Making New Marks | 11 bit studios Publishing Announcement
Hi there, Community!
We have some super exciting news for you!
We are proud to team up once again with the developers of Moonlighter and take on an ambitious project from Fool’s Theory! Both projects -- in various stages of development with further details coming in 2020 and beyond -- are bigger in scope than anything 11 bit has previously published.
“We’re still an extremely picky publisher. We’re probably even pickier than we were before if you can believe it! Our job is to hand-pick true gems and put our best efforts in with the development teams to help make them shine. We believe in boosting unique projects and using all the marketing magic we have to see them succeed. Right now, we’ve got two projects we’re really proud to have under our wing,” - Pawel Feldman, Publishing Director at 11 bit studios.
Details are sparse right now (gotta save all that marketing magic for later), but we can reveal the following:
We are beyond thrilled to be teaming up with Poland-based Fool’s Theory for their latest project, codenamed Vitriol. The studio behind the artfully created stealth title, Seven: The Days Long Gone, is developing a game best described as a meaningful RPG. Jakub Rokosz, CEO at Fool’s Theory says, “We are truly happy to align with 11 bit studios. They’re known for their ability to find the unique spirit in a game and I believe our upcoming title fits impeccably with the type of projects they like to work on.”
You might also say that we are ‘over the Moon(lighter)’ to be teaming up once more with Digital Sun Games. There’s nothing to divulge just yet, but rest assured that the hard-working Spanish developer is putting the same care and attention into their new project (codename Foxhole) as they did with their critically acclaimed indie hit, Moonlighter, but this time it’s a totally new IP. “We badly wanted to work with these guys again. As a team, we feel 11 bit did a great job with Moonlighter and we both want to do even better things together. It’s really as simple as that, ” says Javier Gimenez, CEO at Digital Sun Games.
And if you're willing to look for more clues, here's a short but very mysterious video:
https://youtu.be/0xR4XkeOqao
We're very much excited for the things to come. We hope you're sharing this excitement with us now! Stay tuned!
Be sure to follow us on social media to stay up to date with all our news:
Have a good one!
11 bit studios + Fool's Theory + Digital Sun Games
Update 21.19 is out!
Hi guys!
We have another update for you!
This time we focused on fixing bugs you’ve been reporting since our last update with multiplayer stability being our main focus. We identified, reproduced and fixed plenty of tricky issues and we hope this will greatly improve the overall stability and performance for those of you who experienced problems in the earlier builds.
If at this point you’ll face connection problems, please remember to verify you multiplayer region setting ( Game Main Menu > Options > Gameplay > Region). This is especially important for Chinese players due to local internet infrastructure.
Besides fixing critical issues we’ve did a lot of minor tweaking trying to further improve the game.
We sincerely hope you’ll like the results of our work and please stay tuned for more!
Have a good one!
AMIGA version is out!
Hello again everyone,
I am happy to announce that the Amiga version of Tower 57 is ready!
Although I didn't write the port myself, this is one milestone that is particularly close to my heart, as the Amiga 500 was my gateway into game making. So I'm glad I can finally cross "releasing an Amiga game" off my bucket list, although I'm admittedly about 25 years late (and it only runs on "modern" Amigas ^_^#)
Also, if you are active on Amiga forums / the Amiga scene, please help us spread the word! I would love to bring more games to the system that made me the gamer I am, so hopefully the reception will be good :)
Next up, and in no particular order, will be:
getting the console versions certified
Linux version
3 content updates still in the pipeline
bug and stability fixes
physical rewards / boxed edition
So as you can see I've still got quite some work ahead of me! In the meantime I sincerely hope all of you who own a modern Amiga system will enjoy the game.
we're back again with yet another update, and this time it's a big one!
Some of the highlights include:
after the Canal level, we have now revamped Pristine Pools and the Workshop! The levels are much bigger, almost all enemy encounters have been revised or polished, the flow of the levels has been altered, and you can now explore and backtrack through the entire levels - which is a feature A LOT of you have requested!
two new languages: Turkish and Korean!
manual region selection for online multiplayer: if you were experiencing connectivity issues when trying to play with friends, please make sure you both select the same region (also if you are outside of Europe make sure to change the setting to your own region!)
localized a lot of graphics to Chinese (shop signs, items, etc.)
polished character upgrade stations: better UI, more useful information is conveyed on screen, overall it should make for a much better experience
explosions from your own rocket launcher won't kill you anymore
various additional gameplay and weapon balancing
added new voice samples when picking up weapons for the first time
some additional sound tweaks
various additional bug fixes and crash fixes
As always I sincerely hope you will enjoy this update! If you have any questions, feedback, or suggestions please don't hesitate to contact me directly (benitosub [at] hotmail dot com) or send an email to techsupport [at] 11bitstudios.com.
Cheers,
Marco
Update 19.44
Hey everyone, devs here!
As the year draws to a close, we just wanted to take this opportunity to thank everybody for purchasing the game! Your support means everything to us, and thanks to all the great feedback we have received we now have the possibility to tweak, refine, and expand the game even further.
This begins with Update 19.44 (which should be live by the time you read this) and an updated Canal map! We made some rooms bigger, added new rooms, and re-balanced every enemy encounter. We also added new secret rooms! ;)
Of course this update comes with the usual slew of bug fixes.
And finally the new map features a new enemy: the maggot hive (we tried to recapture some of that Alien Breed vibe with those pesky "face-huggers" chasing you down hallways).
Rest assured that this is just a start, as we plan to "revisit" every level in the game (and potentially add a few more!).
In the meantime we would like to extend our wishes for a Merry Christmas to everybody! We sincerely hope that you will enjoy the update, as well as some quality time with your family or loved ones.
See you all in 2018,
Marco & Thomas
Update 19.11
Welcome back everyone!
As part of our continued efforts to improve the game and integrate all the amazing feedback we got, we have just rolled out Update 19.11.
The full change-log is below, but I quickly wanted to go into a bit more detail regarding some core changes contained in this update:
Character switching: you can now switch characters at any time, for the cost of 50% of your "Special Meter" (except in Amor's Den where it's free). This makes it much easier and more convenient to switch if you are about to lose a character or want to bring different weapons to the fight.
When using terminals, you can also freely switch between characters, which makes upgrading all characters / weapons much easier as you don't have to run back and forth to a closet.
Switching while using terminals is free, but when you stop using the terminal you will be switched back to the character you were using before the terminal (except in Amor's Den). Switching is mapped by default to R on the keyboard, and B / Circle on controllers. If you have changed your mapping you might have to quickly go into the options menu and map it to something else!
Closets: closets now serve manual save points. We added more closets throughout the levels - some in plain view, some a bit more off the beaten path. You will always find a closet before a boss, but the choice of saving is now yours, rather than imposed by automatic save-points.
Dash: we adjusted the cool-down on the dash, but more importantly we added visual and audio feedback to let players know when the dash is available again.
There are a few more changes affecting gameplay (such as a new torso upgrade tier), but we're hoping these three will drastically improve the game's balance and the overall experience.
The next update will bring an expanded Canal map with new rooms and secret passages for you to discover, a new enemy, the ability to freely backtrack through most of the level, and a couple more cool surprises!
Until then, we both sincerely hope you will enjoy this update!
FULL CHANGE LOG
BUGS:
fixed getting stuck in canal bridges when coming in at a particular angle from the left
fixed tool ammo not refilling correctly when picking up the same tool
fixed mapping an action to pressing the left or right sticks
if you map movement to the right stick, aiming now correctly switches to the left stick
fixed wrong entry in darts mini-game instructions
fixed sound bug when hovering with mouse cursor over unavailable ammo selection in weapon upgrade stations
fixed bug preventing the chainsaw from being unlocked in Chinese language settings
fixed some German translations
GAMEPLAY:
dedicated Chinese server for online multiplayer
closets now serve as manual save-points
switching characters is now available at any time for mana cost
you can now switch characters while using terminals or upgrade stations
adjusted dash cool-down to 800ms
added visual feedback for dash cool-down / when dash is available again
you can now buy amber balls from the black market guy as well as sell them
hacking tool now gives visual and audio feedback when there is nothing to hack close enough to the player
judge office cut-scene now highlights unlocked door
increased crab-barrel damage
increased rocket launcher damage and area of effect
adjusted various sound volumes
made grenade a bit faster
added a new torso upgrade tier and increased the cost of the "self-healing" upgrade
destructible wall fans, suitcases, and trolleys in the train station
added tutorial about switching characters
As always if you have any issues, questions, suggestions, or feedback please feel free to contact me directly (my username at hotmail dot com) or contact 11 bit studios through Steam or using techsupport@11bitstudios.com.
Cheers,
Marco & Thomas
Update 18.48
Hey everyone, benitosub here.
I just pushed our latest update (18.48) live! This time around the change log is a bit shorter, but the issues are a bit more important.
So without further ado, here's what we fixed/tweaked in 18.48:
ONLINE MULTIPLAYER:
fixed matchmaking with stranger bug: play with random strangers should now always work (provided somebody else is online and looking to match of course!)
improved cached region selection
fixed "incompatible savegame" bug
for Chinese players, we're now routing through the Russia East region. Our Chinese partners have tested the patch and were able to play online, but since I can't test it myself, if you are in China and are still experiencing connection issues please don't hesitate to get in touch!
SOUND:
tweaked volume balance on some sounds (first pass)
added maggot death sound
added audio feedback when trying to hack something that cannot be hacked
LEVELS:
new train station map
drafting table in train station is now destructible
boiler in train station is now destructible
train driver now leaves a corpse behind
GAMEPLAY:
balanced tool ammo
left arm upgrades now increase tool ammo
nerfed self-healing torso's healing rate
nerfed rail-gun
reduced duration of hacking mini-game
reduced duration of Spy's special attack
made maggots less "bullet-spongy"
maggots now hurt you when you step on them
GRAPHICS:
polished Supercrab's graphics
polished Pristine Pool "fire-waterfalls" graphics
reduced transparency on mini-map's guiding beam to improve its visibility
We also posted an update on Kickstarter which outlines our plan for the coming weeks to improve the game's experience.
It was originally mostly intended for our backers, but it's available for anyone to view so if you are interested in where the game is headed, please feel free to visit it here.
And finally thank you to everyone who backed and/or purchased the game, and to everyone who left reviews, whether negative (your feedback is what helps us improve the game) or positive (your kind words are what keeps us pushing forward).
We plan to release another update next week which will address some seemingly smaller but potentially annoying issues, as well as more balancing and slowly but surely more content, so keep an eye out for that.
Cheers everyone!
Tower 57 - update 18.27
Hi everyone!
A brand new patch 18.27 is here!
List of changes:
added TCP / UDP network protocol option in Gameplay options to help with "connection error" (a.k.a. the router blocking the ports). Please experiment with those settings to find the solution that works for your the best
Increased game readability - added some additional darkening and transparency to debris on the floor.
added mouse controls to hacking mini-game
List of fixes:
fixed getting stuck between bookcases in Pristine Pools
fixed bug where controls would switch to gamepad after dying if a gamepad was plugged in
fixed getting stuck behind the Fortune Teller in Pristine Pools
fixed looping cutscene bug in the Train
fixed achievement progress bars
added a series of missing Chinese translations
More to come soon! Thank you for supporting us and thank you for all your comments! And as always - if you experience any additional issues/bugs, let us know by writing to techsupport@11bitstudios.com.
Cheers!
ACHIEVEMENT PROGRESS BAR MAINTENANCE
Hey guys and gals!
Dev of Tower 57 here! I just wanted to let everybody know that I am currently fixing the broken achievement progress bars.
This means that during the next few hours, you might notice your achievement progress bars resetting to 0 for the following achievements:
Multiple Personalities
Reanimator
Completionist
all loot-crate based achievements
PLEASE DO NOT BE ALARMED!
This change is NOT permanent, and you will NOT lose any progress accumulated, even during the maintenance.
Instead the progress bars will sync up once you update to the next patch (which we are hoping to roll out today), and achievements will unlock accordingly.
I apologize to all of you for any inconvenience caused by this change.
Thank you again for purchasing Tower 57, we have heard your feedback loud and clear (both positive and negative) and are working very hard to fix, tweak and polish the game accordingly!
Cheers,
Marco
Tower 57 - update 18.2 + New Language: Brazilian Portuguese
Hi everyone!
Build 18.2 is finally here to fix most of the problems you reported.
We were working very hard over the weekend to make it happen. The changelog is rather long but it's not the end of our work! We'll keep on fixing the issues you're encountering as soon as we can. We still plan to rebalance some things as well, if necessary.
List of changes:
Brazilian Portuguese language added!
wide screen support
multi-screen support should work as well - tested on few setups - let us know if you still experience any issues with that
lowered coin sound volume
PS prompts are now visible on PS gamepads
disabled map in Train level
main weapon is now auto-equipped after weapon tutorial
spikes in Trainstation level now stay hidden when flipping switch
Pristine Pools statues puzzle room has a better intro cutscene
grenade shrapnel doesn't hurt player anymore
hacking tutorial only displayed in offline mode
items are not piled up anymore when character dies
improved visual feedback for picking up items
increased coin attract distance
revived characters now respawn with missing limbs
"special ready" voice now only plays for local player in online mode
rebalanced winnings from the casino
moved the tool tutorial to the start of the Canal (when you enter the room with the first loot crate)
List of fixes:
fixed bug with map during cutscenes
fixed death during hacking
fixed getting stuck in the sarcophagus in the Canal
fixed getting stuck in hotel room chairs in Amor's Den
fixed bug where 2 music tracks would play if you opened the in-game options menu inside the hotel, fortune teller, shops, etc.
fixed getting stuck in sinks in Pristine Pools and Elite Quarters
fixed getting stuck in lounging chairs in Pristine Pools
fixed chainsaw sound when tossing due to pick up of other weapon
fixed a bug in the credits scene achievement text
We're also improving our matchmaking system as an reaction to the "connection error" problem but since it's a bigger task we'll still need few extra days to finish this.
As always - if you experience any additional issues/bugs, let us know by writing to techsupport@11bitstudios.com. We're very grateful for your feedback!