Tower Walker: MMO Grind Simulator cover
Tower Walker: MMO Grind Simulator screenshot
Genre: Role-playing (RPG), Simulator, Indie

Tower Walker: MMO Grind Simulator

UPDATE V1.0052

It is time for more improvements and important fixes to crafting, spawning systems and attack speed in combat. For the first time in Tower Walker all enemies in the tower now has correct attack/casting speed at all times based on their weapon type. No more random instant cast fireballs from enemies. We also fixed a critical issue with heroic quests.

As always! We appreciate the support of the community! Thank you all so much for being such a supportive and positive crowd.


This is a great foundation to build a massive game on with tons of endgame content and expansions.
We are sticking around, and hope you guys are ready to stick with us on this journey we call Tower Walker. The game is in a constant state of improvement and the first big expansion is just around the corner. Do not forget that if you want to help out you can do so by posting a review and and tell us what you think about the game, this will greatly support our ability to continue improving and working on the game.


Patch Notes

Here are the patch notes (1.0052.434):

  • ADDED boss elite texture icon
  • MAJOR improvements to combat
  • MAJOR improvements to spawning systems

QUESTS



  • Fixed issues with heroic quests not working correctly

CRAFTING



  • Fixed major issue with bundle crafting not working correctly

COMBAT



  • Fixed a major issue with enemys and bosses that caused unpredictable attack speed changes
  • Fixed an issue with the class "Savage" ability "Fury" did not work correctly
  • Fixed an issue with "Fury" showing stacks beyond max cap

TOWER



  • Tweaks to "Floor 57" slightly higher enemy respawn speed
  • Slight enemy damage decrease on floor 60 and above
  • Slight enemy attack speed decrease on floor 55 and above
  • Many improvements to spawning systems in the tower

MISC



  • Fixed visual error in party members menu "not enough coins" text
  • Fixed an issue where you could click on level up companion even if u didnt have enough
  • Fixed minor issues with announcement and notifier system
  • Savefiles from previous version are compatible

UPDATE V1.0051

It is time for an important balance update to enemy spawn rates and damage above floor 52 in the tower. This will make the journey in midgame more fun for all classes. We also added some new drops from bosses and a progress bar to enchanting and companions training in the basecamp.

Do you like Tower Walker? Help out!


We have big plans in the future for Tower Walker. If you want to help out please consider leaving us a review and tell us what you think about the game - it means a lot to us. Your support makes this possible!

Thank you!


Thank you for staying with us through these 3 months since release, your feedback and amazing suggestions has helped us to get this game to where it is now.

Here are the patch notes (1.0051.433):

  • MAJOR balance changes to all enemies and bosses above floor 52
  • ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER ARMOR"
  • ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER TUNIC"
  • ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER ROBE"
  • ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER HELMET"
  • ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER SHROUD"
  • ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER HAT"

ENCHANTING



  • ADDED progress bar for enchanting
  • Many improvements to UI/UX for enchanting/disenchanting

COMPANIONS



  • ADDED progress bar for training companions
  • Many improvements to UI/UX for party and companions
  • Tweaks to companions training costs up to lvl80
  • Improved Party UI in recruitment
  • Fixed text issues in Party UI when playing goblin

TOWER



  • Travel load time between floors is now quicker
  • Tweaks to tower "floor 6" more enemy spawns
  • Tweaks to tower "floor 6" faster enemy spawn speed
  • Tweaks to tower "floor 30" more enemy spawns
  • Tweaks to tower "floor 32" less enemy spawns
  • Tweaks to tower "floor 32" faster enemy spawn speed
  • Tweaks to tower "floor 39" more enemy spawns
  • Tweaks to tower "floor 41" less enemy spawns
  • Tweaks to tower "floor 49" more enemy spawns
  • Tweaks to all enemies on floor 52 and above has had their damage reduced
  • Tweaks to all bosses on floor 52 and above has had their damage reduced
  • Loot tables on floor 52 and above has been slightly modified
  • Fixed visual errors and spawn issues on floor 39
  • Fixed visual icon error when playing goblin
  • Boss "GORECLAW" now drops the "Soul Hunter" armor
  • Boss "GORECLAW" now drops the "Soul Hunter" head
  • Many improvements to the spawning system on floor 52 and above
  • Tweaks to legendary rings drop rate

MISC



  • Added some preparation work for "Abyss realm expansion"
  • Minor tweaks to crafting experience gain
  • Many improvements to UI/UX for inventory and shared stash
  • Many improvements to UI/UX for crafting, quests and lore
  • Fixed issues with crafting notifier triggers
  • Performance improvements in all areas of the game
  • Stability fixes for faster loading times
  • Optimized and improved load order in basecamp scene
  • Optimized and improved load order in tower scene
  • Numerous interface refinements
  • Numerous minor bug/grammar/graphics fixes
  • Updated several tooltips in companions Party UI
  • Savefiles from previous version are compatible

UPDATE V1.0050

Hey there! Today is a good day to release a new update. Crafting quests and upgrades for material storage capacity are finally here. All existing players will have highest upgrade by default to avoid losing materials. New lore notes about the abyss realm bosses is also added and tied to crafting quest progression. We also included many important improvements to inventory and character interface. Thanks everyone for your amazing support, bug reports and feedback!

Tower Walker Demo
We also have a demo available now for new players who want to try the game out so to tell your friends. The max level cap in the demo is set to lvl 20 and tower limit is floor 26.

Here are the patch notes (1.0050.432):

  • ADDED CRAFTING QUESTS
  • ADDED New crafting mastery
  • ADDED Lore notes, Moortus Journal (Hidden Chapters)
  • ADDED Abyss realm lore
  • ADDED Exotic goods vendor in the tower
  • IMPROVED Character UI
  • IMPROVED Scrolls section of inventory
  • IMPROVED Ring section of inventory
  • IMPROVED Armor section of inventory
  • IMPROVED Helmets section of inventory

UPGRADES



  • ADDED Materials storage limit (Increase inventory limit for materials and gemstones)
    All existing players will have highest upgrade by default to avoid losing materials

CRAFTING



  • Added new mastery - SCROLLCRAFTING IV, unlocks at trainer at lvl 85

QUESTS



  • Added Quest "CRAFT BONE POWDER"
  • Added Quest "CRAFT LEATHER"
  • Added Quest "CRAFT COPPER BAR"
  • Added Quest "CRAFT IRON BAR"
  • Added Quest "CRAFT SILK"
  • Added Quest "CRAFT SOULSHARD"
  • Added Quest "CRAFT RUNESTONE"
  • Added Quest "CRAFT GOLD BAR"
  • Added Quest "CRAFT BLANK SCROLL"
  • Added Quest "CRAFT RUBY"
  • Added Quest "CRAFT EMERALD"
  • Added Quest "CRAFT AMETHYST"
  • Added Quest "CRAFT SAPPHIRE"
  • Added Quest "CRAFT DIAMOND"
  • Added Quest "CRAFT TITANIUM BAR"
  • Added Quest "CRAFT BLOODSTONE"
  • Added Quest "CRAFT MOONSTONE"
  • Added Quest "CRAFT SOULSTONE"
  • Added Quest "CRAFT EYE OF THE GODS"
  • Added repeatable Quest "CRAFT EYE OF THE GODS"

JOURNAL



  • Added "Loremasters Journal" #25
  • Added "Moortus Journal" (Hidden Chapters) #1
  • Added "Moortus Journal" (Hidden Chapters) #2
  • Added "Moortus Journal" (Hidden Chapters) #3
  • Added "Moortus Journal" (Hidden Chapters) #4
  • Added "Moortus Journal" (Hidden Chapters) #5
  • Added "Moortus Journal" (Hidden Chapters) #6
  • Added "Moortus Journal" (Hidden Chapters) #7
  • Added "Moortus Journal" (Hidden Chapters) #8
  • Added "Moortus Journal" (Hidden Chapters) #9
  • Added "Moortus Journal" (Hidden Chapters) #10

TOWER



  • Fixed issues with incorrect total coins values from loots
  • Fixed issues with gold find not working correctly
  • Tweaks to floor 73 spawn ratio
  • Tweaks to floor 79 spawn ratio
  • Tweaks to floor 81 spawn ratio/amount
  • Tweaks to floor 82 spawn ratio/amount
  • Tweaks to floor 84 spawn ratio
  • Tweaks to all enemies health/damage above floor 60
  • Tweaks to increase total "Tower Dust" drops from higher level mobs
  • Tweaks to increase total "Linen Cloth" drops from higher level mobs
  • Tweaks to increase total "Silk Scraps" drops from higher level mobs
  • Tweaks to increase total "Leather Scraps" drops from higher level mobs
  • Tweaks to increase total "Iron Ore" drops from higher level mobs
  • Tweaks to increase total "Titanium Ore" drops from higher level mobs
  • Tweaks to increase total "Wood" drops from higher level mobs
  • Tweaks to increase total "Coal" drops from higher level mobs
  • Tweaks to increase total "Bones" drops from higher level mobs
  • Tweaks to increase total "Holy Water" drops from higher level mobs
  • Tweaks to item find to increase quantity of "Always Drop" items
  • Tweaks to item find to increase quantity of "Rare" items
  • Tweaks to item find to increase quantity of "Legendary" items

CLASSES



  • Tweaks to improve Stalker "Critical Wound"
  • Tweaks to improve Ravager "Siphon Life"
  • Tweaks to improve Phantom "Haunting Arrow"
  • Tweaks to improve Tyrant "Mighty Blow"
  • Tweaks to improve Paladin "Holy Light"
  • Tweaks to improve Blademaster "Frenzy"
  • Tweaks to improve Bishop "Blessed"
  • Tweaks to improve Archmage "Arcane Power"
  • Tweaks to improve Soultaker "Drain Soul"

MISC



  • Interface refinements in inventory, shop and character
  • Savefiles from previous version are compatible

UPDATE V1.0049

This is a massive crafting and enchanting update. Bulk enchanting for weapons is finally here. Scrollcrafting is now improved and much better with new recipes. Reset and restart boss fights in the tower is now faster. Drop chance for legendary and shadow drops has been increased. Farming low level grey mobs now gives experience again. This update also prepares the game for the "Abyss Realm" expansion by putting in our planned soft caps for weapon enchant bonuses. This was important to get into the game before we put in any end game raid instances. Thanks for your support!

Here are the patch notes (1.0049.43):

ITEMS



  • ADDED New blank scroll icon
  • ADDED New blessed enchant armor scroll icon
  • ADDED New Blessed enchant weapon scroll icon
  • ADDED New Blessed enchant ring scroll icon
  • ADDED New Blessed Scroll of Escape icon
  • ADDED New Blessed Scroll of Resurrection icon

TOWER



  • Increased experience gain when 16 levels above enemy/boss(grey)
  • Added "reset boss encounter" button (if the player got a skeleton key)

MERCHANT



  • Added "Leather scraps" to trade goods vendor
  • Added "Silk scraps" to trade goods vendor
  • Added "Copper ore" to trade goods vendor
  • Added "Iron ore" to trade goods vendor

SYSTEM



  • Increased drop chance for all "legendary" loots in the game
  • Increased drop chance for all "shadow" loots in the game

ENCHANTING



  • Added bulk enchanting for weapons when using Blessed scrolls, 1000 max
  • Added soft cap for total damage gained from each weapon level plus for all weapons

CRAFTING



  • Added crafting recipe - Blessed enchant armor, S-GRADE
  • Added crafting recipe - Blessed enchant weapon, S-GRADE
  • Reworked scrolls tab in crafting (materials cost and layout)
  • Added hover on selected item in the scrolls tab in crafting
  • Blessed Scroll of Resurrection materials cost change
  • Blessed Scroll of Escape materials cost change
  • Common enchant ring materials cost change
  • Blessed enchant ring materials cost change
  • Common enchant armor D-GRADE materials cost change
  • Common enchant weapon D-GRADE materials cost change
  • Blessed enchant armor D-GRADE materials cost change
  • Blessed enchant weapon D-GRADE materials cost change
  • Common enchant armor C-GRADE materials cost change
  • Common enchant weapon C-GRADE materials cost change
  • Blessed enchant armor C-GRADE materials cost change
  • Blessed enchant weapon C-GRADE materials cost change
  • Common enchant armor B-GRADE materials cost change
  • Common enchant weapon B-GRADE materials cost change
  • Blessed enchant armor B-GRADE materials cost change
  • Blessed enchant weapon B-GRADE materials cost change
  • Common enchant armor A-GRADE materials cost change
  • Common enchant weapon A-GRADE materials cost change
  • Blessed enchant armor A-GRADE materials cost change
  • Blessed enchant weapon A-GRADE materials cost change
  • Common enchant armor S-GRADE materials cost change
  • Common enchant weapon S-GRADE materials cost change
  • Blessed enchant armor S-GRADE materials cost change
  • Blessed enchant weapon S-GRADE materials cost change
  • Extra info for crafting recipies are now visible only on hover

MISC



  • Interface refinements and convenience adjustments
  • Numerous of other minor balance changes
  • Savefiles from previous version are compatible

UPDATE V1.0048

Here are the patch notes (1.0048.42):

  • Fixed issue with soul ring not draining souls correctly

TOWER



  • Fixed issue with goblin crystals not dropping on the ground
  • Fixed issue with S-grade weapons not dropping on the ground

ITEMS



  • Fixed issue with incorrect value for selling "Gold Bar"
  • Fixed issue with incorrect value for selling "Copper Bar"
  • Tweaks to decrease total dodge gained from "Ring of Dodge"

MISC



  • Numerous stability and faster loading fixes
  • Savefiles from previous version are compatible

UPDATE V1.0047

Hotfix for a MAJOR BUG with "Rings" in the inventory system. Thanks everyone for your bug reports and feedback!

Here are the patch notes (1.0047.41):

  • Fixed major issue with "Rings" in inventory and shared stash
  • Fixed issues with "Soulhunter" set items displaying wrong grade
  • Tweaks to increase max cap for "Dodge"
  • Tweaks to increase max cap for "Movement speed"
  • Fixed issue with "Ring of Speed" not working correctly
  • Tweaks to decrease total attack speed from "Frenzy totem"
  • Tweaks to decrease movement speed gained from "Wind totem"
  • Savefiles from previous version are compatible

"SOULHUNTER" UPDATE IS OUT NOW!

Here are the patch notes (1.0046.40):

NEW CONTENT



  • ADDED new S-grade Armor sets "SOULHUNTER"
  • ADDED new ring "MYTHIC" (one tier over "DRAGON")
  • ADDED 14 new items and rare materials
  • ADDED 16 new recipies to unlock for crafting
  • ADDED 5 new effects and stat bonues on Rings(T1-T6)
  • ADDED 8 new masteries to unlock at class trainer

CRAFTING



  • Added new crafting recipie "A-grade helmet,"MAJESTIC HAT"
  • Added new crafting recipie "S-grade helmet,"SOULHUNTER ARMOR"
  • Added new crafting recipie "S-grade helmet,"SOULHUNTER TUNIC"
  • Added new crafting recipie "S-grade helmet,"SOULHUNTER ROBE"
  • Added new crafting recipie "S-grade helmet,"SOULHUNTER HELMET"
  • Added new crafting recipie "S-grade helmet,"SOULHUNTER SHROUD"
  • Added new crafting recipie "S-grade helmet,"SOULHUNTER HAT"
  • Added new crafting recipie "A-grade armor,"MAJESTIC ARMOR"
  • Added new crafting recipie "A-grade armor,"MAJESTIC TUNIC"
  • Added new crafting recipie "A-grade armor,"MAJESTIC ROBE"
  • Added new crafting recipie "A-grade helmet,"MAJESTIC HELMET"
  • Added new crafting recipie "A-grade helmet,"MAJESTIC SHROUD"
  • Added new crafting recipie "PHYSICAL DAMAGE POTION"
  • Added new crafting recipie "SPELL DAMAGE POTION"
  • Added new crafting recipie "FORTITUDE POTION"
  • Added new crafting recipie "ARMOR POTION"
  • Added new crafting recipie "RESISTANCE POTION"
  • Added new crafting recipie "COPPER BAR"
  • Added new crafting recipie "GOLD BAR"
  • Added new crafting recipie "GOLD RING"
  • Added new crafting recipie "MAGICAL RING"
  • Added new crafting recipie "MYTHIC RING"
  • Tweaks to balance required mats to craft equipment
  • Added hover info about source to all crafting materials
  • Fixed issues with sounds when crafting weapons and armor
  • No-Grade Craft Armors reduced cost
  • No-Grade Craft Helmets reduced cost
  • B-Grade Craft Armors reduced cost
  • B-Grade Craft Helmets reduced cost
  • Helmets now cost less to craft then Armors
  • Tweaks to B-Grade Weapons craft costs
  • Tweaks to A-Grade Weapons craft costs

SYSTEM



  • Added new mastery to unlock at lvl 61 "TAILORING III"
  • Added new mastery to unlock at lvl 61 "LEATHERWORKING III"
  • Added new mastery to unlock at lvl 61 "BLACKSMITHING III"
  • Added new mastery to unlock at lvl 81 "ALCHEMY IV"
  • Added new mastery to unlock at lvl 95 "TAILORING IV"
  • Added new mastery to unlock at lvl 95 "LEATHERWORKING IV"
  • Added new mastery to unlock at lvl 95 "BLACKSMITHING IV"
  • Added new mastery to unlock at lvl 100 "JEWELCRAFTING IV"
  • Fixed issues with Undead racial "Undying" not working correctly
  • Tweaks to decrease item find for all "LOW CHANCE" drops
  • Dragons now drop "Bones" instead of "Coins"
  • Copper ore drops in the towers "Barracks" section

ITEMS



  • ADDED item "PHYSICAL DAMAGE POTION"
  • ADDED item "SPELL DAMAGE POTION"
  • ADDED item "FORTITUDE POTION"
  • ADDED item "ARMOR POTION"
  • ADDED item "RESISTANCE POTION"
  • ADDED item "COPPER ORE"
  • ADDED item "COPPER BAR"
  • ADDED item "GOLD BAR"
  • Added new ring tier "MYTHIC RING "(TIER 5)
  • ADDED RING OF FORTUNE, INCREASES GOLD FIND
  • ADDED RING OF IMPACT, INCREASES PHYSICAL DAMAGE
  • ADDED RING OF FORCE, INCREASES SPELL DAMAGE
  • ADDED RING OF DODGE, INCREASES DODGE
  • ADDED RING OF SPEED, INCREASES MOVEMENT SPEED
  • Tweaks to balance scaling for rings of all tiers
  • Reworked item "BRONZE RING", new item "COPPER RING "(TIER 2)
  • Reworked item "DIAMOND RING", new item "MAGICAL RING"(TIER 3)
  • Reworked item "EMERALD RING", new item "SUPERIOR RING"(TIER 3)
  • Reworked item "AMETHYST RING", new item "POWERFUL RING"(TIER 4)
  • Reworked item "SAPPHIRE RING", new item "ANCIENT RING"(TIER 4)

INVENTORY



  • All shard and fragment items has been moved to "GEMSTONES"
  • Fixed issue with "Wood" not showing up in inventory

QUESTS



  • Tweaks to decrease target count to all defeat "DRAGON" quests

MISC



  • Added visual feedback for effects to Character UI in basecamp
  • Added top right corner button in basecamp to open settings menu
  • Added questmarkers for normal and heroic quests in quick travel
  • Fixed issue with questmarkers not showing for heroic quests
  • Savefiles from previous version are compatible

UPDATE V1.0045

Here are the patch notes (1.0045.39):

  • Soul ring now drains souls from lower level (grey) enemies
  • Fixed issue with lore page #24 in Journal not working correctly
  • A-grade blessed enchant armor now drops in the tower
  • A-grade blessed enchant weapon now drops in the tower
  • Slightly reduced enemy damage on floor 73 above
  • Slightly increased enemy health on floor 81 above
  • Savefiles from previous version are compatible

"THE GOBLIN FORTRESS" UPDATE IS OUT NOW!



Goblins has arrived to Tower Walker! This is a HUGE major update. Tell all your friends or shout it on the mountains to help spread this game to all corners of the world.

To unlock the new exciting things just play to progress. We always appreciate and try our best to apply any feedback given by you to make the game the best experience it can possibly be.
Thank you very much for the amazing support! Enjoy!

Here are the patch notes (1.0044.38):

NEW CONTENT



  • Increased max level cap to lvl 100
  • ADDED new playable race "Goblin"
  • ADDED new racial mastery "Greed", +5% gold find
  • ADDED new S-grade weapons, 9 total weapons
  • ADDED new player stat "Gold Find", loot more coins
  • ADDED new special item "Goblin crystal"
  • ADDED new boss "Wolfgrin" the elder goblin
  • ADDED new boss "Goreclaw" the smasher
  • ADDED new feature "Apply curse to floors"
  • ADDED new lore in Journal

TOWER



  • Added "Goblin curse" mechanics to all floors (Increase difficulty of enemies and gain item find bonus and experience gain up to 300%)
  • Added new section to the tower "Goblin halls"
  • Added new mob type "Goblin Thief"
  • Added new mob type "Goblin Robber"
  • Added new mob type "Goblin Crusher"
  • Added new boss "Goreclaw"
  • Added new boss "Wolfgrin"
  • Added new difficulty option to all floors, "Veteran"
  • Added new difficulty option to all floors, "Violent";
  • Added new difficulty option to all floors, "Nightmare";
  • Added new difficulty option to all floors, "Brutal I";
  • Added new difficulty option to all floors, "Brutal II";
  • Added new difficulty option to all floors, "Brutal III";
  • Added new difficulty option to all floors, "Brutal IV";
  • Added new difficulty option to all floors, "Brutal V";
  • Added new difficulty option to all floors, "Brutal VI";

SYSTEM



  • Ascenion requirements has been changed to lvl 100
  • Added new mastery "WEAPONSMITHING II", to be unlocked at lvl 60
  • Reworked item find drop chance for all "rare" loots in the game
  • Reworked item find drop chance for all "legendary" loots in the game
  • Reworked item find drop chance for all "shadow" loots in the game
  • Added "Gold find" mechanics to loot systems

ITEMS



  • Added new S-grade Weapon (Book) "MANTICORE"
  • Added new S-grade Weapon (Staff) "COBRA"
  • Added new S-grade Weapon (Mighty Weapon) "GORECLAW"
  • Added new S-grade Weapon (Mace/shield) "TROLLMACE / SKULLSHIELD"
  • Added new S-grade Weapon (Claws) "TWIN VIPERS"
  • Added new S-grade Weapon (Dualswords) "JADEBLADES"
  • Added new S-grade Weapon (Dagger) "VENOMOUS"
  • Added new S-grade Weapon (Bow) "VIPERSTING"
  • Added new S-grade Weapon (Dark orb) "HARVESTER"
  • Added new special item (Misc) "Goblin Crystal"

CRAFTING



  • Increased max capacity for crafted items stack from 999 to 9999
  • Added new crafting recipie "A-grade Weapon, A SAGES'S NOTES"
  • Added new crafting recipie "A-grade Weapon, RED CRYSTALLINE"
  • Added new crafting recipie "A-grade Weapon, ANCIENT CRYSTAL BLADE"
  • Added new crafting recipie "A-grade Weapon, ARCANA / NAFANG"
  • Added new crafting recipie "A-grade Weapon, BEASTFANGS"
  • Added new crafting recipie "A-grade Weapon, BLOODY ORCHIDS"
  • Added new crafting recipie "A-grade Weapon, DOOM DAGGER"
  • Added new crafting recipie "A-grade Weapon, SOULBOW"
  • Added new crafting recipie "A-grade Weapon, SERPENTA"
  • Extra info for crafting recipies are now visible only on hover

QUESTS



  • Added 3 new normal quests and 2 heroic quests
  • Quest reward for defeating (560)"Goblin Thief" is now 1x Goblin Crystal
  • Quest reward for defeating (580)"Goblin Robber" is now 1x Legendary chest
  • Quest reward for defeating (600)"Goblin Crusher" is now 5x Goblin Crystals

COMBAT



  • Slighty lower experience gain when your character is 8 to 12 levels higher then the enemy
  • Slighty lower experience gain when your character is 12 to 15 levels higher then the enemy
  • No longer gain experience when your character is 16 levels higher then the enemy
  • Fixed an issue with Archmage ability "Scorched Earth"

SHARED STASH



  • Added option in settings to disable auto loot to shared stash
  • Added function to sell "Soulshots" from shared stash
  • Added function to sell "Weapons" from shared stash
  • Added function to sell "Armor" from shared stash
  • Added function to sell "Helmets" from shared stash
  • Added function to sell "Rings" from shared stash
  • Added "Sell mode" to shared stash
  • Added "Disenchant/Recycle" mode" to shared stash

MISC



  • Added correct hover info to Strength for Mystic classes
  • Added correct hover info to Intellect for Warrior classes
  • Added correct hover info to Intellect for Rogue classes
  • Fixed issues with soul ring for new characters
  • Fixed issue with incorrect value for magical damage
    reduction
  • Fixed issue with incorrect value for physical damage
    reduction
  • Minor tweaks to experience gain
  • Minor tweaks to value of certain items
  • Fixed issues with textures in inventory and shared stash
  • Performance improvements in all areas of the game
  • Optimized and improved load order in basecamp scene
  • Optimized and improved load order in tower scene
  • Interface refinements and convenience adjustments
  • Numerous of other minor balance changes
  • Numerous other bug fixes & stability fixes
  • Savefiles from previous version are compatible

UPDATE V1.0043 build37

Here are the patch notes (1.0043.37):

COMBAT



  • Fixed issue with "Scorched Earth" ability causing attack bugs
  • More improvements to combat behaviour AI to prevent targeting bugs
  • More improvements to spawning systems to prevent attack bugs
  • Fixed issues with upper condition icons when hiding UI in combat

ENCHANTING



  • Disenchant/Recycling button is now hidden for equipped items
  • Added option to close enchanting by clicking outside the menu
  • Closing enchantment menu now always reopens previous menu

MISC



  • Fixed minor issues with announcement and notifier system
  • Numerous stability fixes
  • Savefiles from previous version are compatible