Small patch that fixes a bug that causes the B&E animation to loop and added stress level to the trap screen right below the smoke button
UI Update 8.4
Welcome back, Trappers! 🎮 The latest update to Trapper: Drug Dealing RPG injects a fresh dose of excitement into your criminal empire. Here’s what’s new:
Graphical Enhancements: Immerse yourself in the gritty underworld with enhanced visuals. Now, as you grind in the trap, your loyal enforcer stands by your side, ready to back you up.
Evolved Distributors: Say goodbye to the old cartoon-style distributors. They’ve transformed into realistic depictions, adding depth to the game world.
New Banner Graphics: Explore the Park, Red Light District, and Office with all-new banner artwork in a captivating graphic novel style.
Club Lux Facelift: The notorious Club Lux has undergone a makeover. Its sleek new look matches the high-stakes atmosphere.
Quality of Life UI Upgrade: Tired of multiple clicks to get to the office or to an illicit business. Well, we’ve fine-tuned the UI for smoother navigation. More locations can be found in the decisions menu, making it much easier to get to your crackhouse!
Visual Flare: Dive into the action with video shorts sprinkled throughout the game. These snippets add an extra layer of immersion, making every deal and confrontation pulse with intensity.
In-Game Tutorials: Learn the ropes like a pro! Our revamped tutorial system features in-game videos that break down the intricate systems. Master the art of the hustle.
Achievement Unlocked: Stack cash, kick ass, and earn your stripes. We’ve added 22 brand-new achievements to challenge even the savviest kingpin. Get ready to rule the streets, Trapper! 💰💥
Catch Me If You Can Update 8.3
Welcome back to the gritty streets of Cloverland, Trappers! In the adrenaline-fueled Catch Me If You Can Update 8.3, we’ve turbocharged the run system, giving you more than just the ability to sprint away from the boys in blue. Now, you can also outpace your rivals, dodging bullets and weaving through the neon-lit alleys like a pro. But remember, it’s not just about speed—it’s about survival. Keep your head on a swivel, because danger lurks around every corner.
🏃♂️ Run System Overhaul:
Responsive Controls: The new run system isn’t just about flashy sneakers; it’s about control. Feel the pavement beneath your feet as you sprint, slide, and duck. The visuals? Impeccable. The adrenaline? Off the charts. Police Pursuit: Evading the cops was just the warm-up. Now, your opps are on your tail too. Your fitness level determines if you have the ability to set off for the races. Will you escape unscathed, or will you feel the sting of a bullet?
🏠 Property Portfolio Revolution:
Cloverland Real Estate Boom: The properties menu got a facelift, and it’s hotter than a stolen Lambo. We’ve got 25 new properties scattered across the city. Move your illicit businesses strategically—when the heat rises, relocate. 🏢 Newness Stat: Each property wears its age like a badge. The lower the newness stat, the juicier the target. Rivals and upstarts will be eyeing your turf. Keep 'em guessing by diversifying your holdings. 🕶️
🎵 Suno’s Soundtrack:
Handpicked Heat: Suno AI generation dropped the beats. I curated a playlist that screams “Trapper vibes.” Picture neon-lit streets, old schools, and late-night deals. 🔥 Essence and Mood: These instrumentals capture the soul of Cloverland. Whether you’re plotting a heist or cruising in your ride, let the music guide you. In Cloverland, survival isn’t just a game—it’s life or death. 💀🔫🔥
Patch 8.2.1
Just a small patch that fixes a bug that cause Right Hand Man system to stop working if you happen to level up. Fixed a bug that caused the first day of the month to be skipped. Fixed a bug that prevented Right hand man to system from resetting assets.
Executive Decision Update 8.2
Welcome Back Trappers! Now introducing Trapper’s Executive Decision Update 8.2!
🔥 Be the Boss: Step into your role as the head honcho with our brand-new Courier Right Hand Man system. No more micromanaging – delegate tasks and focus on the big picture!
Cash Collection: Your Right Hand Man can now pick up cash from all your businesses. No more running around – let him handle the green while you kick back in your office. Crack Delivery Service: Need crack delivered to your crack house? Your Right Hand Man’s got it covered. Efficient, discreet, and hassle-free. Weed and Coke Logistics: Weed and coke deliveries? Yep, he does that too. Your Right Hand Man is the ultimate multitasker. 🏪 Corner Store Management:
Three Choices: Now you have three individuals to manage your corner store. Each brings a unique flavor – choose wisely! More Freedom, Less Profit: Delegate the corner store, but remember: less hands-on means less profit. It’s an executive decision. 👥 Human Resources System:
Goonz Defense: Deploy up to 10 lackie level Goonz at each location to protect your turf. They act as a deterrent, but when push comes to shove, they’ll fight to defend your illicit businesses. Simulated Showdowns: If an illicit business lacks a leader, a simulated fight ensues. With 10 Goonz on your side, victory is more likely. Raid and Robbery Expansion: Watch out! Random thugs and rival gangs can now attack your crackhouse, stash house, and sweatshop. Bolster your defense with this new system. 🚨 Stay Sharp, Your empire, your rules. Check out the full update details below!
Remember, every move you make is an Executive Decision. 🎩💼
Check out the full update details 📈
-New Courier system that makes your Right Hand Man much more valuable by letting him move drugs to different locations for you and collect cash -New Human resource system that allows you to put lackie level goonz in different locations to add to the defense level. You can find this in office in asset review -Added new art for safes -Added new artwork in barbershop and laundrymat -Added text in office that gives you an overview of how much drugs you have at all locations -Fixed a bug that cause gameover screen to not display as intended, if Dre was shoot in the back while running from police -Fixed a bug in the crew level up system that cause the level up meter to not work as intended -Fixed a bug that caused homeowners to switch mid battle in the battle system -Fixed a bug in the B&E system that wouldn't let you search the location more than once if you didn't scout -Added banners to buttons in different locations; Park, Red Light District and office, that indictate that they advance the day and potentially provide opportunities -Reworked the backend code of all businesses to ensue they all work as intended -Defensive upgrades like; Security systems, security doors and bullet proof glass are now fully functioning and bolster the defense of the location -Lackie level Goonz are now a bit harder to come by and can die in random events/simulated battles
Update 8.1.1 patch
Patches out an exploit in the pawnshop with special items
No Rest For the Wicked Update 8.1
Welcome Back Trappers! This update was really meant to patch issues in the previous update and add some quality of life measures to help players better understand the systems in the game. Problem is it spun way out of control and turned into a full update. With the No Rest for the Wicked Update the B&E, Pickpocketing and Sweatshop systems have all been revamped with all new artwork and features. A Coke Mix level up system has been added and many bugs from pervious updates have been fix. WARNING THIS GAME IS SUBJECT TO MASSIVE CHANGES THAT CAN AND WILL EFFECT YOUR PLAYTHROUGHS CURRENTLY AND IN THE FUTURE! The games current state is NOT complete! Still early access so please don't be upset when things happen! I work extremely hard on this project and all I ask for is understanding and respect! See the notes below for all of the changes in this update.
-New B&E System that allows you to choose if you want to scout the house to gain more info and get more out of the attempt or throw caution into the wind and go in guns blazing -New sweatshop system that allows you to scale up your operation for the mid to late game. This system allows you to manage every aspect of how the sweatshop is run. -2 new fightable characters have been added to the battle system (Homeowners can attempt to protect their homes from you during a B&E) -New Pickpocket System in the Mall which adds new artwork to the game -New artwork added to the search mechanics of the game; allowing you to get a picture of the neighborhoods and events going on. -New Coke Mix level up System. No longer is it too easy to stretch coke. You must level up your skills to yield higher quality coke. Strategist starts off as a level four. -Fixed a bug that caused search map to freeze -Fixed a bug that caused the battle system to freeze in the bonus round -decreased price of Fent -Fixed a bug that caused crew level up stars to not display properly -Added a text to the trap that lets you know how many customers you can serve before the day changes -Added a text to mall that lets you know how many pickpockets you can do before the day changes. -Fixed a bug that made it possible for your home to be robbed while you are in it -Improved the robbery cooldown -Revamp the ability to run from battles. Now its based on your fitness and your Archetype. -Fixed a bug that cause your SUV to disappear if you buy a van -The bonus round in battlemode has a difficulty text that will let you know how difficult it will be to win the bonus round -Battlemode bonus round trigger has been rebalanced to be a bit easier -xp text has been added to distributors -Fixed a bug that caused search map to freeze if you search for victims as the Gunner. -Now following a victim as the Gunner can lead to a home invasion -New map icons -Robbery cooldown code has been expanded across the game leading to less fights
Get On My Level Update 8.0
Welcome back Trappers! This is a major update, so it is very likely previous saves won't work properly. Sorry for the inconvenience but it's all in the name of progress. This update includes a major graphical update to about 60 percent of the game including a whole new fleet of vehicles that can be purchased at the used car lot. The Battlemode has also received a huge facelift both cosmetically and gameplay wise. Now battles will be swift and deadly! You only have three rounds to take out your foes before everyone must flee. Well unless you opt to try your hand at one final turn but that can backfire giving your enemies a chance to take you out instead. The rounds are now timed. The first round is 60 seconds, while the second is 45 and the third is 30. Now in Battlemode, when you play the Nest card or similar defensive cards on offense. You will have the opportunity to reroll or remove enemy cards on defense. Use these opportunities to remove heavy hitting enemy cards like All-Hit or Onslaught. You will also be able to upgrade your defensive cards with the new Crew level up system. This system will allow you to gain xp in battle to progress Dre and his goonz. Each level unlocked gives characters new skills or boosted stats that can be used in battle. Also a ton of bug fixes. I will be dropping a patch in the next 2 weeks so if you find any bugs please drop a comment in the forums.
-Graphical Update across the entire game -New animations across the entire game -New Level Up System -Defensive cards in Battlemode have new abilities -11 new vehicles
Trapper 7.23 Patch 3
Adds new portraits to the battle mode and optimization. Balancing for coke mix.
Trapper 7.22 Patch 2
List of bugs fixed: -Issue with Coke mix not removing key of coke after breaking down and mixing with substances -bug that caused Nan error in B&E if you receive a key of coke or a pound of weed when it should not be possible -Bug that causes police info to not work properly