancer cost reduced: 2BG→BG。
Updated card art. Updated the text on some cards.
v1.3.16 小型更新
10月18日 v1.3.16 小型更新
新增事件:「丰聪耳神子:让符卡再次伟大」。 为了与这个事件配套,重制了符卡使用按钮和粒子特效。
少数几个成就的解锁逻辑与预期稍有偏差,现已修复。
「黑暗演舞」费用2BG→BG。
卡图更新。 部分卡牌的文本优化。
v1.3.15 Achievement Updat
9/25 v1.3.15 Achievement Update
Achievements are now avilable!
Achievements are tied to save files, of which you can have 3 at a time. Meaning it's possible to start a new save file and unlock the achievements all over again from that file. Unlocking an achievement in-game will also unlock it in your Steam profile.
About achievements on existing save files: Upon starting the game or selecting a file, achievements tied to beating the game with a certain character will be automatically unlocked if the conditions were fulfilled. Other achievements will have to be unlocked manually, as it's impossible to check the specifics of those retroactively.
Note:Due to the way Steam Achievements are ordered, we've set some hidden achievements tied to characters not currently available. All achievements that can be currently unlocked in the current version can be seen in the in-game Achievements page.
Miscellaneous
Completed animations for Eiki Shiki
Added Cirno's boss theme: 寒冰之阵 Added a demo version of the Final Boss theme
Lifetime stats have been overhauled, which can be confirmed by checking the left side of the Achievements page.
Finalized the artwork for the "Mononobe no Futo: Predict the Future" event. Updated card artwork.
Harvest Fruit Basket bugfix: now correctly increases maximum life based on the amount of cards added to the library at any given time (previously only added 1 even if multiple cards were added at once) Adjusted the priority of the Apex Speedster enemy effect so it triggers after Block gained from Fairies' Abode. Ice Scale and Banquet Infiltration will no longer attempt to target Unplayable cards with their effects. Fixed a bug introduced in v1.3.14 where cards with different descriptions in and out of combat displayed their non-combat descriptions in combat (e.g. Princess Undine now properly displays how much Barrier will be gained when played). Tale of The Bamboo Cutter's mana reverted to 2/3 random mana.
v1.3.14 Shining Exhibits Update
8/29 v1.3.14 Shining Exhibits Update
New Card Art: "My Knife's Recursions"
New Card Art: "Sharp Knife Express"
Added support for Traditional Chinese.
New option for Act 1 boss selection: Can have the boss selected randomly, gaining 30 Power as a result.
Hakurei Purification Rod now provides 1 Barrier at the start of combat. Fairy's Green Branch now adds a Midsummer Flowers to the hand whenever a Teammate is summoned by being played. Midsummer Flowers now has Ethereal by default, damage growth reduced: 4/6→3/4。 Beauties of Nature's upgrade now reduces its cost to 1G instead of producing a Midsummer Flowers, removed mention of said cards gaining Ethereal.
Zener Cards' life loss on spell use reduced: 2→1。
Stone of Aja now only provides 2 Firepower and adds 2 Refracted Sunlights to the discard pile at the start of combat.
Doll of Announcing Spring removed, replaced with a new green Shining Exhibit: "Kasen's 100 Medicines". Harvest Fruit Basket reworked, now increases maximum life for each card added to the library.
Ancient Magatama reworked, now gives P whenever 4 or more mana is spent to play a card.