Before this patch, the "Deactivate 1/3/9 towers" effect prioritized towers that can be deactivated, but didn't consider towers that are protected by EMP Walls and towers that are placed in tiles that prevent deactivations. Now those factors are considered.
Fire rate: (1.0, 1.2, 1.4) >>> (1.2, 1.3, 1.4)
Bug Fixes
Bug Fix: The texts of the achievements given when unlocking Ravenous Reaper and Punished Martyr are no longer incorrectly swapped.
Bug Fix: [Astral Siege] When Crimson Disruptor and Crimson Pyramid converted tiles into red tiles, the towers that were in tiles that restricted repositions can now be moved again.
v1.13.5
Highlights
[Astral Siege] Siege Mode
There is now an easy way to see your record with each Siege class before starting a new run
Balance changes
Towers
[Astral Siege] Mechanical Spider
Mana cost: 1 >>> 2
Range: (60, 90, 120) >>> (100, 110, 120)
Fire rate: (0.8, 0.8, 0.8) >>> (1.2, 1.2, 1.2)
Bug Fixes
Bug Fix: If you begin a Survival mode combat just after ending an Endless Campaign, the Endless difficulty modifier is no longer carried over to Survival mode.
v1.13.4
Balance changes
[Astral Siege] Siege Mode
Decreased the maximum amount of crystals you can gain for waiting before closing the gates by 25%
Increased the rate at which you obtain crystals for waiting before closing the gates by 15%
Siege Level Exp gained for each day survived: 12 >>> 14
Bug Fix: [Astral Siege] When switching from Endless mode to Siege mode, the Endless modifier no longer carries over to Siege.
v1.13.0
Highlights
A "Paused" tooltip now shows whenever you're in combat and the game speed is set to 0x.
Balance changes
[Astral Siege] Siege Mode
Increased the maximum amount of crystals you can gain for waiting before closing the gates by 50%
Increased the rate at which you obtain crystals for waiting before closing the gates by 14%
Towers
[Astral Siege] Nebula
Stun: [0.35s, 1.0s, 2.8s] >>> [0.3s, 0.9s, 2.5s]
Fire rate: [1.4, 1.7, 2.0] >>> [1.4, 1.6, 1.8]
[Astral Siege] Lightning Catalyst
Fire rate: [2.75, 3.0, 3.25] >>> [2.6, 2.8, 3.0]
Bug Fixes
Bug Fix: [Astral Siege] The achievement for unlocking all classes in Siege should now only unlock when the condition is met.
Bug Fix: [Astral Siege] When you're playing "The Negotiator" class in Siege mode, the enemies now disappear correctly in all cases when closing the gates.
v1.12.6
Highlights
The deck view in the Campaign menu has been revamped, with the deck level now shown!
Astral Siege has just been released!
The second expansion for Tower Tactics: Liberation, Astral Siege, has just been released! I hope you all like it! ❤ It's much bigger than Celestial Dawn, both in content and the new game mode: Siege! Comes with:
1 new game mode: Siege!
Build your card collection and keep your morale high to survive as many days as possible in the endless siege!
Buy card packs to grow your collection, build towers in the Crystal Mine to increase your income, visit the Sanctuary to restore your morale, and much more!
At the end of each day, you will face a combat in which after the last wave you'll have to open the gates to unleash an endless wave of enemies! You can close the gates at any time to stop more enemies from appearing, but if you do it too soon you'll lose health and morale! On the other hand, if you survive for more time than needed you'll receive a reward... but don't get too greedy, since even though enemies stop spawning after closing the gates, you still have to deal with the ones that are alive!
Siege has:
Its own metaprogression! Go up in Siege Level and increase your power for future runs!
Hi everyone! I'm glad to announce that the game now has Steam Trading Cards! 🎉🎉
There are now:
7 trading cards
5 emoticons
3 profile backgrounds
A badge with 5 levels and a Foil version
I hope that you like them all! Thank you all so much for playing the games I'm working on! ❤ Keep an eye out for Astral Siege, the second expansion for Tower Tactics: Liberation! The release is coming closer! Be sure to add it to your wishlist!