Tower Tactics: Liberation cover
Tower Tactics: Liberation screenshot
Genre: Strategy, Indie

Tower Tactics: Liberation

v1.13.6

Balance changes


Towers


[Astral Siege] Electric Banshee



  • Before this patch, the "Deactivate 1/3/9 towers" effect prioritized towers that can be deactivated, but didn't consider towers that are protected by EMP Walls and towers that are placed in tiles that prevent deactivations. Now those factors are considered.
  • Fire rate: (1.0, 1.2, 1.4) >>> (1.2, 1.3, 1.4)


Bug Fixes



  • Bug Fix: The texts of the achievements given when unlocking Ravenous Reaper and Punished Martyr are no longer incorrectly swapped.
  • Bug Fix: [Astral Siege] When Crimson Disruptor and Crimson Pyramid converted tiles into red tiles, the towers that were in tiles that restricted repositions can now be moved again.

v1.13.5

Highlights


[Astral Siege] Siege Mode



  • There is now an easy way to see your record with each Siege class before starting a new run




Balance changes


Towers


[Astral Siege] Mechanical Spider




  • Mana cost: 1 >>> 2
  • Range: (60, 90, 120) >>> (100, 110, 120)
  • Fire rate: (0.8, 0.8, 0.8) >>> (1.2, 1.2, 1.2)


Bug Fixes



  • Bug Fix: If you begin a Survival mode combat just after ending an Endless Campaign, the Endless difficulty modifier is no longer carried over to Survival mode.

v1.13.4

Balance changes


[Astral Siege] Siege Mode



  • Decreased the maximum amount of crystals you can gain for waiting before closing the gates by 25%
  • Increased the rate at which you obtain crystals for waiting before closing the gates by 15%
  • Siege Level Exp gained for each day survived: 12 >>> 14


Bug Fixes



  • Bug Fix: [Astral Siege] Engineer's Monocle now prevents tower level-ups outside Utility Plug-In tiles correctly.

v1.13.3

Balance changes


[Astral Siege] Siege Mode



  • The Crimson Vanguard class now has +17.5% fire rate and range when you have Very Low morale, instead of +15%.



  • Damnation can no longer appear in Siege.


Towers


[Astral Siege] Nebula


Even after these changes, this tower should remain very strong.

  • Fire rate: [1.4, 1.6, 1.8] >>> [1.0, 1.1, 1.2]
  • Stun duration: [0.3s, 0.9s, 2.5s] >>> [0.25s, 0.7s, 1.8s]
  • Bullet spread +40%

v1.13.2

Balance changes


[Astral Siege] Siege Mode



  • The Leading Legacy class now starts with +7% fire rate and range.



  • Siege Level EXP gained for each Day survived: 10 >>> 12 (+20% exp!)

v1.13.1

Balance changes


[Astral Siege] Siege Mode



  • The Leading Legacy class now starts with one extra Archer and Bomber in the deck.



  • Fateful Trident and Metal Chains can no longer appear in Siege mode.


Enemies


[Astral Siege] Evil Giant



  • Speed: [100, 105, 110, 115] >>> [90, 95, 100, 105]


Bug Fixes



  • Bug Fix: [Astral Siege] When switching from Endless mode to Siege mode, the Endless modifier no longer carries over to Siege.

v1.13.0

Highlights



  • A "Paused" tooltip now shows whenever you're in combat and the game speed is set to 0x.




Balance changes


[Astral Siege] Siege Mode



  • Increased the maximum amount of crystals you can gain for waiting before closing the gates by 50%
  • Increased the rate at which you obtain crystals for waiting before closing the gates by 14%

Towers


[Astral Siege] Nebula



  • Stun: [0.35s, 1.0s, 2.8s] >>> [0.3s, 0.9s, 2.5s]
  • Fire rate: [1.4, 1.7, 2.0] >>> [1.4, 1.6, 1.8]

[Astral Siege] Lightning Catalyst



  • Fire rate: [2.75, 3.0, 3.25] >>> [2.6, 2.8, 3.0]


Bug Fixes



  • Bug Fix: [Astral Siege] The achievement for unlocking all classes in Siege should now only unlock when the condition is met.
  • Bug Fix: [Astral Siege] When you're playing "The Negotiator" class in Siege mode, the enemies now disappear correctly in all cases when closing the gates.

v1.12.6

Highlights



  • The deck view in the Campaign menu has been revamped, with the deck level now shown!


Astral Siege has just been released!

The second expansion for Tower Tactics: Liberation, Astral Siege, has just been released! I hope you all like it! ❤ It's much bigger than Celestial Dawn, both in content and the new game mode: Siege! Comes with:


  • 1 new game mode: Siege!

    Build your card collection and keep your morale high to survive as many days as possible in the endless siege!

    Buy card packs to grow your collection, build towers in the Crystal Mine to increase your income, visit the Sanctuary to restore your morale, and much more!

    At the end of each day, you will face a combat in which after the last wave you'll have to open the gates to unleash an endless wave of enemies! You can close the gates at any time to stop more enemies from appearing, but if you do it too soon you'll lose health and morale! On the other hand, if you survive for more time than needed you'll receive a reward... but don't get too greedy, since even though enemies stop spawning after closing the gates, you still have to deal with the ones that are alive!

    Siege has:

    • Its own metaprogression! Go up in Siege Level and increase your power for future runs!
    • 9 classes with unlock challenges!
    • Dozens of hours of gameplay!
    • Three related achievements!


  • 7 new decks!
  • 50 new cards!
  • 50+ new trinkets!
  • 4 new enemies!
  • 24 new maps!
  • 60 new wave types!
  • 10 new achievements!


Link to Astral Siege:
https://store.steampowered.com/app/2986180/Tower_Tactics_Astral_Siege/

The game now has Steam Trading Cards!

Hi everyone! I'm glad to announce that the game now has Steam Trading Cards! 🎉🎉







There are now:

  • 7 trading cards
  • 5 emoticons
  • 3 profile backgrounds
  • A badge with 5 levels and a Foil version


I hope that you like them all! Thank you all so much for playing the games I'm working on! ❤ Keep an eye out for Astral Siege, the second expansion for Tower Tactics: Liberation! The release is coming closer! Be sure to add it to your wishlist!

Link to Tower Tactics: Astral Siege
https://store.steampowered.com/app/2986180/Tower_Tactics_Astral_Siege/