This patch is about UI changes, bug fixing and and it finally changes the way the Shop event works to encourage replayability!
UI + Turn order visual element have been moved on screen. Visual might received a revamp in the future. + Next bonfire indicator is gone. A new UI element have been introduced at the bottom center of the screen. It show the current segment of encounters until the next bonfire. For now, only 3 points can appear: bonfire (flame), encounters (?) and boss (monster head). It's a first version and there are some things I want to add but for now it's a simple and clear indicator of how much encounters you need to face before the next bonfire. + Experience is now more visible on screen.
Emblems + Changes effect of the Dagger of Desire: everytime you gain fragment of spirit, earn an extra one.
Misc + The shop event can now appear in the Scarlet Forest too and emblems sold changes each time you face this event.
Bug Fixes + Fixed an issue where The Unstable Fury would instantly die once below 10% health even if the death mark (Reyna's capacity) was not applied. + Fixed an issue with Kora's Basic Attack which could block turn base system in some case during a combat. + Fixed an issue with capacity description pop-up showing/hidding in cycle when the mouse stay in some case. + Fixed an issue with Wiseflame and Dagger of Greed emblem's not working as intended. + Fixed an issue with Stats Menu and Group Menu where Reyna's capacities cost would say they cost MP instead of HP.
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Version 0.4b is mainly about ensuring players who struggle with the game can still unlock new characters and don't stay too long in the first area. There are also some changes regarding some enemies of the first area who can be really hard to deal with. Keep in mind that even if those make the game a bit easier and less frustrating, I planned to add a new feature to increased difficulties and rewards for experienced players in the following patches.
Characters + Krouet' Sudden Touch Capacity: Increased MP cost and DMG especially vs. channeling enemies.
Rewards + Increased the amount of fragment of spirit dropped by enemies and boss.
Misc + Added a special check at the last bonfire before the boss of an area: if you only have 2 characters in your group, a new character has 100% chance to be found. + Changed Bonfire's HP and MP recovery. Add some scaling calculation to ensure players who choose to raise HP and MP when leveling up are rewarded and recover a bit more. + Changed price of all characters. The idea is to allow players to unlock first released characters faster to support experimentation and replayability.
Join the community on Discord : https://discord.gg/Z4MTZbCJ3C
Misc + Reduces screen space taken by the shadows at the bottom of the screen.
Bug Fixes + Fixes an issue where some status effects were misaligned. + Fixes an issue where the emblem name shown for the Mysterious Master event were incorrect. + Fixes issues with options not being properly loaded between level or after opening the game. It concerns screen and volume settings. + Fixed an issue with the cost of Reyna's capacities not being properly updated.
Reyna join the adventure! The Princess of Spirit is a fearless warrior ready to conquer the Tower! She has the most damage of all characters available and her capacity cost no mana. Instead, you sacrifice you hearth! But don't worry, she cannot kill herself in the process. When your health goes below 40% of your Max HP, capacities cost nothing. I hope you will enjoy this new way of playing!
Characters + New playable character: Reyna.
Enemies + Reverses Bee's animation speed to initial value.
Bug Fixes + Fixed an issue where the turn order UI would not refresh immediately after an enemy is killed. + Fixed an issue where under certain conditions, Krouet could break turn order with Wild Touch capacity. + Fixed an issue with Allegro (Kora), Rolling Strike and Toxic Surge (Biggy) capacities' description. + Fixed an issue with the Begger event where the big donation option showing the wrong amount of gold.
Balance + Increases The Swarm's healing effect when eating a bee from 15 to 25 HP. + Increases The Swarm's base defense from 0 to 1. + Bee enemy can no longer attack after invoking other bees. + Decreases emblem drop rate from combat from 50% to 45%.
Dialogue + Changes choice selector sprite.
Misc + Changes animation speed for the Bee enemy.
Bug Fixes + Fixed an issue where some events did not display the correct name of the given emblem. + Fixed an issue with Biggy animation for Rolling Strike not playing at the correct speed. + Fixed an issue in settings where you could select a 0 x 0 screen resolution.
Bug Fixes + Fixed an issue with the speed particules not showing while the characters are running in some specific cases. + Fixed an issue with the biologist action still being available after the quest ending. + Fixed an issue with Biggy not being displayed properly in Group UI.
Discoveries + Changes several dialogue introduction for the events of the first area. Like the second area, there will be only one dialogue bubble before the choice offered.
Bug Fixes + Fixed an issue with Krouet causing the turn order system to trigger action buttons for 2 characters at the same time. + Fixed an issue with the Mysterious Bones event of the first area where the amount of gold won did not match the amount shown. + Fixed an issue with price reduction gain from Clover Mark emblem not being properly applied to the shop event. + Fixed an issue with poison damage removing the control from Pandy's Wrap capacity.
Characters + Rework of Biggy's Catalysis capacity. New effect: Remove all negative effects from your group and give a Poison Shield to each. When the character receives damage, the attacker is poisoned. The poison shield is then destroyed.
Enemies + Changes The Swarm's health from 240 to 300. + Changes The Swarm's healing triggered when it eats a bee from 10 to 15.
Misc + Changes Mysterious Master's reward to a random instead of a fixed emblem when you choose the second option in his dialogue. + Increases the size of the VFX for several characters' capacities.
Bug Fixes + Fixed a rare issue causing a turn order crash during a battle when Kora kills an enemy with her basic attack. + Fixed an issue in the Scarlet Forest where player characters would run endlessly. + Fixed an issue with turn order not being refresh if an enemy dies from poison at his turn. + Fixed an issue with status effects displayed below characters and enemies not being correctly aligned.
Bug Fixes + Fixed an issue causing a turn order crash during a battle with the bee enemies. + Fixed an issue with poison bubble from Fury staying in the air when targeting Biggy.
Bug Fixes + Fixed an issue causing some Scarlet Forest environment elements to be display incorrectly. + Fixed an issue causing Fury's base attack not to trigger Kora's passive. + Fixed an issue causing invoked bee enemy not able to act during the entire combat. + Fixed an issue where The Swarm could trigger 2 player characters' turn after acting. + Fixed an issue causing the turn order UI element not being refresh properly when an enemy dies. + Fixed a visual issue with Catalysis description in different UI elements.