It is time for more improvements and important fixes to crafting, spawning systems and attack speed in combat. For the first time in Tower Walker all enemies in the tower now has correct attack/casting speed at all times based on their weapon type. No more random instant cast fireballs from enemies. We also fixed a critical issue with heroic quests.
As always! We appreciate the support of the community! Thank you all so much for being such a supportive and positive crowd.
This is a great foundation to build a massive game on with tons of endgame content and expansions. We are sticking around, and hope you guys are ready to stick with us on this journey we call Tower Walker. The game is in a constant state of improvement and the first big expansion is just around the corner. Do not forget that if you want to help out you can do so by posting a review and and tell us what you think about the game, this will greatly support our ability to continue improving and working on the game.
Patch Notes
Here are the patch notes (1.0052.434):
ADDED boss elite texture icon
MAJOR improvements to combat
MAJOR improvements to spawning systems
QUESTS
Fixed issues with heroic quests not working correctly
CRAFTING
Fixed major issue with bundle crafting not working correctly
COMBAT
Fixed a major issue with enemys and bosses that caused unpredictable attack speed changes
Fixed an issue with the class "Savage" ability "Fury" did not work correctly
Fixed an issue with "Fury" showing stacks beyond max cap
TOWER
Tweaks to "Floor 57" slightly higher enemy respawn speed
Slight enemy damage decrease on floor 60 and above
Slight enemy attack speed decrease on floor 55 and above
Many improvements to spawning systems in the tower
MISC
Fixed visual error in party members menu "not enough coins" text
Fixed an issue where you could click on level up companion even if u didnt have enough
Fixed minor issues with announcement and notifier system
Savefiles from previous version are compatible
UPDATE V1.0051
It is time for an important balance update to enemy spawn rates and damage above floor 52 in the tower. This will make the journey in midgame more fun for all classes. We also added some new drops from bosses and a progress bar to enchanting and companions training in the basecamp.
Do you like Tower Walker? Help out!
We have big plans in the future for Tower Walker. If you want to help out please consider leaving us a review and tell us what you think about the game - it means a lot to us. Your support makes this possible!
Thank you!
Thank you for staying with us through these 3 months since release, your feedback and amazing suggestions has helped us to get this game to where it is now.
Here are the patch notes (1.0051.433):
MAJOR balance changes to all enemies and bosses above floor 52
ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER ARMOR"
ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER TUNIC"
ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER ROBE"
ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER HELMET"
ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER SHROUD"
ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER HAT"
ENCHANTING
ADDED progress bar for enchanting
Many improvements to UI/UX for enchanting/disenchanting
COMPANIONS
ADDED progress bar for training companions
Many improvements to UI/UX for party and companions
Tweaks to companions training costs up to lvl80
Improved Party UI in recruitment
Fixed text issues in Party UI when playing goblin
TOWER
Travel load time between floors is now quicker
Tweaks to tower "floor 6" more enemy spawns
Tweaks to tower "floor 6" faster enemy spawn speed
Tweaks to tower "floor 30" more enemy spawns
Tweaks to tower "floor 32" less enemy spawns
Tweaks to tower "floor 32" faster enemy spawn speed
Tweaks to tower "floor 39" more enemy spawns
Tweaks to tower "floor 41" less enemy spawns
Tweaks to tower "floor 49" more enemy spawns
Tweaks to all enemies on floor 52 and above has had their damage reduced
Tweaks to all bosses on floor 52 and above has had their damage reduced
Loot tables on floor 52 and above has been slightly modified
Fixed visual errors and spawn issues on floor 39
Fixed visual icon error when playing goblin
Boss "GORECLAW" now drops the "Soul Hunter" armor
Boss "GORECLAW" now drops the "Soul Hunter" head
Many improvements to the spawning system on floor 52 and above
Tweaks to legendary rings drop rate
MISC
Added some preparation work for "Abyss realm expansion"
Minor tweaks to crafting experience gain
Many improvements to UI/UX for inventory and shared stash
Many improvements to UI/UX for crafting, quests and lore
Fixed issues with crafting notifier triggers
Performance improvements in all areas of the game
Stability fixes for faster loading times
Optimized and improved load order in basecamp scene
Optimized and improved load order in tower scene
Numerous interface refinements
Numerous minor bug/grammar/graphics fixes
Updated several tooltips in companions Party UI
Savefiles from previous version are compatible
UPDATE V1.0050
Hey there! Today is a good day to release a new update. Crafting quests and upgrades for material storage capacity are finally here. All existing players will have highest upgrade by default to avoid losing materials. New lore notes about the abyss realm bosses is also added and tied to crafting quest progression. We also included many important improvements to inventory and character interface. Thanks everyone for your amazing support, bug reports and feedback!
Tower Walker Demo We also have a demo available now for new players who want to try the game out so to tell your friends. The max level cap in the demo is set to lvl 20 and tower limit is floor 26.
ADDED Materials storage limit (Increase inventory limit for materials and gemstones) All existing players will have highest upgrade by default to avoid losing materials
CRAFTING
Added new mastery - SCROLLCRAFTING IV, unlocks at trainer at lvl 85
QUESTS
Added Quest "CRAFT BONE POWDER"
Added Quest "CRAFT LEATHER"
Added Quest "CRAFT COPPER BAR"
Added Quest "CRAFT IRON BAR"
Added Quest "CRAFT SILK"
Added Quest "CRAFT SOULSHARD"
Added Quest "CRAFT RUNESTONE"
Added Quest "CRAFT GOLD BAR"
Added Quest "CRAFT BLANK SCROLL"
Added Quest "CRAFT RUBY"
Added Quest "CRAFT EMERALD"
Added Quest "CRAFT AMETHYST"
Added Quest "CRAFT SAPPHIRE"
Added Quest "CRAFT DIAMOND"
Added Quest "CRAFT TITANIUM BAR"
Added Quest "CRAFT BLOODSTONE"
Added Quest "CRAFT MOONSTONE"
Added Quest "CRAFT SOULSTONE"
Added Quest "CRAFT EYE OF THE GODS"
Added repeatable Quest "CRAFT EYE OF THE GODS"
JOURNAL
Added "Loremasters Journal" #25
Added "Moortus Journal" (Hidden Chapters) #1
Added "Moortus Journal" (Hidden Chapters) #2
Added "Moortus Journal" (Hidden Chapters) #3
Added "Moortus Journal" (Hidden Chapters) #4
Added "Moortus Journal" (Hidden Chapters) #5
Added "Moortus Journal" (Hidden Chapters) #6
Added "Moortus Journal" (Hidden Chapters) #7
Added "Moortus Journal" (Hidden Chapters) #8
Added "Moortus Journal" (Hidden Chapters) #9
Added "Moortus Journal" (Hidden Chapters) #10
TOWER
Fixed issues with incorrect total coins values from loots
Fixed issues with gold find not working correctly
Tweaks to floor 73 spawn ratio
Tweaks to floor 79 spawn ratio
Tweaks to floor 81 spawn ratio/amount
Tweaks to floor 82 spawn ratio/amount
Tweaks to floor 84 spawn ratio
Tweaks to all enemies health/damage above floor 60
Tweaks to increase total "Tower Dust" drops from higher level mobs
Tweaks to increase total "Linen Cloth" drops from higher level mobs
Tweaks to increase total "Silk Scraps" drops from higher level mobs
Tweaks to increase total "Leather Scraps" drops from higher level mobs
Tweaks to increase total "Iron Ore" drops from higher level mobs
Tweaks to increase total "Titanium Ore" drops from higher level mobs
Tweaks to increase total "Wood" drops from higher level mobs
Tweaks to increase total "Coal" drops from higher level mobs
Tweaks to increase total "Bones" drops from higher level mobs
Tweaks to increase total "Holy Water" drops from higher level mobs
Tweaks to item find to increase quantity of "Always Drop" items
Tweaks to item find to increase quantity of "Rare" items
Tweaks to item find to increase quantity of "Legendary" items
CLASSES
Tweaks to improve Stalker "Critical Wound"
Tweaks to improve Ravager "Siphon Life"
Tweaks to improve Phantom "Haunting Arrow"
Tweaks to improve Tyrant "Mighty Blow"
Tweaks to improve Paladin "Holy Light"
Tweaks to improve Blademaster "Frenzy"
Tweaks to improve Bishop "Blessed"
Tweaks to improve Archmage "Arcane Power"
Tweaks to improve Soultaker "Drain Soul"
MISC
Interface refinements in inventory, shop and character
Savefiles from previous version are compatible
UPDATE V1.0049
This is a massive crafting and enchanting update. Bulk enchanting for weapons is finally here. Scrollcrafting is now improved and much better with new recipes. Reset and restart boss fights in the tower is now faster. Drop chance for legendary and shadow drops has been increased. Farming low level grey mobs now gives experience again. This update also prepares the game for the "Abyss Realm" expansion by putting in our planned soft caps for weapon enchant bonuses. This was important to get into the game before we put in any end game raid instances. Thanks for your support!
Here are the patch notes (1.0049.43):
ITEMS
ADDED New blank scroll icon
ADDED New blessed enchant armor scroll icon
ADDED New Blessed enchant weapon scroll icon
ADDED New Blessed enchant ring scroll icon
ADDED New Blessed Scroll of Escape icon
ADDED New Blessed Scroll of Resurrection icon
TOWER
Increased experience gain when 16 levels above enemy/boss(grey)
Added "reset boss encounter" button (if the player got a skeleton key)
MERCHANT
Added "Leather scraps" to trade goods vendor
Added "Silk scraps" to trade goods vendor
Added "Copper ore" to trade goods vendor
Added "Iron ore" to trade goods vendor
SYSTEM
Increased drop chance for all "legendary" loots in the game
Increased drop chance for all "shadow" loots in the game
ENCHANTING
Added bulk enchanting for weapons when using Blessed scrolls, 1000 max
Added soft cap for total damage gained from each weapon level plus for all weapons
Extra info for crafting recipies are now visible only on hover
MISC
Interface refinements and convenience adjustments
Numerous of other minor balance changes
Savefiles from previous version are compatible
UPDATE V1.0048
Here are the patch notes (1.0048.42):
Fixed issue with soul ring not draining souls correctly
TOWER
Fixed issue with goblin crystals not dropping on the ground
Fixed issue with S-grade weapons not dropping on the ground
ITEMS
Fixed issue with incorrect value for selling "Gold Bar"
Fixed issue with incorrect value for selling "Copper Bar"
Tweaks to decrease total dodge gained from "Ring of Dodge"
MISC
Numerous stability and faster loading fixes
Savefiles from previous version are compatible
UPDATE V1.0047
Hotfix for a MAJOR BUG with "Rings" in the inventory system. Thanks everyone for your bug reports and feedback!
Here are the patch notes (1.0047.41):
Fixed major issue with "Rings" in inventory and shared stash
Fixed issues with "Soulhunter" set items displaying wrong grade
Tweaks to increase max cap for "Dodge"
Tweaks to increase max cap for "Movement speed"
Fixed issue with "Ring of Speed" not working correctly
Tweaks to decrease total attack speed from "Frenzy totem"
Tweaks to decrease movement speed gained from "Wind totem"
Savefiles from previous version are compatible
"SOULHUNTER" UPDATE IS OUT NOW!
Here are the patch notes (1.0046.40):
NEW CONTENT
ADDED new S-grade Armor sets "SOULHUNTER"
ADDED new ring "MYTHIC" (one tier over "DRAGON")
ADDED 14 new items and rare materials
ADDED 16 new recipies to unlock for crafting
ADDED 5 new effects and stat bonues on Rings(T1-T6)
ADDED 8 new masteries to unlock at class trainer
CRAFTING
Added new crafting recipie "A-grade helmet,"MAJESTIC HAT"
Added new crafting recipie "S-grade helmet,"SOULHUNTER ARMOR"
Added new crafting recipie "S-grade helmet,"SOULHUNTER TUNIC"
Added new crafting recipie "S-grade helmet,"SOULHUNTER ROBE"
Added new crafting recipie "S-grade helmet,"SOULHUNTER HELMET"
Added new crafting recipie "S-grade helmet,"SOULHUNTER SHROUD"
Added new crafting recipie "S-grade helmet,"SOULHUNTER HAT"
Added new crafting recipie "A-grade armor,"MAJESTIC ARMOR"
Added new crafting recipie "A-grade armor,"MAJESTIC TUNIC"
Added new crafting recipie "A-grade armor,"MAJESTIC ROBE"
Added new crafting recipie "A-grade helmet,"MAJESTIC HELMET"
Added new crafting recipie "A-grade helmet,"MAJESTIC SHROUD"
Added new crafting recipie "PHYSICAL DAMAGE POTION"
Added new crafting recipie "SPELL DAMAGE POTION"
Added new crafting recipie "FORTITUDE POTION"
Added new crafting recipie "ARMOR POTION"
Added new crafting recipie "RESISTANCE POTION"
Added new crafting recipie "COPPER BAR"
Added new crafting recipie "GOLD BAR"
Added new crafting recipie "GOLD RING"
Added new crafting recipie "MAGICAL RING"
Added new crafting recipie "MYTHIC RING"
Tweaks to balance required mats to craft equipment
Added hover info about source to all crafting materials
Fixed issues with sounds when crafting weapons and armor
No-Grade Craft Armors reduced cost
No-Grade Craft Helmets reduced cost
B-Grade Craft Armors reduced cost
B-Grade Craft Helmets reduced cost
Helmets now cost less to craft then Armors
Tweaks to B-Grade Weapons craft costs
Tweaks to A-Grade Weapons craft costs
SYSTEM
Added new mastery to unlock at lvl 61 "TAILORING III"
Added new mastery to unlock at lvl 61 "LEATHERWORKING III"
Added new mastery to unlock at lvl 61 "BLACKSMITHING III"
Added new mastery to unlock at lvl 81 "ALCHEMY IV"
Added new mastery to unlock at lvl 95 "TAILORING IV"
Added new mastery to unlock at lvl 95 "LEATHERWORKING IV"
Added new mastery to unlock at lvl 95 "BLACKSMITHING IV"
Added new mastery to unlock at lvl 100 "JEWELCRAFTING IV"
Fixed issues with Undead racial "Undying" not working correctly
Tweaks to decrease item find for all "LOW CHANCE" drops
Dragons now drop "Bones" instead of "Coins"
Copper ore drops in the towers "Barracks" section
ITEMS
ADDED item "PHYSICAL DAMAGE POTION"
ADDED item "SPELL DAMAGE POTION"
ADDED item "FORTITUDE POTION"
ADDED item "ARMOR POTION"
ADDED item "RESISTANCE POTION"
ADDED item "COPPER ORE"
ADDED item "COPPER BAR"
ADDED item "GOLD BAR"
Added new ring tier "MYTHIC RING "(TIER 5)
ADDED RING OF FORTUNE, INCREASES GOLD FIND
ADDED RING OF IMPACT, INCREASES PHYSICAL DAMAGE
ADDED RING OF FORCE, INCREASES SPELL DAMAGE
ADDED RING OF DODGE, INCREASES DODGE
ADDED RING OF SPEED, INCREASES MOVEMENT SPEED
Tweaks to balance scaling for rings of all tiers
Reworked item "BRONZE RING", new item "COPPER RING "(TIER 2)
Reworked item "DIAMOND RING", new item "MAGICAL RING"(TIER 3)
Reworked item "EMERALD RING", new item "SUPERIOR RING"(TIER 3)
Reworked item "AMETHYST RING", new item "POWERFUL RING"(TIER 4)
Reworked item "SAPPHIRE RING", new item "ANCIENT RING"(TIER 4)
INVENTORY
All shard and fragment items has been moved to "GEMSTONES"
Fixed issue with "Wood" not showing up in inventory
QUESTS
Tweaks to decrease target count to all defeat "DRAGON" quests
MISC
Added visual feedback for effects to Character UI in basecamp
Added top right corner button in basecamp to open settings menu
Added questmarkers for normal and heroic quests in quick travel
Fixed issue with questmarkers not showing for heroic quests
Savefiles from previous version are compatible
UPDATE V1.0045
Here are the patch notes (1.0045.39):
Soul ring now drains souls from lower level (grey) enemies
Fixed issue with lore page #24 in Journal not working correctly
A-grade blessed enchant armor now drops in the tower
A-grade blessed enchant weapon now drops in the tower
Slightly reduced enemy damage on floor 73 above
Slightly increased enemy health on floor 81 above
Savefiles from previous version are compatible
"THE GOBLIN FORTRESS" UPDATE IS OUT NOW!
Goblins has arrived to Tower Walker! This is a HUGE major update. Tell all your friends or shout it on the mountains to help spread this game to all corners of the world.
To unlock the new exciting things just play to progress. We always appreciate and try our best to apply any feedback given by you to make the game the best experience it can possibly be. Thank you very much for the amazing support! Enjoy!
Here are the patch notes (1.0044.38):
NEW CONTENT
Increased max level cap to lvl 100
ADDED new playable race "Goblin"
ADDED new racial mastery "Greed", +5% gold find
ADDED new S-grade weapons, 9 total weapons
ADDED new player stat "Gold Find", loot more coins
ADDED new special item "Goblin crystal"
ADDED new boss "Wolfgrin" the elder goblin
ADDED new boss "Goreclaw" the smasher
ADDED new feature "Apply curse to floors"
ADDED new lore in Journal
TOWER
Added "Goblin curse" mechanics to all floors (Increase difficulty of enemies and gain item find bonus and experience gain up to 300%)
Added new section to the tower "Goblin halls"
Added new mob type "Goblin Thief"
Added new mob type "Goblin Robber"
Added new mob type "Goblin Crusher"
Added new boss "Goreclaw"
Added new boss "Wolfgrin"
Added new difficulty option to all floors, "Veteran"
Added new difficulty option to all floors, "Violent";
Added new difficulty option to all floors, "Nightmare";
Added new difficulty option to all floors, "Brutal I";
Added new difficulty option to all floors, "Brutal II";
Added new difficulty option to all floors, "Brutal III";
Added new difficulty option to all floors, "Brutal IV";
Added new difficulty option to all floors, "Brutal V";
Added new difficulty option to all floors, "Brutal VI";
SYSTEM
Ascenion requirements has been changed to lvl 100
Added new mastery "WEAPONSMITHING II", to be unlocked at lvl 60
Reworked item find drop chance for all "rare" loots in the game
Reworked item find drop chance for all "legendary" loots in the game
Reworked item find drop chance for all "shadow" loots in the game
Added "Gold find" mechanics to loot systems
ITEMS
Added new S-grade Weapon (Book) "MANTICORE"
Added new S-grade Weapon (Staff) "COBRA"
Added new S-grade Weapon (Mighty Weapon) "GORECLAW"
Added new S-grade Weapon (Mace/shield) "TROLLMACE / SKULLSHIELD"
Added new S-grade Weapon (Claws) "TWIN VIPERS"
Added new S-grade Weapon (Dualswords) "JADEBLADES"
Added new S-grade Weapon (Dagger) "VENOMOUS"
Added new S-grade Weapon (Bow) "VIPERSTING"
Added new S-grade Weapon (Dark orb) "HARVESTER"
Added new special item (Misc) "Goblin Crystal"
CRAFTING
Increased max capacity for crafted items stack from 999 to 9999
Added new crafting recipie "A-grade Weapon, A SAGES'S NOTES"
Added new crafting recipie "A-grade Weapon, RED CRYSTALLINE"
Added new crafting recipie "A-grade Weapon, ANCIENT CRYSTAL BLADE"
Added new crafting recipie "A-grade Weapon, ARCANA / NAFANG"
Added new crafting recipie "A-grade Weapon, BEASTFANGS"
Added new crafting recipie "A-grade Weapon, BLOODY ORCHIDS"
Added new crafting recipie "A-grade Weapon, DOOM DAGGER"
Added new crafting recipie "A-grade Weapon, SOULBOW"
Added new crafting recipie "A-grade Weapon, SERPENTA"
Extra info for crafting recipies are now visible only on hover
QUESTS
Added 3 new normal quests and 2 heroic quests
Quest reward for defeating (560)"Goblin Thief" is now 1x Goblin Crystal
Quest reward for defeating (580)"Goblin Robber" is now 1x Legendary chest
Quest reward for defeating (600)"Goblin Crusher" is now 5x Goblin Crystals
COMBAT
Slighty lower experience gain when your character is 8 to 12 levels higher then the enemy
Slighty lower experience gain when your character is 12 to 15 levels higher then the enemy
No longer gain experience when your character is 16 levels higher then the enemy
Fixed an issue with Archmage ability "Scorched Earth"
SHARED STASH
Added option in settings to disable auto loot to shared stash
Added function to sell "Soulshots" from shared stash
Added function to sell "Weapons" from shared stash
Added function to sell "Armor" from shared stash
Added function to sell "Helmets" from shared stash
Added function to sell "Rings" from shared stash
Added "Sell mode" to shared stash
Added "Disenchant/Recycle" mode" to shared stash
MISC
Added correct hover info to Strength for Mystic classes
Added correct hover info to Intellect for Warrior classes
Added correct hover info to Intellect for Rogue classes
Fixed issues with soul ring for new characters
Fixed issue with incorrect value for magical damage reduction
Fixed issue with incorrect value for physical damage reduction
Minor tweaks to experience gain
Minor tweaks to value of certain items
Fixed issues with textures in inventory and shared stash
Performance improvements in all areas of the game
Optimized and improved load order in basecamp scene
Optimized and improved load order in tower scene
Interface refinements and convenience adjustments
Numerous of other minor balance changes
Numerous other bug fixes & stability fixes
Savefiles from previous version are compatible
UPDATE V1.0043 build37
Here are the patch notes (1.0043.37):
COMBAT
Fixed issue with "Scorched Earth" ability causing attack bugs
More improvements to combat behaviour AI to prevent targeting bugs
More improvements to spawning systems to prevent attack bugs
Fixed issues with upper condition icons when hiding UI in combat
ENCHANTING
Disenchant/Recycling button is now hidden for equipped items
Added option to close enchanting by clicking outside the menu
Closing enchantment menu now always reopens previous menu
MISC
Fixed minor issues with announcement and notifier system