Tower Tactics: Liberation cover
Tower Tactics: Liberation screenshot
Genre: Strategy, Indie

Tower Tactics: Liberation

v1.5.4

Highlights



  • There is now new art for 6 enemies! Here are all of them after this patch (including the ones added in Celestial Dawn)! Meet the new Vanguard, Shieldwall, Negator, Juggernaut, Berserker and Shieldbreaker! They all have animations!



  • 7 achievements have been added to the game! They are all related to the Celestial Dawn expansion.
  • All the decks included in the Celestial Dawn expansion now have leaderboards support!
  • Some other small optimizations that should reduce memory usage a small bit during long runs.

v1.5.3.3

A low performance mode has been added to the game! You can enable it in the Options menu. Can be really useful in case you notice lag during deep victory runs or long survival games!

v1.5.3.2


  • [Celestial Dawn] Fixed a crash related to the Fading Consciousness deck.
  • Mystery Boost can no longer upgrade towers that can't level up.

v1.5.3.1


  • [Celestial Dawn] Fixed a crash related to the Warper enemy.
  • [Celestial Dawn] Teleport Seal can no longer spawn in Salvation tiles.

The Celestial Dawn expansion has been released!



Hi everyone! The Celestial Dawn expansion has just been released! Hope you all enjoy the new content!



Celestial Dawn includes the following:

  • 1 new game mode: Survival!
  • 40 new cards!
  • 40 new trinkets!
  • 4 new decks!
  • 4 new tiles!
  • 4 new enemies!
  • 60 new wave types!
  • 20+ new maps!


Achievements and leaderboards for the new decks are coming soon!

v1.5.3

This is a minor update with the purpose of making the game compatible with the Celestial Dawn expansion.

In addition, there are some balance changes:

  • Rest site health restore and stat upgrades have been buffed a bit.
  • Forge prices have been reduced a bit.
  • Titan now has 0% tenacity instead of 30%

v1.5.2

Highlights



  • The deck view has been revamped. Now all decks are shown on the same screen.



  • A difficulty indicator for each deck has been added. Not all decks are balanced to have the same difficulty!



  • The exact progress towards the next deck level is now shown in the deck view.
    Also, the exp requirement to level up decks is now 3000 instead of 5000!



  • The amount of spell mana you restore each round is now shown.
  • Leaderboards now work again.
  • Card previews when hovering cards in text form now follow the mouse correctly instead of being shown in the top of the screen.
  • When having the "Show card info in hand" toggle active, the explanation texts for spells no longer cover part of the card text.


Balance changes


Enemies


Final bosses



  • Damage dealt: 8 -> 10
  • Teleport resistance: 0% -> 80%
  • Minimum speed: 0 -> 20

Cards


Ice Wall



  • Mana cost: 5 -> 6

Pursue Glory



  • Mana cost: 4 -> 6
  • Shield required to win the combat: 30 -> 35

Shields up!



  • Mana cost: 2 -> 3

Infernal Beam



  • Time needed to switch targets: (1.4s, 1.1s, 0.8s) -> (1s, 0.7s, 0.4s)

Mini Inferno



  • Range: (120, 120, 120) -> (150, 150, 150)

v1.5.1

Highlights



  • Tower level ups no longer produce lag spikes!
  • Deck levels now require 5000 exp instead of 10000. This change is retroactive!
  • Pithing Needle, Scrap Recycler and Crystal Impaler can no longer spawn randomly. Beam Cannon was also removed from the random spawn list last patch!
  • Mana now has an upper limit of 99.
  • Tactical Displacer now works properly when enemies come in reverse direction.
  • Tiles can no longer spawn in the bottom row where towers can't be interacted with.

v1.5.0

Highlights



  • Enemies can now come in reverse direction. This should spice up maps a small bit!
  • The mana UI has been improved. Also, modifiers now look nicer.



  • The trinket list now has a search function.
  • The Enhanced Reinforcements trinket can no longer spawn Beam Cannon.



Balance changes


General



  • The default overload threshold is now 6 instead of 5.
  • Elite modifiers are now 50% stronger. (they weren't very meaningful before these changes)
  • Boss modifiers are now 25% stronger.
  • Rest sites now give more stats:

    • Max health: 1 >>> 2
    • Crystal multiplier: 9% >>> 10%
    • Luck: 3 >>> 5
    • Flat armor pen: 9 >>> 12
    • Flat magic pen: 9 >>> 12


Decks


Antiquarian



  • Crystal multiplier: 30% >>> 40%
  • Flat armor pen: 0 >>> 20

Cards


Small nerf to some 4+ cost towers that are too powerful, mainly the scaling. These towers will remain very powerful after these changes.

Angelic Catalyst



  • Fire rate: (0.4, 0.6, 0.8) >>> (0.4, 0.45, 0.5)

Black Hole Generator



  • Fire rate: (0.3, 0.35, 0.4) >>> (0.3, 0.32, 0.34)

Dragon's Breath



  • Fire rate: (1.5, 1.6, 1.7) >>> (1.3, 1.4, 1.5)
  • Range: (100, 110, 120) >>> (110, 120, 130)

Fulminator



  • Fire rate: (0.2, 0.5, 1.5) >>> (0.18, 0.45, 1.35)

Tesla Coil



  • Fire rate: (0.36, 0.38, 0.4) >>> (0.33, 0.35, 0.37)

Thief



  • Fire rate: (0.5, 0.5, 0.5) >>> (0.4, 0.4, 0.4)
  • Range: (150, 160, 170) >>> (140, 150, 160)
  • Damage: (16, 48, 144) >>> (20, 60, 180)

Trinkets


Lucky Charm



  • Luck: 7 >>> 10

v1.4.0

This patch adds some frequently requested features! Have a great day! 😄



Highlights



  • A stats menu has been added to the game. More stats will be tracked in the future.



  • Now you can hover over enemies in the next wave preview and their descriptions will show up.



  • The deck level now gives stats. The maximum deck level is 30. You gain a deck level for each 10.000 exp you have with that deck.



  • Now there can only be 1 forge each sector.
  • The Chinese translation has been improved.
  • Now all offerings disenchant for the same Astral Dust amount that is required to enchant them (from player level 28 onwards).


Balance changes


Ascensions


These changes also affect ascensions further than 10.

  • Ascension 1: +20% enemy health >>> +25% enemy health
  • Ascension 3: +20 enemy flat resistances >>> +25 enemy flat resistances
  • Ascension 8: +20% enemy resistances >>> +25% enemy resistances


Offerings


Making Mythic offerings more meaningful! (and also enabling them to compete a bit more with the starting mana mythic)

  • Flat armor and magic penetration: +75 >>> +100
  • Fire rate multiplier: +12% >>> +16%
  • Range multiplier: +15% >>> +20%
  • Starting crystals: +90 >>> +120
  • Crystal multiplier: +30% >>> +40%
  • Max health: +6 >>> +7
  • Luck: +15 >>> +20
  • Shield loss: -15% >>> -20%