In the last few days, we have worked tirelessly to make sure that there aren't many bugs hindering the gameplay. Of course, we couldn't fix everything we wanted because of the size of our team (two people), but we ensured that it was possible to play the entire story from start to finish. But the game still needs a lot of work to give it the proper shine that it deserves. Therefore we wish to release our title as early access, and we promise to update the game so that it runs without issues and has all the content we wanted it to have.
We also wish to show some gameplay directly from the game
Stay Tuned!
Join our Discord and Twitter to share your ideas that will influence the final shape of the game.
We ran some tests, and it is possible to play the game from its beginning to its end. There are plenty of bugs still because it is, after all, an indie game that we funded ourselves. The game will be released as an early-access build. Once that's done, we will keep working on our project till it gets the shine it deserves. We still need some time for more tests, but the game will come out in the upcoming months.
Our new intro that explains the story in greater depth.
Stay Tuned!
Join our Discord and Twitter to share your ideas that will influence the final shape of the game.
In these playtests, we will show the beginning of our game, explaining the story we will present in the game in more detail. Some things are still WIP, of course, such as voice acting that we will do in the game's final version.
Our playable build will be released on the Steam Festival FEB 21-28. However if you want to test out the current build and help us with bug tracking, you can join our pre-steam festival playtests now!
With the prologue date announced, we would like to announce huge update for current playtests. Soon we will be releasing the last update for Playtests, and then we will try to focus on the main game.
We are happy to announce that we have been invited by the Steam to show our game again during the Steam Festival in February. We will show unique fragment of our gameplay that haven't been presented during these playtests.
We completely changed HUD and the menu's aesthetics to fit the tribalistic setting
We also made some adjustments to the day/night cycle, so the weather is more dynamic.
We fixed bugs regarding your feedback during the Playtests and added some of the suggestions that you provided
You can find new enemies and some of the things were completely refurbished to make a gameplay even more pleasant. We simplified some of the things and added more tooltips
We haven't stopped working on main questline and new locations such as arctic areas or southern parts of the world, however these locations and questline will be presented in full playable version of our game
Join our Discord and Twitter to share your ideas that will influence the final shape of the game.
We just have released the playtests, which you can find on our steam page, it's still heavily work in progress, but we'd like to hear your thoughts on what we could've fixed. Or what should we add? Or maybe which things require particular focus.
Another important disclaimer is that there are some placeholders. For example, voiced dialogues and lip-sync are still not done, and once we finalize and outsource them, they'll be implemented. Please keep in mind that only two people were working on this project.
In more or less a month, we will release a more finished demo of our game in which you'll be able to play. To join playtests, go to our steam site and participate from there