Tower Tactics: Liberation cover
Tower Tactics: Liberation screenshot
Genre: Strategy, Indie

Tower Tactics: Liberation

v1.3.7

Small patch focused on game balance! Have a great day! 😄



Balance changes


Maps


This map in Sector 3 has been changed to be a bit more fair (yes, those are EMP Shield tiles spawning naturally!)



Enemies



  • Enemies now have 5% less health!

Cards


Blocking Ritual



  • Mana Cost: 1 >>> 2
  • EMP Shield tiles created: 3 >>> 4

Offerings


Fire rate



  • Common: +2% >>> +3%
  • Uncommon: +2.5% >>> +3.5%
  • Rare: +3% >>> +4%
  • Mythic: +9% >>> +12%

Range



  • Common: +3% >>> +4%
  • Uncommon: +3.5% >>> +4.5%
  • Rare: +4% >>> +5%
  • Mythic: +12% >>> +15%

v1.3.6

Back to back updates! Have a great day 😄



Highlights



  • Now card draws and rerolls have unique sound effects!
  • Default max hand size: 8 -> 9.
  • Now the "Show card info in hand" toggle is active by default on new save files.
  • The options panel in the pause menu has been expanded in size to eliminate the need to scroll.
  • Some bug fixes and balance changes! Check them out below.


Balance changes


Tiles


Clairvoyance



  • Range: +50% -> +60%
  • Fire rate: -25% -> -20%

Blind



  • Range: -25% -> -20%
  • Fire rate: +40% -> +45%


Bug fixes



  • Cards now always get drawn on the right side of the hand.
  • Fixed a bug where a card tooltip could get stuck on the screen after starting a run.
  • Now all of the card info can be seen in hand for all towers. (Some towers had some of the info out of the screen)

v1.3.5

The hand logic has been remade from scratch, so all bugs related to how the hand works should be fixed now (like the UI bugging out sometimes locking you out from playing new cards, specially in horde fights). I have tested all cards and played some runs and I didn't see any bugs, but I'll be closely monitoring all of your feedback to fix anything that may have broken!

Also, the default max hand size is now 8 instead of 10.

Have a great day! 😊

v1.3.4

Highlights



  • All enemies now have +5% health.
  • A button to disenchant all offerings has been added.
  • Many bug fixes! Check them out below.


Balance changes



Tiles


Dark Matter



  • Range and fire rate: +20% -> +30%


Towers


Dragon's Breath



  • Fire rate: (3, 3.25, 3.5) -> (1.5, 1.6, 1.7)
  • Magic damage: (2, 6, 12) -> (4, 12, 36)


Bug fixes



  • Now towers can't switch positions with towers that can't be moved.
  • Now you don't lose holy mantle stacks when shields mitigate all the incoming damage.
  • The Shieldbreaker name now fits in the UI.
  • Towers no longer get picked up again after placing them using the number hotkeys.

v1.3.3

Highlights



  • 3 new maps, one for each sector!
  • All enemies now have +5% health.
  • Some small improvements in the Chinese translation!
  • Some balance changes and bug fixes! Check them out below.


Balance changes



Tiles


Making their effects more meaningful!

Moonstone



  • Slows and stuns effectiveness: +20% -> +30%
  • Damage reduction: -20% -> -30%

Clairvoyance



  • Range: +30% -> +50%
  • Fire rate: -15% -> -25%

Blind



  • Range: -20% -> -25%
  • Fire rate: +25% -> +40%

EMP Shield



  • Range and fire rate: +20% -> +25%

Dark Matter



  • Range and fire rate: +15% -> +20%

Holy Sigil



  • Range for all towers of the same type: +15% -> +20%


Bug fixes



  • Fixed the bug that caused towers to gain double the benefit from the Holy Sigil tile when placed on it.
  • Now Transporter tiles can be used with only 1 tower.
  • The tile tooltips now correctly hide when ending a combat.

v1.3.2

Balance changes



Enemies


All enemies now have +10% health.

Cards


Protection Artifact



  • Shield gained: 10 -> 7
  • Health restored when trascended: 10 -> 7

Rune Shard



  • Mana cost: 1-> 2


Bug fixes



  • Fixed Holy Sigil's tooltip.
  • You can no longer switch positions with a tower that's in a tile that blocks movement.
  • Towers can now randomly spawn in the new tiles (except the ones that block movement).

v1.3.1

Now tiles have tooltips that show on hover!

v1.3

Highlights



  • 9 new tiles have been added to the game! Their effects are explained below.


  • 3 new cards have been added to the game!


  • Modifier debuffs have been doubled. The game will be a little harder now!

  • Some parts of the chinese translation have been improved. We are working to improve this translation (and the other translations in beta stage!).

  • Some balance changes and a bug fix! Check them out below.


New tiles


This should improve the game a lot! More cards and trinkets that interact with these tiles will be added in the future!

Moonstone




  • +20% stun and slow power, -20% damage
  • All maps have at least one


Clairvoyance




  • +30% range, -15% fire rate
  • All maps have at least one


Blind




  • +25% fire rate, -20% range
  • All maps have at least one


Crimson Eye




  • -25% fire rate, -10% range, tower can't be moved
  • Doesn't spawn naturally


Transporter




  • Move towers between transporters even when the wave is active
  • All maps in Sector 3 have a pair of transporters


Dark Matter




  • +15% range and fire rate, tower can't be moved
  • All maps from Sector 2 onwards have at least one


Holy Sigil




  • +15% range to all towers of the same type, stacks multiplicately (although currently there's no way to have more than one on the map)
  • All maps from Sector 2 onwards have at least one


Utility Plug In




  • -10% damage, range and fire rate, refunds up to one mana when playing a tower on this tile, tower can't be moved
  • All maps in Sector 3 have at least one


EMP Shield




  • +20% range and fire rate, tower can't be deactivated
  • Doesn't spawn naturally


Balance changes


Cards


Arsenal Gear



  • Mana cost: 6 -> 7

Fleeting Thoughts



  • Mana cost: 4 -> 5

Harvest Knowledge



  • Mana cost: 2 -> 3

Arcane Resonator



  • Mana cost: 3 -> 4


Bug fixes



  • Earth Necklace now works consistently.

v1.2

Highlights



  • A small explanation screen has been added to indicate that you obtain a trinket when starting a victory lap (and when looping a second time!)

  • Damaging spells now make use of armor and magic penetration.

  • Some balance changes and bug fixes! Check them out below.


Balance changes


Trinkets


Some sweet buffs for under the curve trinkets!

Azure Tree



  • Effect: Whenever you play an enchantment for the third time each combat, gain 3 mana, restore 3 health and gain 30 crystals. -> The first time you play an enchantment each combat, gain 1 mana, restore 1 health and gain 15 crystals.

Cobalt Trident



  • Range and fire rate gained: 4% -> 6%

Antique Rifle



  • Fire rate gained: 8% -> 10%

Forged Crown



  • Forge cost discount: 20% -> 25%

Golden Amulet



  • Crystal multiplier gained: 25% -> 30%

Magnifying Glass



  • Level 3 towers extra range: 15% -> 18%

Platinum Spear



  • Flat armor and magic penetration: 15 -> 20

Red Cherry



  • Max health gained: 3 (unchanged)
  • Luck gained: 1 -> 3

Sharp Hook



  • Crit chance increase: 4% -> 8%

Telescope



  • Range gained: 8% -> 12%

Vigor



  • Max health gained: 4 -> 5

Zoom Lens



  • Flat range gained: 15 -> 20


Bug fixes



  • Terraformer can no longer place tiles on unreachable locations.
  • Terraformer can no longer activate while being dragged from your hand.
  • Ending a combat through Pursue Glory now properly kills all enemies during the active wave.

v1.1

Highlights



  • The level required to unlock the extra decks has been reduced from 40 to 30! Also, a popup indicating the level requisite in the deck selection menu has been added.

  • Some balance changes and bug fixes! Check them out below.


Balance changes


Cards


Dark Reckoning



  • Mana cost: 3 -> 2
  • Range: 35 -> 70
  • Effect: Destroy level 3 or lower enemies. -> Deal 200 physical damage to targeted enemies. Deal 600 true damage instead to level 2 or lower enemies.

Fleeting Thoughts



  • Mana cost: 3 -> 4

Phantom Anchor



  • Mana cost: 2 -> 3

Holy Executioner



  • Range: (145, 155, 165) -> (175, 185, 195)


Bug fixes



  • The Earth Emblem now works properly.