- fixed blink turn (now black during turn) - fixed blocky/intermittent shadows
1.05.00.09
- Made virtual desktop mode run in SteamVR rather than OpenXR
With the OpenXR runtime set to Steam, using virtual desktop would cause glitches in the player position when under stress. Running in virtual desktop mode now sets Tranzient to rin via SteamVR not OpenXR which fixes the issue.
If you're using Oculus set as the OpenXR runtime this is not an issue.
Hotfix 1.05.00.07
- Added WMR controller mappings for OpenXR - Teleport now also teleports to instruments/drums/controls if you point the teleport Arc at a dynamic scene item - Fixed DJ panel wrong size on Undo/Redo - Fixed crash in Cliffs world when opening the Camera - VFX always shows the info 'i' when pointing at it
Hotfix v1.04.00.41
- VR always runs via OpenXR. This means if your Oculus app is the default OpenXR runtime then this will run instaed of Steam for VR functionality. It's recommended to do this for all Oculus headsets and via Airlink - Set Steam to the default OpenXR runtime to use any Steam devices and Quest via Virtual Desktop - A and D keys in desktop mode now strafe rather than rotate - Left and Right Arrow keys rotate - Properties popups for synths now summon to user when close - Big environments like snowy and desert worlds now run at high level of detail.
Hotfix 1.03.00.15
- Fixed lighting in Cathedral world
Hotfix 1.02.00.45
- Removed invalid cliffs demo world - VST plugin full path displayed when scanning
Hotfix v1.02.00.27
- Fixed black screen on multiplayer client when in VR - Engine upgrade to v4.27
Hotfix 1.01.00.36
Fixed help video streaming
Hotfix: decks recue in offline timestretch
Hotfix: decks recue in offline timestretch
New update: Offline timestretch and new VFX!
- Added offline time stretch option in settings to use less CPU when many timestretched clips are playing - Added a selection of cool VFX like Chaos - Added brightness slider to all VST UIs