Small patch focused on game balance! Have a great day! 😄
Balance changes
Maps
This map in Sector 3 has been changed to be a bit more fair (yes, those are EMP Shield tiles spawning naturally!)
Enemies
Enemies now have 5% less health!
Cards
Blocking Ritual
Mana Cost: 1 >>> 2
EMP Shield tiles created: 3 >>> 4
Offerings
Fire rate
Common: +2% >>> +3%
Uncommon: +2.5% >>> +3.5%
Rare: +3% >>> +4%
Mythic: +9% >>> +12%
Range
Common: +3% >>> +4%
Uncommon: +3.5% >>> +4.5%
Rare: +4% >>> +5%
Mythic: +12% >>> +15%
v1.3.6
Back to back updates! Have a great day 😄
Highlights
Now card draws and rerolls have unique sound effects!
Default max hand size: 8 -> 9.
Now the "Show card info in hand" toggle is active by default on new save files.
The options panel in the pause menu has been expanded in size to eliminate the need to scroll.
Some bug fixes and balance changes! Check them out below.
Balance changes
Tiles
Clairvoyance
Range: +50% -> +60%
Fire rate: -25% -> -20%
Blind
Range: -25% -> -20%
Fire rate: +40% -> +45%
Bug fixes
Cards now always get drawn on the right side of the hand.
Fixed a bug where a card tooltip could get stuck on the screen after starting a run.
Now all of the card info can be seen in hand for all towers. (Some towers had some of the info out of the screen)
v1.3.5
The hand logic has been remade from scratch, so all bugs related to how the hand works should be fixed now (like the UI bugging out sometimes locking you out from playing new cards, specially in horde fights). I have tested all cards and played some runs and I didn't see any bugs, but I'll be closely monitoring all of your feedback to fix anything that may have broken!
Also, the default max hand size is now 8 instead of 10.
Have a great day! 😊
v1.3.4
Highlights
All enemies now have +5% health.
A button to disenchant all offerings has been added.
Many bug fixes! Check them out below.
Balance changes
Tiles
Dark Matter
Range and fire rate: +20% -> +30%
Towers
Dragon's Breath
Fire rate: (3, 3.25, 3.5) -> (1.5, 1.6, 1.7)
Magic damage: (2, 6, 12) -> (4, 12, 36)
Bug fixes
Now towers can't switch positions with towers that can't be moved.
Now you don't lose holy mantle stacks when shields mitigate all the incoming damage.
The Shieldbreaker name now fits in the UI.
Towers no longer get picked up again after placing them using the number hotkeys.
v1.3.3
Highlights
3 new maps, one for each sector!
All enemies now have +5% health.
Some small improvements in the Chinese translation!
Some balance changes and bug fixes! Check them out below.
Balance changes
Tiles
Making their effects more meaningful!
Moonstone
Slows and stuns effectiveness: +20% -> +30%
Damage reduction: -20% -> -30%
Clairvoyance
Range: +30% -> +50%
Fire rate: -15% -> -25%
Blind
Range: -20% -> -25%
Fire rate: +25% -> +40%
EMP Shield
Range and fire rate: +20% -> +25%
Dark Matter
Range and fire rate: +15% -> +20%
Holy Sigil
Range for all towers of the same type: +15% -> +20%
Bug fixes
Fixed the bug that caused towers to gain double the benefit from the Holy Sigil tile when placed on it.
Now Transporter tiles can be used with only 1 tower.
The tile tooltips now correctly hide when ending a combat.
v1.3.2
Balance changes
Enemies
All enemies now have +10% health.
Cards
Protection Artifact
Shield gained: 10 -> 7
Health restored when trascended: 10 -> 7
Rune Shard
Mana cost: 1-> 2
Bug fixes
Fixed Holy Sigil's tooltip.
You can no longer switch positions with a tower that's in a tile that blocks movement.
Towers can now randomly spawn in the new tiles (except the ones that block movement).
v1.3.1
Now tiles have tooltips that show on hover!
v1.3
Highlights
9 new tiles have been added to the game! Their effects are explained below.
3 new cards have been added to the game!
Modifier debuffs have been doubled. The game will be a little harder now!
Some parts of the chinese translation have been improved. We are working to improve this translation (and the other translations in beta stage!).
Some balance changes and a bug fix! Check them out below.
New tiles
This should improve the game a lot! More cards and trinkets that interact with these tiles will be added in the future!
Moonstone
+20% stun and slow power, -20% damage
All maps have at least one
Clairvoyance
+30% range, -15% fire rate
All maps have at least one
Blind
+25% fire rate, -20% range
All maps have at least one
Crimson Eye
-25% fire rate, -10% range, tower can't be moved
Doesn't spawn naturally
Transporter
Move towers between transporters even when the wave is active
All maps in Sector 3 have a pair of transporters
Dark Matter
+15% range and fire rate, tower can't be moved
All maps from Sector 2 onwards have at least one
Holy Sigil
+15% range to all towers of the same type, stacks multiplicately (although currently there's no way to have more than one on the map)
All maps from Sector 2 onwards have at least one
Utility Plug In
-10% damage, range and fire rate, refunds up to one mana when playing a tower on this tile, tower can't be moved
All maps in Sector 3 have at least one
EMP Shield
+20% range and fire rate, tower can't be deactivated
Doesn't spawn naturally
Balance changes
Cards
Arsenal Gear
Mana cost: 6 -> 7
Fleeting Thoughts
Mana cost: 4 -> 5
Harvest Knowledge
Mana cost: 2 -> 3
Arcane Resonator
Mana cost: 3 -> 4
Bug fixes
Earth Necklace now works consistently.
v1.2
Highlights
A small explanation screen has been added to indicate that you obtain a trinket when starting a victory lap (and when looping a second time!)
Damaging spells now make use of armor and magic penetration.
Some balance changes and bug fixes! Check them out below.
Balance changes
Trinkets
Some sweet buffs for under the curve trinkets!
Azure Tree
Effect: Whenever you play an enchantment for the third time each combat, gain 3 mana, restore 3 health and gain 30 crystals. -> The first time you play an enchantment each combat, gain 1 mana, restore 1 health and gain 15 crystals.
Cobalt Trident
Range and fire rate gained: 4% -> 6%
Antique Rifle
Fire rate gained: 8% -> 10%
Forged Crown
Forge cost discount: 20% -> 25%
Golden Amulet
Crystal multiplier gained: 25% -> 30%
Magnifying Glass
Level 3 towers extra range: 15% -> 18%
Platinum Spear
Flat armor and magic penetration: 15 -> 20
Red Cherry
Max health gained: 3 (unchanged)
Luck gained: 1 -> 3
Sharp Hook
Crit chance increase: 4% -> 8%
Telescope
Range gained: 8% -> 12%
Vigor
Max health gained: 4 -> 5
Zoom Lens
Flat range gained: 15 -> 20
Bug fixes
Terraformer can no longer place tiles on unreachable locations.
Terraformer can no longer activate while being dragged from your hand.
Ending a combat through Pursue Glory now properly kills all enemies during the active wave.
v1.1
Highlights
The level required to unlock the extra decks has been reduced from 40 to 30! Also, a popup indicating the level requisite in the deck selection menu has been added.
Some balance changes and bug fixes! Check them out below.
Balance changes
Cards
Dark Reckoning
Mana cost: 3 -> 2
Range: 35 -> 70
Effect: Destroy level 3 or lower enemies. -> Deal 200 physical damage to targeted enemies. Deal 600 true damage instead to level 2 or lower enemies.