There are three new exciting Holiday Quests to participate in!
Spread holiday joy and help Santa Claws deliver gifts to the hardworking Plaza staff, share the joy of hats, and find the missing reindeer!
Find the quest-givers in the Central Fountain area!
In addition, the usual Holiday cheer has swept through Tower Unite! Enjoy beautiful holiday decorations in the Plaza, earn Holiday Coins from playing games, and deck yourself out with some festive gear at Santa Claws’ store!
We've also got a LOT of great presents to give this year! Let's open them up!
WINTER WONDERLAND EVENTS!!
There’s a new weekend event type this weekend! The Winter Wonderland Events give 1.5x Units & EXP on select winter and toy-themed maps: Nimbus, Memories, Summit, Alpine, Village, Bedzoom, Hallway Raceway, Toy Room, Sweet Tooth, and Frostbite!
MIDI Support, Guitars, and a Drum Machine!
The MIDI and instruments update is HERE!
This update is full of awesome features for creating more music in your Condos! We have a video overview of all the additions and how they work, which can be viewed here:
There's new instruments as well! Including the Electric Guitar, Bass Guitar, and Drum Machine.
An extra guide for setting up MIDI file playback in the game can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3114030200
Boardwalk Renovations
The boardwalk has gotten a new look and an improved Ferris Wheel, in addition to the recently added carnival games!
It now has its own beach! Fish off the piers or right on the sand while taking a look at the fun seaside amusements!
Two work-in-progress areas have appeared to indicate the location of the upcoming Bumper Cars arena and an upcoming store!
Post Process & Sky Volumes
There are new IO volumes for Condo builders to use to set the atmosphere of their creations!
The new Post Process Volume will allow you to customize various visual effects such as saturation, contrast, chromatic, vignette, grain, bloom, tint, pixelate, etc. within the volume or globally throughout the entire Condo.
There are also other effects such as pixelate and posterize. You can fade in/out post process volumes with IO as well!
The Sky Volume will allow you to customize the sky effects, including fog, sun, sun tint, horizon/zenith colors, star colors, and time of day settings within the volume or globally throughout the entire Condo.
This volume will give you complete control over the fog and sky lighting in any Condo.
New Items!!
It wouldn't be a joyous holiday without new items coming to town!
We've added new decorative holiday hats such as the Gingerbread Top Hat and an Orbiting Dreidel.
We also have Wooden Chests, Ice Sculptures, Presents, and a Mistletoe.
AND WE HAVE NEW FLOWERS! Heliopsis, Delphinium, Godetia, Lavatera, and Lilium Flowers!
We've received new oversized candy from Sweet Tooth, available in Fresh. However… we're not quite sure who's responsible for taking these… maybe we'll find out soon!
A new Canvas primitive is available, the Canvas Torus! Useful to create piping, and other curly donut shapes.
Changes
Start of Holiday 2023 events
Boardwalk Renovation
MIDI Input Support for Instruments
SDNL: Decommission Fixes & Updates
UI: Improved the number input slider on item editor - easier to grab with mouse and control for fine adjustments
UI: Number input slider now updates the value as you change it, so you can get a better idea as you are adjusting
IO: Added new Post Processing Volume. This volume will allow you to customize various visual effects such as saturation, contrast, chromatic, vignette, grain, bloom, tint, pixelate, etc. within a volume or globally
IO: Added new Sky Volume. This volume will allow you to customize the sky effects, including fog, sun, sun tint, horizon/zenith colors, star colors, and time of day settings within a volume or globally
Accelerate: Improved kart turning friction and grip
Accelerate: Improved kart deceleration physics
Accelerate: Adjusted camera tilting
Added holiday quest reset option in gameplay settings (separate from the Plaza tracker reset)
Added Halloween 2023 remains to King Arthritis
Added chatter sounds to the all store/event NPCs
Condo: Item Finder now defaults to ungrouped mode, showing all items at once
Condo: Item Finder now has "Hide/Unhide" button next to all items, allowing for easy access to hide and unhide items
Condo: Item Finder now visually fades out items that are currently hidden
Condo: Added "Show Volumes" setting, which will hide volumes visually from view (clientside only)
Condo: Added "Show Sound Emitter Ranges" setting, which will hide sound emitter range spheres visually from view (clientside only)
Condo: Added "Enable Group Selection" setting to inventory selection. Disabling this will allow you to move/select individual items that are grouped without breaking the group apart
Condo: Added new item sort types to Item Finder: "Locked", "Hidden", and "Grouped"
Condo: Item Finder now shows custom item names properly
Condo: Item Finder now has the ability to rename items directly in the item finder list
Condo: When hovering over items in the Item Finder, the item will now visually highlight in 3D
Condo: Added "Underwater" color option to Water Volume
Condo: Added range setting to Haunted Painting (along with a radius visualizer)
Condo: "Respawn" IO event on physics items now drops the physics item from a player that is holding it
Condo: Held physics items now properly trigger when entering a Trigger Volume
Added Wooden Chest to Rob's Imports store
Added Fireplace Hearth, Mistletoe, Ice Cube, Winter Presents, Festive Cushion, Frosting (Plain), Frosting (Candy) to Celebrations store
Added Canvas Torus, Midway Lights to D.I.Y store
Added Ice Sculpture Catsack, Ice Sculpture Pedestal, Ice Sculpture Snowman, Hanging Mistletoe, Orbiting Dreidel, Gingerbread Top Hat to Santa's Workshop store
Added Heliopsis Flower, Delphinium Flower, Godetia Flower, Lavatera Flower, Lilium Flower to Seasons nature store
Added Electric Guitar, Bass Guitar, MIDI Maestro to Songbirds store
Added Drum Machine to Asteroid Belt arcade store
Optimizations
SDNL - Container Ship: Various optimizations
Optimization: Flashlight optimizations
Optimization: Player aim optimizations
Optimization: Player seat optimizations
Optimization: Player footstep optimizations
Optimization: Camera optimizations
Optimization: General player optimizations
Lots of optimizations to players in general, reducing CPU usage where we can
Bug Fixes
SDNL: Attempted fix for the Chainsaw explosion in SDNL maps on AMD cards
Condo IO: Fixed Water Volumes not working for Dolphins
Condo IO: Fixed Water Volumes not working for Ball Race Orbs
Virus - Solar: Fixed jump pad issues
Virus - Solar: Fixed some weird collisions
Fixed player persona (player colors/customization) not showing up in minigames
Fixed head sometimes being shown on first spawn in when you have first person legs enabled
Condo: Fixed Item Finder not expanding full height of screen if the placeable inventory is closed
Condo: Fixed inventory search taking input of the held inventory key when first selected (default Q), causing it to repeat "qqqqqqqq" over and over in the search
Condo: Fixed Hidden Seat seat poses ending when a player moves while sitting
Condo: Fixed issues with teleporters not always teleporting physics items properly due to optimizations done in last update
Fixed and updated various Plaza location volumes
Condo: Fixed Copycat duplication preview not copying scales of items properly (canvas primitives would default to 1 scale always)
Condo: Fixed Snowball item disappearing when it hits snow, now it'll properly grow in size (and save and network properly)
Condo: Fixed lingering sounds playing on the Electronic Keyboard
Fixed Throwable Bowling Ball duplicating visually
Fixed explosions pulling in physics objects instead of pushing out physics objects
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for December 11th, 2023, detailing all the changes that have happened since November 28th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
The submission period for the winter Condo Contest has begun!
The theme this year is Winter / Festivity again!
So, your build should be either: winter-related, themed after winter holidays / holiday activities (including New Years), or generally wintry and festive!
The submission period ends on January 7th, 2024 at 11:59 PM.
Be sure to look at the prizes and follow the rules on the thread here!
November 2023 Art Contest - VOTING ENDS TONIGHT
Voting is open until 11:59PM CT on Monday, December 11th.
We've been working hard getting the Holiday Events update ready for release, which will bring a start to the 2023 Holiday Events, the Boardwalk Art Pass, MIDI support, and more fixes and optimizations.
You can see what is planned for the update and our progress here.
Johanna continued working on the Plaza, getting it ready for release. She also worked on an upcoming holiday Accelerate map.
Joshua worked on finishing up some holiday items.
Lifeless worked on an upcoming holiday Accelerate map, as well as fixed some issues with SDNL maps.
macdguy worked on getting the update ready for release, working on holiday quests and achievements, as well as internal bug fixing.
Madmijk worked on getting MIDI ready for release.
Nuclearxpotato worked on holiday items, as well as game world map item props.
Sketchman worked on optimizations and bug fixes.
Wheezwer worked on dialogue for the holiday characters.
Will worked on music for Eruption and Containership.
Gingerbread Top Hat WIP
Sweet Tooth Item Props WIP
Upcoming Holiday Accelerate Map Teaser
A teaser of an upcoming new holiday Accelerate map! While not coming out for the first holiday events update, keep your eyes peeled for more about the map next week!
Wrap It Up
That about covers everything that happened since November 28th, 2023 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for November 28th, 2023, detailing all the changes that have happened since November 20th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Tower Unite Merch - Plushie Survey: Round 2!
We are going to make another Tower Unite plush with Makeship, and we want to know what plush you'd want them to make this time!
Vote and help us decide what character from Tower Unite should become a physical plush!
Voting will be open until Friday (Dec 1st) at 11:59 PM PST.
Hello everyone, and welcome to the Weekly Dev Log for November 20th, 2023, detailing all the changes that have happened since November 13th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
There's no theme this time. The submission just needs to be related to Tower Unite!
Entries are allowed until December 7th, 2023 at 11:59PM CT.
Be sure to check out the prizes and follow the rules here!
Condo
macdguy worked on two new volumes, a Sky Volume, which allows condo owners to adjust fog values, sky colors, etc, and a Post Processing Volume, allowing condo owners to adjust post processing effects.
Nuclearxpotato worked on a Canvas torus.
Condo: Post Process Volume
This volume will allow you to customize various visual effects such as saturation, contrast, chromatic, vignette, grain, bloom, tint, pixelate, etc. within a volume or globally throughout the entire condo. A pixelate option will also be added as well as some presets.
Condo: Post Process Volume - Pixelate Filter (with Posterizing)
Condo: Sky Volume
This volume will allow you to customize the sky effects, including fog, sun, sun tint, horizon/zenith colors, star colors, and time of day settings within a volume or globally throughout the entire condo.
Condo: Canvas Torus
Miscellany
Johanna continued working on the boardwalk, bumper cars building, and the ferris wheel.
Joshua continued working on the new workshop skeleton.
macdguy worked on fixing some issues with the optimization update.
madmijk continued working on MIDI support.
Nuclearxpotato worked on some new holiday items.
Sketchman continued working on optimizations.
Wheezwer started the Winter condo contest, worked on Holiday NPC dialogue, and continued working on event icons for the weekend events.
Will worked on music for Containership.
Wrap It Up
That about covers everything that happened since November 13th, 2023 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
This update addresses several bugs from the new update.
Changes
Added Autumn Harvest Scarf to the Tower Threads store
SDNL: Toy Hammer added to default loadout in Arena mode
SDNL: Added ambient sounds to teleporters and launchers
SDNL - Container Ship: Added jump pad near super weapon that sends you back to the ship
SDNL - Container Ship: Added more armor and health pickups
SDNL - Container Ship: Adjusted water damage depending on where you fall in
SDNL - Container Ship: Added more barrels to throw for Grav Glove
SDNL: You can now force a respawn (using the K key by default). This has a wind up to it, and if another player is already damaging you while you are doing it - they will still get the kill
Bug Fixes
SDNL - Container Ship: Fixed launchers launching players in different directions
SDNL: Attempted fix for the Cannonball explosion crashing AMD cards on Hinderance
SDNL - Container Ship: Fixed various collision issues
A new SDNL battlefield has been introduced! Impress the audience with your nautical skills. Fight on the crashed Everstuck and sail your way to victory!
Hello everyone, and welcome to the Weekly Dev Log for November 13th, 2023, detailing all the changes that have happened since November 6th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
CATSACK PLUSH CAMPAIGN - ENDS FRIDAY
The Makeship Catsack Plush Campaign ends this Friday (November 17th)!
Check the campaign post here to see the exact time.
November 2023 Art Contest
It's time for another art contest!
There's no theme this time. The submission just needs to be related to Tower Unite!
Entries are allowed until December 7th, 2023 at 11:59PM CT.
Be sure to check out the prizes and follow the rules here!
Ball Race: Eruption
Lifeless continued working on the new Ball Race map, Eruption.
Ball Race: Eruption WIP
Miscellany
Johanna worked on re-arranging, re-sizing, and re-shaping the boardwalk to accommodate future attractions. She also worked on the Bumper Cars building, added a beach to the boardwalk area, remodeled the support structures, and added new railings.
Joshua continued working on the new workshop skeleton, working on porting over the existing animations to the new skeleton. He also worked on figuring out IK and shoulder / proportion adjustments.
macdguy worked on implementing achievements for Containership, fixed bugs with the collection book, optimized teleporters, and started working on a subtitle system for when voice lines are added.
madmijk continued working on MIDI support.
Nuclearxpotato worked on some new holiday items.
Sketchman continued working on optimizations.
Wheezwer continued working on textures for the Thanksgiving scarfs, as well as working on event icons for the weekend events.
Will worked on music for Containership.
New Holiday Items WIP
Wrap It Up
That about covers everything that happened since November 6th, 2023 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for November 6th, 2023, detailing all the changes that have happened since October 30th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
CATSACK PLUSH CAMPAIGN EXTENDED
The Catsack Plush Campaign with Makeship has been extended for an additional week!
If you haven't had a chance and want to grab a Catsack, you have more time! And thank you to everyone who has supported already!
There's no theme this time. The submission just needs to be related to Tower Unite!
Entries are allowed until December 7th, 2023 at 11:59PM CT.
Be sure to check out the prizes and follow the rules here!
Halloween 2023 Condo Contest OVER
The results of the community vote are in!
Thanks to everyone who participated in the vote! There were 90 responses this time!
There was also a 2 way tie for 5th place, so both got the prize.
1st Place - 2,000,000 Units - The L I C H | Boss Fight 2nd Place - 1,000,000 Units - Evil Cathedral 3rd Place - 750,000 Units - Flashback Megaplex’s Fear Fest 4th Place - 500,000 Units - Sanguinem Luna 5th Place (TIE) - 300,000 Units - Untitled 5th Place (TIE) - 300,000 Units - The Trial of Myrkul
Thank you all so much for participating in the contest and vote. There were lots of really great entries this time!
Units should be distributed to all participants later today! Participants who didn't place will get 175,000 Units.
And keep an eye out for the next contests! We'll be doing another art contest as well as starting the next Condo Contest submission period soon.
Today we released a small hotfix fixing some small bugs, as well as adding a new music track to Dark Voyage and some small gameplay changes with the Boardwalk games.
Johanna worked on getting the Bumper Cars ready for the Boardwalk, as well as working on other future games.
macdguy worked on fixing up bugs to be released in the hotfix.
Boardwalk Carnival: Bumper Cars
Boardwalk Carnival: Future Game WIP
Miscellany
Joshua continued working on overhauling the player model skeleton rig, working on a system for the legacy models to work with the skeleton, as well as porting the animations over to the new rig.
Lifeless continued working on the new Ball Race map, Eruption.
Nuclearxpotato worked on some upcoming items.
Sketchman continued working on backend optimizations, as well as fixing up old achievement icons and making new ones for upcoming maps.
Will continued working on music for Containership and Eruption.
Updated Achievement Icons
Wrap It Up
That about covers everything that happened since October 30th, 2023 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!