Reworked and added art to all the cards in the Edgelord Archetype. With this, all the archetypes are up to date!
Added a new card for the Edgelord archetype: "Uncontrollable Power"
Replaced all the art for wounds.
Added 3 new Wound cards: Aftershock, Back pain and Mortal Blow.
Added art for 15 passives.
Added feedback on how much hypothetical power a card will have during the clash of the cards with Power altering effects.
Balance Changes
All the wound cards now have a base power higher than 0.
"Not just a scratch" now hurts the user by 5, in addition to the previous effect.
The "I've worst" passive now applies the wound effects on the rival instead of on the user.
Changed the starter deck for Edgelord.
Wounds are no longer Fusion candidates.
The "Cruel" passive was added to the Edgelord's passive pool.
Change the rarity of several Edgelord's cards.
Bugfix
Fixed bugs related to fusions losing some of their effects under special circumstances.
Update V0.8.17: The Codex
General Changes
Added a Codex with all the characters! You unlock the entries by defeating them multiple times (Takes at least one new victory over a rival to show in the menu).
Added the corresponding achievements for defeating each rival 20 times.
Added a new state "During Clash" that executes right before the clash happens, but after most effects (Except the post-clash ones). They refer almost always to damage modifying effects, allowing different tactics and to have a better feedback on how the card was affected.
When there is a "power-shift" during a clash now there is a feedback telling you exactly how much of a difference.
"Defensive" cards no longer can get a "Lifesteal", "Decisive" or "Ignore Armor" tag.
Balance
"Hacking" lose the "Defensive" tag and some of its base Power. The effect is now post-clash.
Adjusted several rarities on the Technomancer Cards.
Changed the starting cards for the Technomancer deck.
Bugfix
Fixed a significant bug where the card "Relentless" would spawn unusable versions of itself.
Music will no longer wait until the character is done talking to play.
Update v0.8.17: The Robot Army
General Changes
Reworked the Technomancer archetype, replacing all the placeholder art and rebalancing the cards
Created the "Last Resort" tag and add it to some of the cards.
Changed the starting deck of Techomancer and some of the rarities
Adjusted the general speed of the game
Introduced a "Fast Mode" for people who feel the game goes too slow with the new animations. You can activate it in the Options menu!
Dodging now literally dodges, the projectile no longer collides if you're doing it
Guard animation activates if you hit armor without damaging the character
Added a border to the HP UI
Balance
One Punch power was slightly reduced, it no longer gives "3 Doom", instead it has the tag "Last Effort"
Nuclear Energy gives 1 Poison charge instead of 3 at the start of the fight
Bugfixes
Fixed a bug that caused lifesteal to fail introduced during the last update
0.8.16: A whole new system
This one was a long time coming, but I finally manage to redo how the clashing cards works. Ideally this will make much clearer the inner workings of the game with all the extra feedback!
General Changes:
Reworked the clash System: Now the cards throw literal projectiles representing the attacks
Introduced feedback on when the cards execute their abilities
Changed the background and how lights work on it
Added new art for the projectile
Changed how the cards are displayed in the hand
Delayed until the end of dialogues the start of the game so you don't miss the first effects/passives
Fixed some typos
Balance Changes:
Multi-attacks are intercepted by single attacks, changing their whole dynamic.
Fire-Whip effect changed, now instead of applying 2 fire when dealing damage it applies 5 if you have a Critical Attack.
Wand of fire Power was slightly reduced
Optimization
Introduced a "Potato Mode" for those having performance problems, you can find it on the Options Menu at the start
Several changes implemented to cut the number of drawcalls
Bugfixing:
High negative numbers won't break the text anymore
Flurry passive no longer will display that a card can attack multiple times if the attack power is 0