Tranzient cover
Tranzient screenshot
Genre: Indie

Tranzient

v1.01.00.09 - Valve index controllers native support

Added vastly improved support for Valve Index controllers:
- Fixed right joystick snap turn, no need to remap it
- Changed to threshold based gripping and triggering, items no longer get picked up by accident when trigging. No need to set any custom thresholds in the Steam VR settings.
- Joysticks work much better for smooth locomotion

Hotfix - Ready Player me avatar materials and mouth animations fixed

Ready Player me avatar materials and mouth animations fixed

Initial Ready Player Me support

Ready Player Me Avatar support
- Choose the Ready Player Me Avatar from Avatars
- Go to the Ready Player Me site, create your avatar and copy the URL
- Go to settings in Tranzient and click 'Paste Ready Player Me URL'
- Your Avatar will now load in Tranzient in both single and multiplayer

More to come soon.

Hotfix 1.00.00.149 - Cubes for synth keys, much faster hits

- Added and defaulted to cubes for synth keys. This allows for more natural playing/sustaining notes when hands/sticks are in the cube, no accidental double hits and hit from any direction
- The original pad synth key can be used as an option from the synth info, this will give more percussive response as you hit 'through' the pad
- The original pad is now bi-directional so moving fast back and forwards through it gives you fast note playing
- All synth pads can now be played by swiping through the pads with your hands to create strums (this used to be just available on the harp mode).
- Synth key hits are now much more responsive with flams possible.
- Fixed drop down visibility for JUCE based plugins like tunefish.

Hotfix 1.00.00.147

- More accurate hit areas on drum sticks and avatar hands
- Extra accurate hit area with no avatar (see sticks/cylinders inside hand spheres)
- More debouncing/hard to accidentally double hit synth notes

Hotfix 1.00.00.146

Fixed some user audio files not being displayed in the sample browser.

Hotfix 1.00.00.145


  • Fixed 'No Avatar' text in avatar browser.
  • Added new House world.

Hotfix 1.00.00.142 - stability fixes and reactive VFX

Features



- Reactive VFX added, these run off of the main mix so anything you play trigs them based on frequency
- Reactive VFX are marked with a *, original VFX remain programmable by the sequencer
- VFX list is now alphabetical

Multiplayer Fixes



- Fixed: Deck A stops Deck B when created by multiplayer client
- Fixed: VOIP drops out when CPU slowdown occurs
- Fixed: Popup windows can not be rotated from client
- Fixed: Synth 3D editor occasionally showing as black on client
- Fixed: Synth 3D editor popup showing as black when opened from client
- Fixed: Client can now grab and move in scene items/models when enabled per map
- Fixed: Repeated resyncs no longer occur when server stalled
- Fixed: All step sequencer editing now works from client
- Fixed: Avatar browser no longer slows the frame rate
- Fixed: Avatar selection from client not working in Giant Avatars map
- Fixed: Note stuck on on client when hit/overlapped on server
- Fixed: 3D mapped motion controls now work between client and server

Hotfix 1.00.00.123

Hotfix 1.00.00.123


- Multiplayer fixes

Beta 1.00.00.119 Multiplayer improvements

Multiplayer Fixes



This is live on the Beta branch only right now.


  • Various step sequencer bugs with synth recording and programming from the client
  • Fixed synth notes not green when playing on client
  • Synth FX chain now correctly shows new inserts when created on client
  • Decks work correctly when controlled from client
  • Add delay to hiding laser pointer when pointing away from an item to make it easier to find the item
  • Recorded events (drum hits, synth notes) are now timestamped client side to make them in time when they arrive at the server
  • Moved demo to a grid world. removed old sitting room environments
  • Changing auto follow on the camera now works from client