TrackDayR cover
TrackDayR screenshot
Genre: Racing, Simulator, Sport, Indie

TrackDayR

REGULAR UPDATE - Build 1.0.119.141



REGULAR RELEASE UPDATE - Build 1.0.119.141





Hello, Riders! ๐Ÿ‘‹
A new update is available! As always, we have collected all the feedback we received and made corrections and added new features.
We rebuilt the chain generation system from scratch and changed the model as well, so now it looks really nice!
To thank you for all the help you give us with every release, we have prepared a surprise for you: a STUNT bike!

Have fun and keep up the great collaboration!

NEW 675 STUNT BIKE





NEW PROCEDURAL CHAIN SYSTEM






CHANGELOG



- bugfix and improve combined rear braking,
- improved rearbrake in wheelie control,
- bugfix on rear fender "skratch" contact
- bugfix rear fender softcollision disable rearbrake contribute
- bugfix / improved lateral equilibrium at lowspeed high angle ( circle hold and weird falling lateral issues )
- New Stunt bike prototype
- New procedural chain system
- bugfix on ridermass transfer weeight when lean forwaard + frontbrake (usefully for stoppie managment)
- added default pelvis torso procedural ( all dirt/stunt bikes )
- bugfix combined rearbrake with no hands
- automatic update all streamingassets timestamp
- upgrade to last LTS Unity Version 2022.3.62


Thank you for your continued support and valuable suggestions. Keep sending us your feedback, and see you on the track! ๐Ÿ†



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MAJOR RELEASE UPDATE - Build 1.0.119.123



MAJOR RELEASE UPDATE - Build 1.0.1.0.119.123



Here we are guys!

Hello, Riders! ๐Ÿ‘‹
New update is just dropped for your 2 wheel favourite game TrackdayR!
We made a lot of work during this month solving lot of things regarding automatic collider generation together with some small adjustment on the game based on the feedbacks received from our beautiful community!
We also created new tricks, SURF and ROCK&ROLL!



CHANGELOG



- New ingame quick wardrobe by pressing F7 in keyboard
- New Carcass Damping simulation
- New countersteering manage with throttle ON
- New Surf trick โฌ†๏ธ โฌ†๏ธ
- New "Follow the beat" Track
- New Change mod folder path
- New bad word filter in chat
- New Collision On/Off in Multiplayer
- New speed calculation (compression/release) based on the actual direction of the shock absorbers
- New erosion settings
- New MX rider animations
- New tough impact calculation
- New rear fender collision soft system
- New rear fender sparkles on skratch
- New clutch pull system
- new trick ROCK&ROLL โžก๏ธ โžก๏ธ
- New Dedicated server with whitelist managment
- New erosion factor ( singleplayer and multiplayer )
- New MX rider physics compensations ( legs shok absorber )
- New Low speed wheel correction,
- New system that separate collision between bike and terrain
- New MX rider porocedural ik
- New leg out animation and transition
- New stoppie equilibrium management
- New protection for cracked files
- New 0-15km/h countersteering managment

- add foothandle estimated position ( available on no brake and Rock&Roll trick )
- Improved simulation of suspension extension when the bike loses contact with the ground
- Improved mproved stability on very low speed ( 0 - 30 km/h )
- Improved simulation of the influence between front masses and rear masses
- Improved steering joint simulation
- Improved front damper simulation
- Improved calculation of CoG (bike + rider)
- Improved manage of suspended masses ( wheels ) on ramps leaving
- Add selected bike in room user list
- Add Kick button to Master user list
- Add Ban button to Master user list
- Add password room for Multiplayer rooms
- Improved the whole system of force management on the handlebars by the Virtual Rider
- Improved camber "berms/ruts" inclination sampling ( x3 faster )
- Bugfix on hard rear brake
- Hotfix front handlebar on landing with front wheel only
- Improved directionality during hard front brake
- Removed Show bestline from menu
- Add "@.everyone" check for steam name
- Improved look back animation and position
- Removed possibility of using the rear brake if the foot is not on the footpeg ( trick )
- Tuned 450 / 750 flat track bikes
- Improved mathematical calculation for arm correction
- Improved the mathematical calculation for wrist correction
- Improved performance for color erosion
- Improved performance for erosion excavation
- Improved Foot check ground position
- Bugfix bike jitter at zero speed
- Bugfix legs jitter at zero speed
- Fix front wheel airdrag" calculation
- Now the right lever in the air no longer moves the steering
- Hotfix wheels compressed at the start,
- Hotfix shock absorber compression under braking
- Hotfix braking force calculation
- Hotfix balance calculation in stoppies
- Bugfix Trick logic
- Updated ATV physics
- Improved precession up vector calculation
- Fixed timeattack achievement ( works also for tournaments )
- General code cleaning
- hotfix steer jitter high angle in air
- hotfix head animation in wheelie + tricks
- hand scratch animation fix





Thank you for your continued support and valuable suggestions. Keep sending us your feedback, and see you on the track! ๐Ÿ†


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REGULAR UPDATE - Build 1.0.118.019



MAJOR RELEASE UPDATE - Build 1.0.1.0.118.019



Here we are guys!

Hello, Riders! ๐Ÿ‘‹
New update is just dropped for your 2 wheel favourite game TrackdayR! We made a lot of work during these days solving big bugs that affects tyres impact and suspensions simulation together with some small adjustment on the game based on the feedbacks received from our beautiful community! We also worked on a new trick, NO HANDS WHEELIE!





CHANGELOG



- Re-worked throttle simulation
- Improved standup idle animation
- New Race Option/Assist PRESET with load/saving logic also available on pause menu
- Bugfix on front ground impact
- Update IK avatar code
- Update ragdoll transition code
- Improved wrist animation
- Bugfix directional calculation on frontal landings
- Bugfix on suspension calculations
- Tuned equilibrium point during wheelie
- Bugfix duplicated gearsasset blocking the game in the loading screen
- Bugfix on weird stoppie acceleration
- Bugfix on weird stoppie handlebar jitter


Thank you for your continued support and valuable suggestions. Keep sending us your feedback, and see you on the track! ๐Ÿ†


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HOTFIX PATCH - Build 117.041

CHANGELOG





  • FIX WARDROBE ALERT ISSUE
  • NEW AUTOCREATION "GEARS" PATH ON DOCUMENTS FOLDER
  • FIX RANDOM GAME CRASH ON ATV
  • IMPROVED MTB HANDLING
  • FIX HELMETS LOADING IN DOCUMENTS FOLDER

REGULAR UPDATE - Build 1.0.117.036



MAJOR RELEASE UPDATE - Build 1.0.1.0.117.036



Here we are guys!

Hello, Riders! ๐Ÿ‘‹
New update is just dropped for your 2 wheel favourite game TrackdayR! We made a lot of work douring these days on the UI/UX together with some small adjustment on the game based on the feedbacks received from our beautiful community!





CHANGELOG



- Fix wrong torque label on Bike selection UI
- Tuned physical autocenter speed
- New Controller settings on pause menu (beforse you need to go to the main menu)
- Additional bugfix on ATV wheelie
- Bugfix font end suspensions swingarm on ATV
- Math error clamp on tire simulation formula
- Multiplayer HOST UI/UX
- Multiplayer JOIN UI/UX
- New thumbnail generation with custom skin for bike
- Removed unused parameters ( auto equilibrium, in air effect ecc. )
- Multiplayer Trackday session now can't be closed by users by clicking Ready
- Now Tricks button can be set as "toggle"
- New Tricks HUD icon
- Removed throttle help
- Pit Limiter alert on HUD instant turn of when disabled
- Now is possible to put "gear" folder in Document/TrackDayR



Thank you for your continued support and valuable suggestions. Keep sending us your feedback, and see you on the track! ๐Ÿ†


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MAJOR RELEASE UPDATE - Build 1.0.116.106



MAJOR RELEASE UPDATE - Build 1.0.1.0.116.106



Here we are guys!

Hello, Riders! ๐Ÿ‘‹
We are happy to announce the new update of TrackdayR! Freestyle is now on TrackDayR! Get ready to break all your bones with you new arenas you will find in this update!
Can you pull off the most spectacular trick? record the replay and post it on social by tagging us!





BETTER PERFORMANCES



This upcoming update will bring significant optimizations by using the CPU more efficiently. Heavier calculations will be offloaded and distributed across additional threads, which will enhance system fluidity and responsiveness. Users can expect a faster, smoother, and more stable experience overall, improving overall performance in everyday tasks.



HOW TRICKS WORKS



The trick management has changed, now to trigger them you have to perform combos with the right stick while ALWAYS holding down the LB button. Be careful not to be too daring with the combinations of tricks in the air and try to have them completed before you land otherwise what you will collect are only broken bones!



NEW TRACKS - FMX ARENAS



Take on the new FMX arenas! Defy gravity in the T- Games Stadium, featuring three ramps and a massive airbag landing, perfect for safely pushing your tricks to the limit. Or showcase your skills in the iconic T-Fhighter, a historic Spanish bullring transformed into a freestyle paradise with ramps and quarterpipes for breathtaking stunts.





FMX TRICKS



Get ready to defy gravity with the new Freestyle Motocross (FMX) mode! Pull off breathtaking tricks, master the ramps, and take your style to the next level by perfecting your stunts with incredible maneuvers. Hit the track and prove who the real king of freestyle is!




KINEMATIC STEERING



Kinematic steering refers to the study of the motion of a motorcycle, specifically how the geometry of the motorcycle affects its dynamic behavior. This study is important in understanding how a motorcycle's stability and maneuverability are affected by its geometric characteristics.



RE-WORKED HELL OF SAND TRACK



A completely reworked Hell of Sand layout ready to grind lot of laps and reach the top of the leaderboards or beat your friends on multiplayer races!



Thank you for your continued support and valuable suggestions. Keep sending us your feedback, and see you on the track! ๐Ÿ†

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MAJOR RELEASE UPDATE - Build 1.0.115.37




MAJOR RELEASE UPDATE - Build 1.0.1.0.115.37



Here we are guys!

Hello, Riders! ๐Ÿ‘‹
We are happy to announce the new update of TrackdayR! We have been working hard to improve the game experience by listening to your feedback.
It was crucial to collect during these weeks every opinion we received from every social, constructive criticism is always welcome and allowed us to work hard on the goal.






RE-WORKED AIR PHYSICS



We have refined the physics in the air to give you unprecedented control during whip and scrub! Now you'll be able to perform spectacular maneuvers with incredible fluidity, showing off your unique style as you fly over jumps. Get ready to dominate the air!









NEW TRACK - LUKE FARM



A compound made on the grounds of Uncle Luke's farm. A very compact red dirt track consisting of many varieties of jumps and very high banks. the layout is designed specifically for training and becoming familiar with whips and scrubs.



BUGFIX HANDLING



Driving on the ground is now smoother and more accurate! We've fixed some bugs that could affect the experience, ensuring that every turn and straight is even more engaging.



ROAD BIKE BRAKING



We have corrected some problems with the braking system of road bikes, making it more realistic and true to the performance of real bikes. Now you can brake even more accurately at decisive moments!



ENGINE SOUNDS BUGFIX



The roar of the motorcycles is crucial for immersion, and now it's even more accurate! We've fixed bugs related to engine sound, ensuring audio is perfectly synchronized with your performance on the track.


Thank you for your continued support and valuable suggestions. Keep sending us your feedback, and see you on the track! ๐Ÿ†

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Hotfix Patch Build 1.0.113.80

Hi guys, thanks to your feedbacks we are releasing an hotfix patch. Have fun!


Changelog:


  • Bugfix collider auto creation (it will cause problem with some old mods)
  • Bugfix ghost on Timeattack
  • Bugfix ghost on Tournaments
  • Leaderboard completely cleared



Thank you to all the guys who reported and helped us to fix this issue and...

MERRY CHRISTMAS TO EVERYONE

MAJOR RELEASE UPDATE - Build 1.0.113.77



MAJOR RELEASE UPDATE - Build 1.0.113.77



Here we are guys!

Christmas is coming so it's time to drop the last big update of the year! We hope you have a wonderful family holiday! see you on the TrackDayR tracks! OH OH OOOH! !



DOWNHILL



Downhill has landed on TrackDayR! An extreme experience that tests reflexes and riding precision on steep downhills. Players face winding roads, dizzying inclines and breathtaking jumps. This update delivers pure adrenaline and authentic thrills, pushing the limits of simulation and fun, increasing competitiveness and strengthening the community.




NEW DH-001 BIKE



The DH-OO1 is our first Downhill bike with state-of-the-art specifications. Ultra-light composite fiber frame, 210mm travel rear suspension, 200mm+ diameter disc brakes, and featherweight 18kg for the entire bike make it the perfect weapon for the most challenging descents you'll find.
It will be available in 4 colors: Yellow, White, Acid Colourful and Grey.




NEW TRACK - MADLINE DH



Get ready to go wild on the new MADLINE! An extreme downhill track that will leave you breathless: dizzying jumps, mistake-free drops and breathtaking turns await you.ย 
MADLINE is our first track created for real enthusiasts and to give you a taste of where we can go with TrackDayR. Will you dare to set the best time in TimeAttack while also doing some bacflip or frontflip during the run?






NEW EXTRA CLOTH ADD-ON (EXPERIMENTAL)



This new addition, although entirely experimental, will allow you to externally import all kinds of objects and place them on the pilot skeleton thanks to the tool that will be released soon. In addition, the shader that will allow its wind and dirt effects will also be released. We look forward to seeing what our modders community will be able to do!








NEW SCRUB ANIMATION





NEW YSM 125 AND YSM 250



Supermoto 125cc and 250cc two-stroke versions of our YMXs ready to devour all the curves of all the most twisty circuits and why not a nice session of โ€œBIKELIFE with the brosโ€




NEW QMX 450 F






NEW FLORIDA MX ( 3 LAYOUTS )



Florida MX offers a combination of technical jumps, tight turns and fast sections that test all kinds of skills. The main track is perfectly groomed for maximum grip and safety, with additional options such as shorter tracks and spaces for smaller bikes. Whether you are a beginner or a mud veteran, here you will find the perfect place to improve your skills and experience unforgettable thrills!

MAIN TRACK




BACK TRACK




MINI TRACK





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CHANGELOG:







  • new Procedural Smooth Collider creation
  • Update Checkpoint on The Compound to avoid Cheaters
  • Hotfix spring-bottom out
  • Add customizable data for capsule colliders
  • Bugfix on limiter "on" phase
  • Change limiter file settings for 125 2st 2502st 500GP all 2st and E-Bike
  • bugfix camera start
  • bugfix look back camera
  • bugfix general inertial calculation
  • bugfix on rearbrake oon ground ( load glitch )
  • NEW YSM 125 Supermoto bike
  • NEW YSM 250 Supermoto bike
  • New steering management at low speeds
  • NEW QMX 450 F MX bike
  • optimized compression of wardrobe textures to save ram
  • default multiplayer ride template ( before loading ) less messy
  • bugfix hard fork impact
  • decrease hop force
  • update terrain shader
  • NEW FLORIDA MX ( 3 LAYOUTS )
  • synchronized the spawn with the loading of the parts
  • NEW MADLINE Downhill Track
  • New 360 logic for bycicle
  • New backflip/fronflip logic for bycicle
  • NEW First Person Camera behaviours
  • hotfix impulse sit bug
  • hotfix instant look down
  • hotfix tires deformation
  • Added light customization ( for track )
  • Add Stamina behaviours
  • Added possibility to dirty extra clothes
  • New sitting scrb animation
  • NEW Downhill Helmet
  • NEW pulse system
  • NEW log style for debug
  • hotfix wheelie slowdown
  • hotfix Foot position on pedals
  • NEW DLSS Hardware feature on video quality settings menu
  • Add pedal rpm limit
  • hotfix wheel camber calculation
  • New Atmospheric data on track file
  • NEW SFX rider crash impact ( ouch )
  • NEW SFX rider stamina panting
  • Removed YSpeed crash ( finally )
  • update crowd texture and shader
  • bugfix trial bunny hop
  • add new extra gears automatic installation
  • bugfix speedTuck on wheelie shake avatar when throttle
  • added audioFX of crowd as pass by
  • cleaned up leaning/landing code/overcompression correction
  • updated fade out stop sound crowd
  • hotfix multiplayer 1 lap race
  • bugfix podiom extras cloth
  • removed stoppie landing
  • Improved animation on hard landing save
  • bugfix low suspensuon damper speed simulation
  • improved wheel positioning and contact ( anti sinking )
  • added combined brake
  • improved .TDR file of pit bikes mx
  • VR arm resistance on landing frame
  • pure Physical in air align
  • refining work ok whip physics








MAJOR RELEASE UPDATE - Build 1.0.112.51



MAJOR RELEASE UPDATE - Build 1.0.112.51



Here we are guys!

The time has finally come to drop the update!



TOURNAMENTS GAME MODE



The Tournaments game mode will complement the TimeAttack one but will introduce virtual credits, which can be spent to be eligible for any tournament you want. The fastest player in each tournament will earn the most credits, but prizes will still be given throughout the top 10.Are you going to be the new King of TrackDayR tournaments?



NEW YAKUZA PROSTOCK DRAG BIKE



Pro Stock drag racing motorcycles are designed for straight-line racing, with blistering acceleration over short distances. These bikes use powerful engines, producing between 350 and 400 horsepower. They are built to be lightweight and aerodynamic, with specialized tires for maximum traction and reinforced frames. They can reach speeds of over 300 km/h in just a few seconds.



NEW TRACK - THE COMPOUND



This amazing new track combines a SX training track with a big jumps playground track where you can train on whips, oppo whips, frontflips, backflips, wallride, quarter pipes, etc. The SX Training track is ready to be raced online and in timeattack on the other hand, the playground track is ready to record super video to share with your friend!



[TAG-20]



NEW LEADERBOARD GRAPHICS



In the TimeAttack and Tournaments modes, new graphics have been implemented for those who manage to place among the top of the leaderboard for both the Telegram and Discord channels. Now all you have left to do is to be among the top in the leaderboard!





MATH AND PHYSICS FIXES



A major update to the game's physics engine: an issue related to angle calculations that affected โ€œgimbal lockโ€ associated with Eulerian angles caused distortions in physics calculations, sometimes compromising the gaming experience, has been fixed. With this update, angle calculations have been optimized, ensuring smoother and more realistic movements. Players will now enjoy gameplay that is true to the laws of physics and with improved bike control in all phases of riding.





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CHANGELOG:







  • new Rev Limiter Simulation logic
  • new simulation for Prostock drag bike rear trail
  • new Yakuza Prostock Drag Bike with liveries
  • add Virtual Rider Backflip control
  • new THECOMPOUND track (SX layout + compound for fun)
  • cleaning scrub code
  • new function that immediately allows you to race against the last one if you don't have a time set in the leaderboard
  • new dynamic fender scratch sound code and sample
  • new Name and Coins UI
  • Added the ability to save the rider's dress after choosing the bike ( experimental )
  • add S500GP with 3d dash
  • Added tag {GEAR} for 3D LCD Mod
  • Added #UI_SPEED tag to display speed and km on the bike dashboard
  • Added #RPMNEEDLE tag for analog RPM needle
  • Added save statistics of Kilometers traveled
  • Upgrade Unity Version to last LTS
  • updated Riverside track
  • hotfix on wheel phase transition calculation ( traction <-> slip <-> brake )
  • hotfix that crashed the game after deleting a MOD bike
  • hotfix on low angle countersteer managment
  • improved maneuverability in direction changes and sequential turns
  • improved directionality at low lean angles
  • hotfix the bike is raised off the ground when placed on the start points
  • hotfix the bike was being changed if you create the server in multiplayer and exit
  • hotfix on some bikes mods the externally loaded skins were breaking down
  • ATV physical files aligned
  • Bagger physical files aligned
  • hotfix Gimbal Lock Error Correction
  • hotfix hard landing on rear wheel
  • hotfix instantaneous roll tipping for pitch angles greater than 90ยฐ
  • hotfix rider shake for pitch angles greater than 90ยฐ
  • hotfix hard impact glitch
  • hotfix multiplayer start position
  • hotfix multiplayer serialize buffer
  • hotfix stepped face jump weird behaviour
  • hotfix weird stoppie behaviour
  • hotfix weird frontwheel behaviour
  • hotfix overcompression
  • hotfix upside down in air code
  • hotfix in air throttle pitch control
  • hotfix wheelie simulation
  • hotfix math issue on wheeling and turning High angle
  • hotfix Sierra Sm track checkpoints
  • hotfix Sharkbay track "invalid" issues on kurbs
  • hotfix wheelbase calculation with only one wheel on ground
  • Worked on ( sometimes ) bug after crash save
  • Change nearclip ho all helmets
  • bugfix jumpstart on multplayer road races
  • Add Telegram/Discord share picture for Multiplayer race winner
  • bugfix speedTuck on wheelie shake avatar when throttle