Along with the new boss, new unlockable outfits, new achievements, new codex entries and a new "Explore the Ark" event.
Replaced the song for Andrea's Bossfight
Performance
Made the projectiles more performant
IMPORTANT: Had to increase the size of the main texture for the characters. If you feel the game's performance has dropped significantly, please contact me about it.
Balance
You can no longer get the "True Neutral" perk when exploring the Ark (due to backfiring in most builds).
Bugfixing
Removed the duplicated "Fire" outfit from the Unlockable Outfits
Update 0.9.9: Draft System
General Changes
Added a Draft System. Now you can draft the initial cards instead of having the default starting deck. (NOTE: This option unlocks after you win the game the first time. There is a toggle during Character Creation)
Reworked how DOOM works, now it gets increased at the start of each turn, it can stack, is no longer irresistible using Hidden or resist perks, and it triggers when the DOOM reaches 10 or more, instead of when going to zero.
Now you can randomize your Outfit if you're in the Customize Outfit tab, and randomizing the body doesn't overwrite the outfit anymore.
Balance
Reduced the number of turns before the fight is over to 20.
Chances have been adjusted. Now you will have at least 6 Fusion events per run. That way, Keeper of Secrets is less unreliable, for example.
Bugfixing
Fixed a bug where you could get twice the same Boss Perk when exploring the Ark.
Reflected attacks with On Dealing Damage effects now apply the effect correctly.
Grammar corrections all around.
Update v0.9.8: Nature Update
General Changes
Added a new Archetype: Nature
Added 20 new cards
Added 11 new Perks
Added 6 new fighters to the game
Added new projectiles
Defeats now don't send you immediately to the menu
Balance Changes
Changed the starting deck for the Pirate Archetype
Bugfixing
Fixed a bug that didn't mark certain cards as Max Level even if they were
Grammar correction of several cards and perks
Performance
Improved the loading of assets a bit during the fight
Update 0.9.7: The Ultimate Warrior
General Changes
Added the backstory: The Ultimate Warrior!
Now you can check the cards left in your deck and discard zone by clicking on them.
Changed the look of the Arena and the Event Area!
Now there is a crowd in the Arena, unless you're in Potato Mode they cheer and move!
Added the passive: I am the Night.
Removed the extra step between winning and the reward screen.
Adjusted the end game screen and play button.
Updated the look of several fighters.
Balance
Mutant got buffed: Now you can also get Boss Perks as rewards!
Bugfixes
Fixed a bug where the boss Perks gained by "Exploring the Ark" would not load after leaving the game.
Fixed a bug where some tooltips will show in the reward screen.
Update V0.9.6: New Outfits!
General Changes
Added an option to Unlock new Outfits to use on the character creator!
Added the "Ark Points" system that you get by completing achievements (You'll bet them retroactivly for the ones you already have)
Added 6 unique new outfits to the game!
Added 5 new fighters to the roster and adjusted old ones.
Adjusted the position of the player's cards in hand.
Implemented several changes to give support to different screens.
Changed the background of the Character Creator and the "View Rivals" screen.
Reduced the delay after beating a rival and the end screen.
Some animations has been speeded up.
Bug Fixing
Fixed a bug where fused cards would display the incorrect art
UPDATE V0.9.5: Antihero
General Changes
Added the "Antihero" backstory! Unlocking by finishing the game with the "Veteran" backstory.
Added 2 new Achievements.
Changed the look of the cards.
Added a visual drawing and discarding system.
Consumable cards now visually disintegrate instead of going to the discard zone.
Improved text quality of the Deck UI.
"Passives" are now called "Perks".
Replaced the icon of 5 passives.
Changed the logo of the game!
Added a small animation to the main menu.
Balance
The "Veteran" backstory now gives 2 random passives instead of 1, and 3 random wounds intead of 1.
The "Hero" backstory got buffed, now it gives +100HP instead of +50HP.
The Body Building event now gives 25HP instead of 10HP
Armor events now give 15 armor instead of 10.
The "Fire Bomb" card is slightly less powerful, but now is "Unavoidable".
Performance
Reduced the render texture scale of the lights, it could help some users to run the game with those on.
Update v0.9.4: More Customization!
Hi everyone! It has been a couple of weeks without updates but I'm getting back to it. Big changes are coming! Also I'm working on adding a new Archetype to the game, with all that implies.
General Changes
Added a new way of customizing your characters' outfits, allowing you more options.
Now, whenever you defeat a boss 20 times, you unlock their outfits!
Added the final "Main Menu" illustration! Now everyone can have a better idea of what the Ark looks like.
When fusing "Apply Status" cards now the text with the amount of charges will stack instead of repeating the same lines multiple times.
Added a new event to the Pool: Body-Building.
Added 3 fighters to the roster.
Adjusted the Vs. Screen.
Balance
The "Maintenance" passive no longer removes Doom charges, since it tended to be more a detriment than a help.
Removed "Icy Protection" and "Profit" from the pool of passives you can get in the "Explore the Ark" event.
Fusing 2 cards of the same name will no longer level up the cards. This will be a soft nerf for fusing two "Block" cards, for example.
Bugfixing
Fixed abnormalities in how copying the rival's status works (For example, the "We're not so different" card).
Fixed a couple of lines of dialogue.
Corrected some weirness on how the Audio settings worked.
Performance
Improved the performance of fusing cards.
The way Cold charges work is not slightly more performant.
UPDATE V0.9.3: The Herald of Winter
Added a new boss: The Herald of Winter.
Added a Codex Entry for the new boss.
Added new passives for the new Boss.
Added a new encounter in the Explore the Ark event.
Added a way to save and load your character appereance, even between runs.
Changed the main song of the game and added a new one for the boss.
Added new Passive Icons for Cursed Mark, Heavy Strike and Library of Knowledge.
UPDATE V0.9.2: VS
General Changes
Modified the "VS" screen right before the fight to display the rival's passives.
Added a "View Rivals" button next to "Check Cards" for the player to see which rival comes next.
Balance changes
Limited the card pool of "Exploring the Ark" to only generally useful cards. Now it always gives a higher level card.
Now you gain Critical Charge per attack instead of just once per clash.
Bugfixes
The "Iron Muscles" passive now actually works.
Ambush no longer removes your own armor.
Update v0.9.1: Expanding Passives
General Changes
Added several new passives to the game: Skillful, Kata, Iron Muscles, Max Performance, Focused Mind, No Pain No Gain, Raising the Stakes, Draining Power, Energy Sink, Sellsword, Adrenaline Rush, All-Rounder, Bursting Flame, Perpetual Armor, Spiked Armor, Time Heals all Wounds, True Neutral, Maintenance, Mana Absorption, Thinking with Portals, Not Even my Final Form, No Mercy, I am the Night, Hypercharged and The Bet.
Added art for 55 passives!
Added feedback to the shuffle.
Balance:
Weaken now reduces power by 50% instead of 25%, and "Secret Weakness" reduce it by 100%.
All the passive pools of all the archetypes were expanded.
Various buffs were applied to Pirate's passives.
Nerfed "Battle Scars" from giving 50Hp to 30HP per wound.
Buffed Flurry (Power reduction is now 40% instead of 50%).
Bugfixes:
Fixed several complications with the "I've had Worst" passsive (Sorry!).
Fixed a bug where fusing 2 consumable cards would result in the fused card losing the Consumable tag after a fight.
Fixed some scenarios where you could have "0" charges of a status effect and still show visually.
Fixed a very awkward bug where the new cards created by "Reckless" were hard to select.
Added fix to prevent potential crashes when you beat a Boss.
Added the missing icon from "Plot Armor".
Fixed Guard Break and Breaking Point removing your own armor instead of your rival's.