Tower Unite cover
Tower Unite screenshot
Genre: Racing, Adventure, Indie, Arcade

Tower Unite

Weekly Dev Log for June 28th, 2022

Hello everyone, and welcome to the Weekly Dev Log for June 28th, 2022, detailing all the changes that have happened since June 13th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions


We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

June 2022 Condo Contest IN PROGRESS!


Hey everyone!

It's time for another Condo Contest. The objective for this contest is to make an area for a media player!

Whether it's a drive-in, a cozy living room, a theater, or a TV floating in space- your entry just needs to be a cool spot to hang out and use a media player.

The deadline to submit entries is July 10th, 2022 at 11:59 PM CT.

First prize wins 2,000,000 units!

You can read all of the details here.

Casino: Phase 2


Work continues on the next phase of the Casino.

macdguy continued working on Bingo.

Sketchman worked on art for the new Casino achievements.

Wheezwer continued working on the new Spin 2 Win wheel art.

Will worked on music and sounds for the Casino.

Casino: Bingo Ball Call List WIP





Casino: Early Bingo Gameplay WIP





Casino: Updated Card Dealing Animations





Virus: Altar



Nuclearxpotato continued working on a blockout for the new Virus map, Altar.

Virus: Altar EARLY WIP





SDNL: Hinderance


Lifeless continued working on SDNL: Hinderance.

SDNL: Hinderance EARLY WIP






Condo


macdguy continued working on Condo I/O.

Nuclearxpotato worked on implementing different condo materials and items.

Condo I/O: Sound Emitters






Condo I/O: Updated Connection Panel



The panel now shows an icon with colorable support so you can better know which item you are working on. You will also be able to rename items soon!



Condo: Floating Dialogue Item





Condo: Seat Volume Item





Condo: Spiral Staircase Item





Condo: New Doors, Landscaping, and Garden Items







Miscellany



macdguy worked on a new UI for the sound emitter condo item.

Madmijk continued working on condo instruments.

Sketchman worked on adding Discord Rich Presence functionality.

Wheezwer continued working on Steam backgrounds and concept art.

Will continued working on music for SDNL.

Condo: New Sound Emitter UI WIP





Wrap It Up


That about covers everything that happened since June 13th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Tower Unite 30% off & Arcade: Double Ticket Weekend Event!



Experience the wonders of double ticket earning this weekend starting now and ending on this Monday.

Tower Unite occasionally features events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.

EVERY Arcade game gives double tickets during this event!

HAVE FUN AND ENJOY THE TICKETS!



Tower Unite is 30% off during the Steam Summer Sale this year as well!

https://store.steampowered.com/app/394690/Tower_Unite/

Weekly Dev Log for June 13th, 2022

Hello everyone, and welcome to the Weekly Dev Log for June 13th, 2022, detailing all the changes that have happened since June 6th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions


We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

June 2022 Condo Contest IN PROGRESS!


Hey everyone!

It's time for another Condo Contest. The objective for this contest is to make an area for a media player!

Whether it's a drive-in, a cozy living room, a theater, or a TV floating in space- your entry just needs to be a cool spot to hang out and use a media player.

The deadline to submit entries is July 10th, 2022 at 11:59 PM CT.

First prize wins 2,000,000 units!

You can read all of the details here.

Casino: Phase 2


Work continues on the next phase of the Casino.

Johanna finished working on the "Ice Moon" construction condo.

JJosh continued working on items for the new Spin 2 Win machine.

macdguy continued working on Silver Saddles, finishing all of the gameplay, screen, and betting logic. He also worked on Keno, setting up networking and replication.

Sketchman continued working on the Keno machine.

Wheezwer continued working on the new Spin 2 Win wheel art.

Will worked on music and sounds for the Casino, finishing sounds for Roulette and starting Keno sounds.

Casino: Silver Saddles Gameplay WIP





Casino: Silver Saddles Horse Screens WIP



Each horse has their own set color, so if you ever see the same horse again in another race, it will have the same color as it did the last time you saw them.





Casino: Silver Saddles Bet Speech WIP



When making a bet in Silver Saddles, other people can listen in on the device.



Casino: Keno Gameplay WIP





Casino: New Spin 2 Win Wheel



The new Spin 2 Win will cost 1,000 units per spin.




Casino: "Ice Moon" Construction Condo



The "Ice Moon" construction condo is a rare prize from the new Spin 2 Win machine.





Virus: Corrosion


Johanna continued working on Virus: Corrosion.

Virus: Corrosion WIP











Virus: Altar



Nuclearxpotato continued working on a blockout for the new Virus map, Altar.

Virus: Altar EARLY WIP






Miscellany



Lifeless continued working on SDNL: Hinderance.

macdguy worked on a new UI for the sound emitter condo item.

Madmijk continued working on condo instruments.

Sketchman worked on adding Discord Rich Presence functionality.

Wheezwer worked on the new spin to win wheel, steam backgrounds, and the minigame medallions.

Will continued working on music for SDNL.

Condo: New Sound Emitter UI WIP





Misc: Discord Rich Presence WIP





Wrap It Up


That about covers everything that happened since June 6th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Weekly Dev Log for June 6th, 2022

Hello everyone, and welcome to the Weekly Dev Log for June 6th, 2022, detailing all the changes that have happened since May 31st, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions


We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

May 2022 Condo Contest ENDED!


The May 2022 Condo Contest has ended!

Congratulations to the following winners:

1st Place (2,000,000 Units) - Slurpwis
2nd Place (1,000,000 Units) - Baby_In_A_Pipe
3rd Place (750,000 Units) - CaptainHMMurdock
4th Place (500,000 Units) - Twitch.tv_caat96
5th Place (300,000 Units) - Ricardqo

A special thanks to everyone who participated in this condo contest!

You can view all the entries here.

Casino: Phase 2


Work continues on the next phase of the Casino.

JJosh worked on animations for the Silver Saddles horses. He also worked on finishing the Water Gun prize for the new Spin 2 Win machine.

macdguy continued working on Silver Saddles, finishing the horse betting and payout systems. He also finished the logic for showing which horse won, and re-wrote some of the screen display logic.

Sketchman continued working on the Keno machine.

Virus


Johanna continued working on Virus: Corrosion.

Nuclearxpotato started working on a blockout for a new Virus map.

SDNL


Lifeless continued working on SDNL: Hinderance.

Will continued working on music for SDNL.

Miscellany



Madmijk continued working on condo instruments.

Sketchman fixed some bugs with the rich presence system.

Wheezwer worked on the new spin to win wheel and steam backgrounds.

Wrap It Up


That about covers everything that happened since May 31st, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Weekly Dev Log for May 31st, 2022

Hello everyone, and welcome to the Weekly Dev Log for May 31st, 2022, detailing all the changes that have happened since May 23rd, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions


We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

May 2022 Condo Contest VOTING NOW!


It's time to vote for the condo entry you think should win!

The objective for this contest was to make a bedroom!

The deadline to vote on the entries is June 3rd, 2022 at 3:00 PM CT.

Learn how to vote on this contest here.

Casino: Phase 2


Work continues on the next phase of the Casino.

JJosh continued working on prizes for the new Spin 2 Win game.

macdguy continued working on Silver Saddles, completing the code and UI for betting and displaying horses. He also setup a camera that follows the horses around the track.

Sketchman worked on the Keno machine.

Casino: Phase 2 Spin 2 Win Prize - Water Gun WIP





Casino: Phase 2 Silver Saddles Bet UI WIP





Casino: Phase 2 Silver Saddles Horse Camera WIP





Virus: Corrosion



Johanna continued working on the Virus map, Corrosion.

Virus: Corrosion WIP









Condo I/O


macdguy continued working on Condo I/O.

Condo I/O: UI Progress





Condo I/O: Door Demo WIP





Condo I/O: World Control Demo WIP





Miscellany



Lifeless continued working on a blockout for a new SDNL map.

Wheezwer continued working on the Steam backgrounds, concepts for the SDNL map, Frostbite, and started working on icons for the Plaza minigames.

Will continued working on music for SDNL.

Wrap It Up


That about covers everything that happened since May 23rd, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Weekly Dev Log for May 23rd, 2022

Hello everyone, and welcome to the Weekly Dev Log for May 23rd, 2022, detailing all the changes that have happened since May 16th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions


We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

May 2022 Condo Contest Ending Soon!


The objective for this contest is to make a bedroom!

You can create the room yourself or decorate one of the rooms in any of the purchasable Condos. It can be as ambitious or simple as you like (feel free to theme it however you want), as long as it follows the rules and is understandably a bedroom.

The deadline to submit entries is May 29th, 2022 at 11:59 PM CT.

Learn how to enter this contest here.

Casino: Phase 2


Work continues on the next phase of the Casino.

Johanna finished working on most of the art overhaul for the Casino.

macdguy continued working on Roulette, finishing the bulk of the remaining work. He also started working on Silver Saddles (Horse Betting) game, getting the horse simulation code finished as well as the gameplay logic and loop.

Sketchman worked on Roulette, hooking up the ball animations.

Casino: Phase 2 Horse Racing Simulation WIP





Casino: Phase 2 Roulette 3D Chip Stacking Demo





Casino: Phase 2 Roulette Chips WIP



SDNL: Frostbite



Lifeless finished working on the first blockout for Frostbite.

Wheezwer worked on some concepts for buildings for Frostbite.

SDNL: Frostbite Blockout EARLY WIP






Miscellany



Lifeless started working on a new map blockout for SDNL.

macdguy prototyped a version of a system for grouping items together in a Condo.

Madmijk continued working on the Condo instruments.

Will continued working on music for SDNL.

Wheezwer continued working on the Steam backgrounds.

Condo: Item Grouping Demo WIP




Wrap It Up


That about covers everything that happened since May 16th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Weekly Dev Log for May 16th, 2022

Hello everyone, and welcome to the Weekly Dev Log for May 16th, 2022, detailing all the changes that have happened since May 9th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions


We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Casino: Phase 2


Work continues on the next phase of the Casino.

Johanna finished working on most of the art overhaul for the Casino.

macdguy worked on Roulette, working on the chip system and displaying the chips in 3D. Chips are now placeable on the table and stack.

Sketchman worked on Roulette, working on the ball animations.

Casino: Phase 2 Roulette Chips WIP






Third Party Plushes / Figurines


JJosh continued working on the third party plushes / figurines. We're hoping to start releasing many of the ones we've shown off in the past starting with the Casino - Phase 2 update.

Newblood - Ultrakill V1 Robot




Credit to Arsi "Hakita" Patala (Ultrakill)

Miscellany



JJosh worked on plushes and prizes for the new Spin to Win wheel.

Lifeless finished working on the first blockout for SDNL: Frostbite.

macdguy optimized several areas of the UI for better performance.

Madmijk continued working on the Condo instruments.

Will continued working on music for SDNL.

Wheezwer continued working on the Steam backgrounds.

Wrap It Up


That about covers everything that happened since May 9th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Hot Fix 0.15.1.1b

This update addresses several bugs.

Bug Fixes
  • Fixed Workshop models not always loading in their textures
  • Improved Workshop model load in times, reducing stutters
  • Fixed holding sustain being broken on instrument items




Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Weekly Dev Log for May 9th, 2022

Hello everyone, and welcome to the Weekly Dev Log for May 9th, 2022, detailing all the changes that have happened since May 2nd, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions


We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Update 0.15.1.1


Last week, we released Update 0.15.1.1, which had various changes and bug fixes.

You can view the changelog here.

We're also working on a small patch for later this week that will fix some workshop models not loading their textures.

Casino: Phase 2


Work continues on the next phase of the Casino.

Johanna continued working on the art overhaul for the Casino.

macdguy worked on Roulette, finishing the bet system, bet selections, etc. He also worked on Bingo.

Sketchman worked on Roulette, working on the ball animations.

Wheezwer finished working on horses for the house racing machine. She also helped plan out a new style of Spin 2 Win machine.

Roulette has 19 different bet types. Bets available are straight up, splits, square, dozens, columns, low/high, odd/even, red/black, 0, 00, streets, double streets, and trios.
Payout calculation is done as well. 3D chips are being worked on, and the UI and effects for displaying wins were completed.

Casino: Phase 2 Roulette UI Demo WIP





Casino: Phase 2 New Signs and Interior WIP


















Condo I/O


macdguy worked on Condo I/O.

He got the wiring tool up and running again with the new tool system. He also worked on displaying connections between items in a nice way, along with effects and improving the backend systems.

While it's not shown in the videos, you can now pass variables between items as well, so you can send colors, URLs, etc, to items based on inputs from other items.

Condo I/O: Button Demo WIP





Condo I/O: Demo WIP





Condo I/O: Connection UI Demo WIP





Third Party Plushes


JJosh continued working on the third party plushes.

Sublo & Tangy Mustard (Aaron Long)




Credit to Aaron Long (Aaron Long Cartoons)

Pike & Frilligan (Jacob Lenard)




Credit to Jacob Lenard (HorseFolder)

Miscellany



Lifeless continued working on the blockout for the SDNL map, Frostbite.

Madmijk continued working on the Condo instruments, working on adding a bunch of sound samples.

Will continued working on music for SDNL.

Wheezwer continued working on the Steam backgrounds.

Wrap It Up


That about covers everything that happened since May 2nd, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Hot Fix 0.15.1.1

This update addresses several bugs and adds new gameplay changes to various game worlds, and features requested by the community.


Anti-Harassment Improvements


Players now properly fade out while you are in casino seats. We also hide flashlights of other players while you are in a game activity to combat harassment. We also went through every single wearable in the game to ensure they will all fade out properly so players cannot block your view while you are in games.

Poker Improvements/Fixes


Texas Hold 'Em has improved UI and major bug fixes. The game no longer gets stuck when a player leaves mid-game. We also added key binds for Call/Check, Raise, and Fold.

Player Management Popups


You can now click on players within the scoreboard and chat and quickly have options to mute, block, block player model, and report players. We also have quick options for giving player condo permissions to make coop condo building more accessible.

Casino Phase 2


We have been hard at work on Casino Phase 2. We hope to have more details about Casino Phase 2 soon! Track its status here: https://trello.com/c/YiTB5XHZ/557-casino-phase-2


Changes
  • Added player management popup when clicking on player names in chat and scoreboard. This popup will give you quick options to mute, block, block player model, report, and view profiles
  • Condo: Added moderation management popup when right clicking on players in the scoreboard. This popup gives quick options for moderators to go to, bring, kick, and ban
  • Weapon crosshairs now dynamically animate when bullets are fired
  • Casino - Poker: Added key binds for Call/Check, Raise, and Fold (1, 2 and 3)
  • Casino - Poker: Improved overall HUD artwork and look
  • Bowling: Players now fade out while you are bowling
  • Virus: Infected now can wear hats
  • Virus: Increased size of radar
  • Condo: Noclip no longer moves you down with CTRL by default (setting with key bind for this feature coming back soon)
  • Improved Lucky Catsack materials and added animations
  • Disabled Flashlights while you are in a game (such as an Arcade game or Casino game)
  • Condo: Added a confirmation dialog for loading snapshots to avoid accidentally loading and losing condo progress
  • Condo: Moved player ban list into its own settings category, which improves load times for condo settings and also keeps unwanted players from being shown to you immediately every time
  • Condo: Improved Condo settings UI. Now the settings are more clearly laid out on a side panel
  • UI: 3D menu screens (condo browser, maps) can now be interacted with the mouse while having the inventory open (Q)
  • Collection Book: Added categories to Casino stats
  • Collection Book: Removed duplicate stat for Virus infected killed
  • Collection Book: Removed up some unused stats in ZM, Virus, Plaza
  • End of Anniversary Events


Bug Fixes
  • Fixed wearables not always fading out with the fade system (we went through every wearable in the game)
  • Casino - Poker: Fixed a long standing issue where the game could get stuck and not progress
  • Casino: Fixed player fade system not working for casino games
  • Casino: Fixed AFK check occurring too often or at the wrong times
  • Casino: Fixed AFK check booting you off instantly when you get on a certain machine sometimes
  • Casino: Fixed AFK check booting you off instantly always if you failed it once
  • Arcade: Fixed player rotation being wrong while using arcade games
  • Plaza: Fixed vehicles going slow
  • Plaza: Fixed monorail "now arriving at" voice lines not playing
  • Virus: Fixed kills/deaths not being submitted to the leaderboards properly
  • Virus: Fixed "Infected Killed" stat not being updated properly
  • ZM - Acrophobia: Fixed several more spots where players shouldn't be able to get to
  • ZM: Fixed Drone Buddy not increasing achievement or stat
  • Condo - Instruments: Fixed sounds not ending when item is removed or player leaves
  • Condo - Piano and Electronic Keyboard: Fixed visual keys not lifting when lifting keys in sustained mode
  • Condo - Media Player: Fixed anyone being able to skip or remove videos while in playlist mode
  • Condo - Media Player: Fixed first saved playlist showing up on all other media players, preventing you from being able to manage multiple playlists per media player
  • Condo: Fixed Copycat being able to paste on to locked items
  • Condo: Fixed glow property not copying properly when duplicating sign items
  • Fixed "Thinker" emote rock seat removing while the emote is still active
  • Fixed rocket jump launch (Firework Launcher) effecting players who are noclipping
  • Plaza/Condo: Fixed being able to respawn instantly when killed by another player in PVP mode (now there is a 2 second delay before you can respawn)
  • Virus: Fixed weapon stats not being tracked (TNT Kills, Handgun Kills, Crossbow Kills, Double Barrel Kills, Flak Hand Cannon Kills, Plasma Autorifle Kills, Sci-fi Handgun Kills, Dual Silencer Kills, Sonic Shotgun Kills, Tommy Gun Kills, Bullets Hit, and Bullets Shot)
  • Virus: Fixed Deaths stat not incrementing
  • Virus: Fixed Dual Silencers not attaching to the left hand properly
  • Virus: Fixed Dual Silencers shoot effects not attaching to the left gun (and not ejecting out of the silencer barrel properly)
  • Fixed Sword and Shield milestone not using workshop metadata offsets
  • Collection Book: Fixed "Infected Survivors in Solar" and "Survived Solar" Virus stats being missing
  • Fixed Physics-al Media items being able to queue up videos on media players that have a playlist
  • ZM: Fixed Combo Power going away after a couple seconds after unlocking it (combo power should stay until used now)
  • ZM: Fixed equipment stats not being displayed properly in collection book (Blackhole Kills, Explosive Flask Kills, ALPS Kills, Turret Kills, Ramming Shield Kills, Transplant Kills)
  • ZM: Fixed deaths stat not being incremented
  • ZM: Fixed Auto Shotgun kills not being incremented
  • ZM: Fixed Homing RPG kills not being incremented
  • ZM: Fixed Grenade Launcher kills not being incremented
  • ZM: Fixed Dissector kills not being incremented
  • ZM: Fixed Werewolves kills not being incremented
  • ZM: Fixed Crimson kills not being incremented
  • ZM: Fixed Homing RPG projectile not hitting zombies head-on and instead passing through them
  • ZM: Fixed "Days as" class stats not being incremented
  • Minigolf - Waterhole Hole 2: Fixed getting stuck in the bucket
  • Minigolf - Cove Hole 3: Fixed tree being on the course
  • Minigolf - Garden Hole 8: Fixed second gong being missing
  • ZM: Fixed Ghosts hiding in the ground blocking other zombies (now zombies will walk over them properly)
  • Bowling: Fixed player animations playing twice right before a player sits back down
  • Bowling: Fixed join screens not updating quick enough and not being interactable as quick as they could be
  • Condo: Fixed Grand Piano and Electronic Keyboard items having their color editing sections mixed up
  • Condo: Fixed condo player background color not matching the condo scoreboard color
  • UI: Fixed drop down menus losing focus sometimes and requiring you to double click to interact with them
  • Fixed pet floating code causing glitchy behavior for pets




Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
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We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games