The "Choose a Deck" screen now has a short loading screen when you open it! Until now, when this screen opened, there was a small freeze that could last for a noticeable time depending on the machine. Now it opens instantly, and loads the decks in the following frames, improving a lot how it feels.
Decks included in the Celestial Dawn expansion now disclose their origin in the top right corner.
Balance Changes
Towers
Sniper
Armor penetration: [25, 25, 25] >>> [85, 85, 85]
Bug Fixes
Bug Fix: The English text for Sledgehammer now fits properly.
Bug Fix: Towers no longer show their stats for a single frame in the top left corner of the screen just after being dragged from your hand.
v1.12.4
Balance Changes
Enemies
Enemy minimum possible speed: 20 (only for final bosses) >>> 5 * level (all enemies)
Decks
[Celestial Dawn] Nuke Town
Now starts with x3 Little Ghost instead of x3 Spike Thrower
Cards
[Celestial Dawn] Little Ghost
Fire rate: [0.4, 0.4, 0.4] >>> [0.5, 0.5, 0.5]
Now reduces enemy regeneration on hit.
[Celestial Dawn] Forest Elder
Fire rate: [0.45, 0.45, 0.45] >>> [0.5, 0.5, 0.5]
Magic penetration: [0, 10, 20] >>> [10, 20, 40]
Now slows enemies on hit.
Armor Aura
Range: [40, 70, 140] >>> [100, 120, 140]
Armor penetration given to towers in range: [12, 36, 108] (unchanged)
Magic Aura
Range: [40, 70, 140] >>> [100, 120, 140]
Magic penetration given to towers in range: [12, 36, 108] (unchanged)
Iron Maiden
The Iron Maiden is too efficient at slowing all enemies. This nerf is focused on toning down the slowing power a bit.
Fire rate: [1.25, 1.5, 1.75] >>> [1.25, 1.4, 1.55]
Damage: [1, 3, 9] >>> [1, 3, 10]
Slow: [1%, 3%, 9%] >>> [0.7%, 2%, 6%]
v1.12.3
Highlights
An option to disable all screen shakes (e.g. when placing towers, casting spells, receiving damage) has been added to the Options menu.
v1.12.2
Balance Changes
Trinkets
Aura Shots
Magic Penetration given: 30 >>> 35
Penetrative Shots
Armor Penetration given: 30 >>> 35
Dark Spear
Armor and Magic Penetration multiplier given: +20% >>> +30%
Hope
Fire rate multiplier given when at 4 health or less: +10% >>> +12%
Bug Fixes
Bug Fix: The event that allows you to increase the Ascension by 1 can no longer appear when playing in Ascension 0.
v1.12.1
Balance Changes
Cards
After the changes that the Downshaper and Pursue Glory received last patch, there is room to buff them a little bit!
Downshaper
Range: [150, 200, 300] >>> [200, 250, 300]
Pursue Glory
Shield needed to level up towers: 40 >>> 25
Trinkets
Mana Deposit
Now it has a new effect, and it's no longer functionally equal to Forbidden Brew.
"Increase maximum spell mana by 1." >>> "From wave 5 onwards, gain 1 maximum spell mana and 15 magic penetration."
v1.12
Highlights
Endless Mode received changes, see below.
Cards now play their draw animation when added to your hand through random effects. (e.g: Harvest Knowledge)
Endless Mode changes
Previous to this patch, the difficulty in Endless Mode scaled linearly, which made it easy to become practically invincible and keep playing infinitely with enemies dying almost instantly. Also, being able to stack trinkets infinitely made it a certainty that at some point, all players will experience performance issues, to the point of the game crashing when playing for too long. To address these issues, this patch implements the following changes:
The Eternal Bane and Eternal Sorrow trinkets have been removed from the game. That means that elites will give trinkets again, and player heal effects will no longer have a chance to fail.
The difficulty in Endless Mode now scales exponentially.
Enemies now also grow their speed and their resistances against stuns, slows, and teleports on each loop (the maximum enemy speed has been set to 250)
The trinket limit is now 100. After obtaining 100 trinkets, the following trinkets you would gain disappear on pickup and give you a random stat boost instead. Whenever you have 90 trinkets or more and you hover over a trinket, a small text message appears indicating the number of trinkets you have and the limit.
After the fifth loop, effects that deal damage based on the amount of health/max health enemies have can deal a maximum of 9999 damage.
A new Endless Mode indicator has been added to the top bar, that explains the current difficulty modifiers when hovered.
Additional changes might come in future patches such as limiting the game speed when the FPS drops too low while playing in a high endless loop. Reducing the game speed and enabling Low Performance Mode really help if you're experiencing performance issues!
Balance Changes
Cards
Downshaper
Level 1 enemies impacted now receive a slow instead of dying instantly.
Pursue Glory
Gain 5 shield. If you have 50 or more shield, end the combat. >>> Gain 5 shield. If you have 40 or more shield, level up three random towers.
Bug Fixes
Bug Fix: Fixed a crash involving the Mystery Box tower's effect triggering whenever there are no available tower slots left on the map.
Announcing Tower Tactics: Astral Siege!
Hi everyone! Announcing Tower Tactics: Astral Siege, the second expansion for Tower Tactics: Liberation! 🎉
Comes with:
1 new game mode: Siege!
Build your card collection and keep your morale high to survive as many days as possible in the endless siege!
Buy card packs to grow your collection, build towers in the Crystal Mine to increase your income, visit the Sanctuary to restore your morale, and much more!
At the end of each day, you will face a combat in which after the last wave you'll have to open the gates to unleash an endless wave of enemies! You can close the gates at any time to stop more enemies from appearing, but if you do it too soon you'll lose health and morale! On the other hand, if you survive for more time than needed you'll receive a reward... but don't get too greedy, since even though enemies stop spawning after closing the gates, you still have to deal with the ones that are alive!
4 new decks!
40 new cards!
40 new trinkets!
New enemies!
New maps!
New wave types!
New achievements!
Coming in 2024 (probably between July and August)! Be sure to add it to your wishlist now!
Thank you all so much for playing the game, and I hope you like this expansion! ❤
Also, some of the towers coming in the expansion will be featured in Tower Tactics Arena before the expansion releases, so be sure to check it out! If you liked Tower Tactics: Liberation, you may like this one too! Link to Tower Tactics Arena
v1.11.2
Balance Changes
Decks
Earth Fairy
Max health: 10 >>> 12
Health regeneration: 1 >>> 2
Starting crystals: 30 >>> 50
Crystals multiplier: 0% >>> +10%
Starting mana: 3 >>> 4
Luck: 0 >>> 10
Range multiplier: 0% >>> +10%
Intimidating Glare (a card included in this deck) also received a small buff, see below.
Cards
Intimidating Glare
Now draws a card on cast.
Bug Fixes
Bug Fix: The Ring of Immutability trinket now correctly prevents towers from leveling up.
v1.11.1
Bug Fixes
Bug Fix: Previous to this patch, some UI elements (like cards and trinkets) could begin to display flashing colors in some cases when the game was under heavy stress (usually after playing many successive Victory Laps). Up until this patch these visual bugs could be removed by activating Low Performance Mode in the Options menu, but now they should be gone in all cases, even without Low Performance Mode active.
Bug Fix: The price tags for emblems in shops are now shown in red color when you don't have enough crystals to buy them (this was the case for all other card types, except emblems)
v1.11.0
Highlights
An option to stack duplicates has been added to the ingame deck list!
Before
After
A new tooltip now appears when hovering the Deck Icon in the Sanctuary menu! Clicking that icon allows you to see which cards are excluded from that deck's card pool.
Balance Changes
Enemies
All enemies have higher resistance against successive teleports. Previously, teleport strength got approximately halved after the third teleport, and now it's after the second teleport.
All enemies have +10% resistance against successive slows and stuns.
Victory Laps
Eternal Bane
(the trinket obtained after accepting the first victory lap)
Enemy resistances multiplier: +75% for each loop >>> +100% for each loop
Enemy health multiplier: +200% for each loop >>> +250% for each loop
Eternal Sorrow
(the second trinket obtained after accepting the second victory lap)
Enemy damage: +2 (+2 for each additional loop) >>> +4 (+1 for each additional loop)
Cards
Protection Artifact
Mana cost: 7 >>> 9
Pursue Glory
Mana cost: 7 >>> 6
Shield required to end the combat: 40 >>> 50
Arcane Resonator
The fire rate penalty for copying expensive spells has been increased by 10%.
Bug Fixes
Bug Fix: [Celestial Dawn Expansion] Impending Doom now sells for the correct amount of mana.
Bug Fix: Clicking the "Duplicate Card" button in the shop while the "Remove Card" window is open no longer locks you out of removing a card until you reroll or advance to the next shop.
Bug Fix: When viewing a deck's card pool, the excluded cards now have reduced opacity.