In the background, we've been working on an unannounced Condo feature. We're happy to share what this feature is today!
Libretro Support
Tower Unite now features retro game emulation support, courtesy of Libretro! Libretro is a wonderful framework that allows for multiple systems to be emulated in one neat package!
Emulators can now be played within your Tower Unite Condo, supporting 27 retro game systems. Wow!
Please keep in mind that this feature is experimental, but we have taken many steps to make it as accessible and easy to set up as possible!
We’ve set up a guide for use that can be found here: https://forums.pixeltailgames.com/t/46512
At this time, there is no Netplay support, nor is there the ability to watch others’ gameplay. This feature is entirely client-side.
Note: Tower Unite and Libretro do not come with any games. You must provide your own. We do recommend trying out compatible games found on itch.io.
Game Featured: DUCKSTROMA by AB-UltraNarwhal ( https://narwhal.itch.io/duckstroma )
Consoles & Cartridges!
We've created Consoles and Cartridges for you to use!
The Consoles are available in the Toy Stop and Arcade stores.
Consoles connect automatically to Media Players when placed next to them!
You can place down a Cartridge, customize it, and save games to it. Cartridges work with all the Consoles and there are a few different Cartridge types.
The Cartridge item is available in the Toy Stop store.
Arcade Cabinets!
We have created Libretro-enabled Arcade Cabinets you can use as well. These Arcade Cabinets have support for changing their Marquee, Side Art, Panel Artwork, and Idlescreens.
The Arcade Cabinets are available in the Toy Stop and Arcade ticket stores.
Currently we have:
Standing Cabinets (4 styles)
Standing Wheel Cabinet
Wheel Cabinet
Immersive Wheel Cabinet
Table Top Cabinet
Handhelds!
You can also play games on the go with two different Handhelds. Equip them in your hot bar and play within either the Plaza or Condos.
The Handhelds are available in the Toy Stop and Arcade ticket stores.
How To Play!
We've set up a user guide for how all this works and how you can get started here: https://forums.pixeltailgames.com/t/46512
That post also includes more information on the feature overall!
Changes
Added Libretro Emulation Support!
Added Retro Gaming Cartridge, Super Partycon Interactive System, Duper Partycon Super System, Mega Exodus, PartyCon 3D, Retro Gaming Computer, Mega Wavescape, GameStation Global to Toy Stop store
Added Spacefarer Arcade Cabinet, Platformer Arcade Cabinet, Masher Arcade Cabinet, Bruiser Arcade Cabinet, Standing Racing Cabinet, Arcade Racing Cabinet to Toy Stop store
Added Workshop Gaming Console to D.I.Y. store
Added Game Junior, Deluxe Racing Cabinet, Tabletop Arcade Cabinet, Arcadi Digital Entertainment Device to Asteroid Belt (Arcade) store
Added VCR to Central Circuit
Added Videocassette to Rob's Imports
Added IO Events - Size Volume: SetSize
Condo IO: Inventory search entry now saves between the two tabs (normal and IO), so you can have a separate IO search from your main inventory search
Condo: Physics items no longer rotate to the center when picking them up (i.e. when picking up physics items, they will pick up at the same angle they are before you picked them up)
Condo IO: SetLightColor is now properly replicated
Condo IO: Item Picker search bar now saves previous search
Condo IO: Item Picker search keyboard focuses immediately now, so you don't have to click on the search bar to start typing
Condo IO: Item Picker search now lists items in the order of distance from your current position
Condo IO: Item Picker search now supports searching through custom names
Condo IO: Improved readability on Item Picker items, as it no longer colors the titles of the item, only the icon
Condo: Updated multi-canvas UI to be easier to use, it's now done as tabs (like the color tabs)
Condo: Physics-al Media now has a new variation - Videocassette tape
Condo: FX Lightbeams no longer block inventory grab traces and instead can only be grabbed by their base
Condo: Laser Projector now has a "Base Visibility" option that turns the laser projector into an FX-like item, hiding the laser projector base, but keeping the laser effects
Condo: Ground Pet icon now only shows while inventory menu is open
Bug Fixes
Fixed discrepancy in Units between main UI and pause menu UI
Fixed achievements showing that they were unlocked "on 1970"
Fixed latest news popup not going away, even on confirm, if the patch notes failed to load
Fixed various item glow issues in Plaza (such as the Unit Button)
Dark Voyage: Fixed cart teleporting in the middle of the ride, but for more edge cases this time
Arcade: Fixed Ring God collision issues, where rings would get stuck floating
Arcade - The Offering: Fixed "A Worthy Offering To The Gods" not firing off properly
Arcade - The Offering: Fixed collision issues with the first wall, which would allow balls to fall through the window wall
Arcade - The Offering: Fixed window wall divider not being visible enough
Arcade - The Offering: Fixed ball physics being too bouncy
Condo: Fixed a crash when undoing stashing IO items
Condo: Fixed Canvas Button missing use prompt
Condo: Fixed Workshop item scales not saving sometimes
Condo: Fixed Box Select not working with items that are newly created (after you use the box select once)
Condo: Fixed a crash with the gizmo that occurs sometimes when trying to deselect an item from a group selection
Condo: Fixed item properties going to IO connections by default for certain items, when it should just be in the normal menu
Condo: Fixed Haunted Painting not always loading the second canvas image for other players
Condo: Fixed physics items spawning clipping through the ground when first spawned
Condo: Fixed foliage items colliding with weapon traces
Condo: Fixed Hedge items not coloring their leaves (also fixed the leaves looking odd in different lighting scenarios)
Condo: Fixed Sound Emitters playing the sound again for clients after they have left the net distance on them
Condo IO: Fixed Trigger Volumes not handling delayed outputs properly
Condo IO: Fixed Blocking Volumes (and Volumes in general) blocking weather particles, sounds, etc.
Condo IO: Fixed a crash when wiring up items persistently (ie. security cameras to media players)
Condo IO: Fixed a crash related to dice
Condo IO: Fixed alt drag copy not working if you have the Condo IO inventory tab selected
Condo IO: Fixed copycat not working if you are in Condo IO inventory tab selected
Condo IO: Fixed Counters not prompting a condo save after the counter was changed
Condo IO: Fixed wiring tool not allowing you to scroll through item inputs with scroll wheel on various items
Condo IO: Fixed wiring tool visual bug
Condo IO: Marked the logic gates and boolean switch items as unfinished (these were not supposed to have been released)
Condo IO: Fixed the notorious crash related to delayed outputs
Condo IO: Fixed Teleport Volumes activate/deactivate functions not working for clients causing desyncs
We're also busy working on the next updates, including these upcoming maps!
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for February 6th, 2023, detailing all the changes that have happened since January 30th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
February 2023 Condo Contest - Monochrome
Hey everyone! It's time for another Condo Contest.
The theme for February's contest is Monochrome!
With this theme, your build should be focused around one color!
You don't need to use the default color on an item, but you should try to keep all items in the build around the same hue. Feel free to change the brightness and saturation.
The submission period ends on February 23, 2023 at 11:59 PM.
First place prize is 2,000,000 Units!
You can read the rules, how to enter, and prizes here!
Update 0.16.6.0
We're very close to releasing Update 0.16.6.0, which includes the Unannounced Condo Feature as well as a bunch of Condo I/O fixes.
It's still the beginning of the year, so we wanted to share what we have in store for you in 2023, and to look back on some of the major changes in Tower from 2022!
We'll be mentioning a new calendar, a new survey, and 2022 in Review!
Calendar
First and foremost, we wanted to share that we've been working on a new calendar for the year!
TU players who have spawned into the Plaza have most likely seen the calendar that hangs out between the escalators in the Train Station.
There have been discussions and suggestions about expanding on that calendar, and we've recently been doing just that!
Here is a preview of a couple months of the calendar which will be available in-game soon! It will be much larger in game than the existing calendar.
With it, you'll be able to track Holiday Events, EXP/Ticket/Fishing Weekends, and Condo Contest dates all from within the Plaza! Later, we plan on adding more short weekend events such as Game World events and further Plaza activity events.
This way you'll be able to plan ahead for when you may want to hop on to Tower and join in on some fun!
2023 Game Update Plans
We also wanted to share with you all some of our plans for the year! The calendar is just one part of our goal to streamline event releases so that players are able to enjoy events at their intended release time without major delays.
In terms of what we'll be up to this year, we're already working on bug fixes and the next updates.
We have active work going on for more Game World maps, more fun Condo items, improvements to Game Worlds, more NPC models, and Steam Deck & Controller Support all coming as well!
If you'd like to keep track, we have a Trello where you can do just that!
December Survey Results
Towards the end of last year, we held a survey to get an idea of what you all were looking forward to in Tower's Development. We've compiled the results in a post here!
New Gameplay Survey
If you'd like to participate in another survey, we have another one for you to do which covers more in depth questions about game play! You can find that one here.
2022 IN REVIEW
With that all being said, we now wanted to share an overview of Tower Unite's release progress in 2022!
Last year TU had 17 updates, including 9 major releases and 8 minor releases, adding new games in the Plaza, new Game World maps for neglected Game Worlds, and various additions including:
The first update of the year was a remaster of a Ball Race map that has been with Tower Unite since launch, and it came with plenty of improvements to Ball Race itself.
Long-standing bugs were fixed, and there were much needed improvements to the camera, HUD, and goal sequences!
This update was a bit of a secret for a while, and added a physical location for players to browse condos, rather than just having to look at a list!
It was long awaited and replaced the Condo Hub design that had existed in the Plaza since Tower launched.
In addition, Riptide Retreat was the tropical beach track release that separated Accelerate tracks into separate choices on the menu, so that players could mix and match more easily.
There were also Plaza refurbishments such as the new Theatre sign and the Suite Suites redesign.
The Tower Glove was added to combine Condo tools into one simple location!
Acrophobia was a new Zombie Massacre map release that focused heavily on verticality! With it Zombie Massacre abilities were updated, including the addition of the Drone Buddy and support perks for the Scientist!
Along with the map release and the Anniversary event, Ball Race: Paradise got an updated look.
Playlists and Physics-al Media were added, as well as 50+ appearance items, tons of optimizations to materials, texture streaming, and menus in all areas of the game, and controller support improvements.
The Casino Expansion added Bingo, Blackjack, Roulette, Silver Saddles, 5 Card Draw, Keno, and Spin to Win 2! The Casino got a brand new look, and a new Condo, the Ice Moon, was added as a Spin to Win 2 prize.
Condos got a lot of love in this update, with 150+ new items, including much-requested things such as sinks, kitchen counters, sound emitters, media players, and more! Players were finally given the option to play Billiards in their Condos too!
The first round of 3rd party plushes made their way into the game in this update, and Discord Rich Presence became available to keep friends up to date on your Tower antics.
Virus got a new map after going quite a while without a new map release, and changes were brought in to Hospital and Subway to improve movement through the maps and reduce sight-lines!
Ball Race, Minigolf, Little Crusaders, Accelerate, Casino and the Condos also received some improvements with fixing camping spots, collision, and other various issues.
Not too long after the Halloween Events began we were able to release the Dark Voyage Shooting Gallery Ride, which had been paused in progress since 2021.
The ride is a long, spooky, target-shooting adventure through time and space where players can test their aim against ghosts and monsters! It has four unique areas, each with their own theme.
13 new items were added, and there were also improvements to group selection on the Copycat tool!
Steam Trading Cards, which were a promise from Tower's IndieGoGo campaign, were finally added in December!
They'd been in progress in the background over the years, and now players can earn 3 Steam backgrounds, 6 trading cards, 6 badges, and 5 different emoticons by playing the game and trading with friends.
The final update of the year was the Winter 2022 and Condo I/O update. This one was tough to get out to you all due to build issues, but it brought with it lots of fun. 56 new items were added along with another long- awaited feature: Condo I/O!
Players can now make their Condos much more interactive, with the ability to create events triggered by actions! This opens the door to more game-like Condo creation and offers players much more control of how Condos are experienced.
That's all for Tower Unite in 2022. We hope you all enjoyed last year's updates and fixes, and we can't wait to release the upcoming updates to you all this year!
Thanks for reading!
Weekly Dev Log for January 30th, 2023
Hello everyone, and welcome to the Weekly Dev Log for January 30th, 2023, detailing all the changes that have happened since January 23rd, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
February 2023 Condo Contest - Monochrome
Hey everyone! It's time for another Condo Contest.
The theme for February's contest is Monochrome!
With this theme, your build should be focused around one color!
You don't need to use the default color on an item, but you should try to keep all items in the build around the same hue. Feel free to change the brightness and saturation.
The submission period ends on February 23, 2023 at 11:59 PM.
First place prize is 2,000,000 Units!
You can read the rules, how to enter, and prizes here!
Virus: Altar
Johanna continued working on art for Virus: Altar.
Virus: Altar WIP
Miscellany
JJosh continued working on the Unannounced Condo Feature.
Lifeless continued working on maps for Game Worlds.
macdguy worked on finishing up the Unannounced Condo Feature. He also worked on fixes for Condo I/O bugs and other QOL changes.
madmijk continued working on Condo I/O bugs.
Sketchman continued working on backend improvements and optimizations.
Wrap It Up
That about covers everything that happened since January 23rd, 2023 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for January 23rd, 2023, detailing all the changes that have happened since January 17th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
December 2022 Survey Results
Thanks to everyone who participated in the December 2022 Survey!
We had just over 2700 people answer this time!
We'll be using these results and the comments made to help us decide where to take the game next!
Last week, we released Update 0.16.5.0, which included a new Little Crusaders map, Cardboard Castle, as well as Phase 2 of Condo I/O. There were a bunch of new features added, which you can read all about here.
Miscellany
Johanna continued working on art for Virus: Altar.
JJosh continued working on the Unannounced Condo Feature.
Lifeless continued working on maps for Game Worlds.
macdguy worked on releasing the update, fixing bugs with Condo I/O, and continued working on the Unannounced Condo Feature.
madmijk continued working on Condo I/O, specifically the logic gates.
Nuclearxpotato continued working on art for Virus: Altar.
Sketchman continued working on backend improvements and optimizations.
Will continued working on music for SDNL.
Wrap It Up
That about covers everything that happened since January 17th, 2023 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Thanks to everyone who participated in the December 2022 Survey!
We had just over 2700 people answer this time!
We’ll be using these results and the comments made to help us decide where to take the game next!
Hot Fix 0.16.5.0
This update addresses various issues that came up from Update 0.16.5.0.
Changes
Condo IO: You can now easily switch which input you want to connect to with the IO wiring tool, by using the scroll wheel before making a connection
Condo IO: Improved IO wiring tool screen. Now provides information on which input is available, along with what outputs an item may have. Also now displays how many connections the item has within it
Condo IO: Added drop shadow on connection labels
Condo: Updated Tower Glove screen fonts to be more readable
Added IO Events - Lights: Flash
Bug Fixes
Condo: Fixed Button Canvas not being interactable
Condo IO: Fixed Counter not taking in inputs properly
Condo: Fixed canvas animations not playing by default
Condo: Fixed canvas animation rates cutting off the animation playback
Condo: Fixed theater seat LOD
Condo: Fixed Security Camera not showing landscapes
Condo IO: Fixed "SetNumber" input of Number Signs going out of range
Condo IO: Fixed Timer not replicating to clients
Condo IO: Fixed Timer "AddTime" feature not working
Condo IO: Fixed certain volumes not saying deactivated on condo reload
Condo IO: Fixed paste from clipboard not pasting to the currently selected event
Condo: Fixed "Simulate Physics On Respawn" setting not handling simulation state on condo load. Now if you have "Simulate Physics On Respawn" set to false, it won't simulate on condo load
Condo IO: Fixed Basketball Hoop "OnScored" event being called when hitting the basketball hoop instead of actually scoring
Condo IO: Fixed "FadeToColor" not fading the correct colors for certain lights
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Take the battle to the backyard in the new Cardboard Castle map for Little Crusaders.
Condo IO: Phase 2 - Adding Interactivity To Condos
This update includes phase 2 of the Condo IO feature set.
Variable support is here! You can now set variables (where applicable) to items. For example, with a button, you can set the color of a light, or set the canvas URL of an existing canvas within IO events.
ex. Button → Set URL on Canvas
ex. Button → Set Color on Light
ex. Button → Set Time on Timer
New Modules
Toggle Module
A logic item that calls two separate outputs that get toggled between when activated. Useful for toggling multiple things on/off. Will call Off on load. This is a boolean
Counter Module
A counter that counts a number then fires off when its max or min is reached. Can be reset to restart the count. Counter can optionally save its value persistently. You can Add, Subtract, and even Multiply and Divide the counter
Timer Module
A timer that keeps track of time passed. Can be adjusted to loop, select random times between min/max, pause/unpause
You can now drag and drop connections into other events
Added copy/paste to clipboard buttons for connections
Added tons of new IO Events to existing items (list in changelog below)
You can read more about Condo IO here and our future plans for the feature: https://forums.pixeltailgames.com/t/condo-io/46511
Condo: Box Select
In this update we've added a much needed feature for condo owners: Box Select. Box Select allows creators to select multiple items at once by dragging and dropping a box shape over the items. Box Select can be activated by holding the inventory button (default Q) and clicking and dragging to create a box, just like you would in other applications.
Condo: Color Palettes
You can now create up to 3 unique color palettes when creating your condos and these palettes save so when you switch condos or restart your game, you'll still be able to keep your favorites.
Changes
Little Crusaders: Cardboard Castle
Condo IO: Phase 2
Condo: Box Select! Select multiple items quickly using box select. While holding Q, click and drag to create a box. Box select will select only items that are not locked. You can adjust box select settings in the inventory settings.
Condo: Added new Saved Color Palettes to the colorable editor. You can now create up to 3 unique color palettes and they will save to your save data, so your saved colors will persist even after closing your game or condo
Condo IO: Variable support! You can now set variables (where applicable) to items. For example, with a button, you can set the color of a light, or set the canvas URL of an existing canvas within IO events
Condo IO: You can now drag and drop connections into other events
Condo IO: Added new IO item: Light Switch
Condo IO: Added Toggle Module - A logic item that calls two separate outputs that get toggled between when activated. Useful for toggling multiple things on/off. Will call Off on load. This is a boolean
Condo IO: Added Counter Module - A counter that counts a number then fires off when its max or min is reached. Can be reset to restart the count. Counter can optionally save its value persistently. You can Add, Subtract, and even Multiply and Divide the counter
Condo IO: Added Timer Module - A timer that keeps track of time passed. Can be adjusted to loop, select random times between min/max, pause/unpause
Condo: Sound Emitters now have a "Starts Playing" option, default on. This is useful to disable sound emitters always playing when loading into the condo, so they can be triggered by IO events instead
Condo IO: Modules now snap together!
Condo IO: Added FireOnce setting to Relay, which will allow one input into a relay then require calling reset to call the relay again
Condo IO: When hovering over a connection in the UI, it'll temporarily display a wire to the connected actor
Condo IO: Light items no longer make a switch on/off sound if interacted with Condo IO inputs. There is now a setting on the Light items to re-enable the sound from IO inputs
Condo IO: You can now color modules (such as Relay)
Condo IO: Item picker now has an option to show all items instead of just items with inputs
Condo IO: Levers now call output "OnLeverOff" when first loading in a Condo
Condo IO: Added copy/paste to clipboard buttons for connections
Condo: Safe now has door functionality and IO support
Condo: Removed pillars from Theater condo
Condo: Increased Door auto close delay limit to 30 seconds (from 10 seconds)
Condo: Added slack variations to Christmas Light String items
Condo - Theater: Removed pillars from the Theater Condo
Condo: Tower Glove viewmodel sway greatly reduced so you can read the screen more clearly. Also adjusted the viewmodel position to bring the screen forward more
Condo: Grandfather Clock pendulum now animates and the clock now chimes when an hour passes (with the amount of hours that have passed)
Added IO Events
Lights: OnToggled
Doors: OnToggled
All Knowing 8-Ball: OnPositive, OnNegative, OnNeutral
Dark Voyage: Fixed the carts teleporting across the ride
Plaza: Fixed Plaza map button not working (M key)
Plaza: Fixed Laser Tag map teleport causing you to get stuck
Condo IO: Fixed Teleport Volume not working (unless you reload your condo)
Condo IO: Fixed Teleport Volume not saving filter settings
Condo IO: Fixed Teleport Volume not setting or saving teleport target location
Condo IO: Fixed stashing IO-based items not saving the condo data
Condo IO: Fixed Trigger Volume OnTrigger, OnLeaveTrigger not being completely reliable and not always firing off properly
Condo IO: Fixed Damage/Heal Volume being off by 1
Condo IO: Fixed Physics Slot resizing physics items after they are ejected
Condo IO: Fixed Relay, Keypad, Lever, and Physics Slot not firing events that have a delay
Condo IO: Fixed Canvas Door not handling IO events
Condo IO: Fixed Vault not handling IO outputs
Condo IO: Fixed Light items not firing OnTurnedOn/OnTurnedOff events when fired by IO inputs
Condo: Fixed Keypad not having an edit option with right click menu
Condo: Fixed health bar not showing up if you have a weapon equipped
Condo: Fixed Airlock Door sounds being way too loud
Condo IO: Fixed Door items not handling delays properly
Condo IO: Fixed Keypad not handling delays properly
Condo IO: Fixed infinite loop issue with Dice
Condo IO: Fixed infinite loop issue with Doors
Condo IO: Fixed door open sound not always playing with IO events
Condo IO: Fixed Button Shape star not being recolorable
Condo IO: Fixed up Sound Emitter toggle code, fixing issues with toggling off sounds with IO causing them not to play again on condo reload
Condo IO: Fixed Sound Emitters adjusting pitch when using IO events to play sounds
Condo IO: Fixed up IO behavior on the (Emergency) Button, and fixed the Emergency Button firing its output twice
Condo IO: Physics Slot now works with soda cans from the soda machine
Condo IO: Soda can props can now be interacted with condo IO features, such as volumes
Condo IO: Fixed Size Volume not working if you set the size volume to 1.0 scale
Condo IO: Fixed Size Volume fighting with other size volumes (if you had two size volumes they would try to resize the player with their own settings over and over)
Condo IO: Fixed an issue where Hide would not always hide the item when you first make the connection
Condo: Fixed Football not respawning after being thrown
Condo IO: Fixed Push Volume arrow not updating if the push volume was disabled
Condo IO: Fixed items that have no collision re-enabling collision when Unhide is called
Condo IO: Fixed Media Player outputs calling on repeat instead of just once
Condo IO: Fixed EjectFromSlot not allowing items to be placed into Physics Slot after calling it
Condo: Fixed Canvas Cone not having tiling support
Condo: Fixed Cabin Wood items not replicating style/length properly
Condo: Fixed Gramophone materials being lit in darkness
Condo: Fixed Campfire stones setting not saving
Condo: Fixed Canvas Rug not having tile settings
Condo: Fixed Festive Lawn Lights not showing for clients
Condo: Fixed various IES light rotations for light items
Condo IO: Light items now have a FadeToColor input
Condo IO: Fixed many issues with switching connection events, types, and data
Condo IO: Fixed removing connection sometimes removing the wrong connection
Condo IO: Fixed issues where switching events with an item that has a persistent connection would cause it to not find the correct event after the switch
Condo: Fans, Laser Projectors, and Fog Machines now follow the same use permissions as light switches
Condo: Fixed Reinforced Wooden Gear not animating for clients properly
Condo: Added seasons (holiday seasons) appearance property to Ferris Wheel milestone, so you can change the colors of the Ferris Wheel
Condo: Fixed item properties not being centered in the editor UI sometimes (happened a lot with items that have only 1 property)
Condo: Fixed Portal item showing a debug sphere
Condo: Fixed Portal & Transdimensional Painting not replicating absolute rotation state to clients or host properly, causing issues where the preview destination would be incorrectly displayed
Condo: Fixed Teleporters absolute rotation setting (aka Set Exit Rotation set to false) still changing player rotation
Fixed RC Sleigh slowing down after a bit of movement
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for January 17th, 2023, detailing all the changes that have happened since December 19th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Virus: Altar
Johanna continued working on art for Altar.
Nuclearxpotato continued working on Altar, working on torch models as well as sculpting some rocks and adjusting the lighting.
Virus: Altar WIP
Condo and Condo I/O
macdguy continued working on Condo I/O, adding support for variables and a bunch of new features, which you can read about here.
Madmijk worked on adding logic gates.
Condo: Color Palette Saving
You can now have up to 3 saved color palettes. These palettes are saved to your save data, so when you close your condo or game, these values are saved.
Condo: Item Box Select
Condo I/O: Timers and Counters
Condo I/O: Drag and Drop Connections on Events
Condo I/O: Security Camera Input Demo
Condo I/O: Variable Inputs
Light color can be set with Condo I/O inputs.
Miscellany
Lifeless continued working on maps for Game Worlds.
Sketchman continued working on backend improvements and optimizations.
Wheezwer continued working on the minigame medallions.
Wrap It Up
That about covers everything that happened since December 19th, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Wintertime has come to the Tower Unite Plaza! We’ve decked out the island with holiday cheer and brought back all of the classic holiday events. Be sure to drop by Santa Claws’ Workshop for new Condo and Appearance items, and enjoy the festive atmosphere!
Holiday Coins are also back and can be earned by playing any of the games in Tower!
We've added several new Holiday themed items in this update, including the first phase of Condo IO.
New Items!
Added new items To Santa Claw's Workshop: Frozen Shades, Holiday Scarf, Reindeer Bells, Snow Chair, Snow Shelf, Snow Table, Pet: Snowfella, Festival Lights - Holiday Tree, Festival Lights - Santa Claus, Festival Lights - Jack Frost, Festival Lights - Leaping Reindeer, Festival Lights - Candy Archway, Shrunken Reindeer Flying Pet, Candy Cane Cigar, Santa Claws Scarf, and Snowflake Glasses
Added new items to Celebrations: Menorah, Kinara, Dreidel, Festival Lights - Snowman, Festival Lights - Reindeer, Festival Lights - Candle, Festival Lights - Circle Archway, Festival Lights - Tunnel Archway, Festival Lights - Candy Canes, Festival Lights - Lollipops, Festival Lights - Moose, Light Bramble Deer, Festivus Pole, Festive Garden Light
Added new items to Seasons (nature store): Firewood Pile, Ice Chunk, Ice Outcropping, Ice Spire, Ice Spikes
Added new item to Tower Threads clothing store: Penguin Scarf
Added new item to Fresh: Gingerbread House
Added new items to D.I.Y: Lightbeam FX, Keypad
Added new items to Toy Stop: 20-Sided Die
Added new item to Asteroid Belt (Arcade): 20-Sided Deluxe Die
Added new item to Rob's Imports: Reinforced Wooden Gear
Added new Condo IO items: Trigger Volume, Push Volume, Damage / Heal Volume, Size Volume, Gravity Volume, Blocking Volume, Teleport Volume, Player Movement Volume, Relay Module, World Control Module, Basic Shape Button, Basic Lever, Physics Slot, Canvas Button
Condo IO: Phase 1 - Adding Interactivity To Condos
This update includes the first phase of Condo IO. This will kick start the Condo IO system that will continuously have new features added to in future updates.
Condo IO stands for Condo Input and Output. It’s a powerful set of tools and integration with items that allow items to connect with each other and perform actions based on gameplay events.
Using the new Connector Tool (added to the Tower Glove), you'll be able to wire items together and have them interact with each other!
Connect a Button to open a Door, use the new Keypad item and have a locked Door open with a password, or have hidden Trigger Volumes that turn on lights or hide or unhide items! You can even connect Security Cameras to Media Players to have camera feeds.
Condo IO does not require any programming knowledge, it's all built into the Condo tools for you and available immediately. Condo IO is in alpha stage, so expect some issues.
Lots of existing items now have inputs and outputs that you can hook into, such as Doors, Buttons, Lights, Food, Fireworks, Balloons, Bells, Media layers, Physics items, Beds, Dice, and Keypads!
You can read more about Condo IO here and our future plans for the feature: https://forums.pixeltailgames.com/t/condo-io/46511
Changes
Condo IO: Phase 1
Winter Plaza 2022
Plaza: Condo Hub elevator entrance was completely remodeled
Plaza: Improved minigames archways
Plaza: New Tower Lobby ceiling and artpass
Plaza: Improved ocean water
Plaza: Improved background islands
Gingerbread Smash now has 2x more gingerbread
Snowball Battle points are now 3x more
Vehicle items rotation camera (right click) is now a toggle instead of requiring you to hold right click down
Accelerate: Improved camera position, so you can see turns a lot easier
Accelerate: When drifting, the camera will rotate a bit more so you can see what you're drifting into
Condo - Media Player: Added WebM syncing, pausing, and volume support (note: duration is currently set to 3 hours always, we will have a setting to adjust WebM duration later on)
Condo: Spikeboard now has a damage setting to adjust how much damage it deals to players
Condo: Spikeboard now pops Ball Race orbs
Condo: You can now connect Security Cameras to media players. Please keep in mind that they are pretty resource intensive if you use a lot of them
Bug Fixes
Plaza: Fixed theater screens being overly bright
Fixed media players in general being overly bright
Plaza: Fixed treasure chests sometimes spawning in the ice
Fixed many networking issues with the Pogostick (and added new sounds and upped its jump height by 2x)
Fixed players not being able to leave the Motor Scooter seats after entering them as a passenger. This fix also fixes all other vehicles with seats as well
Fixed Motor Scooter and Minecart items not having options to toggle passenger mode
Fixed Dolphin passenger's camera bobbing up and down and smoothed turning for passengers as well
Arcade: Fixed Salmon Says button sounds not playing
Condo: Fixed Bell Wall item not playing animations for other players, and now can be shot to activate
Plaza: Fixed Plaza popping out after using a store for a couple frames
Condo - Theatre: Fixed Theatre condo surfaces not networking for other clients
Plaza/Condo: Fixed Health Bar HUD element not showing up properly (show by either taking damage or holding C)
Condo: Fixed variations not copying past 10
Condo: Fixed Canvas Poly collisions
Condo: Fixed Boulder Cliff collisions
Condo: Fixed Discoball items not saving their speeds anymore
Plaza: Fixed planters around fountain area being off-centered
Plaza: Fixed imposter LODs for palm trees
Optimizations
Plaza: Optimized rendering of the nightclub exterior building, reducing drawcalls by around 250
Plaza: Optimized rendering of the bumper cars exterior building, reducing drawcalls by around 120
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