v1.01.00.09 - Valve index controllers native support
Added vastly improved support for Valve Index controllers: - Fixed right joystick snap turn, no need to remap it - Changed to threshold based gripping and triggering, items no longer get picked up by accident when trigging. No need to set any custom thresholds in the Steam VR settings. - Joysticks work much better for smooth locomotion
Hotfix - Ready Player me avatar materials and mouth animations fixed
Ready Player me avatar materials and mouth animations fixed
Initial Ready Player Me support
Ready Player Me Avatar support - Choose the Ready Player Me Avatar from Avatars - Go to the Ready Player Me site, create your avatar and copy the URL - Go to settings in Tranzient and click 'Paste Ready Player Me URL' - Your Avatar will now load in Tranzient in both single and multiplayer
More to come soon.
Hotfix 1.00.00.149 - Cubes for synth keys, much faster hits
- Added and defaulted to cubes for synth keys. This allows for more natural playing/sustaining notes when hands/sticks are in the cube, no accidental double hits and hit from any direction - The original pad synth key can be used as an option from the synth info, this will give more percussive response as you hit 'through' the pad - The original pad is now bi-directional so moving fast back and forwards through it gives you fast note playing - All synth pads can now be played by swiping through the pads with your hands to create strums (this used to be just available on the harp mode). - Synth key hits are now much more responsive with flams possible. - Fixed drop down visibility for JUCE based plugins like tunefish.
Hotfix 1.00.00.147
- More accurate hit areas on drum sticks and avatar hands - Extra accurate hit area with no avatar (see sticks/cylinders inside hand spheres) - More debouncing/hard to accidentally double hit synth notes
Hotfix 1.00.00.146
Fixed some user audio files not being displayed in the sample browser.
Hotfix 1.00.00.145
Fixed 'No Avatar' text in avatar browser.
Added new House world.
Hotfix 1.00.00.142 - stability fixes and reactive VFX
Features
- Reactive VFX added, these run off of the main mix so anything you play trigs them based on frequency - Reactive VFX are marked with a *, original VFX remain programmable by the sequencer - VFX list is now alphabetical
Multiplayer Fixes
- Fixed: Deck A stops Deck B when created by multiplayer client - Fixed: VOIP drops out when CPU slowdown occurs - Fixed: Popup windows can not be rotated from client - Fixed: Synth 3D editor occasionally showing as black on client - Fixed: Synth 3D editor popup showing as black when opened from client - Fixed: Client can now grab and move in scene items/models when enabled per map - Fixed: Repeated resyncs no longer occur when server stalled - Fixed: All step sequencer editing now works from client - Fixed: Avatar browser no longer slows the frame rate - Fixed: Avatar selection from client not working in Giant Avatars map - Fixed: Note stuck on on client when hit/overlapped on server - Fixed: 3D mapped motion controls now work between client and server
Hotfix 1.00.00.123
Hotfix 1.00.00.123
- Multiplayer fixes
Beta 1.00.00.119 Multiplayer improvements
Multiplayer Fixes
This is live on the Beta branch only right now.
Various step sequencer bugs with synth recording and programming from the client
Fixed synth notes not green when playing on client
Synth FX chain now correctly shows new inserts when created on client
Decks work correctly when controlled from client
Add delay to hiding laser pointer when pointing away from an item to make it easier to find the item
Recorded events (drum hits, synth notes) are now timestamped client side to make them in time when they arrive at the server
Moved demo to a grid world. removed old sitting room environments
Changing auto follow on the camera now works from client