Official release date of Crawl Tactics 2.0 / Graphical changes exhibition
The official release date for Crawl Tactics version 2.0 is August 31st. Today, we will showcase the changes in background graphics in Crawl Tactics 2.0. All background tiles have been completely redrawn, shadows have been added to both tiles and units, and water tile effects have been enhanced.
Crawl Tactics 2.0b now live.
Half of the year has already passed. We have finally uploaded the beta version of Crawl Tactics 2.0. To play the game, open the Steam client, go to your library, right-click on Crawl Tactics, select Properties, go to Betas, and choose beta 2.00.
There are many changes in the game, so there are still many bugs and balance issues. Additionally, save files are not compatible, so please back up your save files before playing the beta version.
If you have any bug reports or suggestions, please visit our Discord. Discord link
The development is still in progress !
It’s been over a year since the game was released. I didn’t expect the update to take this long or even go beyond 2023. I apologize for the delay ;( Crawl Tactics 2.0 beta is coming soon. Here is some gameplay footage of the updated game and some screenshots.
v 1.6.2 (Minor bug fixes)
UI fix: A proper message is now displayed when corruption increases after a battle. Bug fix: Fixed an issue where the corruption battle did not occur when corruption increased after a battle. Bug fix/ Bug: When a unit spawns it equipped with the same skill in two slots. Bug fix/ Bug: Healing ward only heals itself. Bug fix/ Bug: Graphical bug when using the hookshot on objects located in the water.
v1.6.1(Minor UI fix)
UI fix/ Problem: The arrow attack direction position is distorted when viewing enemy unit information. UI fix/ Problem: Sometimes item names are overlapped in the battle result window. Bug fix/ Bug: Enemy units cast delayed magic instantly.
v1.6.0 (UI improvements)
- Bug fix/ Bug: Store and shrine items not scales correctly. - UI/ Now when you press the Func key (default: Alt) it will make the height of the battlefield look flat to help players better understand the battlefield. - UI/ Now when you hover over the movement range it displays possible ranged attack paths and hit paths. - UI/ Now when you hover over a tile outside the movement range it displays the move path if possible.
* We are experiencing delays in major updates for game balancing and class adjustments. We apologize for the inconvenience.
v1.5.9
Bug fix/ Ranged overwatched ally attacks bone pillars. Balancing/ Cooling time of Bone prison is increased from 1 to 2. Balancing/ Now bone prison can be castable only on units. Balancing/ cooling time of Bone pillar is increased from 1 to 2. Balancing/ Now some of bosses have restriction resist.
v1.5.8 (Bug fixes)
Bug fix/ Bug: Invisible ally exist on battle field sometimes. Bug fix/ Bug: Raise Floor skill's duration is displayed wrong. Bug fix/ Bug: Regenerate ticks on dead units. Bug fix/ Bug: Knowledge book is not memorizable in certain situation. Bug fix/ Minor bug fix on Party information screen when number of members is more then 8. UI/ Added regenerate vfx.
v1.5.7 (Bug fix, Aura vfx)
v1.5.7
UI/ Added some auras' effects. UI/ Changed description of Mana up counter. UI/ Changed description of Critical strike skill. Bug fix/ Bug: Blast master does not works. Bug fix/ Bug: Changing allies' position is possible via Save trick when ambushing neutral party. Bug fix/ Bug: Falling unit on top of another unit can cause an infinite loop. Bug fix/ Bug: Enemy Spearman's equipements are not updated. Bug fix/ Bug: Wrong tooltip on alignment.
v1.5.6 (Class tree added, Fear stat info)
UI/ Added information for Fear stat UI/ Added class tree on crawlpedia Bug fix/ Bug: Ally could be damaged message appears when using cannon on enemy corpse. Bug fix/ Bug: Move stat becomes 0 when haste perk is gone on water.