A new trinket has been added to the base game, the Lucky Dagger!
Effects that increase based on the number of cards in your deck are fun!
You can now see the damage that critical strikes deal in the stats panel.
Balance changes
Trinkets
Red Cherry
Luck gained: 3 >>> 4
Thank you for reading the patch notes and for playing the game!
Did you know? Tower Tactics 2 has just been announced!Check out the Steam Page! Be sure to add it to your wishlist to not miss it!
Announcing Tower Tactics 2!
Announcing Tower Tactics 2!
The fusion of deck-building roguelike and tower defense returns, bigger than ever! Build your deck with powerful new cards, unlock unique trinkets, and deploy enhanced towers to overcome relentless waves of enemies and new strategic challenges.
[p]Map Editor and Steam Workshop: Create your own maps and share them with the world on Steam Workshop, and download the ones you like made by the community![/p]
[p]Full controller support: Tower Tactics 2 was designed with controller and Steam Deck support in mind![/p]
[p]New mechanics: Hero cards, powerful temporary effects, card items, new status effects like Burn, Poison and Frail, new combat types, new enemy abilities and much more! [/p]
[p]Enhanced metaprogression: Collect dozens of decks and improve them between runs in multiple new ways![/p]
[p]Tons of new content: New cards, enemies, tiles, decks, game modes, maps, trinkets...[/p]
[p]New challenges await: Will you be able to succeed in the new Sector 4? Sounds challenging, but you will have new tools at your disposal![/p]
[p] [/p][p]More information will be revealed as development continues. Be sure to wishlist the game now to not miss it![/p]
Also, soon I'll release a small update for Tower Tactics: Liberation! Thank you for the support!
Hi everyone! I'm glad to announce that the Early Access for Tower Tactics Arena is coming to an end, after 1 year and 3 months and dozens of updates! 🎉
I hope you like it! 😄 The game has improved a lot since the original Early Access release. If you liked Tower Tactics: Liberation, you may like this one too!
Thank you for playing and for the support! Be sure to stay tuned for the future projects I release!
v1.17
Highlights
[Astral Siege] The exact EXP needed to reach the next Siege Level is now shown in the progress bar. You gain 14 EXP at the end of a Siege Run for each day survived, and the EXP needed to get to the next level is equal to the level * 4, up to a maximum of 120 EXP from level 30 onwards.
When playing on languages with wordier translations, cards now have a few extra pixels of space for card text.
Balance changes
Trinkets
Black Grapes
Health restore discount on forges: 40% >>> 60%
Knowledge Totem
Extra cards drawn per round: 1 >>> 2
Mysterious Candy
Health restored when visiting events: 1 >>> 2
Passionfruit
Health restored when starting boss fights: 4 >>> 5
Thank you for reading the patch notes and for playing the game! Be sure to follow me on my Steam Developer page to be up to date with the future projects I release!https://store.steampowered.com/developer/asraworks Also, check out the other games I've made! Thank you for the support! ❤
New effect: Now reduces the mana cost of the created copy by 1.
[Astral Siege] Golden Lamp
New effect: Now reduces the mana cost of the returned card by 1.
Bug Fixes
[Astral Siege] Bug Fix: The Warfare Drums trinket now resets correctly at the start of each combat.
v1.16.1
Bug Fixes
Bug Fix: You can no longer have one extra card over the maximum hand size in Horde fights.
v1.16
Highlights
A hand size counter has been added to the game, next to the card piles!
Balance changes
Cards
Mini Inferno
Range: [150, 150, 150] >>> [150, 160, 170]
[Astral Siege] Siege Mode
Now, after opening the gates and earning 15 crystals, the enemy health, armor, magic resist, speed and resistance against stuns and slows begins to increase slowly. Before this patch, only the enemy quantity and level increased, and it had an upper limit. This change is meant to make surviving indefinitely after opening the gates a bit harder. Survival Mode also functions similarly: after a certain threshold, the enemy stats also begin to increase.
Thank you for reading the patch notes! Be sure to follow me on my Steam Developer page to be up to date with the future projects I release!https://store.steampowered.com/developer/asraworks Also, check out the other games I've made! Thank you for the support! ❤
Whenever a tower levels up by combining three of the same type and level, draw a card and reduce the cost of the card drawn by 1. >>> Whenever a tower levels up by combining three of the same type and level, draw a card. The first two times this happens each combat, reduce its cost by 1.
[Celestial Dawn] Portable Anvil
Now it can't reduce card costs below 1.
Cards
Sniper
The Sniper didn't scale very well when leveling up, especially compared to its Basic version. Let's improve that!
Range: [350, 450, 2000] >>> [340, 450, 2000]
Fire Rate: [0.36, 0.42, 0.5] >>> [0.35, 0.45, 0.55]
Damage: [40, 80, 160] >>> [40, 88, 212]
Armor penetration: [85, 85, 85] >>> [25, 50, 100]
Bug Fixes
Bug Fix: You can now select the resolution equal to your current screen resolution in the Options Menu.
Bug Fix: [Astral Siege] Fixed many incorrect translations for cards and trinkets in Russian.
Thank you for reading the patch notes! If you like the games I make, be sure to follow me on my Steam Developer page to be up to date with the future projects I release! Thank you for the support! ❤ Link: https://store.steampowered.com/developer/asraworks
Draw one more card each round. Gain 4 luck. >>> Draw one more card each round. Gain 7 luck.
Kangaroo Plushie
You can pay 2 mana to discard your hand and draw a new one. >>> You can pay 1 mana to discard your hand and draw a new one. The cost increases by 1 after each use until the end of combat. Start each combat with +1 mana.
Fairy Wand
Gain 12 luck >>> Gain 18 luck
Heart Catalyst
Reduce the overload threshold by 1. Gain 2 max health. >>> Reduce the overload threshold by 1. Gain 4 max health.
Sapphire Gem
Increase maximum spell mana by 1. Gain 25% more crystals. >>> Increase maximum spell mana by 2. Gain 25% more crystals.
Spell Elixir
Increase maximum spell mana by 2. >>> Increase maximum spell mana by 3.
[Celestial Dawn] Shattered Emblem
Draw an extra card each round. Add a random emblem to your deck. >>> Draw an extra card each round. Combat Start: Add a random tower to your hand. It costs 1 less mana.
Cards
[Astral Siege] Mana Lightning
Reworked to avoid easy infinite combos with Lightning Shuriken
Mana Cost: 1 >>> 2
Range: 45 >>> 65
Magic Damage: 100 + 10% enemy current health >>> 200
Stun: 0.2s >>> 3.0s
Bug Fixes
Bug Fix: The card "Void" is no longer logged twice in the Dispel pile when used.
v1.13.7
Warning: This patch could break your saved Endless run due to the changes in the RNG seed. Sorry for the inconvenience. There is a fix in case this issue happened to you and you'd like to continue your saved run: Link to the Steam forums
Balance changes
Towers
[Astral Siege] Dark Magician
Fire rate: (0.55, 0.6, 0.65) >>> (0.75, 0.78, 0.8)
Now it always displays its range. Even though the range is shown as 0, it does have range, but it's unaffected by all range modifications.
[Astral Siege] Vicious Vindicator
Reducing the fire rate a bit to improve performance when you have many copies of this tower at level 3 and also nerfing the DPS at level 2 a bit to make it a bit harder to reach level 3 unscathed.
Fire rate: (1.0, 2.0, 3.0) >>> (1.0, 1.5, 2.0)
Damage: (10, 20, 30) >>> (10, 20, 45)
Bug Fixes
Bug Fix: The event that gives you a choice among three trinkets can no longer offer you duplicate options.
Bug Fix: When starting Endless Mode after winning a Campaign run, the seed is now modified internally to avoid RNG repetitions.
Bug Fix: [Astral Siege] Fateful Trident now correctly gives luck at the end of each combat after continuing a saved run.