Transport Services cover
Transport Services screenshot
Genre: Simulator, Strategy, Indie

Transport Services

Patch 0.4

Hello tycooners!



We are happy to announce a new patch for Transport Services. We hope you will enjoy it!


There are key changes:



  • Finance overview, list of cities, list of trains, trucks & buses, planes & airships. Data summary.
  • Option to turn off new contract announcements.
  • New warning buttons on the right side, which on click will move you to the issue.
  • Follow/Unfollow vehicle option with [F] key
  • Copy & paste trains route. So spamming trains to the track are now way easier.
  • Run costs of ground vehicles raised up drastically ( up to 4x ) and slightly for air vehicles. Air vehicles income from tickets reduced by 50% (after last patch they were able to generate fortune very fast)
  • Fixed issue, wrong prices when upgrading some vehicles.
  • Fixed many issues which could affect train to not correctly set light to green after leaving the segment or after game load.
  • Fixed issue when breaking sound on trains could play repeatably, even though it already stopped.
  • Fixed the issue, that sometimes your selected object on GUI switched to another one, especially trains in the stations were sometimes unable to operate with as it opened station's interface instead...

<*> many more smaller bug fixes

New data overview details:


Just note, that you can click on any icon in the new data mode. Where is the list of cities, clicking on city name, will move you to the city. Clicking on the vehicle, will move you to the vehicle. Also as there is money overview you can see 3-time sessions. Each session last 5 minutes (in normal game speed) So you have comparison 0-5 minutes as current, 5-10 minutes, previous and 10-15 minutes back in time as pre-previous sessions.

As usual, I hope you will like the game patch. We believe we make the game better and we appreciate your support. We are still sorry that there are no language localisations yet. You can expect that this will be the main topic of the next patch. Also, we would like to announce, that we would like to move to the release state soon. We will add a few more smaller features, but we will not be able to work on many more bigger ones as we would rather stabilize the game.

Hotfix v0.3f2

Hi players!

Today we bring just a smaller fix, where we caught a few errors in the city buildings. And there was still another way how to get negative passengers in the city. So we fixed these issues. And also added an option to change ground color in settings to green or back to white. As some people requested more natural look of the game by adding this grass-like ground.

Hotfix v0.3f1

Hello to everyone!



We would like to release the first hotfix for version 0.3 as well we would like to modify the game balance a little bit.

List of modifications:

  • bus capacities and prices changed:
    basic bus: capacity 7 -> 10, price 25 -> 35
    medium bus: capacity 10 ->18, price 65 -> 125
    advanced bus: capacity 16 ->32, price 225 -> 450

  • planes capacities changed (prices remain the same):
    basic plane: capacity 14 -> 42
    advanced plane: capacity 28->100
    airship: capacity 42->128 & 7 resources

  • train's coaches capacities and prices changed:
    advanced train & special train: passenger capacity per coach 12->20
    advanced train: price 1250 ->1800
    advanced train resources capacity per coach: 3
    special train resources capacity per coach: 4

    Basic and medium trains remain the same with 12 passengers and 2 resources per coach.
    The special train still has a 25% increased income from tickets.

  • cities tend to grow more into heights than into area. Making highrises & skyscrapers sooner to appear after reaching the 3rd stage of the city. ( as you get the announcement, that you can buy a special train and get 500$ reward)

  • cities under riot change its mechanic with medium and hard difficulties. In previous versions, you lost some money, when any building was abandoned ( darker & uglier). Now you lose some money as long as your city has problems after being some time overcrowded or goods are ignored, you lose some money over time as long you do not solve this problem. In the previous version, the easiest solution was to let the city die out and you were OK as there was nobody to leave and so no loss for you.


conclusion: We know that at bigger cities there was a problem, how to effectively transport more people regardless of price. You would need huge lines of buses which indicates evacuation of Pripyat. So we wanted to make them more usable even at lower counts and also we would like to see even basic buses usable. On the other hand, overpriced aerial transportation had very low capacities and at the time it would be necessary, it was incapable of transporting hordes of nervous customers to their destination unless you built something bigger, than Berlin airlift. With these changes, we believe even huge megacities will be more achievable and for sure more manageable.

List of bug fixes:

  • trains upgrade no longer lose its resources.
  • if more color types of passengers wanted to change the vehicle, only one color left the vehicle.
  • Trucks could do weird things if more trucks awaited for resources inside. Could lead into never leaving the depot
  • hi-rises & skyscrapers were unable to appear in v0.3 due to the wrong parameter.
  • switch did not set green after load when trains were in the station
  • there was a way how a train could take passengers twice (means that there was a negative number of passengers in the city as a result)
  • train's coaches appeared on the different rail in the station after the train's upgrade.

Patch 0.3 released!

Hello tycooners!



We are happy to announce a new patch for Transport Services. We hope you will enjoy it!


There are key changes:



  • Rendering & physics optimization ( we made the game way smoother especially for the late game )
  • Chain signals for rails. Now you modify the signal to be "block", "one way" or "chain". Chain signals set red for all the chained segments along the train path to make sure, it is able to leave your critical segment without letting other trains enter it from other directions.
  • Improved rail preview & rail build type selection.
  • Making towns bigger is now way easier. And you will get faster highrises and skyscrapers. To balance this effect we made a revelation of cities after 12th one slower. On the other hand, the 3rd city reveals faster, than in previous versions.
  • Fixed known cases, when train animation did not fit the rail shape.
  • Signals are now also physical objects.
  • Fixed issue, when bus or truck could leave the station with wrong the animations until entering another station.
  • Minimap now also shows roads as well.
  • Minimap functions changed, left clicking on the city will move the camera, meanwhile, right click will look camera in direction to that city without moving
  • Added +- buttons over minimap, so you can use it aside +- keys to zoom minimap.

<*> many more bug fixes

How chain signal works:


Since this patch each switch has 3 modes:

  • block signal - is green, when no other train is on the path in the opposite direction
  • chain signal (extra arrows) - is green, when no other train is on the path in the opposite direction on each following chain segment until reaching block signal or station. Also if the last signal before the station is a chain. It will not allow entering any train without booking free rail on the following station. (so it makes sure, it will not get stuck on the segment, which is the way of the trains on the station and preventing them to leave the station)
  • one way signal - never is green, this can ensure that trains will not enter one-way paths in the wrong direction.


Hope you will enjoy the patch. On the other hand, we know it still has some rare bugs. For example, it is possible to see yellow signals on an empty segment - you can repair it with replacing the rail beneath the broken arrow in case you will experience this bug. We are working hard to catch them with upcoming hotfixes. Anyway, this patch is more stable than the previous one and brings a lot of new options on how to design the tracks.

Hotfix v0.2f2

Hello players,

Today we will release another hotfix, which will repair issues on loading reported on Discord by players "JohnH" and "virtulis". Thank you guys for pointing us on the issues and sending your save files.

- Sadly JohnH's issue fix will take an effect only with new games started since this fix.

Patch will be released later this day.

Update v0.2f1

Hello in this patch we have added some small missing features and improved visual problems of the game.

List of Changes:
- Minimap now shows always on top of the GUI (but lower than tooltips).
- Minimap hides when Menu is displayed (except the menu button & buttons on the menu) and appears back once the menu is closed.
- Railroads are displayed on the minimap.
- Airship tooltip fixed (it said it is a little plane, which obviously really isn't)
- switch arrows merge. There could be multiple arrows pointing at the same rail. Now they display and are managed by a single arrow for multiple switches, for which is this direction common.
- minimap scales at all game speed the same (+/- or page up/page down)
- The camera does not move away when the game is alt-tabed

hope you will like this small fix.
Also you can find the gameplay with tricks and tips here: https://youtu.be/0B2WKx3IS8I

Transport Services patch 0.2 released!

Hello everyone




Glad to inform you, that we are releasing a new patch of Transport Services. It took a little bit longer than expected. Nevertheless, it is finished. There are many changes and improvements si there is a list of them:

- We changed visuals of the buildings as we got a lot of feedback they look too much prototype-like. We hope you will like the new look.

- We changed the medium & big city grew faster than before. So they are easier to achieve. This leads also to lower passenger ratio per capita. To remain somehow balanced.

- We added new kind of buildings: hi-rises & expanded city areas for medium and big cities.

- Airships! They are slower than planes but can carry a lot of passengers (42) at the same time as resources (only aerial resource transport). And they are really huge.

- Planes capacity increased for the basic plane to 16 (from 10) and advanced plane to 28 (from 24) to better reflect demands.

- Minimap. With interactive city buttons which point your camera at the selected city. Also displays the color of the city and type of product.

- City colors are brighter for better readability.

- Many fixes related again to the rail & bus traffic.

- Tunnels for road vehicles and trains. Now you can dig through the mountains to save the commute time.
- Rails preview the shape of curves. Rail preview also gets red, when it detects any obstacle which prevents the construction.

- Tooltips work even with the paused game.

- And many other minor fixes and tweaks were made... ;)



I hope you will like the patch. We are glad to hear any feedback from you. Just we have to note, that we changed a lot of stuff and you will not be able to load your older saves (as we noticed hotfix before). Sorry for that inconvenience, we believe that from now up to the release version (which again will have a lot of huge feature changes) all saves will be able to load through future patches and hotfixes again. And one more note. We have to apologize that we have to focus more after a long time again on our other game World of Castles, where our players wait too long for the next patch. So we will have to finish the next patch for WoC first before we start working on more new and cool features for Transport Services again. Sorry that, our small team cannot divide into two separate teams to work simultaneously on both projects at one time. I hope you understand. Of course, we will find time to work on hotfixes for Transport Services as we are always here to read everything you write us.

Hotfix No.5

Hello, we did again some fixes and improvements.


List of changes:
-FIXED: curved junctions displayed switch arrows on wrong positions.
-FIXED: trains could change the route after load.
-FIXED: trains would not stop when passing by a station without any empty way.
-FIXED: there was an option of how to build something when clicking on GUI.
-FIXED: curved junctions could be disconnected by a bug.
-FIXED: error on load, when it was trying to load specific junctions (which saved incorrectly).
- IMPROVED: breaking power of trains to stop before the rail switch.


Status: Released


Hotfix No.4

Hello everyone, today we are releasing another patch, which will make the game again more stable and less behave on its own.

List of changes:
- FIXED: removing trains or wagons caused the city to have undiscovered passenger's colors.
- FIXED: some 90° rail crossing might create switches
- FIXED: Various issues described as a discrepancy on the game load.
- FIXED: issue, when a train could free signal in the wrong way.
- FIXED: wagons could still load out of the rails facing the wrong direction.
- FIXED: Issue when more trains could leave the station at once over one rail.

- IMPROVED: another train pathfinding improvement (due to fixes in switches)

We hope you will like the improvements. This is we believe the last hotfix before an upcoming patch with some new features and improved visuals of the city buildings.


Status: Released

Hotfix No.3

Hello everyone,

today we are releasing so-called "Train hotfix". It means, that everything should run better again - mainly trains.

List of changes
- FIXED: various crashes on loading the game (disappeared trains/roads etc.)
- FIXED: trains stay on trains stations forever.
- FIXED: Rail switches might break the train route.
- FIXED: depots might have 2 roads, which lead to broken saves.
- FIXED: loading abandoned building, and then removing caused an error.
- FIXED: Trains cannot be dispatched to the same colored cities.

- IMPROVED: train pathfinding response faster to path changes.
- IMPROVED: train will continue the path after is freed.
- IMPROVED: vehicles turning right, or leaving the bus station, will not get jammed by opposite vehicles.
- IMPROVED: trains will lock rail blocks, where it has the only option to go to the destination.

- ADDED: yellow color to the switches. Which means temporarily locked by any train on the following rail block.


This patch should load your old saves, even though you were not able to load them due to errors. ( Saves made from incorrectly loaded games - as missing vehicles, revealed city count etc. Will not probably load correctly as you tried to save corrupted data) Anyway, we feel now that saves are stable and the game works more as intended. So we would like to announce that we will start implementing some requested features and next patch will have more visible changes. Just sadly I have to announce, that future patch will not have the save compatibility with previous versions as it will contain buildings rework.

Status: Released