Trading Cards in Toy Soldiers: Complete on Steam are now available!
To get cards, just play Toy Soldiers: Complete and you'll see them drop into your Steam inventory randomly. You can also trade and buy TSC trading cards in the Steam Market Place!
:D:
Along with Trading Cards, we'll be having another major game update soon!
Patch #9 Notes!
Patch time! We've put in some major work this week with music, animations, and bug fixes!
Patch Notes:
New music and sound effects have been placed in the game for TS1.
Performed balance passes on TS1 units.
All 12 British levels have had fly in camera animations and wave balances.
First setup UI has been added for Multiplayer and British units will be playable in the next build! Time to see the might of multiplayer shortly!
General bug fixes.
Known Problems:
<*>The sniper towers cannot aim vertically.
<*>The British bombers secondary weapon fires off when the player hits "Left-click"
<*>Aircraft locks up and continues to move forward endlessly if the player boosts the aircraft to the edges of the maps.
<*>The mouse sensitivity on the aircraft is very low, which can make it difficult to turn.
<*>When the player attempts to roll in the British Bomber, the plane becomes stationary during the roll.
<*>The British Bomber cannot fire any weapons while the plane is in "Bomber Camera" mode.
<*>Map descriptions of 8-12 overlap "Press to Join" while selecting a campaign map in the British Campaign.
<*>Crash occurs pausing and then resuming the game on The Spring <*>Offensive, Hill Cote 304, Langemarcke 1917, and Polygon Wood levels.
<*>Multiplayer still desyncs. :(
Thank you all for your support :D We can't wait to get multiplayer working fully!
If you do not see the update, please restart Steam.
Toy Soldiers: Complete Update #8
Hello Soldiers!
First of all, thank you so much for being patient while we work hard to update the game!
We'll be pushing a patch tonight with the following:
Patch Notes:
All 1-12 levels in the British Campaign are now available in game! We have a big week ahead of us as we work on audio, new bosses, and multiplayer for TS1 and TS2!
Here's the rest of the change notes:
Updated unit pathing in British level 7 for all units.
Addition of the anti-air crew animations.
Fixed a user reported crash for medium tanks.
Added in Zeppcopter animations.
Most user reported issues in British level 9 have been addressed.
Addition of animation for Train Boss.
Improvements to the crewman animations for level 1 German turrets.
Updates to weapon damage balance.
Getting things ready for new TS1 barrages.
Addition of animation for Zeppcopter with pilots.
Animations for exit and take off for airships.
Fixed the ghost turret not showing up on the build site when the build menu is opened using the mouse.
Added German artillery lvl1 crewman animations.
Addition of new breakables.
Fixes to British Level 1 and 5.
180 plane animations added for British and French units.
Fixed a traincar that wasn't breaking properly.
Updates to British Levels 2 and 3.
Updates to Props Wagon Wheel and Telephone Pole
Creep Tank Animation Fixed.
Addition of Level Three Boss.
Boss for TS1 dlc2 robo bob animations.
Addition of DLC2 P51 animations.
Addition of UFO animations.
Addition of TS1 character debris.
Cavalry animations and models implemented.
Added and updated French and German Turrets.
Updated and added Sniper Towers.
Updated German AT Turret files.
Fixed an issue with the game window being resizable.
Addition of Snipers and Igniters to turrets.
Addition of some passenger skins for the German turrets.
Once again, thank you all for your patience as we work hard on these updates! Let us know what you think here on our forums!
What's Next?
Hey Soldiers!
Here's some updates on the progress of Toy Soldiers: Complete.
For our next update that we're currently working on:
Waves have been updated and improved
New physics updates for tanks
Levels 7-12 will become accessible
Some improvement to desync issues
General bug fixes
For following for updates:
DLC content for TS1
Audio
Continuing to fix desync issues
Barrages are being worked on for the original Toy Soldiers
Turrets will be getting put in with DLCs
General bug fixes
Trading cards
Here's some screenshots to give you a preview:
Have a great weekend! We’ll keep you updated on when we’ll push the next update to Toy Soldiers: Complete!
Toy Soldiers: Complete Update #7
Hey Soldiers!
We apologize about the delay with this update, but we’ll be pushing the update today! Thank you all for your support during Early Access as it greatly helps us find issues in the game that need to be fixed!
Patch Notes:
Today, levels 1-7 of the original Toy Soldiers will go live! Also, Commando Barrages and artillery are in and working.
Feel free to jump in and play! Please note that there will still be some bugs/issues that we’d appreciate you reporting to us!
Known Issues:
DLCs - Currently all DLCs are locked as we finish perfecting them.
Achievements – Achievements are currently not earnable in TS1.
Display Case for TS1 -There is no Display Case for the TS1 game currently.
Decorations - Currently the TS1 decorations section will be locked.
Fly-ins - The intro fly-in camera speeds are wrong due to the difference in how they are handled between TS1 and TSCW. Although the intro fly-in cameras work, there are no other intro cinematic elements in the levels yet.
Audio - Audio will probably take the longest as we’re converting the old TS1 audio from FMOD to WWYSE. However, this means that you’ll start hearing sounds that you haven’t heard before during gameplay. It will also help fix past performance issues that existed in the 360 and PC TS1 game.
Bosses – We’re reworking the bosses, so only the 1st one will be live with this patch.
Multiplayer - Multiplayer desync issues should slowly resolve themselves. They are caused by not having all the units in the game yet. As we add more and more of the units, this will be fixed. However, this current update does not push the TS1 units to multiplayer yet.
Leaderboards – All leaderboards for TS1 are in the process of getting hooked up. After they are all in and proved to be working with Early Access users, there will be a reset before the game goes live.
With continuing overall updates, stay tuned for UI changes, new features, and trading cards!
Cheers!
Standby for update, Soldiers!
Hey Soldiers!
We were going to push a large patch live today but we unfortunately ran into some game breaking issues that need to be fixed first. We’ll make sure to push it live as soon as we can!
Patch Notes:
We’re proud to announce that we finally will have the first parts of the original Toy Soldiers game implemented! The update will have the full British campaign available to play. It’s still unfinished, but we knew that you would be excited to get some hands on time with it!
We’re still working on the following in that will be missing in this build:
DLCs - Currently all DLCs are locked as we finish perfecting them.
Achievements – Achievements are currently not earnable in TS1.
Display Case for TS1 -There is no Display Case for the TS1 game currently.
Decorations - Currently the TS1 decorations section will be locked.
Fly-ins - The intro fly-in camera speeds are wrong due to the difference in how they are handled between TS1 and TSCW. Although the intro fly-in cameras work, there are no other intro cinematic elements in the levels yet.
Audio - Audio will probably take the longest as we’re converting the old TS1 audio from FMOD to WWYSE. However, this means that you’ll start hearing sounds that you haven’t heard before during gameplay. It will also help fix past performance issues that existed in the 360 and PC TS1 game.
Bosses – We’re reworking the bosses, so only the 1st one will be live with this patch.
Multiplayer - Multiplayer desync issues should slowly resolve themselves. They are caused by not having all the units in the game yet. As we add more and more of the units, this will be fixed. However, this current update does not push the TS1 units to multiplayer yet.
Leaderboards – All leaderboards for TS1 are in the process of getting hooked up. After they are all in and proved to be working with Early Access users, there will be a reset before the game goes live.
With continuing overall updates, stay tuned for UI changes, new features, trading cards and barrages!
Cheers!
Sneak Peak!
Hello Soldiers!
We’re currently working on getting TS1 content to you and fix several bugs in the game! Here’s a sneak peak of what we're doing:
Toy Soldiers vs Toy Soldiers: Complete Bosses Here's what the difference is between the original game and our new implementation of it in Toy Soldiers: Complete:
More level 3 boss screenshots:
As always, thank you for your patience as we work on fixing bugs and getting you content updates! We appreciate all your help!
Let us know in the comments below if you're excited and if you have any questions. :D:
What's Next?
Hey Everyone,
Due to PAX East and the holiday this weekend, we won’t have an update this week. However, we still wanted to let you know what we’re working on for the next Toy Soldiers: Complete update!
Toy Soldiers 1 Content We’re still working on most of the content for the original Toy Soldiers game. Over the next few updates these will start becoming available for you to play!
Trading Cards We’re working with Valve to add trading cards into the game! I’ll make sure to post as soon as they become released in the game! These will only be available for our Early Access users as a thank you for helping us shape the game!
Multiplayer Progress has been made to the multiplayer issues that have been reported! We understand your frustration with multiplayer not working, so we’re working hard to get this fixed ASAP!
General Bug Fixes Thanks to the support and help from all our players, we've created a rather long list of bugs that need to be fixed! We appreciate all of you keeping in contact with us and letting us know of any issues you experience. We’re constantly going through this list and fixing bugs for the upcoming build!
Toy Soldiers: Complete Update #6
Happy weekend everyone!
In the next few hours you should be seeing update #6 for Toy Soldiers: Complete.
First, I want to let you all know that we’re looking to get some of the original Toy Soldiers content in the game very soon! Along with that, we’re working hard to get multiplayer working correctly. We all know you’re looking forward to both of those!
Fixes for this build:
Shadow ranges are now appropriately set for each shadow quality level, with the “high” level now 700m (was 350m previously)
Fixed the missing button icon on the profile badge "Press to Join" legend on the multiplayer screen
Added "Press to Join" button legend to the navigation controls on the level select and versus private match screens.
Fixed helicopter HUDs using wrong control profile (planes instead of vehicles) for them displaying what keys to use
Fixed keybindings using the wrong game control for Increase/Decrease altitude on vehicles – custom keybindings should work now!
“Launch Wave” is now mapped to F key by default when using keyboard/mouse
Artillery turret adjust view is now mouse wheel up/down when using keyboard/mouse
As always, thank you for your support during Early Access!
What's Next!
Hey Everyone!
I’d like to let you all know what we’ve been busy with this week at Signal Studios. Besides preparing for PAX, we’ve been working hard on Toy Soldiers: Complete.
Some bugs that we’re looking to have fixed for Friday:
Shadow ranges for low/med/high settings fixed (was not reading the ranges properly)
Fixed missing button icon on the profile badge "Press to Join" legend.
Added "Press to Join" button legend to the nav controls on level select and versus private match screens.
Fixed helicopter HUDs using wrong control profile (planes instead of vehicles)
Fixed keybindings using wrong game control for Increase/Decrease altitude on vehicles.
Besides that, we’re still working hard on the de-sync issue with Multiplayer. Unfortunately, this has been really challenging for us to fix, but we’re trying! We think it might be an issue with the syncing of the input, but need to dig deeper.
I also have some exciting news; the original Toy Soldiers content should open up soon in the game! It may still have some missing features, but we’re looking to at least get you all in the levels and playing!
Last, Trading Cards should also be implemented soon! We have special ones for the Early Access players, and different ones for after Early Access.
As always, we appreciate you’ve all supported us through this process! Early Access can be challenging, but we’re working very hard to make the game as awesome as it can be. We’re glad that you’re all helping us by reporting bugs and other problems! Thank you! :D: