Tranzient cover
Tranzient screenshot
Genre: Indie

Tranzient

Hotfix 0.01.00.74


  • Camera output to desktop tuned for less noise and glare
  • Fixed load with smooth headcam making avatar head doubled when switching back to camera view
  • Increased joystick tolerance for snap turning so that Oculus Link is more responsive
  • Sitting mode is now set manually in settings. This used to change automatically but causes issues with users close to sitting height (height was jumping around)
  • Fixed Settings stuck visible when switching to enable flying off on clients
  • Improved unreal avatars so avatar bodies don't come into view when walking.

Hotfix

v 0.01.00.66


  • Audio processing distributed evenly over available cores, previously it would move to the next core when the current one is saturated
  • Fixed some issues with building scenes/songs from step sequencer loops of differing lengths
  • Dragging oneshots together now creates a kit
  • Dragging loops together still makes a scene
  • Fixed click due to garbage collection. When lots of sounds were allocated and then freed, there could be a click when garbage collected. Now garbage collection occurs more frequently.
  • World now fades in and out on loading sessions (including audio fadein/out)
  • Fixed a bug where disabled/enabling an audio effect during play caused the wrong audio effect name to be displayed
  • Fixed volume not being applied on clone and load clips.

Hotfix - loading performance improved

v0.01.00.65

  • Loading of step sequencer UI now spread so that the frame rate is unaffected on big sessions.
  • Demo menu attached to player no longer shown in demo room
  • Hold up on adding and removing step sequencers to scenes now fixed.


Tranzient gets desktop mirroring (visuals)

v0.01.00.64

In the latest release, you can now see desktop windows in Tranzient. This is for display only right now so no virtual mouse control from VR.

In the example screenshot, we're mirroring Netflix from Chrome, cables.gl from Chrome and the Resolume Arena output window * 3. There's also a brightness control for each window.

New dynamics plugin added

v0.01.00.61

A new dynamics plugin has been added that adds compression and gating.

Hot fix 0.01.00.58


  • Music now dips when voice over talking in tutorials
  • Upped synth buffer to 128 Samples to prevent clicks on slower CPUs

New movement options added

0.01.00.55 - Movement options


  • Enable flying is now an option in settings, movement defaults to locked to floor
  • Worlds where flying has to be enabled overrides the enable flying setting (such as the sky worlds)
  • Option to choose a hand to direct motion rather than head directed motion
  • The Oculus menu button now shows/hides the menu

Hotfix 00.01.00.51

Fixed 'no avatar' mode not switching back to avatars and not displaying hand spheres.

Hotfix 00.01.00.50


  • Fixed inconsistent steps getting set after quantize in the step sequencer on a multiplayer client.
  • Added new data streaming system so that large amounts of recorded data no longer cause a network saturation timeout that caused clients to be disconnected in multiplayer.
  • Cleaned up landscape edges in Green Mountain world.
  • Fixed mouse and keyboard control when recorded avatars are played back.

Hotfix 0.01.00.44 - Synth velocity and minor fixes

* Synth supports velocity sensitive hits and is lower latency when triggered to match the drum response
* Optimised avatar recording and playback
* Cleaned up glitch in landscapes in snowy and afghan worlds
* Optimized Avatars and hands
* Loading screen better on moving between worlds when in single player
* Now defaults to fixed velocity off on new installs