Touhou: Lost Branch of Legend cover
Touhou: Lost Branch of Legend screenshot
Genre: Strategy, Adventure, Indie, Card & Board Game

Touhou: Lost Branch of Legend

v1.3.13 Minor Update

8/20 v1.3.13 Minor Update



Implemented animations for Youmu Konpaku.

Tree-Ocean of Hourai damage decreased: 9/10→8/9.
Lunatic Dream damage increased: 5/7→6/9.
Broken Timeline no longer affects mana given on the next turn via card effects, e.g. from Summer Ice.
Letty, Winter Embodied, while under the effects of Mental Energy Injection, can apply Cold multiple times even with only 1 Unity remaining.

Some cards now have details explained on the box on the upper right, right above the keywords.
This is to prevent card text from becoming too lengthy, and to explain details that couldn't be included otherwise.
Examples: Shikigami Protection cannot produce cards with a total cost of 6 or more,Yukari, Boundary of Fantasy cannot produce itself from its Ultimate Skill.

New Jade Box option : Full Power. Start with both of the character's starting Exhibits, and the fifth mana in the mana base is changed to Philosopher's Mana.

Once Lunatic difficulty has been cleared once, all other characters can now play on Hard difficulty (previously you had to complete Normal difficulty for each character)

Fixed a bug introduced in v1.3.11 where the game would be stuck on a black screen when changing languages during gameplay.

Early Access 1st Anniversary

Early Access 1st Anniversary Announcement



It's been one year since Touhou: Lost Branch of Legend first launched in early access.
We are thankful for your love towards the game and feedback from the EA experience!

Until now, I've been using Steam announcements for announcing updates and changes to the game.
For the Anniversarry, I'd like to explain future plans for LBoL from a a more holistic perspective.


Playable Characters



Koishi Komeiji and Alice Margatroid are confirmed to be in production!


Koishi can switch between three different Mental States, with cards having different effects depending on her current state.
Mental State preferences will vary based on her Mana and cards obtained.


Alice uses her dolls to assist her in combat each with various effects, both passive and triggered.
She can enhance her dolls' stamina, use them as spell-casting resources, detonate them, or use them to enhance certain card effects.

Of course, there's no way to tell if the above design will end up as the final one for them, based on our experience developing the previous four characters.
Based on how long it took for Cirno to release, we expect one of them to be complete by the next anniversarry.
We're not sure which character will be released first.


Enemies



We don't expect to add any new enemies at this point.
Some existing enemies will be reworked or adjusted, e.g. Hata no Kokoro.

We plan to have every enemy character animated by the time of the full release.
This is why it's difficult for us to add further enemies currently, especially named Touhou Characters.
The only exception would be secret final bosses, we would consider adding one or two among Yukari Yakumo, Kaguya Houraisan and Watatsuki no Yorihime if we have good ideas for them.

Events



6-10 more events are planned to be added!

After the Hecatia T-Shirt event was finished, our previous event illustrator, 尼特蠕动人, is no longer available for illustrations with such degree of completion.
It was thanks to their event illustrations that we've set such an upbeat tone for the game(A more tongue in cheek story like my personal favorite series, "Ranma 1/2")
We will commission other artists to fill their shoes for those new events.


Miscellaneous



We plan to implement lifetime stats and the achievement system in the near future.

Other frequently asked questions:

1.Versions on other platforms, especially Nintendo Switch
A major problem we're facing is that LBoL has a complex interface not designed for gamepads in mind (such how is one supposed to seperate mana on the bottom left with pad controls)
Overcoming this problem will take time and isn't a priority at this time. Once we'll figure out a solution, we'll proceed with a Switch release.

2. Steam Workshop
An extension to the above question. Apart from requiring more development time, there's also more questions to be answered: How do mod authors mod danmakus, for example?
In addition, we're not sure if the game has sold enough to warrant such mod support.
Only after the game has developed a solid enough playerbase may we consider having official Workshop support.
Of course, we don't object to mods being made and distributed privately at all. In fact, there's people making and talking about mods and right now on Discord.

When I started development on LBoL back in early 2018, I didn't expect competition between the various StS-likes to be so fierce.
For this reason we had to be more innovative than just Slay The Spire under a Touhou coat of paint (though even that would have been hard on its own).
Many fellow developers have to ask this question: What makes your game differentt from StS?
My answer would be the colored mana system, how cards are distributed between colors, and the various strategies each color can provide.
That's definitely interesting so far, but it seems to turn off more casual players due to its complexity.

All in all, we're proud that we've been able to release Touhou: Lost Branch of Legend.
However, the game's sales/development cost ratio is still less than ideal, and a few of our contributors had to find other ways to make ends meet. Huge thanks to their contributions all along.

Let's end things on a more positive note.
Developing this game has been enjoyable, and we've made more friends along the way.
After the game launch, fans from across the globe have provided high quality translations of various languages voluntarily, which reminded me of the internet in the 2010s and the Touhou fanart community in general.
Tha alone fills me with enough enthusiasm to keep on working!

Till we meet again in the next major udpate!

Alice
Alioth Studio

v1.3.12 Minor Update

8/6 v1.3.12 Minor Update




New Card Art: "Deflation World"

Yin-Yang Confluence now provides 4 Barrier for each card Exiled by its effect to its resulting Yin-Yang Orb on upgrade instead of increasing the damage per Exile from 4 to 8.
Craft Potion now gains "Debut: Draw one more card" on upgrade.
Flammable Laser's Overdrive and upgrade effect now deals 12 damage twice and applies 1 Vulnerable (previously dealt 18 damage once)
Product of Failure now adds 2 Shadows to the hand on upgrade.
Sin of the Black Horse's life loss reduced to 1 on the base version.

Added new black/green neutral cards: "Dubious Tea Party", "Bucket Apparition"
Luminescent Night cost increased: BG→1BG, output increased to compensate.
Grudge Returning is now Accurate, upgrade no longer affects its cost.

Regular Update: New Request and Card Rebalance

Card Rebalance



Made the cards in the starter decks more personalized (e.g. Youkai Buster now applies 1 Weak)
Buffed some less used cards

Exhibit Availability



Some exhibits would be useless for the current library (e.g. Lunatic Gun without cards that discard from the hand).
As of this patch, they should only appear if there's a card in the library that can activate their effects.

Some exhibits are not as useful when acquired later in the run, making them wasted drops.
As of this patch, such exhibits will stop appearing past a certain point (e.g Treasure Ship Model will stop appearing after Act 3, Level 5)

New Requests



This Request revamp is aimed primarly towards experienced players who don't find the base game challenging enough. If you're just getting started with Lost Branch of Legend, there's no need to concern yourself with these.
Apart from "Eviction Order", the original 7 Requests were merged, leaving 4 older Requests.

New Requests:
5: Old Battery. The maximum Spell Card capacity is reduced by 1.
6: Training At A Price. Upgrading non-Basic cards at Gaps costs 25 gold.
7: Nighttiime Fatigue.、At the start of combat, add a "Long Night" card to the hand.

These "Long Night" cards increase the cost of cards in the hand, similar to "Mana Freeze"。
Every new act brings a stronger "Long Night" card to deal with.

Shop



The shop's Card Removal Service has been revamped into a Card Upgrade/Removal Service.
Only one of either Upgrade or Removal may be used in a given shop.
Upgrading cards at shops has a fixed cost of 50 Gold.
Removing cards at shops has an initial cost of 50 Gold and each use increases the cost in subsequent shops by 25, up to a maximum of 100.

Fixed an issue in which items were more expensive than intended.

Miscellaneous



Added a new three=colored teammate card "Yukari, Boundary of Fantasy"

Updates to card art & graphical effects.
Updates to status effect icons and attack animations
Localization updates.

The game has been updated from 1.3.8 to 1.3.11。
For more details on the changes, check minor update changelogs from patches from 1.3.9 to 1.3.11.

v1.3.9 https://store.steampowered.com/news/app/1140150/view/3681181005686355271
v1.3.10 https://store.steampowered.com/news/app/1140150/view/3681181005687937909
v1.3.11 https://store.steampowered.com/news/app/1140150/view/3681181005698801198

v1.3.11 Small Update

7/31 v1.3.11 Minor Update



Huge Spoon will no longer appear starting from Act 3, Level 10.

Dream Catcher reworked: now removes a card, gives 10 life and 30 Power

The shop's Card Removal Service has been revamped into a Card Upgrade/Removal Service.
Only one of either Upgrade or Removal may be used in a given shop.
Upgrading cards at shops has a fixed cost of 50 Gold.
Removing cards at shops has an initial cost of 50 Gold and each use increases the cost in subsequent shops by 25, up to a maximum of 100.



8/1



The implentation of shop price ranges had a problem in which items would cost more than expected. This has been fixed.
The original price range was intended to be 95%-105%, but was implemented as 100%-110%.
The earlier update intended to change this to 92%-100%, which became 100%-108.。
The current price range is now the intended 92%-100%。

v1.3.10 had a change in the requests ID, which caused previously saved runs to be discarded.
This patch should not affect the requests and will likely not affect runs in progress from the previous update.
Localization updates.
Graphical effect updates.

v1.3.11 Beta Small Update

July 31th v1.3.11 Small Update



「巨大的勺子」从第三幕第10关开始也不会再出现。

「捕梦网」重做为删除一张牌库中的牌,恢复10点生命,获得30点Power。

商店的移除卡牌服务被替换为升级/移除卡牌服务。
每次商店内只能选择这二者之一。
升级卡牌的价格固定为50点金钱。
移除卡牌的价格初始为50点金钱,每次移除卡牌提高25点,最大不超过100点。

v1.3.10 New Puzzles

7/28 v1.3.10 New Requests Update



Requests



This Request revamp is aimed primarly towards experienced players who don't find the base game challenging enough. If you're just getting started with Lost Branch of Legend, there's no need to concern yourself with these.
Apart from "Eviction Order", the original 7 Requests were merged, leaving 4 older Requests.

New Requests:
5:、Old Battery. The maximum Spell Card capacity is reduced by 1.
6:、Training At A Price. Upgrading non-Basic cards at Gaps costs 25 gold.
7: Night Fatigue.、At the start of combat, add a "Long Night" card to the hand.

These "Long Night" cards increase the cost of cards in the hand, similar to "Mana Freeze"。
Every new act brings a stronger "Long Night" card to deal with.

This update needed a version change as the run IDs for the Requests had to be updated. The previous run data had to be discarded as result.


Happy resolving!


Miscellaneous:



Added a new three colored neutral card:"Yukari, Boundary of Fantasy"。
Boundary of Life and Death now does 2 hits, overall damage increased:15/20→8x2/12x2。
Added effects to Lovesick Girl to better indicate her damage reduction

v1.3.10 Beta New Puzzles

7月28日 v1.3.10 全新难题



难题



这次难题更新主要是为了满足觉得既有的游戏难度不够的玩家,如果你刚开始玩《东方光耀夜》,不必勉强。

旧的7个难题中除了「逐客令」以外的两两合并,总计4个。

新增难题:
五、电池容量下降:符卡充能次数减少1。
六、健身房开始收费:隙间小屋内升级非基础卡牌需要支付 25 点金钱。
七、长夜的疲惫:战斗开始时将一张「漫漫长夜」加入手中

「漫漫长夜」是一系列状态卡牌,导致玩家打出的卡牌费用增加,类似于「法力冻结」。
每进入新一幕,「漫漫长夜」会提高强度。

用于标记难题的内部Id有所调整,必须舍弃上一个版本的流程存档,所以进行了版本号更新。


玩得愉快!


其他



新增了三色中立同伴牌:「幻想的境界八云紫」。
「生与死的境界」造成2次伤害,15/20→8x2/12x2。
恋爱少女新增了特效表达其减伤状态层数。

v1.3.9 Beta Gameplay Update

July 27th v1.3.9 Beta Gameplay Update



Warning: Localization is not complete.

Since this is a significant update, quite a few cards will show Error.
This version is only recommended for users who can read Chinese.
The localizations will be complete in several days, then I'll push v1.3.9 to the main branch.

卡牌



本次更新让初始卡牌更具个性化一些,并加强一些选取率不高的卡牌。
这会进一步降低游戏难度,我会在之后的版本新增和重做一部分敌人,增加Hard和Lunatic的难度,让三个难度之间的差距更大一些,总体维持Hard难度和以前差不多。

新卡图
[IMAGE]
「二重大结界」

[IMAGE]
「魔净闪结」(绘画中)

「妖怪破坏者」伤害8→7,施加1回合虚弱。
「二重结界」升级降低费用W,而不是固定打2段伤害。
「真正的威严」费用为0,升级后具有固有。
「追踪符」升级前的伤害8→10,升级后不变。
「吉签开运」金钱5/10→10/12。
「神社日常」升级后费用为0,生命恢复3/6→4/6。
「平衡之玉」固定提供2个阴阳玉,现在升级后使得它们费用降低1。
「神樱之舞」和「博丽庙会」打出时会立即提供一次效果。
「扩散灵符」升级后伤害12→14。
「池边起舞」费用降低1。
「人至之处的青山」重做,现在会放逐手中的厄运或状态牌。
「春色小径」升级不会提高透支。
「梦想樱花封印」伤害16→18/20,生命恢复1→2。

「火热射线」默认造成14点伤害,满足条件或升级后:造成18点伤害,施加1回合易伤。
「弹幕笔记」现在是一张防御牌。
「小行星带」和「夏日冰沙」升级后降低1点伤害:8x2/7x3。
「射月」分2次造成伤害,总伤害提高1点。
「魔力转化器」效果3/4→4/5,升级后费用降低1。
「收集专家」重做,打出时选择一张手牌赋予保留。
「星光台风」升级后初始伤害提高2。
「镭光射击」升级后伤害和护盾16→18。
「冰冻射线」升级后伤害15→16。
「补充燃料」费用UR/1→1/0。
「毒蝇伞」和「紫蜡蘑」效果各自提高2。(施加中毒和恢复生命)
「森林居民」现在在战斗开始时放逐自身,施加护盾。

「飞刀弹射」升级后施加1层锁定,而不是提高伤害。
「离剑之见」额外抽1张牌。
「稍作休息」升级后回调为不结束玩家回合的版本,而不是降低费用为0。
「银线编织」升级前伤害16→18,升级后费用1W→W。
「时停侦探」费用WW→0。
「快闪之银」费用WW→1W,满足条件时效果翻倍,而不是改变费用。
「毫无破绽」和「船底幽灵」现在被放逐时也会生效。
「吸血鬼猎手」伤害16/20→18/24,对吸血鬼伤害倍率固定为3。
「准备宴会」格挡提高1。
「收缩的世界」费用减1,伤害24→20。
「凝固时间」效果2/3→4/5。
「恶魔的女仆」和「膨胀空间」费用降低1。
「隧穿效应」伤害8/10→12/16,具有精准。
「追查真凶」现在抽2张牌。

「妖精智慧」费用1U→U/1,抽牌张数3→2。
「可燃冰」费用UU→1U,在敌人处于寒冷时提高效果,而不是降低费用。
「冰柱机枪」伤害4/6→5,费用3U→3U/2U。
「妖精之家」效果8/10→9/12。
「冰上的妖精」升级降低费用,而不是提高抽牌数量。

「瘴气四溢」伤害8/10→10/12,中毒层数4/6→5/6,升级后改为对所有敌人施加中毒。
「竹取的物语」现在提供彩色法力,而不是随机法力。
「光辉宝枪」获得金钱加10。
「独自玩耍」暂得火力4→5/6。
「吞噬欲望」费用BR→1。
「通灵之术」费用1→0。
「闭目射击」伤害7→8。
「逆鳞的惊涛」溺水层数回调为6/10,现在溺水无法叠加(取较大值)。

「使魔的射击」伤害7/10→8/12。
「反转冲动」失去生命8→5。

展品



「冰块」护盾6→5。
「京丸牡丹」伤害5→6。

一些展品可能出现的条件更新,目的是减少玩家拿到完全没用展品的可能性。
其中有些规则以前就生效了(比如「超级蘑菇」),但是在这儿集中列出。

生效性:
「净玻璃之镜」只有在玩家牌库中有任意一张牌与占卜相关时才会出现。
相关的具体判定标准,是卡牌的关联关键字内是否显示了占卜这一词条。
举例来说:如果牌库里有一张「导航之星」,就有可能发现「净玻璃之镜」,因为你可能在向拿占卜牌的方向发展。
「月狂枪」只有在玩家牌库中有任意一张牌能够导致主动弃牌,或者玩家持有「闪烁匕首」时才会出现。
「毛绒玩具」只有在玩家牌库中有同伴牌时才会出现。
「超级蘑菇」只有在玩家Power低于100点时才会出现。

退休时机:游戏流程到达某一刻开始就不会出现某些展品。
以下展品从第三幕第5关开始不会出现:(堇子事件)
「宝船模型」。
以下展品从第三幕第10关开始不会出现:(铃仙事件,在这个事件里也不会出现)
「鸦天狗的羽翼」、「高档手包」、「积木玩具」。

「紫镜」在第一幕第5关以后才可以出现。

其他



卡图和状态图标更新。
一系列演出优化、弹幕更新和优化。
一系列涉及到本地化的UI文本大小更新。

商店:
第5和第6张牌不会重复了。
罕见级别的展品与工具牌价格下降。
商店的物品具有一个基准价格,以前在95%和105%之间随机波动,现在改为92%至100%。
这些改动也会影响「森近霖之助:道具交易」的回收价格。


Localization Update: Now supports Japanese, French, Spanish and Korean

Thanks to the support of many community fans, we've now support more languages in recent updates, and after months of community testing, it's now ready for public community.



How to switch language


If you've started your game in Chinese, you can change the language by following the steps below




Discord (Click to join)


Credits



Japanese


Draco Gideon
Night
namikaze
mixyoro
kimiki
淡島
Michiko Domoto
穰静叶
KutaValley

French


Christophe VINCENT

Spanish


asutnima
Kosuka
Ignacio Mardones

Korean


ibisa
신재원
JW. G.
Paijes
scarf