Welcome to all the new players and thank you all so much for your support!
Here are the patch notes (1.0039.33):
INVENTORY
Increased total capacity for a stack of items from 9999 to 99999
Max total materials cap in "inventory" has been increased
Max total potions cap in "inventory" has been increased
Max total scrolls cap in "inventory" has been increased
Max total crystals cap in "inventory" has been increased
Max total gemstones cap in "inventory" has been increased
Max total soulshots cap in "inventory" has been increased
Max total soulshots cap in "shared stash" has been increased
Max total keys cap in "inventory" has been increased
SYSTEM
Added new character save slot (myhero9.data in gamefolder)
Character select loader has been reworked
World save system has been reworked
Added new expanded world save (towersave.data in gamefolder)
COMBAT
Huge improvement to combat AI behaviour when the player character is pinned against a side wall (This affects all classes but mostly ranged combat will improve when kiting enemies)
CLASSES
Archmage "Arcane Power" proc now correctly shows up in the upper condition UI
Bishop "Blessed" heal amount is severely increased
Stalker "Mortal Blow" chance slighty reduced
Soultaker "Drain Soul" will now correctly work when mastery rank 1 is learned and not before
TOWER
Tweaks to floor 73 spawn ratio
Tweaks to floor 79 spawn ratio
Tweaks to floor 81 spawn ratio/amount
Tweaks to floor 82 spawn ratio/amount
Tweaks to floor 84 spawn ratio
Tweaks to all enemies health/damage above floor 60
Tweaks to item find to increase quantity of "Always Drop" items
Tweaks to item find to increase quantity of "Rare" items
MISC
Setting skip cinematics now also speeds up boss door opening and floor change
Added a couple of crafting textures
Added a new tutorial that explains camera zoom in/out function (middle mousebutton)
Fixed an error where upper condition UI would not show up after using resurrection
Fixed an error where "Barkskin" would stay on permanent after the character died with it
Fixed an animation error where a loaded fireball didn't reset when an enemy got stunned ("Elf Seer/Dragons")
Fixed a visual error where "Emerald Shard" was shown as an "Amethyst Fragment"
Fixed issue with incorrect values over maximum capacity per item stack
Fixed issues with transfering soulshots to shared stash
Fixed issues with transfering chests to shared stash
Fixed issue with ring slot 4 hover showing incorrect name
Fixed issue with ring slot 4 enchant/equip menu not reseting
Fixed issue with No-grade helmets, access to enchant/disenchant
Fixed issue with No-grade armors, access to enchant/disenchant
Fixed issue with No-grade, could be disenchanted to C-grade crystals
Many improvements to inventory and shared stash systems
Many improvements to crafting and equipment systems
Minor convenience adjustments
Numerous minor bug/grammar/graphics fixes
Savefiles from previous version are compatible
UPDATE V1.0038 build32
Important fixes to enchanting and item find bonus. Failing to enchant a weapon, armor or helmet will no longer break the item. It will reset it back to +0. Basic materials that always drops can now be affected by item find bonus. Thanks for your feedback!
Here are the patch notes (1.0038.32):
Increased max level cap to lvl 92
Item find bonus now have a chance to increase basic material drops
Weapon enchanting with 60% scrolls has been reworked
Armor enchanting with 60% scrolls has been reworked
Helmet enchanting with 60% scrolls has been reworked
Tweaks to mobs "Dragons" on floor 88 and above, slightly more health
Tweaks to boss "Elder Dragon", increased health
Tweaks to boss "Elder Dragon", slightly more damage
Modified loot tables floor 73 and above
Fixed an error with spawn rates (no more bundled spawns)
Failed weapon enchant does not break the item just resetting to +0
Failed armor enchant does not break the item just resetting to +0
Failed helmet enchant does not break the item just resetting to +0
Fixed incorrect trade value for Enchant Armor Scroll (Grade S)
Many improvements to the spawning system in the tower
Savefiles from previous version are compatible
UPDATE V1.0037 build31
In this update the first steps are taken to prepare the game for normal and heroic mode "Raid instances" and attunements to unlock these instances in the future. We also fixed a major bug with rare loots not dropping at all when character has very high item find bonus.
Here are the patch notes (1.0037.31):
Added new mysterious door on floor 33 in "Cult Quarters"
Added "Moortus Laboratory" room with inactive "Abyss Portal"
Fixed major issue with rare loots not dropping if high item find bonus
Added foundation for the attunement process to open "Abyss Portal"
Added foundation and core systems for the "Abyss Realm" Instance
Added mobs/bosses databases for normal mode raid instances
Added mobs/bosses databases for heroic mode (hard mode) raid instances
Added items/loot databases for normal mode raid instances
Added items/loot databases for heroic mode (hard mode) raid instances
Fixed issue with Intellect Rings showing incorrect values on hover
Fixed issue with Dexterity Rings showing incorrect values on hover
Fixed issue with Strength Rings showing incorrect values on hover
Fixed issue with item names not showing up in inventory on hover
Enemies attack speed has been slightly lowered
Bosses attack speed has been slightly lowered
Stalker "Critical Wound" rank 5 now unlocks at lvl 80 (previously level 82)
Stalker "Critical Wound" rank 6 now unlocks at lvl 82 (previously level 84)
Stalker "Critical Wound" rank 7 now unlocks at lvl 84 (previously level 86)
Stalker "Critical Wound" rank 8 now unlocks at lvl 86 (previously level 88)
Stalker "Critical Wound" rank 9 now unlocks at lvl 88 (previously level 90)
Stalker "Critical Wound" rank 10 now unlocks at lvl 90 (new)
Ravager "Siphon Life" rank 5 now unlocks at lvl 80 (previously level 82)
Ravager "Siphon Life" rank 6 now unlocks at lvl 82 (previously level 84)
Ravager "Siphon Life" rank 7 now unlocks at lvl 84 (previously level 86)
Ravager "Siphon Life" rank 8 now unlocks at lvl 86 (previously level 88)
Ravager "Siphon Life" rank 9 now unlocks at lvl 88 (previously level 90)
Ravager "Siphon Life" rank 10 now unlocks at lvl 90 (new)
Phantom "Haunting Arrow" rank 5 now unlocks at lvl 80 (previously level 82)
Phantom "Haunting Arrow" rank 6 now unlocks at lvl 82 (previously level 84)
Phantom "Haunting Arrow" rank 7 now unlocks at lvl 84 (previously level 86)
Phantom "Haunting Arrow" rank 8 now unlocks at lvl 86 (previously level 88)
Phantom "Haunting Arrow" rank 9 now unlocks at lvl 88 (previously level 90)
Phantom "Haunting Arrow" rank 10 now unlocks at lvl 90 (new)
Tyrant "Mighty Blow" rank 5 now unlocks at lvl 80 (previously level 82)
Tyrant "Mighty Blow" rank 6 now unlocks at lvl 82 (previously level 84)
Tyrant "Mighty Blow" rank 7 now unlocks at lvl 84 (previously level 86)
Tyrant "Mighty Blow" rank 8 now unlocks at lvl 86 (previously level 88)
Tyrant "Mighty Blow" rank 9 now unlocks at lvl 88 (previously level 90)
Tyrant "Mighty Blow" rank 10 now unlocks at lvl 90 (new)
Paladin "Holy Light" rank 5 now unlocks at lvl 80 (previously level 82)
Paladin "Holy Light" rank 6 now unlocks at lvl 82 (previously level 84)
Paladin "Holy Light" rank 7 now unlocks at lvl 84 (previously level 86)
Paladin "Holy Light" rank 8 now unlocks at lvl 86 (previously level 88)
Paladin "Holy Light" rank 9 now unlocks at lvl 88 (previously level 90)
Paladin "Holy Light" rank 10 now unlocks at lvl 90 (new)
Blademaster "Frenzy" rank 5 now unlocks at lvl 80 (previously level 82)
Blademaster "Frenzy" rank 6 now unlocks at lvl 82 (previously level 84)
Blademaster "Frenzy" rank 7 now unlocks at lvl 84 (previously level 86)
Blademaster "Frenzy" rank 8 now unlocks at lvl 86 (previously level 88)
Blademaster "Frenzy" rank 9 now unlocks at lvl 88 (previously level 90)
Blademaster "Frenzy" rank 10 now unlocks at lvl 90 (new)
Bishop "Blessed" rank 5 now unlocks at lvl 80 (previously level 82)
Bishop "Blessed" rank 6 now unlocks at lvl 82 (previously level 84)
Bishop "Blessed" rank 7 now unlocks at lvl 84 (previously level 86)
Bishop "Blessed" rank 8 now unlocks at lvl 86 (previously level 88)
Bishop "Blessed" rank 9 now unlocks at lvl 88 (previously level 90)
Bishop "Blessed" rank 10 now unlocks at lvl 90 (new)
Archmage "Arcane Power" rank 5 now unlocks at lvl 80 (previously level 82)
Archmage "Arcane Power" rank 6 now unlocks at lvl 82 (previously level 84)
Archmage "Arcane Power" rank 7 now unlocks at lvl 84 (previously level 86)
Archmage "Arcane Power" rank 8 now unlocks at lvl 86 (previously level 88)
Archmage "Arcane Power" rank 9 now unlocks at lvl 88 (previously level 90)
Archmage "Arcane Power" rank 10 now unlocks at lvl 90 (new)
Soultaker "Drain Soul" rank 5 now unlocks at lvl 80 (previously level 82)
Soultaker "Drain Soul" rank 6 now unlocks at lvl 82 (previously level 84)
Soultaker "Drain Soul" rank 7 now unlocks at lvl 84 (previously level 86)
Soultaker "Drain Soul" rank 8 now unlocks at lvl 86 (previously level 88)
Soultaker "Drain Soul" rank 9 now unlocks at lvl 88 (previously level 90)
Soultaker "Drain Soul" rank 10 now unlocks at lvl 90 (new)
Improvements to all item systems
Minor tweaks to increase loot chance values
Numerous interface refinements
Numerous minor bug/grammar/graphics fixes
Savefiles from previous version are compatible
UPDATE V1.0036 build30
Here are the patch notes (1.0036.30):
Fixed issue with max level cap not working correctly
Many improvements to inventory and shared stash systems
Fixed issues with certain masteries displaying incorrect ranks
Fixed issues with soul ring enable in walker manager
Effects from "Wind totem" now show correct values in character UI
Effects from "Frenzy totem" now show correct values in character UI
Effects from "Frenzy" now show correct values in character UI
Effects from "Fury" now show correct values in character UI
Effects from "Arcane Power" now show correct values in character UI
Tweaks to increase chance for D-grade soulshots in bandit chest
Tweaks to increase total health potions gained in bandit chest
Tweaks to increase shadow drops gained in ancient chest
Tweaks to increase shadow drops gained in legendary chest
Tweaks to decrease total gold coins gained in ancient chest
Tweaks to decrease total gold coins gained in legendary chest
B-Grade now drops on floor 53 and above (previously floor 50)
A-Grade now drops on floor 67 and above (previously floor 62)
S-Grade now drops on floor 81 and above (previously floor 72)
Legendary rings now drops on floor 81 and above (previously floor 72)
Loot tables on floor 53 and above has been slightly modified
Tweaks to increase health for bosses on floor 53 and above
Tweaks to increase damage for bosses on floor 81 and above
Lower level enemies now correctly gives lesser xp
Lower level bosses now correctly gives lesser xp
Barkskin now gives correct damage reduction
Fixed issue where passive skills didn't show up as an active buff
Fixed minor issues with announcement and notifier systems
Fixed minor issues with UI/UX in combat
Added settings menu when pressing escape in the tower
Added updated main theme music soundtrack
Savefiles from previous version are compatible
UPDATE V1.0035 build29
Hotfix for a MAJOR BUG in 60+ late game that caused enemies to go bananas and grow stronger over time. This has now been fixed. Enemies on higher floors now also drops more basic materials. Thanks everyone for your bug reports and feedback!
Here are the patch notes (1.0035.29):
Fixed major issue with incorrect enemy health values on all floors
Fixed major issue with incorrect enemy damage values on all floors
Fixed issue with incorrect coin values if opening more then one chest
Tweaks to increase damage and health for all bosses above floor 52
Fixed issue with "Weapon Mastery" displaying incorrect rank
Tweaks to increase total "Tower Dust" drops from higher level mobs
Tweaks to increase total "Linen Cloth" drops from higher level mobs
Tweaks to increase total "Silk Scraps" drops from higher level mobs
Tweaks to increase total "Leather Scraps" drops from higher level mobs
Tweaks to increase total "Iron Ore" drops from higher level mobs
Tweaks to increase total "Wood" drops from higher level mobs
Tweaks to increase total "Coal" drops from higher level mobs
Tweaks to increase total "Bones" drops from higher level mobs
Tweaks to increase total "Holy Water" drops from higher level mobs
Improved behaviour AI for all healing companions
Tweaks to increase shadow drop chance for "Guest room key"
Tweaks to increase shadow drop chance for "Treasure room key"
Minor tweaks to crafting experience gain
Minor convenience adjustments
Fixed issues with crafting notifier triggers
Fixed minor issues with armor textures in combat
Numerous stability and faster loading fixes
Savefiles from previous version are compatible
UPDATE V1.0034 build28
Small update with important priority fixes and improvements suggested by the community. Thanks for your feedback!
Here are the patch notes (1.0034.28):
Fixed major issues with transfer items from workshop to stash or inventory
Added option to closing menus by also clicking outside the menu
Numerous minor bug/grammar/graphics fixes
Updated several tooltips
Savefiles from previous version are compatible
Tower Walker is OUT!
Happy launch day!
We proudly present Tower Walker to the world! Enjoy!
Create and manage your hero, choose between 3 starter classes
Progress up in the ancient tower, explore and discover
Defeat powerful bosses and gain infamy with enemy factions
Loot weapons, armor, rings, artifacts and other powerful items
Level up your character and learn new skills at the trainer
Over 20 classes and 5 expertise grades for weapons and armor
Trade with merchants in the basecamp or unlock secret vendors
Craft items, fully featured recipe based crafting system
Find and level up companions with extra buffs and combat abilities
Complete normal or heroic quests in the journal to reveal lore
Enchant your weapons, armor and rings (old school style) with no limits
Shared stash transfer capability in inventory storage
Offline Singleplayer with up to 8 character save slots