Tower Unite cover
Tower Unite screenshot
Genre: Racing, Adventure, Indie, Arcade

Tower Unite

Weekly Dev Log for December 19th, 2022

Hello everyone, and welcome to the Weekly Dev Log for December 19th, 2022, detailing all the changes that have happened since December 13th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions


We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Holiday Update


We're currently wrapping up work on the upcoming Holiday Update, which will bring with it the initial release of Condo I/O, along with a yet to be announced Condo feature. You can read everything slated for this update here.

Johanna finished up the Holiday Plaza, as well as fixing various bugs.

JJosh continued working on Holiday items and furniture.

Nuclearxpotato continued working on Holiday items.

Holiday Items











Condo I/O


The Holiday Update brings with it the initial release of Condo I/O.

macdguy worked on finishing up the initial release of Condo I/O, fixing internal bugs and making a bunch of volumes.

Condo I/O: Player Damage/Heal Volume





Condo I/O: Player Size Volume





Condo I/O: Player Push Volume





Condo I/O: Player Movement Volume





Condo I/O: Trigger Volume Settings





Condo I/O: Relay Node





Condo I/O: Buttons in Shapes





Miscellany



Lifeless continued working on game world maps.

Madmijk worked on the Playable Guitar, along with the Condo I/O keypad and the dreidel Holiday item.

Sketchman worked on backend improvements and fixes.

Wheezwer started working on a mural for Typing Derby.

Will continued working on music and sounds for SDNL.

Wrap It Up


That about covers everything that happened since December 13th, 2022 at PixelTail Games. See you all in 2023!

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Weekly Dev Log for December 13th, 2022

Hello everyone, and welcome to the Weekly Dev Log for December 13th, 2022, detailing all the changes that have happened since December 5th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions


We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

December 2022 Player Survey


It's time for another player survey! We'd love to hear from you and gather your thoughts on the game so far. These surveys help us plan for the future of Tower Unite!

Survey closes on December 18th.

You can find the survey here.

Holiday Update


We're currently wrapping up work on the upcoming Holiday Update, which will bring with it the initial release of Condo I/O, along with a yet to be announced Condo feature. You can read everything slated for this update here.

Johanna worked on getting the Plaza ready for the Holidays.

JJosh continued working on Holiday items and furniture.

macdguy continued working on getting Condo I/O ready for it's initial release. He added events to a bunch of items, so that they can be interacted with using the Condo I/O system. He also fixed various bugs and tweaked some Holiday events. In addition, he worked on adding .webm and .ogv support to the Media Players in the Condo.

Nuclearxpotato continued working on Holiday items.

Wheezwer worked on holiday scarf designs and concept art for the Gingerbread House item.

Holiday Items WIP







Ball Race: New Map



Lifeless started working on a new Ball Race map, yet to be named.

Ball Race: New Map EARLY WIP






Miscellany



Lifeless continued working on game world maps.

Madmijk worked on bugs and smoothing out the Monorail animations.

Sketchman worked on backend improvements and fixes.

Wheezwer worked on Minigame Medallions.

Will continued working on music and sounds for SDNL.

Wrap It Up


That about covers everything that happened since December 5th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Tower Unite Steam Trading Cards Now Available!



Steam Trading Cards, emotes, and backgrounds are now available!

We've got 6 badges, 6 trading cards (with original artwork), 3 profile backgrounds, and 5 emoticons.

Cards drop every 45 minutes, so hop onto the game to start earning the rewards!


December 2022 Survey


Also, if you haven't already, please participate in our yearly survey: https://forms.gle/QvhKTi5gQuNs3whH6





Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Hot Fix 0.16.3.1

The Winter Plaza has now been ushered in, and with it are some bug fixes, changes, and optimizations!

Holidays 2022 On The Way


Keep your eyes out for a larger Holiday update soon! Santa Claws will be coming to town with presents and events for all to enjoy.

Individual Voice Volumes


You can now adjust the volume of players in the Plaza/Condos!



Below is the full changelog!

Changes
  • You can now adjust the voice volume of other players individually
  • End of Halloween events
  • Plaza: The red foot-paths on the jungle side of the island now have a path cleared through the snow down the middle of them
  • Plaza: Added snow coatings to several structures that were missing them
  • Plaza: The winter plaza now uses the new volumetric fog
  • Plaza: The boardwalk has been properly set up for snow, with mounds of snow littered about and paths cleared through the snow
  • Condo: Improved rotation gizmo handle so it's easier to grab
  • Added a setting to zoom mode (default Z key) that toggles zoom mode on key press instead of requiring you to hold the key down. This setting is in Gameplay > Camera/View
  • Little Crusaders: Reduced minimum player count to 2
  • Condo: Improved holiday string lights generation


Bug Fixes
  • Fixed custom input/keybind settings not saving
  • Plaza: Removed a duplicate sign for Dark Voyage that was Z-fighting with itself
  • Plaza: Fixed panes of glass at buildings around the plaza having strange black lighting on one side
  • Condo: Fixed alt-drag copy creating a group of the selected items, even if the selected items were not in a group previously
  • Dark Voyage: Doors are now properly baked animations, so they will open properly and in sync with the ride
  • Plaza: Fixed some holes at the docks area between the beach and the tiled walkway
  • Fixed broken reflection captures in Ball Race: Event Horizon, Ball Race: Nimbus, Condo: Courtyard, Condo: Highrise, Condo: House, Condo: Underwater
  • Workshop Editor: Fixed workshop shoulder inverse setting being reset if any other metadata was changed
  • Workshop Editor: Fixed workshop shoulder data being lost when loading shoulder metadata that had the inverse option checked
  • Condo: Fixed Canvas Door & Canvas Door Hatch not restoring/saving canvas data properly


Optimizations
  • Optimized more flying pets: UFO, flying pumpkin, flying skull pet, flying flaming skull pet, skeleton friend, wizard fish pet, and cupid pet
  • LOD bone optimizations on various character models, including zombies in Zombie Massacre and default player models. Should help lower bone calculations on the CPU & GPU
  • Optimized fish AI, creating a fish AI subsystem that manages fish AI in a more controlled way which will help reduce CPU usage when having lots of fish in a condo
  • Reduced the resolution of several over-sized textures in the plaza for optimization reasons
  • Pre-recorded movement of the monorail, alleviating stutters resulting from speed changes (does not alleviate all stutters)






Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Weekly Dev Log for December 5th, 2022

Hello everyone, and welcome to the Weekly Dev Log for December 5th, 2022, detailing all the changes that have happened since November 21st, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions


We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

November 2022 Condo Contest - NOW OVER



The results of the community vote are in!

Thanks to everyone who participated in the vote. There were 54 responses this time!

The winners of the community vote are:

1st Place - @GoosyBoosy
2nd Place - @soapskywere
3rd Place - @that_one_capybara
4th Place - @Anicholson
5th Place - @TheGreenKing
6th Place - @Tranquil_Streams

You can see all of the entries submitted for this contest here.

Winter


We're working hard on getting the Winter Plaza ready for release, then stay tuned for the Holiday Events right around the corner.

Johanna worked on getting the Plaza winterized and ready for released.

JJosh continued working on Holiday items.

Nuclearxpotato continued working on Holiday items.

Wheezwer worked on concepts for snow furniture and other Holiday items.

Condo I/O



macdguy continued working on Condo I/O. He moved the Action panel into the Edit Item panel, allowing for quicker access to managing connections with items, along with various other user improvements aimed at making connections easy to view and edit all at once. He also started working on Variable support.

Condo I/O: Updated Edit Item Panel





Condo I/O: Variables





Miscellany



Lifeless continued working on game world maps.

macdguy worked on various fixes and QOL updates, such as a zoom mode toggle and the ability to adjust individual user's voice volume.

Madmijk worked on bugs and smoothing out the Monorail animations.

Nuclearxpotato continued working on Virus: Altar.

Sketchman worked on backend improvements and fixes.

Wheezwer continued working on the Steam trading cards.

Will continued working on music and sounds for SDNL.

QOL: Individual User Voice Volume





Wrap It Up


That about covers everything that happened since November 21st, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Arcade: Double Ticket Weekend Event!



Experience the wonders of double ticket earning this weekend starting now and ending on Tuesday.

Tower Unite occasionally features events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.

EVERY Arcade game gives double tickets during this event!

HAVE FUN AND ENJOY THE TICKETS!



Tower Unite is 30% off during the Steam Autumn Sale as well!

https://store.steampowered.com/app/394690/Tower_Unite/

Weekly Dev Log for November 21st, 2022

Hello everyone, and welcome to the Weekly Dev Log for November 21st, 2022, detailing all the changes that have happened since November 14th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions


We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

November 2022 Condo Contest - ENDING SOON



Hey everyone!

This month, the Condo Contest goal will be to build on the rooftop of the default Condo!

So, the main requirement is that your build must be on the roof of the default Condo.

Beyond that, feel free to do whatever you want with the build, including any theme. It can be an enclosed space or an open area, and you can include pictures of stairways / teleport areas / etc. to get up to the build.

The submission period ends on November 29th, 2022 at 11:59 PM.

You can read all the rules and how to enter the contest here!

Dark Voyage - OUT NOW


Last week, we released our interactive shooting dark ride, Dark Voyage! We also released a quick hotfix on Friday which fixed some issues from the initial release.

We're also working on another patch to fix some more issues found over the weekend.

You can read the patch notes here!

Plaza: Carnival Games


Johanna started working on several new Carnival Game style kiosks for a future expansion to the Plaza boardwalk.

Plaza: Water Gun Game WIP





Plaza: Milk Jug Toss Game WIP





Plaza: Balloon Dart Toss Game WIP






Plaza: Electronics Store NPC


JJosh continued working on the new Plaza Store NPCs, working on the Electronics Store NPC.

Plaza: Electronics Store NPC EARLY WIP






Miscellany



Johanna looked into optimizations for the Plaza.

Lifeless continued working on game world maps.

macdguy worked on Dark Voyage, releasing the update, along with continuing work on Condo I/O.

Madmijk worked on Dark Voyage, fixing some bugs, while also working on adding movement smoothing to the Monorail.

Nuclearxpotato continued working on Virus: Altar, working on the rear tunnels. Also started working on some Holiday items.

Sketchman worked on backend improvements and fixes.

Wheezwer finished working on concept art for the Tower Glove. She also helped come up with ideas and concept art for the Holiday items.

Will continued working on music and sounds for SDNL and Dark Voyage.

Wrap It Up


That about covers everything that happened since November 14th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

The Dark Voyage: Hot Fix

This update addresses several bugs from the new update.



Changes
  • Dark Voyage: Improved legibility of scores on the screens
  • Dark Voyage: Reduced volume of other player's guns
  • Dark Voyage: Increased hit box size of the pop up ghosts
  • Dark Voyage: Increased hit box size of the minecart ghosts
  • Dark Voyage: Increased hit box size of the flying hell demons
  • Rolling pets now sit with you if you are in a seat


Bug Fixes
  • Dark Voyage: Fixed pop up targets sometimes being up before they even pop up
  • Dark Voyage: Fixed doors often not opening
  • Dark Voyage: Fixed a hole in the Plaza





Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Weekly Dev Log for November 14th, 2022

Hello everyone, and welcome to the Weekly Dev Log for November 14th, 2022, detailing all the changes that have happened since October 31st, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions


We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Dark Voyage


We're working hard on getting "Dark Voyage", the shooting interactive dark ride, ready for release. We're aiming for sometime this week provided everything goes well.

macdguy continued working on "Dark Voyage". He finished up the events and is working on getting the ride ready for release.

Madmijk continued working on "Dark Voyage", making sure the carts perform their duties correctly.

Virus: Altar



Nuclearxpotato worked on replacing the block out with terraces and cliff faces. He also worked on the serpent tunnels in the back of the map.

Virus: Altar WIP






Condo: Item Grouping



macdguy worked on support for grouping items together in the Condo, so that many objects can be moved around at the same time.

Condo: Item Group Demo






Miscellany



JJosh continued working on the new Plaza Store NPCs, working on the Electronics Store NPC.

Lifeless continued working on game world maps.

macdguy continued working on Condo I/O, and added controller support to the Graphics Settings Menu.

Sketchman worked on backend improvements and fixes.

Wheezwer worked on UI icons for the emotes.

Will continued working on music and sounds for SDNL.

Wrap It Up


That about covers everything that happened since October 31st, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Weekly Dev Log for October 31st, 2022

Hello everyone, and welcome to the Weekly Dev Log for October 31st, 2022, detailing all the changes that have happened since October 24th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions


We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

October 2022 Condo Contest OVER


Thanks again to everyone who participated in the vote.

There were 130 responses this time, and votes were very spread out between participants!

The winners of the community vote are:

1st Place - @medai, Lolo-Chan, Nykane Mundoe, CorpseCutieDana
2nd Place - @Baby_In_A_Pipe
3rd Place - @Tut.exe
4th Place - @Assault

Because the vote was so spread out this time, and there were so many amazing entries, we wanted to highlight some of the exceptional Condos that didn't place in the community vote.

These highlighted condo builders will receive 400,000 Units in addition to the 100,000 Unit participation prize.

The staff highlights include:

For Theming:
@CalculatorSpoon - Abducted

For Storytelling:
@Frasler - Fyrstaden

For Unique Gameplay:
@fruzstrated - The Midnight Faire

Honorable Mentions:
@TheGreenKing - Horror Towers
@GoopGoop - Castle Pixelwick

You can read all of the entries submitted for this contest here.

Halloween


We're working hard on getting "Dark Voyage", the shooting interactive dark ride, ready for release.

Johanna continued working on getting the Plaza setup and ready for "Dark Voyage".

macdguy continued working on "Dark Voyage". He finished adding targets and events to the Western and Hell sections, while continuing to work on the Mansion section. He also worked on finishing the gameplay logic, the game coordinator, along with designing sound ambience / musical events in the ride.

Madmijk continued working on "Dark Voyage", finishing the cart logic and other related tasks.

Nuclearxpotato worked on adding more Halloween items.

Wheezwer continued working on signage for "Dark Voyage".

Will worked on music and sounds for "Dark Voyage".

Halloween: Spikeboard Item





Halloween: More Items WIP





Miscellany



JJosh continued working on the new Plaza Store NPCs, working on the Electronics Store NPC.

Lifeless continued working on game world maps.

macdguy fixed some bugs and continued working on VR support.

Nuclearxpotato continued working on the Virus map, Altar.

Sketchman worked on backend improvements and fixes.

Wheezwer worked on UI icons for the emotes.

Will continued working on music and sounds for SDNL.

Emote UI Icons WIP





Electronics Store NPC WIP






Wrap It Up


That about covers everything that happened since October 24th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games