Tower of Darkness cover
Tower of Darkness screenshot
Genre: Strategy, Adventure, Indie

Tower of Darkness

Huge patch for 4th Towers has been released!

Long time no see!
In the process of creating 4th towers scenario, we improved almost every aspect of the game's contents to make it more fun.
Thank you all for waiting for a long time. And, there is still the 5th towers left and that development is currently underway.

1. New Contents
- 4th Tower Scenario
Now, you can play all floors of 4th tower. Let's aim for clearing with the newly added content!

- Guide (need more upgrade)
An explanation has been added, but it's not complete. We'll continue to update the encyclopedia.

- 3Lv Class Upgrade
Class upgrade becomes possible by defeating Kensei(3rd mid-boss). You can enhance your passive skill and unlock two most powerful skills.

- Jeweler → Collector (replace with combination artifacts)
A Jeweler will be changed to a Collector. The accessory upgrade system will be deleted and combination artifact system will be added instead.
If you collect all specific artifacts, a combination item is unlocked. By paying a little gold, you can obtain powerful artifacts. The effects of sub-artifacts are still maintained.

- New Stats, Skills, Items, and etc

- New Monsters, Bosses, Tower Objects, and etc

2. Fix Contents
- Leveling Skill Cost(PP) according to tier
Current PP system has high cost requirements, making it hard to use many skills, especially in the early stages. Through leveling according to tier, we have made it possible to have more skills and adjusted the skills of higher tiers to show their true power.

- Player and Monster balance patch

- Modifications to functions, items, and costs in some stores

- Artifact balance patch

- Dot damage system balance patch
There were areas where the dot damage had an unintentionally strong effect. This worked for both players and mobs, so we made it rightly.

- Plaza NPC type and dialogue content modified

- Bug fix

Regular update notice for 4th tower content

Long time no see, everyone! A notice following the May developer note.
Before, let me explain why the developer notes suddenly stopped.

TOD has been in constant development up to this time, and we have been producing weekly and monthly news to deliver content and information to you more quickly.
However, due to efforts to quickly deliver information, content that was not fully established often changed after updates. Also, as development progressed, information to be included in news became scarce.
Beta uploads continued to be active, but we felt that writing news based on this was not a good idea, so we decided to stop releasing news during the June meeting and decide on regular builds at the top level.
We should have given you notice when we stopped writing the news, but we apologize for not thinking about it until this point.

[Updated content]
- Addition of all 4th tower stages
- Open all 4th tower contents except class upgrade
- Addition of new artifacts and combination artifacts
- Guidebook released
- Add animation/graphic things
- Reorganization of some local functions such as plaza and jeweler
- Big balance patch

TOD May Dev Notes

May patch note has arrived.

The development of TOD is already looking at June. A large part of content is being developed simultaneously, and we are working hard to make game as well as possible. In this note, we share a lot of information with you.


- Balance Patch -

1. Player Skill Balance Adjustment
: Extensive balance adjustments have been made to all classes and shared skills. Skills with low value were buffed and some skills that had high value were nerfed. Also, some skill description lines have been modified to make them more suitable.


2. XP Stat Balance Fix
: Currently, Player's XP skills and artifacts are powerful enough to destroy the balance. So, we nerfed them drastically. Internal testing has confirmed that nerfed things are still useful.

3. KO Skill Adjustment
: KO skills are designed so that each class has its own, but too many KO skills are not fun and useful. Therefore, all KO skils are unified based only on the starting class. In addition, as the game progressed, there is a problem that the power of KO skill did not change, so from now on, each class upgrade will improve the KO skill.

Example)
Witch Hunter : Hacking
[Effects]
ATK 300% pierce damage
SPD +3 on self

class lv1
SPD +6 on self

class lv2
ATK 400% pierce damage

class lv3
Foe 3T : BLEED power 100%


4. Gate Adjustment
: There was a lot of key consumption between the 2nd and 3rd towers. 2nd tower consumed too many iron keys, so some were replaced with stone gates to resolve the imbalance in the number of doors, and 3rd tower had too many gates, so some were deleted and replaced with lower tier gates. In particular, we paid attention to ensure that there were no areas where progress was blocked, and as a good example, we added a gold key so that you can buy 1 gold key from the shop you hear after clearing 2rd tower.


5. Monster Balance Adjustment
: We nerfed monsters that were particularly powerful compared to other monsters.

- (1st) Venom bat's AP recovery is reduced to 2. 3 times attack was too merciless.
- (1st) Cultist's ATK is reduced.
- (1st) Werewolf Ranger's ATK is decreased.
- (1st) King of the Death's HP is increased.
- (2nd) Dracula One's HP is increased and ATK is decreased.
- (3rd) The stats of most monsters are slightly reduced.

: Along with this, the powerful monster skills were also nerfed.
- (Black Knight, Death Knight) Death blow skill's pierce effect has been removed.
- (Genie, Djinn, etc) Whirlwind skill's erosion power was decreased.
- (Overlord) Shake Spear skill's always activates bug was solved.


6. Bug Fixs
: A few minor bugs have been fixed, including some typos, gambling not being available, and save & load.

---

- Improvement and Preview -

1. Monster Guide UI Improvement
: From now, when you press E to check mob information, you can click on the mob image to see detailed information. Detailed stats and skills are displayed to make it easier to see than before.


*The class name is written in Korean as one of the minor bugs mentioned above.

2. Class Skill Learning System Change
: Adjusted the timing of obtaining class skills. Tier1 skills have 3 fixed skills from the start, and 3 fixed skills are gradually unlocked depending on the time of return. Completing 1st tower unlocks all Tier1 skills. In the case of former class skills, upon completing the class upgrade, all skills of that tier are immediately obtained. You can get EXP when you get a previously existing class skill book.




3. Square Location Improvement
: In the square of the residen district, it has a function of outputting three randomly prepared lines. The original conditions are maintained, but the number of dialogues is large, but it is not very helpful, so we reduced the number and reorganized it to focus more on story disclosure and game progress tips.


4. 4th Tower Conent Preview
: Currently, 4th tower contents are being produced at a fast pace. Monster images and skills are almost ready, and a large amount of content will be introduced at once when the originally planned work is completed. The progress content, which has been divided and updated based on the time of return, will be completed with only two updates in the 4th tower. However, it may take a little more time because we prioritize the stabilization of existing content and adjustment of not so good content rather than adding new content.


5. SE Adjustment Notice
: We are currently intensively reviewing the sounds in the game. Sounds that are out of sync with animations, or output too loud or too soft, will be tweaked until the next patch.


In addition to these, small corrections are being made in the details. We are trying to bring out the good feeling of TOD as much as possible in various UI parts, including town animation adjustments.

The picture below is a temporary image of two new classes under development.






These are the developer notes for May.

Minor bugs are still being discovered after entering version 0.4, so translation errors and bugs that are not difficult are being fixed as soon as they are found. If you find any bugs, please report them in the comments or in the workshop.

TOD April Dev Notes

Hello! February has arrived. But it's already been over ten days.
There was Lunar New Year's Day in January, so development was later than expected.
February's content showcased a lot of things, starting with pre-release. In this news, explain that simply and share more information.
These updates will be applied to regular builds within this week.


April patch note has arrived.
The full release isn't far off. To this, we are inspecting all parts, starting with various base contents. We are improving the parts where the quality was not good and unifying the form. It's a lot of work, so we're very busy. In this patch note, we will share more details about this.

Before introducing, we found the cause of the old reset bug after returning to town and announced that the bug has been completely fixed!

When you restarted after suffering a game over before defeating Slaughter(1st tower second mid boss), there was a problem with map save system. It has been solved well, but if you have a similar problem, please let us know through the community hub or e-mail. ooodo9002@gmail.com


1. Description Improvement
: The content description text of TOD was not bad, but there was a difference in personality between other content. We are trying to solve this part first before proceeding with the newly added encyclopedia and guidebook work. In fact, we're allocating most of our work time here. English translation is also being done in same way.


2. Big patch for skills and artifacts
: TOD's skills and artifacts had some inconveniences such as composition, efficacy, and timing of acquisition. Great improvements are being made in both areas to make game more comfortable for you.

: Learning of class skills is now changed to a form that is automatically opened according to progress rather than buy or get. Existing class skillbooks are replaced with common skills or other items.

: After class upgrade, you automatically learning all class skills of that grade.

: The description of skills and artifacts will be reorganized. This also applies to monster skill introductions.

: There are major balance adjustments to some skills and artifacts. This also includes the newly added Inquisitor class.


3. Changes to Town Shop
: Along with class skill, the town shop has also been changed to be more pleasant.

- Common Merchant now sell 'artifacts'.
- Harbor Merchant now sell 'equipments'.
- Black Market's random table is changed.
- Peddler now sell 'rare items'.
- Evangelist now sells 'common skills' as EXP.
- Gambler's random table is changed.


4. Encyclopedia and Guidebook
: We are preparing encyclopedia and guidebook. Not only skills, but also basic status descriptions, mob descriptions, etc. They are being changed and systematized. Additions are planned for a slightly more distant future.


5. Add Tower Contents
: The ground floor of 3rd tower has been opened. You can progress through the game until Titan. Finally, you can try out your second class skills!


6. Town animations
: Added several simple town animations including cloud effects. It doesn't directly affect the game, but it will give you a fresher feel when visiting different locations.


We are trying to complete full release before July. Because of final inspection, new content development is slowing down. but it's a necessary part for user convenience, so we ask for your understanding and support.


These are the developer notes for April.
Thank you to everyone who has been interested in and playing TOD!

TOD March Dev Notes

Hello March! But, half of it is already gone.
This month's developer note is very late. There were in-depth discussions related to the core of the game and the overall UI, and changes came out day by day, so I held off writing notes until they were properly organized.
Now that we have solution of ​​how the game is going to change, let's find out!

First of all, it's about the upcoming regular patch.

1. Addition of Inquisitor class
: Finally, a new class is coming. There may still have bugs, but we're pretty much done with it and will add it to regular builds as soon as after a few internal tests.

2. Addition of 3rd tower 3/4 section
: We tried to put all 3rd tower contents in at once, but we need check out inquisitor class and 2nd class upgrade system. Therefore, we only want to add content up to 3/4 of the way. For now.
We don't want to give you a pile of bugs.

3. Addition of town background animation
: An animation effect is added to the illustration of places that can be seen in town. It's a short and tiny animation, but we hope that more interest and realism will be conveyed to the game.


- Developer note for March -

1. Guide book (before encyclopedia)
: It was because of the guide book that the story of a huge patch came out. The development team organized and shared according to the elements in the game in their own way, but this is a bit messy for newbie players to understand right away, so we make more easily expression along with improvements. The guide book will gradually be patched in line with step by step, only a few will be added with each update.

2. Skill
: We're trying to set a clear concept of skill for the job. For example, Sniper's main concept is to deal nuke damage in a short period of time, but it has a long-term skill that increases CRC every turn. We are modifying the skill to fit concept and considering deleting or moving the existing skill if necessary.

3. Story
: I'm thinking a lot, but I'm being pushed by other tasks and I'm not able to work properly about story. But now, this story is about to be overhauled in a completely different way than before. The current story is a bit of a twist on the paradigm with normal and common story, but I came up with a new story method that is more interesting and nice to look at. Of course, that won't increase the priority of story task, but I'd like to show you a story that has changed for the better someday.

4. UI
: Some UI will be improved. It has not yet been decided which parts will be improved, but we are planning to make big changes in the tutorial, battle, and skill UI. More intuitive and user friendly.

5. Etc
: We are currently adjusting the number of doors and keys throughout the map. The quantity of keys are tight, so there will be adjustment of the key and door so that there is no case of being blocked in the section where you cannot secure more keys, especially at the beginning of the 1st tower.

: There is a function that increases the combat speed by pressing the left shift. We put it in to speed up the test. TOD's battle speed is fast, but it's boring to watch over and over again, so we'll add this to the tutorial and guide. It's a feature that has been around since the demo, so there may be people who find it by chance and use it.



These are the developer notes for March.
Since there were so many changes, we ask for your understanding that it took a long time to write and confirm notes, and that it was difficult to explain in detail.
Thank you to everyone who has been interested in and playing TOD!

March New Skill Images Preview

All of the Inquisitor's skill images are ready.



[Common Class Skill]

1-1. Cross Slash



1-2. Cross Block



1-3. Observation



2-1. Faith



2-2. Denial



2-3. Healing Gas



3-1. Pistol



3-2. Disposable Shield



3-3. Intuition





[Judge Skill]

P. Inquisition



1. Whip of Punishment



2. Stigma



3. Cruetly



4. Heartbreak



5. The Sin



6. Anathema





[Missonary Skill]

P. Propagation



1. Sledgehammer



2. Gift of Strength



3. Placebo



4. Hone in One



5. Gift of Benevolence



6. Rhodes





[요원 스킬]

P. Cavalry



1. Bomb



2. Dynamic Visual Acuity



3. Speed-upper



4. Double Handgun



5. Operations



6. Pills




TOD February Dev Notes

Hello! February has arrived. But it's already been over ten days.
There was Lunar New Year's Day in January, so development was later than expected.
February's content showcased a lot of things, starting with pre-release. In this news, explain that simply and share more information.


1. New Stage
: Regular builds are updated. It will be adjusted during the weekend, and we are currently testing meticulously to see if there are any bug issues.
There were no bad reviews for balance, but the overall opinion is that the difficulty is higher than other stages. If there is a problem, we will fix it soon.


2. New Skill
: New skills seen in the pre-release are added. Second class upgrade hasn't been opened yet, you won't be able to see the class skills right away. Common skills can be found right away.

: KO skill is in! Previous regular build was balanced considering of KO skill. We think there must have been quite a difficulty from the 1st tower. With the KO system, it has been confirmed that not only difficult monsters to deal with but also boss battles have become easier, so please look forward to it.

: Also, various skills has been modified. Skills that were too weak were buffed, and skills that were underutilized or bugged had their effects changed. It's been done quite extensively, so make sure to read the effects before set skills.

: Monster skills have also been added along with the pre-release.


3. New Artifact
: Although not pre-released, a total of 18 artifacts will be added. A few are added for each tier, and a new Epic tier has been added.

: The effect of some artifacts has also been modified for the same reason as skill.


4. Balance adjustment
: Minor balance fixes on some monsters.


- New Development Schedule -


1. Inquisitor class
: Inquisitor class is not far. It is scheduled to be added in beta during February and will be available in regular builds during March.


2. 3rd Tower Complete
: We are aiming to complete the 3rd tower contents in February. Progress was slow as there were new systems added as stage progressed until the 3rd tower. But now, it's almost complete. Stage expansion should be fast!


3. Preview of 4th tower Contents
: Some contents of the 4th tower are currently in works. Several parts, including monster images, are in progress, and we are reviewing the direction of pre-release of some contents to sharing.


4. Main Story Translation
: Currently, the translation of the main story is stuck on Google Translate. There is no person specializing in translation. If we focus on translating the main story, the speed at which other content comes out will be very slow. We decided this wasn't good for everyone, so translation of the main story will be delayed a bit longer. It's unwelcome news for users who play in English. However, we would appreciate it if you could wait a little longer for a more good game.


5. Notice regarding Bugs
: The most important part of TOD development is related to bugs. From the demo until recently, there was a bug where some of the data was reset when some of the users returned to the town from the tower, and we put a lot of effort into solving that part. In particular, the development team had a lot of difficulty in fixing the bug because it could not be reproduced no matter what they did. If you find a progress bug like this, please let us know through the workshop or email!


6. Encyclopedia Update
: Encyclopedia will be updated so that you can learn more about the game description. In addition, we plan to add skills and artifacts that can be seen in the Encyclopedia.



These are the developer notes for February.
Thank you to everyone who has been interested in and playing TOD!

New Inquisitor Skill Preview

February news will be uploaded around Wednesday.

- Inquisitor Skill information -

3). Inquisitor
1-1. Cross Slash
[Requires]
Chance to 15%, consume AP 1
[Effects]
85(105)% damage by ATK on 2 times

1-2. Cross Block
[Requires]
Chance to 15%, consume DP 1
[Effects]
85(105)% BP recover by DEF
MIRROR +30(40) during 1T

1-3. Observation
[Effects]
HIT -10(15) during 3(4)T

-----
3-1). Judge
4-0. Inquisition
[Effects]
Reduce enemy's DCD by 1/2(1/4,1/10)

4-1. Whip of Punishment
[Requires]
Chance to 10%, consume AP 1
Cooldown 1T
[Effects]
80% damage by ATK
BLEED 50%

4-2. Stigma
[Requires]
Enemy in SS condition
[Effects]
+15% damage taken

4-3. Cruetly
[Effects]
REVEAL during 1T on self
DAZE during 1T on enemy

4-4. Heartbreak
[Requires]
Chance to 5%, consume AP 1
Cooldown 5T
[Effects]
FORTUNE during 1T on self
200% pierce damage by ATK

4-5. The Sin
[Effects]
BLEED 5%

4-6. Anathema
[Requires]
Every 5 turns
[Effects]
DOOM during 1T on enemy
MISFORTUNE during 1T on enemy

-----
2-1. Faith
[Requires]
In debuff conditions
2(3) times in battle
[Effects]
PURIFY on self

2-2. Denial
[Requires]
Enemy is in buff conditions
2(3) times in battle
[Effects]
DISPEL on enemy

2-3. Healing Gas
[Requires]
Active from 2 turns
[Effects]
REG +POW during 3(6)T

-----
3-2). Missonary
5-0. Propagation
[Requires]
Chance to 5%
Cooldown 3(2,0)T
[Effects]
R.A +1 or R.D +1 on enemy


5-1. Sledgehammer
[Requires]
Chance to 10%, consume AP 1
Cooldown 3T
[Effects]
R.A +1, R.D +1 on self
250% non-critical damage by ATK
STUN chance to 50%
Increasing chance with POW

5-2. Gift of Strength
[Requires]
Chance to 10%,
Cooldown 5T
[Effects]
ICD +30 during 2T

5-3. Placebo
[Effects]
10% HP recover by DEF

5-4. Hole In One
[Requires]
Chance to 10%, consume AP 1
Cooldown 9T
[Effects]
R.A +1, R.D +1 on self
300% damage by ATK
PARALYZE chance to 75% during 2T
Increasing chance with POW

5-5. Gift of Benevolence
[Requires]
3rd turn, 13th turn
[Effects]
PURIFY on self
250% recover BP by DEF

5-6. Rhodes
[Effects]
All HEL +25

-----
3-1. Pistol
[Requires]
Chance to 10%, consume AP 1
Cooldown 3(2)T
[Effects]
Chance to 50%, R.A +1(Removable)
Temporarily CRC +25, CRD +50
200% damage by ATK

3-2. Disposable Shield
[Effects]
10(15) XP gain by POW during 1T

3-3. Intuition
[Effects]
HIT +5

-----
6-0. Cavalry
[Requires]
Chance to 5(10,15)%
1 time in battle
[Effects]
A.P +1 or D.P +1 during 3T on self

6-1. Bomb
[Requires]
Chance to 15%, consume AP 2
Cooldown 4T
[Effects]
225% damage by ATK
BURN 10%
Increasing power with POW

6-2. Dynamic Visual Acuity
[Requires]
Chance to 15%, consume AP 2
Cooldown 4T
[Effects]
100% XP gain by DEF
INVISIBLE during 1T

6-3. Speed-upper
[Requires]
Chance to 20%
3 times in battle
[Effects]
Reduce all cooldowns by -2

6-4. Double Handgun
[Requires]
Chance to 5%, consume AP 1
Cooldown 6T
[Effects]
R.A +2 on self
Cast 'Pistol' 2 times

6-5. Operations
[Effects]
CRC +10

6-6. Pills
[Requires]
Chance to 10%, consume DP 1
3 times in battle
[Effects]
100% HP recover by DEF
100% BP recover by DEF
K.O Gauge +10

New Skill Effects Preview

- New effect information -




These are two new railgun charge skills.
It's a powerful attack in the form of charging in Standby Phase and then firing in End Phase.
Why skill effect is separated is to allow the charge part to be shown regardless of miss, considering that the effect is not output when avoiding.




It's a Ray of Destruction skill used by Sphinx.
Instead of gaining 1 RA, it gives a DISPELl effect first and great damage.




It's a Math Problem skill used by Sphinx.
Confuse enemies with hard problems, reducing their ICD and DCD.




It's a Witch Hunter's KO skill. (non-class up)
After chopping several times, cutting the neck.




It's a Crusader's KO skill. (non-class up)
Giving a strong damage to the enemy by hitting it several times.



In addition to these, several effects are added with sound.
Please waiting for regular update!

New Skill Images Preview

February is coming
We are preparing second monthly news and a lot of content waiting you.
However, it is too much to release all contents at once, so we decided to release it little by little.

- New skill information -

1. Sniper


Explosive Arrow
Has strong damage and BURN debuff skill.


Flare Arrow
Has weak damage and stun, daze debuff skill.


Concentration
Has hit bonus for every turns.


2. Ranger


Triple Arrow
Has normal attack x3.


Sweep
It's defense skill with damage, bp recover and stun chance.


Acrobatics Mastery
Has AVD bonus.


3. Demon hunter


Silver Dart
Inflict only BP damage in standby phase.


Fortune Ceremony
Has CRC, AVD, HIT, POW bonus in standby phase.


Resist to Cult
Has 50% resistance to normal debuff effects.


4. Gladiator


Slash and Pierce
Has normal attack and pierce attack.


Shakespear
Has temporalily CRC, HIT bonus and 3~6 hits with weak damage.


Halberd Mastery
Has bonus to normal attack and defend


5. Empire Knight


Leap
Has strong damage in next standby phase. If target having BP or XP, inflict more damage.
*XP is new stat like BP.


Great Wall
Remove BP reset system, every turns discount BP by 1/2.


Heavy Arms Mastery
Has DCD and SPD bonus.


6. Paladin


Iron Gift
Has damage based on ATK, pierce damage based on DEF.


Armor Gift
Has strong BP recover.


Pilgrim
When BP reset, recover some HP by remaining BP.


- Common Skills
1tier.


Wisdom
Has POW bonus. Effect increase with tower level.


Cleansing Gift
Has PURIFY buff once in end phase.


Field Rations
Has XP by DEF before the battle.


2tier.


Flare
Increase all units HIT.


Tear gas
Decrease all units HIT.


Bind Gift
Has DAZE debuff during 2 turns.


Justice Gift
Has CURSE debuff during 1 turn.


3tier.


Toxic Bottle
Has POISON debuff during 3 turns.


Oil Bottle
Has BURN debuff during 3 turns.


Acid Bottle
Has BLEED debuff during 3 turns.


Crystallize Elixir
Has WALL buff during 1 turn.


Reflect Elixir
Has 100% MIRROR buff during 1 turn.


Asthenia Gift
Has damage and HEL, ARC decrease during 2 turns.


Vigor Gift
Has XP by current HP at 3 turns.



There are many new skills be ready, such as renewal KO skills and new monster skills.
These will be added regular patch in February. Thanks for your attention!