The project is going forward, we are focusing on filling the main level of our game with quests and collectibles for player to loot. We've also added many new cut scenes. Soon we will be aiming to release a prologue (New Demo) to showcase some of our effort.
Changes include:
Added many additional quests on the main level of the game.
We've added three big camps with their place and characteristics.
We have added a lot of cutscenes at the beginning of the game and during certain quests.
Save system is being reworked to fit more RPG games.
One of the biggest problems during the festival was the tutorial which wasn't clear so we have changed it as well to make it more user friendly.
We have significantly reduced the size of the game by optimizing it.
We've made models more complex and more different from each other to avoid clones.
We have begun to populate the main level with various creatures and friendly NPCs related to its quest progress.
The weather and time system has been added and implemented into the gameplay loop (quests, monsters)
Stay tuned for more!
Trail of Ayash - Huge April Update
UPDATE
Last two months were extremely intensive for us. We had been working on optimization, simplified keybindings, controller support, new environments, new UI and many other features. The project is way much better than during the Steam Festival.
Changes include:
New Environment level with unique tribes and quests. The map is huge (6 x time bigger than the first two showed during the festival
First two maps were optimized and extended with more possibilities to make it more open-world
Magic was changed entirely and incorporated into the dreamcatcher system that allows you to use spells or spawn animals that will help you during your adventure
Eagle system was extended, and new features were added to make it more even more helpful than before
Entire UI was changed to make it more related to the topic of the game
Visual representation of indicators were implemented to help you track every variable included in the project
Several new models, including creatures and unique wild tribes, were added
Day/Night cycle was implemented into NPCs and some of the monsters
Weather system with assigned OST was implemented into three maps
Stay tuned for more!
Main Developer's Stream
I invite you to our main developer's stream. We will be glad to talk about the future of our project and answer any questions.
See you on Sunday 8pm/20:00 (GMT+1)
Trail of Ayash - Official Stream
I invite you to our first developer's official stream. We will be glad to answer all the questions related to our upcoming game called Trail of Ayash. Your feedback is very important to us, and we genuinely appreciate your interest in our production.