Please welcome our new Maptask feature. You can call it by grabbing a "Scroll" from the Quick menu.
This will show you the map of current location. Areas visited by you or your teammates will be colored. However area you are currently in will be also highlighted.
As you will see, there are many objectives, and now you know that you have a lot to do!
This feature took longer to implement than we expected, so other features will have to wait until the next update.
Minor changes are also applied:
Starting music volume reduced
NPC voices boosted
Bastion Hall invisible blocking volume in front of the Chest removed
Merchant starting monologue fixed
Climbing system rewritten
Stay tuned.
Hotfix
Hello, Sentinels
We're rolling out small hotfix with the following content:
Fixes
🐞 Light was broken on some locations
🐞 Controller stick crouching was broken on Oculus Rift without Steam VR installed
🐞 Merchant introduction dialog was broken
New features
🛠 New HUD option in Settings - HUD Angle will let you adjust your Health/Mana bar position
🛠 The second player no longer required to be nearby to save the cooperative game progress
🛠 No more local inventory aka pockets. Everything you grab goes to shared storage right away
Gamesaves from 0.6.5 should also work with this update.
Don't forget to checkout our next update in May!
Sign Narva
2023 Plans
Minor update
Hello, Sentinels
This is minor update but it is needed as a foundation for further performance improvement. At the moment we're working on network and graphics optimization.
We're going to post our roadmap next week. So you will be able to sneak into our plans for the year 2023.
Please keep in mind that game saves could be not compatible between the game versions!
March update
Hello, Sentinels
We are happy to open x4 multiplayer beta testing. This is so much fun!
But more has been done:
Additional finger sync on Valve Index
STEAM name above player head
Gravity bomb sound kept playing on client. Fixed
Panther movement improved
Miniature Book of Faith placed in the Bastion hall
Battle Arena first mode unlocked after visiting the Ancient Vale
Grip detection precision improved
Unique sounds for each Active ability added
Beam pointer will not be activate on the client in front of the Load/Save dialog
Additional feedback sounds added
Additional NPC voiceovers added
Item pickup delay added for treasure chests
See you online!
March announcement
Hello, Sentinels!
Thank you for your participation in the life of Tracery of Fate. We are glad that you actively responded to the latest changes, and we, in turn, are actively working on the next improvements. Spring is coming, which means the new spring sale is about to start on 16th of March.
🔹 The current goal is to introduce a beta testing of 4x multiplayer cooperative. We've already tested it in our team and it was super fun!
🔹 We are also working on many bugfixes that should improve your gaming experience.
Celebrate the beginning of spring with us!
Tracery of Fate to you
Dear Sentinels
The last update was very important to how the game feels. We are quite happy with all those numerous changes and would like to share them with the rest of the World. That's why we will put a 50% discount from the 18th of February until the 4th of March.
Many fixes and changes have arrived! We will try to be brief thou the list is quite long.
With both hands empty your movement speed improved.
Revolver reload time decreased.
Clip size doubled from 3 to 6 bullets.
Save/load bullet bug fixed.
Anger replaced with Mana. You spend it on Active abilities. It will replenish over time but you can consume mana potions or regeneration potions to speed this process up. You can increase your mana pool size as well. Mana potion blueprint added.
You can also increase your health capacity as passive skill on Altar of Souls.
Bring Relics to the Priestess. It will show newly unlocked ability for several seconds on her shrine. Apply ability to your weapon (or shield). The shrine now has some hints on ability usage.
You can enable/disable activation mode on your weapon. Auto activated ability will work as long as you have enough mana. New visual effects are here.
Shield throwing is fixed and will not end up hanging in the thin air.
Accidental disconnect of client player will switch game mode to single player and allow server to save your progress. Dropped loot will also be recoverable in the Sentinel stronghold.
Player received damage decal intensified to let you know your character feels bad.
Enemy shields will indicate their durability with dynamic cracks.
Damage caused by player to monsters will appear as floating numbers above their heads.
There will be recovery hint above the lethally wounded player character.
Player recovering one another sound changed and will not play forever for client (fixed).
Battle Arena now has balcony traps that could be used by players to eliminate crossbowmen.
First arena mode will be unlocked after visiting Ancient vale location.
Subtitles now support parallel monologues.
Sentinel medallion in Bastion hall was invisible for client player. Fixed!
Panther physics upgraded.
Book of Life (Book of Faith) is placed in Bastion hall just to remind you it actually exist in the game.
Enemy balance changed and stronger versions appeared.
Consumable balance in costs, damage and radius.
Spirit appearing and disappearing effects are in their place now.
Banner placement additional checks for the Bannerlord.
Stone of Life message spam fixed.
Now you can use mannequins to check your damage.
Golem visuals buffed.
Arsenal visuals buffed.
Undead officer chests show their owners when you try to open them.
Minion skeletons might stun you. Popup message will appear telling you what's happened.
Long time forgotten footsteps sound is back.
Eastern Dungeon waterwheel chest position fixed.
Grotto location entrance reworked.
Teleport map pins position fixed. Will no longer teleport you to the same Sentinel stronghold you are already in.
Phew! There are many minor unseen changes.
Just don't forget to deliver schematics to the Merchant and Relics to the Priestess!
More to come!
February announcement
Hello Sentinels
We would like to thank everyone for all your feedback. It was accumulated, stored and analyzed. This is how we ended up with all those changes that are coming at 15th of February live.
The following update aims to speed up your game. Literally. When both your hands are free, you move faster. Escape or get to the right place in less time.
More ammo per clip and enhanced bullet damage will increase your DPS. And decreased reloading time will push it even further.
Active abilities streamlined. You will gain more outcome in fewer steps. Recover an artifact, assign ability to your weapon and boom! You can enable or disable it at any time in combat and use it automatically as long as you have enough mana in your pool.
Yes, Anger replaced with Mana. You just have it, spend it and it will replenish over time. You can increase your Health and Mana pool capacities, regeneration time and use potions for quick recovery.
Passive skills unlimited. You will be able to pick any option you can afford. Take them all! There are no more restrictions of three only.
We are working on rebalance everything in our game. So there are more changes to come.
Make sure you don't miss this update!
January Update
Greetings!
The snow melted, the trees burned down, and the X-mas lights went out. The world of Alfira returns to its harsh reality.
Overall
* Snow, x-mas trees, snowmen and shiny lights removed * Several glitches removed * Diadem hand placement fixed * Destructible mesh debris now interact with your weapon * Weak spots of the skeleton are only visible at close range * Teleport map updated to match current development progress
Lower Town
* Several doors glitched, now fixed and oiled * Several lamps interfered with your movement, fixed * Paired keyholes/doors will not ask for the key again * Spirit's tavern location changed not to interfere during the combat * Some stairs could not be climbed, fixed
Dungeon Eastern
* Spearman's shield was getting an environment decal, fixed * Boss health bar depends on resistant/vulnerable stage * Additional audio feedback during boss fight * Sometimes the golem froze and stopped moving, fixed