Tower Unite cover
Tower Unite screenshot
Genre: Racing, Adventure, Indie, Arcade

Tower Unite

Weekly Dev Log for October 2nd, 2023

Hello everyone, and welcome to the Weekly Dev Log for October 2nd, 2023, detailing all the changes that have happened since September 11th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Halloween 2023 Condo Contest





Hey everyone!

It's time for the Halloween 2023 Condo Contest!

Submit something that fits the Halloween spirit. It can be fun, spooky, eerie, or whatever you want, so long as it follows the rules!

Like last month's contest, there is no restriction on when the Condo was made as long as it hasn't been submitted before.

The submission period ends on October 25th, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules on the main thread found here!

Decommission Update (0.17.1.0)





Last week, we released the virus map, Decommission, as well as fixes and improvements to condos.

You can read all about that update here.

Before the Decommission update, there was a hotfix we released with some general fixes, as well as a water volume for condos. You can check out that update here.

Halloween



Development continues on the Halloween events for 2023.

Joshua worked on Halloween items such as (tiara, worms, slug, "wings", "ghoul items", plush mummy) and more.

macdguy worked on setting up the weekend events system for the "Dark Co-op" event and additional events in the future.

Nuclearxpotato worked on Halloween items such as (skeleton, bone, "dungeon-esque items") and more.

Will worked on music for the Hell area of the "Dark Voyage".

Halloween: Dungeon Items WIP





Halloween: Plush Mummy WIP





SDNL: Development



Lifeless worked on getting "Decommission" ready for its release. He also worked on optimizing "Containership" as well as fixing bugs in "Hinderance" and "Meadows".

macdguy helped released the "Decommission" update.

wheezwer and macdguy worked on announcer voice lines for Gianni Matragrano to record. We'll be adding the performance into the game as soon as possible.

Sketchman worked on improved weapon code and achievement icons.

Will worked on music for "Hinderance".

Miscellany



macdguy worked on bug fixes, sound emitter improvements, laser beams for Condo IO, released the hotfix, and worked on Plaza Boardwalk games.

Madmijk continued working on condo instruments.

Sketchman continued working on backend improvements.

Wrap It Up


That about covers everything that happened since September 11th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Decommission Update (0.17.1.0)

This update adds a new map for SDNL and a bunch of updates for Condos!



New SDNL Map - Decommission!


Our first crossover map for SDNL is now available! Decommission is a version of the map Virus: Corrosion updated for SDNL. It’s a close quarters indoor map that is frantic fun and an excellent location to appease our blood thirsty audience members. We recommend trying Gun Game on it!



Condo Sounds and Lasers


We've added tons of new Condo sounds that are designed for IO usage in this update. A new SFX category was added with over 50 new sounds.

On top of that, we now have LASERS. Laser Beam is a new IO item that lets you design puzzles (or place deadly lasers) into your Condos. Laser Beams can be set to damage players or trigger events. Laser Beams also come with a Laser Receiver item that will power on/off when a laser intersects with it. Laser Beams can also be set to be blocked by doors, blocking volumes, physics objects, and players, giving you the freedom to create laser based puzzles.



Vote Skip now available to all Media Player Items


Media Players now have a vote skip option added to them that will allow Condo hosts to enable the vote skip features that the Plaza theater has.

Libretro Keybinding


You can now adjust your keybinds for Libretro in the keyboard settings in the controls settings.

Hot Fix 0.17.0.1

This update improves SDNL and adds water volumes for Condo Creators!

Water Volume!


Water volumes are here! Players can now place water volumes in their Condos with the Condo IO tab. These volumes simulate water physics and have swimming animations.

There are several water types for visual differences, and you can color the water and adjust its friction as well.



SDNL Improvements/Balancing


Changes have also been made to improve and balance SDNL!

Workshop models are now adjusted to better reflect the size of hitboxes in SDNL.

You can also disable workshop models in Content > Workshop settings > Workshop Player Models In Game Worlds and the players will stay at normal scale.

Dino Battle has gotten some balancing changes. Dinos now have less health and can no longer grab armor or ammo. The win condition for Dino Battle is now based on the amount of kills a team has (30), rather than a time limit.

Players in 1st through 3rd/4th place in any game mode now have higher payouts! There is also an increase to the “Player Killed Bonus”.

Workshop Uploading Fixes


We have fixed several issues regarding uploading Workshop Condos to the Workshop. One of the major bugs was an issue with Condos not uploading when there were too many tags set. Another issue was that Condos that were large in file size (over 30mb) would not upload, which we fixed. And lastly, the screenshot tool now takes pictures properly again and at the right brightness.


Changes

  • Condo: More material improvements
  • Plaza - Dark Voyage: The time chamber transition effects now happen more quickly
  • Plaza - Dark Voyage: Ride gun is now a machine gun
  • Plaza - Dark Voyage: Ride gun now has improved hit FX, laser tracer, and is colored per player to make it easier to see what each player is shooting at
  • SDNL: Adjusted workshop scales to more accurately match hit boxes
  • SDNL: Increased Payouts

    • SDNL: Increased 1st Place Payout from 1,000 to 1,500 units
    • SDNL: Increased 2nd Place Payout from 800 to 1,200 units
    • SDNL: Increased 3rd Place Payout from 600 to 900 units
    • SDNL: Increased 4th Place Payout from 400 to 600 units
    • SDNL: Increased Gun Game 1st Place Payout from 1,200 to 1,500 units
    • SDNL: Increased Gun Game 2nd Place Payout from 800 to 1,000 units
    • SDNL: Increased Gun Game 3rd Place Payout from 400 to 750 units
    • SDNL: Increased Player Killed Bonus from 10 units to 50 units

  • SDNL: Dinos no longer can grab armor or ammo
  • SDNL: Dinos have a little less health
  • SDNL: Dino Battle is now first to 30 kills
  • SDNL: Changed Cash to Rating
  • SDNL: Egon Cannon damage increased (12 > 18)
  • SDNL: Flag held now shows up in view model
  • SDNL: CTF weapon loadout now spawns you with 1 machine gun (Dual UZI or Bullpup)
  • SDNL: Hinderance: Adjusted one of the ramped areas to become a spiral staircase to clean up the geometry in the area and make pathing more clear
  • SDNL: Hinderance: Widened up the blue side room to make it less cramped
  • SDNL: Hinderance: Improved the art for the cavernous entrance to lava area to look better and be slightly bigger
  • SDNL: Hinderance: Widened up the side passageway that goes to the lava area to be less cramped and flows better
  • SDNL: Hinderance: Replaced dirt pile that goes up to winding staircase with stacked blocks to look better and make more sense
  • SDNL: Hinderance: Widened and expanded various doorways
  • Condo IO: Added Water Volume. This volume lets you place swimmable water anywhere in your Condo. You can change the water type, color the water, and adjust the water friction
  • Condo IO: Added Ladder Volume. This volume lets you place invisible ladders anywhere in your Condo, allowing players to climb up how you'd like
  • Condo IO: Added Hit Target Volume item, an invisible box that has health and takes damage and outputs when it is dead. Comes with hit FX and damage notes and optional blood effects. Has OnDeath, OnHurt outputs and AddHealth, ResetHealth, and TakeHealth inputs, along with DefaultHealth and BloodType settings
  • Condo IO: Added Test Fire Relay button on the relay settings panel to easily test Relays
  • Condo IO: Added lock icon on relays when FiredOnce has been set
  • Condo IO: Added glow effect when a relay was just fired (only when Inventory or Tool is opened up)
  • Little Crusaders - Dragon: Reduced ground speed of dragon (back to what it was before SDNL)
  • Little Crusaders - Dragon: Reduced air control speed of dragon
  • Little Crusaders - Dragon: Added 0.35 delay before the bite deals damage
  • Libretro: Portable consoles now display game select when you first left click to use it (if you have not loaded a game already), then loads into game mode when you select a game (this will help lessen confusion on how to use these portable consoles)



Optimizations

  • Improved performance for volumetric fog


Bug Fixes

  • SDNL: Fixed player scales on models being smaller when workshop setting is disabled
  • SDNL: Fixed players dying or taking damage to themselves when shooting at other players in Gun Game
  • SDNL: Fixed results screen list not fitting all players on the screen
  • SDNL: Fixed flag/oddball not returning sometimes
  • SDNL: Fixed team list on HUD not swapping teams properly when team swap happens on a new round
  • SDNL: Fixed Garand playing empty clip animation/sound too early for clients
  • SDNL: Fixed fire input issues with Toy Hammer and gun game
  • SDNL: Fixed Magnum Laser search for targets not always occurring when holding alternative fire
  • SDNL - Hinderance: Fixed a cliff wall with bad collision
  • SDNL - Hinderance: Fixed pickups clipping through the floor
  • Virus: Corrosion: Fixed collision on cable railings so you can now shoot in-between the cables
  • Virus: Corrosion: Fixed collision on ornate railings so you can now shoot in between the cables
  • Plaza / Virus: Corrosion: Fixed missing collision on bent pipe models
  • Virus - Corrosion: Fixed bad collision on small standing tank model
  • Virus - Corrosion: Fixed bad collision on double tank model
  • Plaza - Dark Voyage: Fixed an issue where the exit door from the final time chamber back to the station platform was not opening
  • Plaza - Dark Voyage: Fixed an issue where exiting the first time chamber from the station platform to the wild west area had a long delay before ride movement
  • Plaza - Dark Voyage: The entrance doors to the time chambers no longer chop into the back portion of the ride vehicle
  • Plaza: Dark Voyage: Time chambers now reset properly after a cart finishes passing through it
  • Plaza: Dark Voyage: Fixed an audio bug that was causing the wild west's entry time chamber to not play door sounds when the exit door was opening
  • Plaza: Dark Voyage: Fixed being able to shoot the blood bottles in the blood kitchen before they are even visible
  • Workshop: Fixed crash when uploading or updating workshop addons when they have more than 5 tags
  • Workshop: Fixed not being able to upload workshop condos that have save data larger than 30MB
  • Workshop: Fixed condo screenshot tool producing broken images
  • Workshop: Fixed updating existing condos adding new screenshots instead of updating existing ones
  • Workshop: Fixed updating existing condos sometimes clearing the condo data on upload (i.e. uploading a 0 byte condo)
  • Condo: Fixed co-op condo inventory not displaying all items or IO items for clients
  • Condo: Fixed Haunted TV not displaying images
  • Condo: Prevented always requesting co-op condo inventory when switching to and from Condo IO tab
  • Condo: Fixed canvas texture rotation not applying on condo load sometimes
  • Condo IO: Fixed OnTeleported not firing off for clients on Teleporters and Teleport Volumes
  • Condo IO: Fixed OnPlayerLaunched not firing off on Player Launchers
  • Libretro: Fixed handhelds not removing properly when you holster the item
  • Libretro: Fixed handhelds (such as S3D) duplicating when rotating it
  • Minigolf - Forest: Fixed getting stuck on the railings on hole 14
  • Minigolf - Forest: Fixed getting stuck on the rotating log on hole 17
  • Little Crusaders: Fixed destructibles not playing destructible events







Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Weekly Dev Log for September 11th, 2023

Hello everyone, and welcome to the Weekly Dev Log for September 11th, 2023, detailing all the changes that have happened since September 5th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

SDNL: Development



We're continuing to fix issues and make changes based on feedback from the initial SDNL release. We plan on having a hotfix release very soon.

Johanna worked on getting "Decommission" (SDNL port of the Virus Map, Corrosion) ready for release. She also worked on "Hinderance" to address feedback.

Lifeless continued working on "Containership", as well as other maps.

macdguy worked on balancing changes for SDNL (weapons, Dino Battle) as well as fixing bugs. He also worked on Workshop support for SDNL, including the vote map, and download the maps.

Sketchman worked on achievement icons.

Halloween



Development has started on the Halloween events for 2023.

Johanna worked on improvements for Dark Voyage, making the time chamber room transitions faster as well as the general speed of the vehicles.

Joshua started working on Halloween items, finishing a tiara.

Nuclearxpotato started working on Halloween items.

Wheezwer started working on concept art.

Will started working on new music for Dark Voyage.

Halloween 2023 Item: Tiara





Miscellany



macdguy worked on fixing issues with uploading Workshop condos.

Madmijk continued working on condo instruments.

Sketchman continued working on backend improvements.


Wrap It Up


That about covers everything that happened since September 5th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Weekly Dev Log for September 5th, 2023

Hello everyone, and welcome to the Weekly Dev Log for September 5th, 2023, detailing all the changes that have happened since August 28th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

August 2023 Condo Contest - Results are In





Thanks to everyone who participated in the community vote. There were 229 responses this time, and there were 37 entries to the contest!

As the voting style was adjusted for this Condo Contest to accommodate more winners, there were changes in how prizes were given. To that end, there where multiple winners across 6 different categories ("Favorite Overall", "Best Visuals", "Most Impressive", "Most Cozy", and "Best Variety").

You can view all the condos and all the winners on our forums, with a detailed overview of the entire contest's results.

Click here to view the condo contest results.

Thank you so much to everyone who participated, and congratulations to everyone who made it in the Top 10.

SDNL: New Game World - Beta Release







Last week, we released the beta of our new Game World, Slaughterday Night Live, a fast paced arena shooter.

This update was packed with 3 new maps, and a ton of other changes and fixes throughout the entire game.

You can read the entire patch notes here.

SDNL: Development



Since the beta's release, work continues on fixing bugs found during the beta, and continuing the move towards the full release.

Johanna continued working on the trophies.

Josh continued working on weapons.

Lifeless continued working on "Containership", while fixing issues that were found across the various maps.

macdguy worked on fixing issues found before and after the beta's release.

Nuclearxpotato continued working on "Skyline".

Sketchman continued working on various bug fixes.

Will continued working on music for the SDNL maps.

Miscellany



Madmijk continued working on condo instruments.

Wheezwer continued working on concept art.

Wrap It Up


That about covers everything that happened since August 28th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Hot Fix 0.17.0.0

This update addresses several bugs from the new SDNL beta release.

SDNL Game Types
In this patch we addressed the issue where game types could not be selected. Now all the various game types in SDNL are fully active.


Changes

  • SDNL: Reduced rounds from 4 to 2
  • SDNL: Improved Magnum model
  • SDNL: Improved Super Shotty jump detection
  • SDNL: Crossbow zoom improved
  • SDNL: Magnum scope zoom improved
  • SDNL: Magnum now has a proper weapon pickup hologram
  • Game World Trophy Art Pass

    • Trophy material system update
    • Zombie Massacre trophy rework & texture update
    • Shooting Gallery trophy texture update
    • Bumper Cars trophy texture & model update
    • Planet Panic trophy texture update
    • Fishing trophy texture update
    • Arcade trophy texture update
    • Minigolf trophy texture update
    • Laser Tag trophy texture update
    • Bowling trophy texture update
    • Little Crusaders trophy texture & model update
    • Typing Derby trophy texture update
    • Casino trophy texture update
    • Trivia trophy texture & model update
    • Ball Race trophy rework & texture update
    • Plaza Events trophy rework & texture update
    • Virus trophy rework & texture update
    • Dark Voyage trophy rework



Optimizations

  • SDNL: Improved LODs for Hatchet
  • SDNL/Virus: Improved LODs for Crossbow
  • Virus: Improved LODs for TNT
  • SDNL: Improved LODs for Minigun
  • SDNL: Improved LODs for Laser Magnum
  • SDNL: Improved LODs for Decimator
  • SDNL: Improved LODs for Pirate Gun
  • SDNL: Improved LODs for Retro Gun
  • SDNL/Virus: Improved LODs for Tommy Gun
  • SDNL: Improved LODs for Bullpup
  • SDNL: Improved LODs for Uzi
  • SDNL: Improved LODs for Super Shotty
  • SDNL: Improved LODs for Toy Hammer
  • SDNL: Improved LODs for Laser Sniper
  • SDNL: Improved LODs for Laser Saber
  • SDNL: Improved LODs for Soularoid
  • SDNL: Improved LODs for Health & Armor pickups
  • SDNL: Improved LODs for Ammo Crate pickup
  • SDNL: Improved LODs for Grenade Launcher sticky shell
  • SDNL: Frostbite: Simplified collision meshes for Frostbite's crates
  • SDNL: Frostbite: Optimized some textures
  • Optimized lights on health/ammo/weapon/armor pickup pads
  • SDNL: Frostbite: Optimized lighting in Frostbite
  • Optimized Transdimensional Painting


Bug Fixes

  • SDNL: Fixed not being able to select different game types as a host
  • SDNL: Fixed players who late join not showing up on scoreboards
  • Condo: Fixed various issues with materials
  • SDNL: Fixed team-mate indicator not drawing through walls/player models
  • SDNL: Fixed total kills per map (and leaderboards) not counting properly
  • SDNL: Fixed EXP not being saved
  • SDNL: Fixed badges not showing up (and showing as Plaza)
  • LC: Fixed dragon actions playing twice for clients
  • LC: Fixed dragon doing biting animation when using tail whip
  • Fixed Stealthbox milestone missing materials
  • Fixed Game Ports for SDNL being out of date
  • Condo: Fixed not being able to update/upload condos to workshop
  • SDNL: Removed post process material from Frostbite that shouldn't have been there
  • SDNL: Meadows: Fixed a bug that would cause the lighting in Meadows to break and go pitch black
  • SDNL: Fixed flashlights colliding with weapon view models
  • Condo & Ball Race: Fixed teleporters using the wrong texture
  • Arcade: Fixed some screens using SDNL materials wrongly






Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

New Game World: SDNL Beta Release! (0.17.0.0)



Slaughterday Night Live: Beta Release





Murder. Mayhem. It’s what the audience craves! Slaughterday Night Live (SDNL) is Tower Unite’s latest gameworld, a fast paced arena shooter that’ll get your heart pumpin’ in your seats. We’ve packed your TV guide to the brim with 12 different gametypes, because who needs 500 channels when you’ve got classics like Deathmatch, Arena, Capture-The-Flag, InstaGib, Dino Battle, and more! This release comes with 3 new maps to play on, with more on the way, as well as many new weapons to broadcast havoc with. What better to watch on a Slaughterday Night?

Battle across multiple locations such as...

Frostbite - Battles rage at an isolated research base among strange ice formations that shouldn't exist in nature.



Hinderance - A close quarters frag-fest in old, mysterious ancient ruins.



Meadows - Bring mindless, violent chaos to this tiny, pleasant meadow.




This release also comes with new items, balance changes for Little Crusaders, as well as various fixes, optimizations, and tweaks throughout the game.

Read the full list of changes below!

Changes



  • SDNL has been added to the game!
  • SDNL Game Types Available on Launch:

    • Arcade
    • Arena
    • Gun Game
    • Team Deathmatch
    • Capture-The-Flag
    • Dino Battle
    • Slasher
    • Team Oddball
    • Team Gun Game
    • Insta-Gib
    • Grav Glove
    • Space Snipers

  • SDNL Launch Maps:

    • Meadows
    • Hinderance
    • Frostbite

  • SDNL Achievements:

    • Fan Favorite - Get 5 kills in a row without dying.
    • Plot Armor - Get 3 kills in a row without dying.
    • Freezerburn - Get 10 environmental kills on Frostbite.
    • Consider Them Hindered! - Get 10 environmental kills on Hinderance.
    • Prop Masters Hate You! - Get 50 environmental kills in total.
    • Set Destroyer - Get 100 environmental kills in total.
    • Look Ma! No Wires! - Get 50 kills mid-air.
    • Stuntman - Get 20 kills while sliding.
    • Improv Master - Get a kill within 1.5 seconds of switching weapons.
    • Tight Shot - Get 100 melee kills.
    • Wide Shot - Get 100 ranged kills.
    • Hit Your Mark - Get 100 kills in Frostbite.
    • Chewing the Scenery - Get 100 kills in Meadows.
    • Rising Star - Get 100 kills in Hinderance.
    • Don't Try This At Home! - Get a headshot with the Toy Hammer.
    • Crowdpleaser - Get a double kill.
    • PG-13 Rating - Get 13 kills using the Toy Hammer.
    • Suckerpunch - Get 5 kills with the Telepuncher.
    • Close-up Ready - Get 50 headshots.
    • We're Syndicated! - Play 100 Matches.
    • Cliffhanger - Get a kill in the last 5 seconds of the match.
    • Cold Open - Get the first kill of the match.
    • The Cold Episode - Find all of the hidden CCTVs on Frostbite.
    • The Grassy Episode - Find all of the hidden CCTVs on Meadows.
    • The Stone Episode - Find all of the hidden CCTVs on Hinderance.
    • Pyrotechnic Pro - Get 50 kills with the Flamethrower.
    • Blockbuster - Get 50 kills with the Grenade Launcher.
    • Pure Spectacle - Get 50 kills with the Egon Cannon.
    • The Big Finale - Get 50 kills with the RPG.
    • Period Piece - Get 50 kills with the Cannon.
    • Spare No-one - Get 50 kills with the Bowling Shotgun.
    • Small Time - Get 50 kills with the Minigun (chain gun).
    • There Goes The Budget! - Get 50 kills with the Decimator.
    • Smile! :) - Get 50 kills with the Soul Camera.
    • Cleaning Up Your Act - Get 50 kills with the Grav Glove.
    • Making a Comeback - Get a kill against a player who killed you last.
    • Introducing... You! - Get your first 20th kill.
    • Star Material - Get 10 kills in one match.
    • Star Power! - Get 15 kills in one match.
    • Making the A-List - Get 1st Place in Gun Game 10 times.
    • The Original Run - Get 1st Place in Arcade Mode 10 times.
    • Old School - Get 1st Place in Arena Mode 10 times.



New Items

  • Added Swivel Chair, Colorful Office Desk to Sweet Suites store
  • Added Corrugated Canvas, Basic Doorframe, Cabin Doorframe, Utility Door, Utility Double Doors, Security Door, Sound Emitter: Arcade Music to D.I.Y. store
  • Added Water Cooler Jug to Fresh store
  • Added Plastic Garden Chair, Plastic Garden Table to Seasons nature store
  • Added Aqua Power Marlin to Toy Stop store
  • Added Aqua Power Display, Aqua Power Marlin Tower, Aqua Power Keyboard, Aqua Power Mouse, Spare Battery, Physics Battery, Battery Receptacle to Central Circuit store
  • Added Paper Box, Shipping Crate (Physics), Industrial Barrel (Physics), Shipping Crate to Rob's Imports store


Enhancements

  • Directional Damage Indicator
  • New assets for several weapons and items:
    • TNT (re-model)
    • Hula Doll (re-model)
    • Crossbow (re-model and firing sounds)
    • Minigun (updated textures and model)
  • Other tweaks to existing weapons:
    • Clamped upward sway on weapon view models
    • Adjust the charge bar on the Plasma Autorifle
  • Weapon swapping is now predicted on clients, making swapping and shooting feel more responsive
  • Zombie Massacre - Pumpkin Heads now pop off their pumpkin head upon death


Achievement Changes
  • “I’m Having a Key Stroke” - difficulty decreased. Requirement to unlock is now play a perfect game within 10 seconds (was 8 seconds)
  • “A Worthy Offering to the Gods” - difficulty decreased. Requirement to unlock is now to sink 20 balls (was 25 balls).


Arcade Changes

  • You can now pick up and throw with just left click instead of pressing ‘Use’ to pick up the ball in certain throwing games such as Starfield Lanes
  • Planetary Piano - 8-key solo game duration increased to 30 seconds (was 15 seconds)
  • Ice Cave - now allows 50 throws (was 40)
  • Made Newton’s Apples a bit easier
  • Lonely Gun - Removed “current ranking”
  • Lonely Gun - Reduced intermission time between rounds
  • Whirl-A-Fish jackpot can now be up to 9999 (was 999) and increased default jackpot values to 800-1200 (was 100-200)
  • Starfield Lanes - Doubled the amount of balls
  • Avalanche - Doubled the amount of snowballs


Little Crusaders Changes
  • Little Crusader Balance Changes - Dragon:

    • Added delay between bites (0.5 seconds)
    • Increased bite duration to 0.96 seconds (was 0.7 seconds)
    • Improved bite animation (larger bite)
    • You can now tail-whip while biting or in mid-air
    • Can no longer bite while stunned
    • Added delay when flapping
    • Slightly increased ground speed

  • Little Crusaders Balance Changes - Knight:

    • Slightly less jump gravity
    • Birb now throws farther

  • Little Crusaders - Added Dragon tutorial text


Plaza Changes

  • Plaza - Doubled the number of targets for Balloon Burst and Target Practice
  • Various UI changes:
  • Condo scoreboard color change
  • Game World Ports menu tweaks
  • Laser Tag health bar HUD changed
  • Tweaked combat icons such as hit indicators and death icons
  • Marker no longer covers the numbers in Bingo
  • Workshop menu UI tweaks
  • Condo - Removed save button while in workshop mode


Optimizations

  • Condo - Many materials moved to a different base material better suited to Condo
  • Condo - Placeable Lights now have max draw distances (150m or approx. 500ft)
  • Media Players - Now updates at 30fps (was 100fps)
  • Condo - Optimized Physical Media items
  • New gib system hides body parts attached to bones instead of setting their scale to 0, telling the engine their transforms don’t need to be calculated each frame


Condo Changes

  • Ladder improvements: You can now jump off ladders with jump key, you can now sprint while on ladders to go up/down them faster
  • New outliner manager with improved depth stencil handling
  • Added "New" category for surface picker UI
  • Added "Metal" category for surface picker UI
  • House - Replaced sliding doors with editable versions
  • Floor fog is now colorable
  • Increased distance Media Remote can be used from by 4x
  • Condo IO: Physics slots now have an option to hide the base
  • Condo IO: Added New Damage Types to Damage Heal Volume: "Normal", "Fire", "Lava", "Acid", "Fall", "Delete", "Disintegrate", "Pixel", "Explode", "Skeleton"
  • Added ability to hide box on the Pizza item
  • Food items now let you override how much health they give
  • Flying Disc can now be recolored
  • Added portrait mode to Cellphone media item
  • Frankenstein Bed is now adjustable, has nightmare text on sleep, and colorable
  • Converted some materials to world-align
  • Materials with parallax effect now work with world align
  • New Condo Materials:

    • Pavement Slabs
    • Nasty Tiles
    • Hedge Leaves
    • Rust
    • Fresh Paint
    • Tree Bark
    • Basic Marble
    • Marble (Dark)
    • Ceramic Tiles (Rectangle)
    • Brushed Metal
    • Scratched Metal
    • Painted Metal
    • Tarp
    • Highrise Bricks (Stacked)
    • Cast Concrete Blocks (Small)
    • Aged Wood
    • Rusty Metal
    • Corrugated Panels (Rusty)
    • Corrugated Panels (Painted)
    • Theater Carpet (Light)
    • Wallpaper (Trimless)
    • Cardboard
    • Worn Steel
    • Bolted Corrugated Metal
    • Thermal Padding
    • Hatched Fabric
    • Burlap
    • Gingerbread
    • Overgrown Bricks
    • Reinforced Bricks
    • Warehouse Bricks
    • Painted Bricks (Partial)
    • Painted Bricks
    • Victorian Bricks
    • Crumbly Tiles
    • Crumbly Bricks
    • Whipped Cream
    • Wooden Roof
    • Asphalt (Dirty)
    • Asphalt (Cracked)
    • Chevron Tiles
    • Broken Tiles
    • Herringbone Bricks
    • Tinted Bricks
    • Oak Wood
    • Compression Board
    • Plywood
    • Painted Cedar



Bug Fixes



Casino

  • Fixed 2D player avatars in games not loading
  • Grand Quest - Fixed multiple Jackpots when there are actions remaining
  • Grand Quest - Fixed issues when healing near max health
  • Grand Quest - Fixed non-action can occur during Casino Events


Virus - Overtime:

  • Fixed a broken spawn
  • Office chairs were wrong color


Condo:

  • Fixed IO items not always being removed from the save data when you stash them
  • Various fixes for outliner bugs
  • Fixed many materials missing assets (i.e. roughness maps) fixed
  • Fixed surface types for metal not showing up properly
  • Achievement Unlocker Volumes no longer blocks Inventory grab
  • Fixed D20 items not coloring
  • Fixed spawn offset for test tube item and mesh issues
  • Fixed Canvas rotation not saving properly and fixed canvas rotation not copying with copycat or duplication
  • Fixed media player screen assignment causing issues with radio item
  • Fixed nightclub media players not connecting properly to other media players
  • Fixed some materials being in the wrong category
  • Fixed Sound Emitter sound active IO issues
  • Reduced scale of world aligned Office Ceiling Tiles material
  • Fixed scale of world aligned Village Wood Planks material
  • Fixed issues with world aligned materials and opacity code


Arcade:

  • Fixed up coin material
  • Mas Fuerte 2K input fixes
  • Fixed intermission animations playing twice on Ice Cave


Little Crusaders:

  • Fixed Swords being held upside down
  • Fixed crouching while scared not un-crouching properly
  • Fixed running in mid-air not re-enabling sprint upon landing


Plaza:

  • Fixed Dolphin animation rotations being wrong when in free camera mode
  • Fixed third person offsets for various weapons
  • Theatre - Fixed some items not showing up in stores (such as the Popcorn Machine)
  • Fixed bad normals on some trash cans


Other:

  • Accelerate & Vehicle Base - Fixed vehicles rotating 180 degrees when reversing
  • Fixed moonshine not getting you drunk
  • Wrist rotation fixes for workshop models, including fixing the chatting animation
  • Fixed multi-server queues not always updating their screen state, causing timers to not show up
  • Libretro - Fixed Flycast Naomi games not displaying properly if loading from the Arcade folder
  • Fixed netlag relating to Primary Trigger Firing on clients, fixing stop looping sound not always working properly
  • Fixed Steam avatars sometimes not loading in for some UI elements
  • Fixed Spikeboard damaging too often
  • Map Icons - Fixed issue with icons looking blurry due to texture streaming
  • Virus - Fixed third person offsets for various weapons
  • Fixed normal calculations in material rotator
  • Fixed crosshair scale issues when initializing
  • Fixed Laser Tag results showing the wrong team color (would show Aqua instead of Solar)






Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Weekly Dev Log for August 28th, 2023

Hello everyone, and welcome to the Weekly Dev Log for August 28th, 2023, detailing all the changes that have happened since August 23rd, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

August 2023 Condo Contest - Now Voting





Hey everyone,

It's time to vote on the August 2023 Condo Contest!

Voting ends on Monday, August 28th, 2023, at 11:59 PM PDT. You can vote here.

See all the entries here.

SDNL: New Game World



We're wrapping production up on Slaughterday Night Live (SDNL), our new PVP Game World. SDNL features over 31 weapons, and classic Arena gamemodes such as Team Deathmatch, Capture-The-Flag, Team Oddball, Dino Battle, Slasher (a melee only gametype), Insta-gib, Low Grav Snipers, and the standard Arena gameplay with weapon pickups. SDNL beta will launch with 3 unique maps of various sizes and themes. Meadows, Frostbite, and Hinderance are the launch maps. We're very excited to soon show you what we've been hard at work on.

Johanna worked on models for the trophies.

Josh continued working on weapons.

Lifeless continued working on "Containership", while also touching up SDNL's Game World Port's panel, and fixing various issues in the maps.

macdguy worked on fixing bugs that were found during internal playtesting. He also worked the Workshop SDK, and finished the SDNL trailer.

Nuclearxpotato continued working on "Skyline".

Sketchman continued working on improved weapon prediction.

Will continued working on music for the SDNL maps.

Miscellany



Nuclearxpotato worked on fixing issues with condo materials.

Wrap It Up


That about covers everything that happened since August 23rd, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Arcade: Double Ticket Weekend Event!



Experience the wonders of double ticket earning this weekend starting now and ending on Monday.

Tower Unite occasionally features events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.

EVERY Arcade game gives double tickets during this event!

HAVE FUN AND ENJOY THE TICKETS!

Weekly Dev Log for August 23rd, 2023

Hello everyone, and welcome to the Weekly Dev Log for August 23rd, 2023, detailing all the changes that have happened since August 8th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

August 2023 Condo Contest





Hey everyone,

For August's contest just submit a Condo build that you want to show off!

This time there is no theme and no restriction on when the build was made!

The submission period ends on August 23rd, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules in the thread, which you can find here.

SDNL: New Game World



We're wrapping production up on Slaughterday Night Live (SDNL), our new PVP Game World. SDNL features over 31 weapons, and classic Arena gamemodes such as Team Deathmatch, Capture-The-Flag, Team Oddball, Dino Battle, Slasher (a melee only gametype), Insta-gib, Low Grav Snipers, and the standard Arena gameplay with weapon pickups. SDNL beta will launch with 3 unique maps of various sizes and themes. Meadows, Frostbite, and Hinderance are the launch maps. We're very excited to soon show you what we've been hard at work on.

Johanna continued working on the maps, props, and FPS optimizations with the maps.

Josh continued working on weapons.

Lifeless continued working on "Containership".

macdguy worked on fixing bugs that were found during internal playtesting. He worked on icons for kills and weapons, as well as implementing adjustment ideas from playtesting, setting up stats and achievements, and the Workshop editor.

Nuclearxpotato continued working on "Skyline", a roof-top acrobatic map, as well as various props for SDNL.

Sketchman worked on making weapon switching predicted (meaning network ping should have no effect on how quickly you can swap weapons), as well as weapon prediction for some other weapons.

Will continued working on music for the SDNL maps.

SDNL: Frostbite (Launch Map)







SDNL: Meadows (Launch Map)





SDNL: Containership WIP (Post-Release Map)







SDNL: Skyline EARLY WIP (Post-Release Map)





SDNL: Network predicted weapon switching





SDNL: New Bug Blaster Weapon





SDNL: Weapon Icons





Miscellany



Madmijk continued working on MIDI support, getting it closer to release.

Nuclearxpotato worked on adding more condo items.

Sketchman worked on some backend fixes and fixed an issue with an arcade achievement.

Wrap It Up


That about covers everything that happened since August 8th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games