Toy Tactics cover
Toy Tactics screenshot
Genre: Strategy, Indie

Toy Tactics

Toy Tactics ⚔️ The Sausage Factory ⚔️ Podcast


Our lead developer Antodologo has been invited to The Sausage Factory podcast!

We would like to thank them for the opportunity, as this was a great way to speak a little bit more about our game! We would also like to thank you—our amazing community—without you, we wouldn’t be where we are.

As mentioned in the podcast, there are a lot of new features that will be added to the game in the future. Make sure to keep an eye out for them, these will be things you don’t want to miss!

Once again, thanks tacticians for all the support! See you on the battlefield.

Listen now🎙️: https://caneandrinse.com/toy-tactics/

New demo!!

New Toy Tactics demo to try most gameplay mechanics, unit types and some spells in just one mission!! Let us know what you think! Enjoy! ;)

HOTFIX 0.756B PATCH NOTES


  • Blessing obtained in kyoukai level 10 fixed

HOTFIX 0.756 PATCH NOTES

Patch notes with some bug fixes reported by some players. Thanks for your support and feedback!

Gameplay



  • Fixed drawing formations causing camera zoom block
  • Fixed default pendragon cavalry blessing, which made damage to themselves
  • Fixed pendragon blessing “Axe of Perun” making axes being freezed and heroes not dealing damage
  • Decreased Kyoukai level 12 difficulty and removed roman army from the battle

Progression



  • Fixed Kyoukai campaign finish blocking level selection map
  • Fixed roman level 11 not counting as complete in some cases

0.753 live

Hi all! We are happy to announce you the new version of the game, with multiple bugs fixed an QOL improvements!

Gameplay



  • Fixed giant chest in “The Lost Crusade” and enemy counter for a secondary objective.
  • Fixed king attack range when joining with cavalry.
  • Crows now work better in the main menu.
  • Fixed the way enemy hero grabs chest in “The Lost Crusade”
  • Fixed freezed build icons in Pier.
  • Fixed random explosion when entering the first conquer area in Nimue’s Pond


Progression



  • The default blessing for archers in the Roman campaign changed, it is now "Armour of Achilles".
  • The blessing given on the 5th Roman level, hibernation, has changed, it is now "Arch of Apollo".


Level objectives



  • Fixed "Defeat X units with your leader" objective has no counter.
  • Fixed: A counter would be missing in the objective "Push 10 units into the void".


Performance



  • Improved performance in all Pendragon levels
  • HUD performance improved
  • Small scripts optimizations

0.752 live

- Multiple bug fixes
- Now all achievements can be unlocked
- Some secondary level objectives fixed

Live stream with devs

Watch the devs playing exclusive armies, maps and campaigns never seen before. You will understand how to play Toy Tactics, how to use a drawing interface to command hundreds of units, how to execute stealth maneouvres with the samurai army and how to necromance using the undead army. Ask the devs anything about the game, development process, future features and plans.

Live stream with devs

Watch the devs playing exclusive armies, maps and campaigns never seen before. You will understand how to play Toy Tactics, how to use a drawing interface to command hundreds of units, how to execute stealth maneouvres with the samurai army and how to necromance using the undead army. Ask the devs anything about the game, development process, future features and plans.

TOY TACTICS: PUBLIC DEMO!

Play the first public demo of TOY TACTICS and give us feedback about your experience.

TOY TACTICS is a new approach to real time strategy games, featuring a unique interface and funny crazy battles to fight and enjoy. Intuitive drawing mechanics allow anyone to command massive armies and invoke powerful spells easily but with complex, laughable and impressive outcomes.

As a trainer with a whiteboard, any player will be able to place units precisely to block bridges, defend positions, conquer higher grounds, surround enemy groups, attack weak points… Maneuvering formations realtime feels as intuitive as moving traces around. Drawing is also a way of invoking reinforcements, barrages of arrows, poison clouds, buildings, meteorites, fire tornados, ninja monkeys, explosive pigs, T-Rexes…